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  1. #1

    Default The Demon Hunter (a build by request)

    This build is from Sigtrent's build request thread

    Build Name: The Demon hunter
    Author: Sigfried Trent
    Requester: Crimson Falcon
    Last Updated: 04/27/2010

    Key Words [Demon,Paladin,Role Play,TWF,DPS,Ranger]

    Objectives
    This request was for a demon or devil hunter. It came in before there were paladin prestige classes, otherwise a knight of the chalice would be the easy choice. I went with a Ranger/Paladin mix, focusing on that "hunter" aspect of the name and mixing Tempest with Paladin. I decided to keep that core idea in updating it rather than purely going for the more role play aspect.

    Design
    The original was a 32pt elf, but drow gets every so slightly better stat distribution for the build and comes with similar enhancements. 14/6 gives you two stacking 10% speed bumps to your attack rate Tempest&Zeal. You also get damage bonuses from both classes against evil outsiders to fit the theme so it ends up being a very viable dps build. Ranged combat is also quite good here thanks to ranger 6, although you don't get the paladin damage bonuses so much. Both classes are also contributing damage buffs (rams might and divine favor) which work on any attack.

    Defenses are a bit weak (except saves which are good), both hit points and ac are not really maximized so this character must exercise caution and look for gear that augments hit points.

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Drow Male
    (14 Paladin \ 6 Ranger) 
    Hit Points: 320
    Spell Points: 210 
    BAB: 20\20\25\30\30
    Fortitude: 22
    Reflex: 19
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    23
    Dexterity            16                    18
    Constitution         12                    14
    Intelligence         10                    10
    Wisdom               10                    10
    Charisma             14                    18
    
    Tomes Used
    +2 Tome of Strength used at level 11
    +1 Tome of Dexterity used at level 11
    +2 Tome of Constitution used at level 11
    +2 Tome of Charisma used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    15.5
    Bluff                 2                     4
    Concentration         1                     2
    Diplomacy             2                     4
    Disable Device        n/a                   n/a
    Haggle                2                     4
    Heal                  0                     0
    Hide                  6                    12
    Intimidate            2                     4
    Jump                  7                    15
    Listen                0                     2
    Move Silently         6                    12
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                  4                    11
    Swim                  3                     6
    Tumble                4                     5
    Use Magic Device      4                    15.5
    
    Level 1 (Ranger)
    Skill: Balance (+2)
    Skill: Hide (+3)
    Skill: Jump (+4)
    Skill: Move Silently (+3)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Dodge
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 2 (Ranger)
    Skill: Balance (+0.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 3 (Ranger)
    Skill: Balance (+0.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Mobility
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 5 (Ranger)
    Skill: Balance (+0.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Ranger)
    Skill: Balance (+0.5)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Move Silently (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 9 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 10 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 11 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 13 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 15 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Toughness
    
    
    Level 16 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 18 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Power Attack
    
    
    Level 19 (Paladin)
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Paladin)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Ranger Energy Resistence Boost I
    Enhancement: Ranger Sprint Boost I
    Enhancement: Drow Melee Attack I
    Enhancement: Drow Melee Damage I
    Enhancement: Drow Melee Damage II
    Enhancement: Elven Dexterity I
    Enhancement: Silver Flame Exorcism
    Enhancement: Follower of the Silver Flame
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Courage of Good II
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Exalted Smite III
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Extra Smite Evil IV
    Enhancement: Paladin Knight of the Chalice I
    Enhancement: Paladin Knight of the Chalice II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Tempest I
    Enhancement: Paladin Devotion I
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Energy of the Templar II
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Charisma II
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Toughness III
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Divine Might II
    Play
    Ideally you want to play with an intimidating tank or the like who can hold agro and let you pound on the enemy. Early levels are very much ranger focused, and later levels paladin focused but your gear lay out won't change much aside from buffing charisma once you get to level 8. Since you have mobility I suggest a bit of dancing about when in Melee to avoid clobbering from multiple hard hitting monsters. Try to stay only fighting one or two mobs at a time and you should do well. When solo try to leverage your ranged attack prowess to your advantage.

