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    Default Conan the Paladin? (the 100th build by request)

    This build is from Sigtrent's build request thread

    Build Name: Conan the Paladin
    Author: Sigfried Trent
    Requester: Lenric
    Last Updated: 07/01/10

    Key Words [Paladin, THF, KOTC, DPS]

    Objectives
    The request was for a human paladin that thinks he is a barbarian. For me that suggests a kind of all out offense approach to the class. The original build had fighter levels because at the time it was one of the few ways to add DPS to a paladin. Now paladin has all kinds of DPS action so going pure makes more sense.

    Design
    This is a 28pt build although I don’t recall if that was specifically part fo the request. I considered an 18 Strength but in the end the six build points were better spent elsewhere. Other than that, I really focused on maximizing DPS for the build, and when not doing that, shoring up HP and to a lesser extent healing.

    Pure KOTC with all the smiting options and human versatility for damage boost is a whole lot of damage, some of the best available at the time I did this build. While this is not a tank it is very survivable with some strong burst self healing and nice buffs.

    One of the nice things is you can use whatever weapon you like, although I think greatsword and falchion are your best bets. I’d go falchion but there are some awesome named greatswords about.

    Skills are secondary here but the UMD can be nice to have for RR gear. The extend and maximize make the most of the few spell points you have. You will need to wear a wisdom item for spell casting.

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (20 Paladin) 
    Hit Points: 342
    Spell Points: 275 
    BAB: 20\20\25\30\30
    Fortitude: 20
    Reflex: 10
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity             8                     8
    Constitution         15                    16
    Intelligence          8                     8
    Wisdom               10                    10
    Charisma             15                    16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                    10
    Bluff                 2                     3
    Concentration         2                     3
    Diplomacy             2                     3
    Disable Device       n/a                   n/a
    Haggle                2                     3
    Heal                  0                     0
    Hide                 -1                    -1
    Intimidate            2                     3
    Jump                  3                     6
    Listen                0                     0
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  0                     0
    Swim                  3                     6
    Tumble               n/a                    0
    Use Magic Device      4                    14
    
    Level 1 (Paladin)
    Skill: Balance (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Toughness
    Feat: (Human Bonus) Two Handed Fighting
    Enhancement: Human Versatility I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Toughness I
    
    
    Level 2 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Human Improved Recovery I
    Enhancement: Paladin Charisma I
    
    
    Level 3 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Power Attack
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Racial Toughness I
    
    
    Level 4 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Toughness II
    
    
    Level 5 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Human Adaptability Strength I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Might I
    
    
    Level 6 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Paladin Knight of the Chalice I
    
    
    Level 7 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Smite Evil III
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Human Versatility II
    Enhancement: Paladin Extra Lay on Hands II
    
    
    Level 9 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Racial Toughness II
    Enhancement: Paladin Energy of the Templar II
    
    
    Level 10 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Devotion I
    
    
    Level 11 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Extra Smite Evil IV
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Paladin Courage of Good II
    Enhancement: Paladin Knight of the Chalice II
    
    
    Level 13 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Extra Lay on Hands III
    
    
    Level 14 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Exalted Smite III
    
    
    Level 15 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Extend Spell
    Enhancement: Human Greater Adaptability Constitution I
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Human Versatility III
    Enhancement: Paladin Devotion II
    
    
    Level 17 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Human Versatility IV
    
    
    Level 18 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Maximize Spell
    Enhancement: Paladin Exalted Smite IV
    
    
    Level 19 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Paladin Divine Sacrifice III
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Skill: Tumble (+1)
    Enhancement: Paladin Weapons of Good
    Enhancement: Paladin Devotion III

    Play
    Crush your enemies with divine fury! Rahhhhhh!

