I currently have a halfling thrower build, but am stuck. I am level 12 fighter/ 2 rogue lawful good halfling. I need some advice on what to do with my last two levels, and the future levels as well. I am debating between 2 more levels of fighter, 2 more levels or rogue, or 2 levels of pally. The toon is fun to play, but I have a few downfalls. For one, I don't do a whole lot of damage with this guy, though I don't miss very often. I have a horrible will save, and get held a lot as a result. I am thinking the pally levels will help with my will saves, as well as giving me a boost to my other saves. If I take more rogue I will get some more sneak attack damage which will help me do a bit more damage, and if I continue taking levels as rogue through 20 I think I will get improved uncanny dodge. If I take levels as a fighter it would just be for the feats really, I'm kind of thinking precise shot and improved precise shot, though I would also like to take exotic weapon proficiency shuriken (that's mostly just so I can use all the throwing weapons with no penalty to attack). Any advice would be greatly appreciated, especially because I almost have enough xp to get to level 16 already, but haven't leveled because I don't know what to do with the levels.
Here is my current build:
dodge, weapon focus (thrown weapons), greater weapon focus (thrown weapons), weapon specialization (thrown weapons), greater weapon specialization (thrown weapons), Improved Crit (thrown weapons), point blank shot, power critical, quick draw, rapid shot, skill focus (umd), and weapon finesse.
Fighter Armor Class Boost I, Fighter Attack Boost I, Rogue Damage Boost I, Fighter Haste Boost I, Rogue Skill Boost I, Fighter Armor Mastery III, Fighter Critical Accuracy III, Halfling Dexterity II, Halfling Thrown Weapon Attack II, Halfling Thrown Weapon Damage II, Fighter Item Defense I, Stat: Dexterity I, Stat: Strength II, Rogue Improved Trap Sense I
For skills I have only spent points in Jump (6 ranks), Spot (11 ranks), and UMD (17 ranks)
If I take more levels of rogue I am thinking about putting some points in open locks, since my high dexterity will give me a pretty decent open lock bonus.
Goggles: Blindness ward goggles of search +7
Head: Underwater action helm
Neck: Con +5
Trinket: Jerky Pouch / Mummfied Bat
Cloak: Protection +5
Belt: Str +6
Ring 1: Disease Immunity Ring of Heavy Fortification
Ring 2: Cha +6 / Ring of Ancestors / Ring of Solid Fog 5/day / Reaver's Ring / Ring of the Djinn
Gloves: Seven Fingered Gloves
Boots: Madstone Boots / Dex +6 Boots
Armor: +5 Mithral Chain Shirt
Shield: +5 Heavy Adamantine Shield
Not sure if this is relevant, but I have eaten a +1 dex tome, a +1 con tome, a +2 cha tome, and still have my favor tome yet to eat.
Any advice on what to do would be greatly appreciated. Thanks.
***Also on a side note, I am looking desperately for a vorpal throwing axe. I am currently borrowing one from a friend, but will have to give it back soon. I play on Ghallanda, and my toons name is Bartolomew, so if you have one you would like to trade, please please please let me know. I have quite a few vorpals I can trade for it.