    Variations
    A human version could do a bit more with Str and perhaps take oversized TWF or an exotic weapon. I think however that the drow version offers a lot of synergies and with rapiers will take good advantage of the smiting aspects of the build.
    Last edited by sigtrent; 04-27-2010 at 01:21 PM.
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  2. #2
    Community Member Dexxaan's Avatar
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    Arrow

    Very nice Build Sig.

    I never thought I´d find a build I´d want to put all the required feats for Tempest.....but this one is seriously making me reconsider ditching my Pal-Wizard... (Been looking for Elven Paladin combination to prove to myself they´re not useless )

    I may add a twist for evasion (Long term Build design for me would be Paladin 11 Ranger 6 and Rogue 3 with BP of Vol; Although a Paladin 11 Ranger 9 could be also an option..Hmmm Skill Points and Rogue-ability support may be what I´m looking for....)

    Again. Very nice and damn you beause now I have to put in tons of hours to get this guy where I want!
    "Multi-Classing: If you don't know what you are doing...please don't do it."
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  3. #3
    Community Member D'rin's Avatar
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    Question? Why long swords over rapiers? The damage from rapiers in the hands of an elf would be better and open w/p weapons for you. I can understand if you didn't want to since everyone and their cousin is using rapiers.

    Also long term you could either go 11/9 for evasion or 14/6 for more pally enhancements and hitpoints. For dps purposes you could add in power attack later to up the damage potential. Either way you get 30 point resists and good survivablity. I like the build a lot.
    Last edited by D'rin; 05-09-2008 at 11:33 AM.

  4. #4
    Community Member Faethe's Avatar
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    Default Hmmm...

    Boy am I glad my ranger's only lvl 2... she may be getting re-rolled shortly!
    Orignally from Tharashk
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  5. #5

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    Quote Originally Posted by D'rin View Post
    Question? Why long swords over rapiers? The damage from rapiers in the hands of an elf would be better and open w/p weapons for you. I can understand if you didn't want to since everyone and their cousin is using rapiers.

    Also long term you could either go 11/9 for evasion or 14/6 for more pally enhancements and hitpoints. For dps purposes you could add in power attack later to up the damage potential. Either way you get 30 point resists and good survivablity. I like the build a lot.
    Thanks. Normaly I go with rapiers, although the advent of the greensteel weapons has made longswords a bit more popular (because they don't have greensteel rapiers). I did use the insight bonus to AC only available on those weapons in the max ac calculation so that is part of my motivation. Of course it would be quite easy to change over, just change the improved critical feat and you are good to go. Rapiers are better base weapons than longswords.
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  6. #6
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    Funny I've been toying with a WF abberation killer build similar to this.
    I drink harder than you, ride harder than you and if I have spare time I might just play this game too.
    Shinarel Arashin, Arishna, Tosshin, Castshin, A warforged named 5u3
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  7. #7
    Community Member Gunga's Avatar
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    Started this type of build a few weeks ago....tons of fun! Hardest hitting pali I've ever built.

  8. #8
    Founder Oreg's Avatar
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    That's an interesting build Sigtrent. First one on the forums in awhile that has made me think about trying it.
    Ravensguard zerx,zerxi,zerxis,zmonk,kieras,varga,oregz

  9. #9
    The Hatchery GeneralDiomedes's Avatar
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    Quote Originally Posted by Muirtach View Post
    Funny I've been toying with a WF abberation killer build similar to this.
    You mean like Rust Monsters?