    Variations
    32pts and the usual tomes certainly make this build stronger but don’t really change its character or focus. Maximize and Extend are not key to the build so you could play with those.
    Last edited by sigtrent; 07-01-2010 at 02:48 PM.
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  2. #2
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    Default

    You actually counted them?!
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  3. #3
    Community Member lenric's Avatar
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    Default Can't wait.

    Can't wait to roll up that bad boy and put him to work. You ready for a robe wearing falchion wielding paladin IFV?

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    Quote Originally Posted by lenric View Post
    Can't wait to roll up that bad boy and put him to work. You ready for a robe wearing falchion wielding paladin IFV?
    Hmmm... why falchion?

    Oh, and why not dwarf?
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    Community Member Deaths_ward's Avatar
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    Quote Originally Posted by Borror0 View Post
    Hmmm... why falchion?

    Oh, and why not dwarf?
    Totally shooting in the dark hear, but the monster crit range might be a reason, makes landing an exalted smite easier, and consistent critical hits can be an overwhelming DPS tool when you've got that much strength.

    Oh, and Dwarves smell bad and are a nasty foul little charisma penalty of an a** wart.
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    Quote Originally Posted by Deaths_ward View Post
    Totally shooting in the dark hear, but the monster crit range might be a reason, makes landing an exalted smite easier, and consistent critical hits can be an overwhelming DPS tool when you've got that much strength.
    Falchion are the slowest ThFers. Planning for exhalted smites only is a bad idea. the DPS their add is minimal.

    Quote Originally Posted by Deaths_ward View Post
    Oh, and Dwarves smell bad and are a nasty foul little charisma penalty of an a** wart.
    Brunos is a dwarf.

    PS: Sig, when you link to the "Sigtrent's build request thread" why not link it to the request itself?
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  7. #7
    Community Member lenric's Avatar
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    Thumbs up

    Quote Originally Posted by Borror0 View Post
    Falchion are the slowest ThFers. Planning for exhalted smites only is a bad idea. the DPS their add is minimal.



    Brunos is a dwarf.

    PS: Sig, when you link to the "Sigtrent's build request thread" why not link it to the request itself?
    Yes Brunos is a dwarf however this build was a request I made back in my roleplaying days. In the story of Brunos, his best friend Lenric was a reformed barbarian, a barbarian that had come to train at the monastary from his Nordic like tribe in the mountains after seeing how well disciplined and organized the ranks of warpriests and paladins were. So my request to Sig was to find me the best way to make that paladin that acts like a barbarian and make him usable in DDO. As for the falchions I was just quoting sig with his 'robe wearing falchion wielding pali' remark. I'll probably end up playing around with weapons as far as DPS goes of course.

    So now you know the story behind the build. Wanna help me level him?

  8. #8
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    Quote Originally Posted by lenric View Post
    Yes Brunos is a dwarf however this build was a request I made back in my roleplaying days.
    I know, read the request after that.

    Quote Originally Posted by lenric View Post
    So now you know the story behind the build. Wanna help me level him?
    School exams right now, maybe after.
    Last edited by Borror0; 05-12-2008 at 03:14 PM.
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  9. #9

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    Quote Originally Posted by Borror0 View Post
    Hmmm... why falchion?
    The crit factor on falchions is quite good so for a human with IC slash its abotu the best generic two hander, especialy wtih the crit multiplier increasing factors from the special smites/sacrifice. I agree they probably arn't the wordls best enhancemens but damage is damage and the falchion is the two hander that best takes advantage of them (unless you have a great named weapon like sword of shadows).

    Generaly if you have a power that increases crit range it is best on a weapon wtih a high multiplier and if you increase the multiplier it is best on a weapon with a large crit range.
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    Quote Originally Posted by sigtrent View Post
    Generaly if you have a power that increases crit range it is best on a weapon wtih a high multiplier and if you increase the multiplier it is best on a weapon with a large crit range.
    Exalted Smite II both increases your critical multiplier and critical range.

