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  1. #1

    Default Elven Spellsword Build, Comments?

    I've always wondered how a spellsword would work out in DDO. After spending some spare time and fleshing one out on the character planner I still don't know how it will turn out. I wanted to create a competent melee combatant that could self buff and still substitute as a decent caster.

    Before I let everyone constructively criticize the build i just threw together in a few minutes.. I'd like to state that... This Build is meant just for a class mix that's fun to play... there's no 'be all/ end all' about this build Just leave a few comments on what you think about it. How to improve the class or maybe something negatives that I haven't thought about yet.

    So here it is... i'll explain why I picked what I did at the end of the code.

    Character Plan by DDO Character Planner Version 2.85
    DDO Character Planner Home Page
    BeavisN Butthead
    Level 16 Chaotic Good Elf Female
    (5 Fighter \ 11 Wizard) 
    Hit Points: 181
    Spell Points: 790 
    BAB: 10\10\15\20
    Fortitude: 8
    Reflex: 11
    Will: 7
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             14                    16
    Dexterity            18                    24
    Constitution         12                    12
    Intelligence         16                    19
    Wisdom                8                     8
    Charisma              8                     8
    Tomes Used
    +1 Tome of Strength used at level 4
    +1 Tome of Intelligence used at level 10
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               4                     7
    Bluff                -1                    -1
    Concentration         2                    21
    Diplomacy            -1                    -1
    Disable Device        n/a                   n/a
    Haggle               -1                    -1
    Heal                 -1                    -1
    Hide                  4                     7
    Intimidate            3                     8
    Jump                  6                    22
    Listen               -1                     1
    Move Silently         4                     7
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                3                     6
    Search                4                    10
    Spot                 -1                     3
    Swim                  2                     3
    Tumble                6                    10
    Use Magic Device      1                     8.5
    Level 1 (Fighter)
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Finesse
    Enhancement: Elven Enchantment Resistance I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Intimidate I
    Enhancement: Fighter Toughness I
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Dodge
    Enhancement: Elven Keen Eyes I
    Enhancement: Fighter Jump I
    Enhancement: Fighter Strength I
    Level 3 (Fighter)
    Feat: (Selected) Toughness
    Enhancement: Elven Arcane Fluidity I
    Enhancement: Elven Dexterity I
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Combat Expertise
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Critical Accuracy II
    Level 5 (Fighter)
    Enhancement: Elven Keen Eyes II
    Enhancement: Fighter Toughness II
    Level 6 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Feat: (Selected) Quicken Spell
    Enhancement: Elven Arcane Fluidity II
    Level 7 (Wizard)
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Intelligence I
    Level 8 (Wizard)
    Enhancement: Elven Dexterity II
    Enhancement: Wizard Concentration I
    Level 9 (Wizard)
    Feat: (Selected) Mobility
    Enhancement: Elven Arcanum I
    Enhancement: Elven Arcanum II
    Enhancement: Elven Perception I
    Level 10 (Wizard)
    Feat: (Wizard Bonus) Heighten Spell
    Enhancement: Elven Enchantment Resistance II
    Enhancement: Wizard Energy of the Scholar II
    Level 11 (Wizard)
    Enhancement: Elven Arcanum III
    Level 12 (Wizard)
    Feat: (Selected) Spring Attack
    Enhancement: Wizard Intelligence II
    Level 13 (Wizard)
    Enhancement: Elven Arcanum IV
    Level 14 (Wizard)
    Enhancement: Wizard Energy of the Scholar III
    Level 15 (Wizard)
    Feat: (Wizard Bonus) Eschew Materials
    Feat: (Selected) Mental Toughness
    Level 16 (Wizard)
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Elven Arcane Fluidity III
    k, sorry you had to read all that...

    One last thing to point out. I plan to gear myself realistically. I hate the Titan. I will NOT have a chattering ring. I'd rather NOT spend time getting dragonscales or some collectable to get a great piece of gear. You can assume i'm be 'generically geared' Remember this a build that I just plan to have fun with.

    I picked Elf for a few reasons. Arcane Fluidity. This would be a great help and allow the spellsword to be a little more flexible with what armor I wear. Elves also have a few SP enhancements that may be nice to utilize as well. I didn't pick drow because I would not be able to take advantage of their CHA+ bonus. Spell Resistance really made the choice hard though. I could have gone with warforged except i'm an no experienced enough with understanding their enhancements and docents to confidently make a decision. I did notice that i'd be able to heal myself as a WF but... still isn't worth it to me. If anyone had any insight on that i'd appreciate it.