  10. #10
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    Quote Originally Posted by GeneralDiomedes View Post
    You mean like Rust Monsters?
    well them, but more beholders, mindflayers and other ugly beasties. No neg levels, can't be held and would still be effective in other uses.
    I drink harder than you, ride harder than you and if I have spare time I might just play this game too.
    Shinarel Arashin, Arishna, Tosshin, Castshin, A warforged named 5u3
    Please make "Reading Comprehension" a class skill for all forum posters

  11. #11
    Community Member D'rin's Avatar
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    Actually Muirtachs idea of a wf version makes me think of the damage possiblities with bladesworn transformation. That could be some really nasty damage output. Especially with the bladesworn lasting longer(at least I believe I saw a post by a dev on that)

  12. #12
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    Quote Originally Posted by D'rin View Post
    Actually Muirtachs idea of a wf version makes me think of the damage possiblities with bladesworn transformation. That could be some really nasty damage output. Especially with the bladesworn lasting longer(at least I believe I saw a post by a dev on that)
    Shhhh. You're spoiling all my fun.
    I drink harder than you, ride harder than you and if I have spare time I might just play this game too.
    Shinarel Arashin, Arishna, Tosshin, Castshin, A warforged named 5u3
    Please make "Reading Comprehension" a class skill for all forum posters

  13. #13
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    Why would you take OTWF or toughness instead of GTWF? That seems like an odd choice given the two extra off hand attacks you get now from GTWF.

    Edit:
    Looks like you have it in one feat list but not the level breakdown, I think you need to check your feats.

  14. #14

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    Quote Originally Posted by EinarMal View Post
    Why would you take OTWF or toughness instead of GTWF? That seems like an odd choice given the two extra off hand attacks you get now from GTWF.
    Thanks for catching that!

    A mistake on my part when going from the build program to my document and using another build as the basis for this one.

    When I was working it up I started out as a human build and then switched over to an elf when the stats worked out a bit better for me that way and it worked better in terms of the enhancements I wanted to take. So I had an extra feat swimming around in the build

    I've altered it to be correct and include greater two weapon fighting rather than oversized in the guide and removed oversized from the feat list.
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    Quote Originally Posted by sigtrent View Post
    Thanks for catching that!

    A mistake on my part when going from the build program to my document and using another build as the basis for this one.

    When I was working it up I started out as a human build and then switched over to an elf when the stats worked out a bit better for me that way and it worked better in terms of the enhancements I wanted to take. So I had an extra feat swimming around in the build

    I've altered it to be correct and include greater two weapon fighting rather than oversized in the guide and removed oversized from the feat list.
    The other option for tri-classing fun is to go Pally 9/Ranger 6/Fighter 1. I believe you still get max DF that way. Does Pally 10 give you much?

    Edit:
    Looks like there are some pretty decent level 10 enhancements...probably better than OTWF which shouldn't really matter that much.

  16. #16
    Community Member D'rin's Avatar
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    Quote Originally Posted by Muirtach View Post
    Shhhh. You're spoiling all my fun.
    Sorry, now the secret is out that not all pallies are gimped. Now what are we to do

  17. #17
    Community Member Uproar's Avatar
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    You give up quite a bit in terms of constant weapon damage to melee and ranged, plus overall dex is much lower in order to go WF. I am not certain it would be worth it, but it might be fun to try one of each and see

  18. #18
    Community Member Twerpp's Avatar
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    I like it. It has an RP aspect that can actually be applied to our current setting too! I've always thought Elven Pallies could make good twf hybrids and maybe tempest can put it over the top.

  19. #19
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    Quote Originally Posted by D'rin View Post
    Sorry, now the secret is out that not all pallies are gimped. Now what are we to do
    Pallies or WF.
    I drink harder than you, ride harder than you and if I have spare time I might just play this game too.
    Shinarel Arashin, Arishna, Tosshin, Castshin, A warforged named 5u3
    Please make "Reading Comprehension" a class skill for all forum posters

  20. #20
    Community Member D'rin's Avatar
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    Pallies, everyone is complaining how pallies are the most gimped of the melee classes.

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