    Oh, and Falchions are horribly slower.
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  11. #11
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    Quote Originally Posted by Borror0 View Post
    Exalted Smite II both increases your critical multiplier and critical range.

    Oh, and Falchions are horribly slower.
    Yeah, falchions and greatswords are horrifically slow. Painfully, mind-numbingly slow. If my elven fighter/pally didn't have SoS, I wouldn't even bother with a 2hander honestly; even so, I need to skip my 4th and 5th attack sequence because they're just that much worse with a greatsword. Blah.

    How much will Exalted Smite II increase the crit range and multiplier by? If it's significant enough to plan a build around it, maybe blunt specced with a greensteel maul?

  12. #12

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    Quote Originally Posted by Blazer View Post
    Yeah, falchions and greatswords are horrifically slow. Painfully, mind-numbingly slow. If my elven fighter/pally didn't have SoS, I wouldn't even bother with a 2hander honestly; even so, I need to skip my 4th and 5th attack sequence because they're just that much worse with a greatsword. Blah.

    How much will Exalted Smite II increase the crit range and multiplier by? If it's significant enough to plan a build around it, maybe blunt specced with a greensteel maul?
    Hmmm.. I suppose its somewhat relative. I use a falchion on my main and greatswrods on some other characters. While I've noticed they are slower by a bit than, say a great axe (which I have on my bard/barbarian) I don't find it "mind-numbingly" slow. Its like, 1/16 of a second slower or so which I suppose is something but over the course of a typical fight doesn't really seem to add up to all that much. I know the twithcy thing can speed you up by eliminating later attack sequences but honestly I don't bother with that kind of minutia and never really have a problem competing in kills or the like.

    Anyhow... Exaulted smite 1 ups the multiplier, 2 ups the range, and 3 ups the multiplier again. Divine sacrifice says it ups the multiplier (but it isnt clear if DS 2 ups the multiplier again or only in so much a DS 1 does and its not clear if you can use it along with a smite or what...) So with this guy we have +1 range / +1 multiplier.

    You can get a weapons "crit factor" by taking the range and multiply by the multiplier -1. This is how much extra base damage the weapon does due to criticals over 20 average swings. Aka it equates to X number of extra swings worth of damage over 20 attacks.

    maul/axe you have 1 X 2 = 2
    A falchion is 3 X 1 = 3

    The falchion is a bit better to start with. Now if you take the smites and improved crit. (double range + 1 and Multiplier +1
    Exaulted Smite
    Axe/maul = 3 X 3 = 9
    Falchion = 7 X 2 = 14

    Divine Sacrifice (again, not sure if it stacks... well assume it doesn't)
    Axe/Maul = 2 X 3 = 6
    Falchion = 6 X 2 = 12

    So with the smites the falchion is about as much better as it normaly is, and with divine sacrifice it is about twice as good at critting as the axe.

    The nice thing with crit factors is you can do some quick and dirty math... (note this math doesn't work so well when you have bonus damage like non burst elemental procs or sneak attack since crits don't effect it)

    You always miss on 1's so lets say you are in auto hit and you get 19 swings of damage without crits. Add the crit factors for Smite and you get 28 axe and 33 falchion. So its 5 extra swings of damage in 20 attempts. That is about 25% better overall. That wouldn't qute give you the speed shift as a faster axe would also have more crit opportunities but its still a bit of ground to make up.
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  13. #13
    Community Member BobAccbar's Avatar
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    So if i want to continue this to level 20, should I just take four more levels of Paladin? Also, what about prcs? I am going to go for the maul tho, imo the maul fits the theme better. I want to find a rage clicky to add the finishing touch to it, and some kind of robe that helps in some way more awesome than ac enhancements...

  14. #14
    Community Member Roaringdragon's Avatar
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    Question So Greataxe for THF I guess?