    Fighter just seemed like an easy choice. Combat feats a few combat oriented boosts that I'd probably mess around with. Now for the tough choice... Wizard or Sorcerer? I picked Wizard so i'd have more inflexibility in quests as far as my spells went. I didn't think SP would too much of a problem though.

    Don't bother reading them.. .I just randomly picked some... except Concentrate.

    Since most of my levels will be in Wizard i'll have to take multiple Toughness feats to even get close to a decent number of hitpoints. i'm definitely going to head towards spring attack and possible at power attack at sometime since it works with weaponfinesse. Mental Toughness and Combat Casting are also feats i'd be interested in taking.

    Arcane Fluidity
    Elven Arcanum
    Fighter Str I
    Wizard Int II
    Elven Dex II
    Scholar III
    Fighter Boosts I

    If you have a better combination please suggest!

    Here's the plan. Buff myself with the usual buffs. Blur, GH, haste, displace... blah blah... then afterwards... Drop a Tenser's Transformation on myself. Since the spell only lasts 90s it wouldn't be too long of an interval to not cast spells. it lasts basically as long as haste does anyways. That's the main reason to get to level 11 as a wizard. To use Tenser's. Tenser's is a 6th level spell, as far as buffing goes i'd be happy getting to 5th level spells or a 9th level wizard. that allows for me to use Tenser's on a scroll... but that's... expensive.

    It seems that with Tenser's also replaces my to hit with whatever it'll substitute, i'm not sure whether it will replace attack bonuses that are even higher than it. which would be bad.

    There it is... Go ahead everyone critique. please be gentle.
    *g***s - 16 Fighter -- The Harpers
    *v*l** - 16 Cleric -- The burning hand
    *y*a*i* - 5Fighter/5Wizard -- Threads of Destiny

  2. #2
    Community Member
    Join Date
    Oct 2009

    Default Hey

    Your build looks good i personally have spent countless hours just looking for the Players handbook and the Complete Warrior trying to figure out exactaly how i want this build to work for DDO... i chose Sorceror as my arcane class mostly for the extra SP but for the fact that i can specialize even more by choosing a specific school and upping that up as well... im actually quite curious as to weapon choice though did you go 1h or 2h? TWF or Sword on board? lol but yea i also picked Elf well Drow but still.... elf lol idk ill post back when i get the final build done but thanks for a good outline :-D

  3. #3
    Community Member Gadget2775's Avatar
    Join Date
    Nov 2006


    Ditch Mobility and Spring Attack. They aren't really worth the investment unless your going for Tempest. Aiming for AC is great (my Spell Blade did) but I think you'll find Displacement does more for you in the long run.

    My current configuration is primarily using Falchions, but swaps to a Towershield/Insight Shroud weapon when I want to Intim instead. Lots of fun to play . Hope yours keeps you entertained.
    D.W.A.T: (Now with Non-Dwarf support)
    Founder of the (D.W.A.T) Elf Rebellion and Supporter of the H (alfling). I(ntel). T(eam).

  4. #4
    Founder Xyfiel's Avatar
    Join Date
    Feb 2006


    I don't think with the post date and the last post by Metalgear being a year and a half ago that comments are needed.

  5. #5
    Community Member Gadget2775's Avatar
    Join Date
    Nov 2006


    Ack, caught up in a thread necro. Yuckers.
    D.W.A.T: (Now with Non-Dwarf support)
    Founder of the (D.W.A.T) Elf Rebellion and Supporter of the H (alfling). I(ntel). T(eam).

  6. #6
    Community Member ArchStriker's Avatar
    Join Date
    Feb 2010


    Love the build! Lol even though it's like 2 years later, It's soo fun to play! Hopefully you still play.

  7. #7
    Community Member LordArkan's Avatar
    Join Date
    Sep 2009


    I didn't know you could reanimate the same corpse twice.

  8. #8
    Community Member
    Join Date
    Feb 2006


    Quote Originally Posted by LordArkan View Post
    I didn't know you could reanimate the same corpse twice.
    You can if you're a Pale Master

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