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Thread: WF Tempest Time

  1. #1
    Community Member Gunga's Avatar
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    Default WF Tempest Time

    Working on a WF Tempest idea...please let me know your thoughts:

    Code:
    Character Plan by DDO Character Planner Version 2.85
    DDO Character Planner Home Page
    Level 16 Lawful Good Warforged Male
    (4 Fighter \ 3 Paladin \ 9 Ranger) 
    Hit Points: 259
    Spell Points: 80 
    BAB: 16\16\21\26\26
    Fortitude: 20
    Reflex: 13
    Will: 7
                     Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 16)
    Strength             18                    24
    Dexterity            12                    14
    Constitution         15                    18
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma             11                    12
    Tomes Used
    +1 Tome of Dexterity used at level 1
    +1 Tome of Constitution used at level 1
    +1 Tome of Strength used at level 16
     
                     Starting          Feat/Enhancement
                    Base Skills         Modified Skills
    Skills           (Level 1)            (Level 16)
    Balance               3                     7
    Bluff                 0                     1
    Concentration         3                     4
    Diplomacy             0                     1
    Disable Device       n/a                   n/a
    Haggle                0                     1
    Heal                 -1                    -1
    Hide                  1                     0
    Intimidate            0                     1
    Jump                  8                    22
    Listen               -1                    -1
    Move Silently         1                     0
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                1                     5
    Search               -1                    -1
    Spot                  3                    12
    Swim                  4                     3
    Tumble                3                     6
    Use Magic Device      n/a                   n/a
     
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Mithral Body
    Feat: (Automatic) Attack
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Composite Plating
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Light Fortification
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Warforged Resistances
    Feat: (Automatic) Wild Empathy
    Enhancement: Ranger Sprint Boost I
    Enhancement: Warforged Healer's Friend I
    Level 2 (Ranger)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Dexterity I
    Level 3 (Ranger)
    Feat: (Selected) Dodge
    Feat: (Automatic) Diehard
    Enhancement: Warforged Constitution I
    Level 4 (Ranger)
    Ability Raise: STR
    Enhancement: Ranger Sprint Boost II
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Favored Resistance I
    Level 5 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Enhancement: Ranger Energy of the Wild I
    Enhancement: Warforged Inscribed Armor I
    Level 6 (Ranger)
    Feat: (Selected) Mobility
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    Enhancement: Ranger Favored Damage II
    Level 7 (Ranger)
    Feat: (Automatic) Improved Wild Empathy
    Enhancement: Ranger Item Defense I
    Level 8 (Ranger)
    Ability Raise: STR
    Level 9 (Ranger)
    Feat: (Selected) Spring Attack
    Feat: (Automatic) Evasion (Ranger)
    Enhancement: Ranger Sprint Boost III
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Defense II
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Energy of the Wild II
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Inscribed Armor II
    Level 10 (Paladin)
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Smite Evil
    Level 11 (Paladin)
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    Level 12 (Paladin)
    Ability Raise: STR
    Feat: (Selected) Toughness
    Feat: (Automatic) Aura of Courage
    Feat: (Automatic) Divine Health
    Feat: (Automatic) Fear Immunity
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Feat: (Automatic) Tower Shield Proficiency
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Charisma I
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Enhancement: Ranger Favored Damage III
    Enhancement: Fighter Strength I
    Level 15 (Fighter)
    Feat: (Selected) Oversized Two Weapon Fighting
    Enhancement: Ranger Favored Resistance II
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    Enhancement: Fighter Armor Class Boost I
    Enhancement: Fighter Armor Class Boost II
    Enhancement: Fighter Flanking Mastery I
    Enhancement: Fighter Jump I
    Enhancement: Ranger Spot I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Warforged Construct Thinking I
    Enhancement: Warforged Construct Thinking II
    Last edited by Gunga; 02-26-2008 at 02:04 PM.

  2. #2
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    1) I don't see why you are bothering with Paladin levels when you have Warforged immunities.
    2) Why aren't you abusing Warfoged Power Attack more?
    3) With good Constitution, I don't think Toughness is necessary. I'd try finding room for some tactical feats.
    4) Does Mithril Body really buy you anything?
    Thelanis characters: Ashelynne (Human Tempest Ranger20/Epic8), Dixx (Drow Ninja Monk 20/Epic1), Khalmyr (Human Mechanic Rogue12), Schyv (Human Assassin Rogue11), Staunch (Warforged Vanguard Fighter20/Epic8), Tavvi (Warforged Wizard9)

  3. #3
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    Since all of your spells are Divine, you won't need Warforged Inscribed Armor unless you plan on using UMD with arcane scrolls. I would advise against that though since your Charisma doesn't make UMD an attractive option.

    That saves some action points.

