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  1. #1
    Community Member xrenox's Avatar
    Join Date
    Jan 2008
    Posts
    16

    Default critique my rogue/wizard build

    Ok experts please check my build and if any have the time to do the math figure perhaps what this will be at lvl 16 with no tomes other than the ones listed, planning on a +2 there for 1750 favor in the dex slot, +6 items
    +13 on spot,search,disable device, greater false life and a magi item.
    Also let me know if there is something I have missed that I will need.

    Thanks in advance


    Code:
    Character Plan by DDO Character Planner Version 2.85
    DDO Character Planner Home Page
    
    rogue 
    Level 16 Chaotic Good Warforged Male
    (2 Rogue \ 14 Wizard) 
    Hit Points: 152
    Spell Points: 1098 
    BAB: 8\8\13
    Fortitude: 8
    Reflex: 12
    Will: 7
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 16)           (Level 16)
    Strength              8                  8                    8
    Dexterity            16                 20                   21
    Constitution         16                 17                   18
    Intelligence         18                 20                   22
    Wisdom                6                  7                    7
    Charisma              6                  6                    6
    
    Tomes Used
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +1 Tome of Intelligence used at level 1
    +1 Tome of Wisdom used at level 1
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 16)          (Level 16)
    Balance               7                 11                   11
    Bluff                -2                 -2                   -2
    Concentration         5                 16                   16
    Diplomacy            -2                 -2                   -2
    Disable Device        8                 25                   26
    Haggle                2                  4                    4
    Heal                 -2                 -2                   -2
    Hide                  7                  9                    9
    Intimidate           -2                 -2                   -2
    Jump                  3                  5                    5
    Listen               -2                 -2                   -2
    Move Silently         7                  9                    9
    Open Lock             7                 19                   20
    Perform              n/a               n/a                   n/a
    Repair                8                 10                   10
    Search                8                 25                   26
    Spot                  2                 12                   13
    Swim                 -1                 -1                   -1
    Tumble                7                  9                    9
    Use Magic Device     n/a               n/a                   n/a
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Repair (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Feat: (Selected) Two Weapon Fighting
    Feat: (Automatic) Attack
    Feat: (Automatic) Composite Plating
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Light Fortification
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Trip
    Feat: (Automatic) Warforged Resistances
    
    Level 2 (Wizard)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    Feat: (Wizard Bonus) Maximize Spell
    Feat: (Automatic) Inscribe Scroll
    Feat: (Automatic) Magical Training
    
    Level 3 (Wizard)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Weapon Finesse
    Feat: (Automatic) Defensive Fighting
    
    Level 4 (Wizard)
    Ability Raise: INT
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    
    Level 5 (Wizard)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    
    Level 6 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Mental Toughness
    
    Level 7 (Rogue)
    Skill: Balance (+2)
    Skill: Disable Device (+1)
    Skill: Haggle (+2)
    Skill: Jump (+2)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Spot (+3)
    Feat: (Automatic) Evasion (Rogue)
    
    Level 8 (Wizard)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    
    Level 9 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Improved Mental Toughness
    
    Level 10 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    
    Level 11 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    
    Level 12 (Wizard)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Wizard Bonus) Quicken Spell
    
    Level 13 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    
    Level 14 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    
    Level 15 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    Feat: (Selected) Heighten Spell
    
    Level 16 (Wizard)
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+0.5)
    Skill: Search (+1)
    Skill: Spot (+0.5)
    Enhancement: Rogue Skill Boost I
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Search I
    Enhancement: Rogue Spot I
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Elemental Manipulation III
    Enhancement: Wizard Elemental Manipulation IV
    Enhancement: Wizard Force Manipulation I
    Enhancement: Wizard Force Manipulation II
    Enhancement: Wizard Force Manipulation III
    Enhancement: Wizard Force Manipulation IV
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Spell Penetration II
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Energy of the Scholar IV
    Enhancement: Rogue Dexterity I
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Damage Reduction I
    Enhancement: Warforged Damage Reduction II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Inscribed Armor I
    Last edited by xrenox; 05-12-2008 at 03:45 AM.

  2. #2
    Community Member Aladon's Avatar
    Join Date
    Mar 2006
    Posts
    290

    Default

    Why all the melee/TWF feats? You don't get extend (which you need for self-buffing, if nothing else) until lvl 6 but you get maximize at lvl 2 when you can prolly already beat any MOBs to the ground w/ weaps. All in all an odd build, with a lot invested in melee. Probably fun at lower levels but gimped at the high end (tho you could spend the shards to re-spec it then, I suppose).

    Best,

    Aladon
    Currently Active:
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  3. #3
    Community Member Darth_Sizzle's Avatar
    Join Date
    Jul 2006
    Location
    Iowa City, Iowa
    Posts
    601

    Default

    It's too middle of the road, you need to pick a direction. If you want to be a melee combatant/rogue (with just buffs and some no-save dps spells), then you need to build accordingly. If you want to be a caster (with rogue skills and evasion), then you need to build accordingly. You have heighten, but no spell pen (and didn't max your casting stat). You have two-weapon fighting, but nothing to compliment it (improved crit?). More information as to what your goal for this character is would be helpful.
    Last edited by Darth Sizzle; 05-26-2008 at 03:48 PM.

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