Item Name: Mirrored Armor
Item Type: Fullplate, gauntlets, helm, boots
Found in: Vault of Night and Demon Queen Raid chests
Min LV: 8 (note special requirements listed under special)
Changed Basic Values: Fullplate has its base AC value increased by 3
DDO Attributes: basic armor
New Attributes: spell reflection (any ray, bolt, or missle based spell is reflected by this armor wearer takes no damage)
Other specials: The spell reflective properties of glass-steel are absolute. Any spell of the specified type that hits this armor is 100% refected. However, the reflected spell seems to lose its power for a reason that is not known. In the recorded history of this armor no one has ever been injured by a reflected spell. Full plate armor covers about 90% of the body so in practical adventuring aspects there is a 90% chance of reflection, allowing for the fact that a spell may strike the exposed head, hands, or feet. As the wearer acquires more pieces ie the helmet,, gloves, and boots the level of protection goes up. 3% per piece. However, no armor is perfect and even in a full set including the full plate, helm, gloves, and boots there is still a 1% chance a spell could slip through. Because glass-steel named not for its structure but for its reflective proerties is so heavy not everyone can wear it.
Full Plate: recquires a con of at least 22 (including enhancements) and a str of 22
For each additonal piece worn add + 1 to the minimum con and str requirements
The max con and str requirments would be 25
If you do not meed the minimum requiremtns then after 5 minutes of wearing a set of mirrored armor you will become totaly exhausted suffering a -10 to str, con and dex, and will be unable to do any action other than walk slowly.
You may wear pieces of glass-steel armor other then the full-plate. They afford 3% protection per piece worn...this is obviiulsy cummalative. There is bas con and str requirement of 10 to wear a glass-steel item.
New May 24: For clarification purposes where a spell is reflected is a moot point rendered so by my chage( as above) "However, a reflected spell looses its power for a unknown reason. In the recorded history of this armor no one has been injured by a reflected spell." So where the spell goes is irrelevant as its can cause no damage. I made this change because it would be very complex to calculate where a spell might go, that it could hit a party member, and I saw a potential griefing method if you could indeed cause a party member to be hit. So while not my intial intention I felt the complexities of the situation recquired rendering the spell impotent after it struck the armor.
Flavor: " The art of making glass-steel died eons ago. No one knows where the material comes from or how these suits were crafted. The most reknown sages, mages, and alchemists of the land can not even begin to unravel the mystery. All that is known is that glass-steel is very heavy and durable. It affects are known but how and why glass-steel can reflect spells is not understood. Very few of the suits are known to exist but a fighter clad in a full set of glass-steel would be a mage's worst nightmare come true."