    I also think that you'd be better off spending action points on Warforged Damage Reduction insteead of Armor Class improvements.
    Thelanis characters: Ashelynne (Human Tempest Ranger20/Epic8), Dixx (Drow Ninja Monk 20/Epic1), Khalmyr (Human Mechanic Rogue12), Schyv (Human Assassin Rogue11), Staunch (Warforged Vanguard Fighter20/Epic8), Tavvi (Warforged Wizard9)

  4. #4
    Community Member nbhs275's Avatar
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    go look at my oat build, much better.
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

  5. #5
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    A few other points ...

    I'm not sure that Spot I and Jump I are worth the action points. You'll have access to the Jump spell and you're not really a trapfinder. you'll have enough skill points to spend on the Spot skill to see hidden enemies and that's all you will need with such a character.

    That said, that's 2 more action points you can use to spend on other quality enhancements.

    I'd probably go with more Ranger levels (11th gets you some wonderful feats, better Resistances and 12th gets you better Barkskin) instead of the 3 Paladin levels.
    Thelanis characters: Ashelynne (Human Tempest Ranger20/Epic8), Dixx (Drow Ninja Monk 20/Epic1), Khalmyr (Human Mechanic Rogue12), Schyv (Human Assassin Rogue11), Staunch (Warforged Vanguard Fighter20/Epic8), Tavvi (Warforged Wizard9)

  6. #6
    Community Member Gunga's Avatar
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    Quote Originally Posted by nbhs275 View Post
    go look at my oat build, much better.
    Sure thing bud. Post a link.

  7. #7
    Community Member Gunga's Avatar
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    Quote Originally Posted by MysticRhythms View Post
    1) I don't see why you are bothering with Paladin levels when you have Warforged immunities.
    2) Why aren't you abusing Warfoged Power Attack more?
    3) With good Constitution, I don't think Toughness is necessary. I'd try finding room for some tactical feats.
    4) Does Mithril Body really buy you anything?
    Thanks for the constructive ideas Mystic. I'm not the master toonsmith, but as far as I can see:

    1) The Pali levels will give me +5 to all saves, a couple LOHs and a point to ac.
    2) It seems like diminishing returns at some point...have to hit it to hurt it.
    3) The toughness barely gets me up to the mid 300's which, IMO, is the starting point of where melee fighters should sit.
    4) With a +5 docent is the same as wearing +5 mithril breast plate...still can benefit from evasion. What would the alternative be?
    Last edited by Gunga; 02-26-2008 at 06:17 PM.

  8. #8
    Community Member Gunga's Avatar
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    Quote Originally Posted by MysticRhythms View Post
    Since all of your spells are Divine, you won't need Warforged Inscribed Armor unless you plan on using UMD with arcane scrolls. I would advise against that though since your Charisma doesn't make UMD an attractive option.

    That saves some action points.

    I also think that you'd be better off spending action points on Warforged Damage Reduction insteead of Armor Class improvements.
    Good Points. Def not a umd build. Not a big fan of damage reduction compared to ac, even though both are such small differences anyway (1/dr or 2 ac). Besides, don't the dr enchantments work with adamantine?

  9. #9
    Community Member Gunga's Avatar
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    Quote Originally Posted by MysticRhythms View Post
    A few other points ...

    I'm not sure that Spot I and Jump I are worth the action points. You'll have access to the Jump spell and you're not really a trapfinder. you'll have enough skill points to spend on the Spot skill to see hidden enemies and that's all you will need with such a character.

    That said, that's 2 more action points you can use to spend on other quality enhancements.

    I'd probably go with more Ranger levels (11th gets you some wonderful feats, better Resistances and 12th gets you better Barkskin) instead of the 3 Paladin levels.
    I agree...some of the APs I used were just to spend them. The enchantments where I would like to use them hadn't opened up yet due to the level requirements. As they open up, I'll respec em.

    There's no doubt that higher levels of ranger get you some cool stuff. I'd like to grab gtwf in addition to the resists and bark skin...just not sure whether they are worth losing the pali benefits. Gotta sleep on it some...

  10. #10
    Community Member nbhs275's Avatar
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    http://http://forums.ddo.com/showthread.php?t=126943


    There ya go. If your looking to do ranger with just a splash of rogue 15/1 is probably your best bet, can even fit all of the necessary feats for tempest comfortably

    1 mithral
    3 dodge
    6 mobility
    9 spring attack
    12 IC
    15 xxxx
    Aundair, New Khyber
    Alreck Gingerbarrel(15clr/1barb), Torrak Gingerbarrel(16 Brd), Oat(13 Rgr/3Ftr), Moxxy(16 Sor), Thorrac Gingerbarrel(6 Pal/1 Ftr) <<Current Toons>>

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