    Since this is a THF build, would greataxe be the best? I already have a stackload on my bard man, so I would prefer greataxes. Though, I finally got a http://ddowiki.com/page/Blade_of_Fury that was recently released, so should I stick to greataxes or go for that greatsword? Thanks for the build Sigtrent
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    Quote Originally Posted by Roaringdragon View Post
    Since this is a THF build, would greataxe be the best? I already have a stackload on my bard man, so I would prefer greataxes. Though, I finally got a http://ddowiki.com/page/Blade_of_Fury that was recently released, so should I stick to greataxes or go for that greatsword? Thanks for the build Sigtrent
    Falchions are the best Two-Handed weapon in the game, due to the wide crit range.

    To get a rough estimate of how power a weapon is, you can calculate it's "critical power". Subtract 1 from the multiplier and then multiply that by the crit range. Falchion has a 2x multiplier, and a crit range of 6. So (2-1)*6=6.

    Greataxe is (3-1)*2=4, and Greatsword is (2-1)*4=4.

    The main time you want to use a Greataxe is when the mobs are being auto-crit, but for boss fights a Falchion will give you better DPS.

    So aim for a Mineral 2 Falchion (it's a lot better than the Holy Greatsword), and a Lightning 2 Greataxe.

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    Community Member Roaringdragon's Avatar
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    True, falchions have a great crit range making it a great wep in the end game. Just wondering should I usethat wep at lvl 10? When fused, it is pretty good. I'm not really worried abt Min II, Lit II, Steam II, etc just at that level.
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    Community Member Roaringdragon's Avatar
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    Quote Originally Posted by AylinIsAwesome View Post
    Falchions are the best Two-Handed weapon in the game, due to the wide crit range.

    To get a rough estimate of how power a weapon is, you can calculate it's "critical power". Subtract 1 from the multiplier and then multiply that by the crit range. Falchion has a 2x multiplier, and a crit range of 6. So (2-1)*6=6.

    Greataxe is (3-1)*2=4, and Greatsword is (2-1)*4=4.

    The main time you want to use a Greataxe is when the mobs are being auto-crit, but for boss fights a Falchion will give you better DPS.

    So aim for a Mineral 2 Falchion (it's a lot better than the Holy Greatsword ), and a Lightning 2 Greataxe.
    Err...blade of fury is a +4 great sword that is stat dmging, raging, and a effect like cursespewing, not a "holy" great sword . http://ddowiki.com/page/Blade_of_Fury
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  18. #18
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by Roaringdragon View Post
    Err...blade of fury is a +4 great sword that is stat dmging, raging, and a effect like cursespewing, not a "holy" great sword . http://ddowiki.com/page/Blade_of_Fury
    I wasn't talking about Blade of Fury

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    I just started to get into this game seriously, and I'm planning to do a character who will end up being a legendary (Double True Reincarnation) Spellsword type. And since you can change your class completely everytime I was thinking of starting out with a paladin (who would be a 28 point build). That said this build certainly looks interesting as it does pretty much what I would want it to do.

    2 questions though.
    Firstly... I plan on making him a half-elf, so my question I suppose is, what kind of change would that mean compared to human, I mean obviously I get the dilly feat instead of a normal one. Any ideas which one to take for a pure dps pala?

    Secondly... Keeping in mind that I will true reincarnate this char how useful will the Past Life paladin feat be for something that would fit the concept of Spellsword (I haven't decided on a final build for it, so comments for the warchanter - Paladin - Paladin/Sorcerer - and Fighter/Wizard type, and any other builds you might think of which would fit such a concept, would be extremely appreciated).

  20. #20
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by Grappenmaker View Post
    2 questions though.
    Firstly... I plan on making him a half-elf, so my question I suppose is, what kind of change would that mean compared to human, I mean obviously I get the dilly feat instead of a normal one. Any ideas which one to take for a pure dps pala?
    Rogue is the only one that I can think of that gives more DPS.

    But of course that lends itself towards TWF, which requires a 32-point build (or higher) on a Paladin.

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