Results 1 to 7 of 7
  1. #1

    Default Master Mule (A build by request)

    This build is from Sigtrent's build request thread[/CENTER]

    Build Name: Master Mule
    Author: Sigfried Trent
    Requester: Nibel
    Last Updated:05/26/10

    Key Words [Haggle, Bard, Crowd Control, UMD]

    Objectives
    The request is for an easy to level haggle/mule character.

    Design
    In the original build I went with a splash of fighter to give the character more of an abbility to use some of the items that they may buy or sell. Now that we have masters touch, that's less useful. For the re-vamp I went with a more control caster style bard, absolutely maxed out on haggling tech as well as UMD. One drawback is that some of the classic bard enhancements come a bit late in the build due to favoring anything that bumps haggle first. Still, this character comes out of the gate with 16 haggle which is enough to start making decent profit right away. As a 28pt build with no tomes required its very accessible for new FTP players as their first mule.


    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Female
    (20 Bard) 
    Hit Points: 180
    Spell Points: 926 
    BAB: 15\15\20\25\25
    Fortitude: 8
    Reflex: 11
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             12                    12
    Dexterity             8                     8
    Constitution         14                    14
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             18                    29
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     9
    Bluff                 4                     9
    Concentration         6                    29
    Diplomacy             8                    34
    Disable Device        n/a                   n/a
    Haggle                8                    41
    Heal                 -1                    -1
    Hide                 -1                    -1
    Intimidate            4                     9
    Jump                  5                    24
    Listen               -1                    -1
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               8                    35
    Repair                0                     0
    Search                0                     0
    Spot                 -1                    -1
    Swim                  1                     1
    Tumble               n/a                   11
    Use Magic Device      8                    37
    
    Level 1 (Bard)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Diplomacy (+4)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Perform (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Negotiator
    Feat: (Human Bonus) Skill Focus: Haggle
    Enhancement: Human Versatility I
    Enhancement: Bard Haggle I
    Enhancement: Bard Song Magic I
    Enhancement: Bard Energy of the Music I
    
    
    Level 2 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Charisma I
    
    
    Level 3 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Extend Spell
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Lyric of Song I
    Enhancement: Bard Wand Mastery I
    
    
    Level 4 (Bard)
    Ability Raise: CHA
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Human Versatility II
    Enhancement: Bard Haggle II
    
    
    Level 5 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Human Adaptability Charisma I
    Enhancement: Bard Song Magic II
    
    
    Level 6 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Empower Healing Spell
    Enhancement: Bard Concentration I
    Enhancement: Bard Concentration II
    Enhancement: Bard Lyric of Incredible Song I
    
    
    Level 7 (Bard)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Human Versatility III
    
    
    Level 8 (Bard)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Bard Haggle III
    Enhancement: Bard Energy of the Music II
    
    
    Level 9 (Bard)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Heighten Spell
    Enhancement: Bard Spellsinger I
    
    
    Level 10 (Bard)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Lingering Song II
    
    
    Level 11 (Bard)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Human Versatility IV
    
    
    Level 12 (Bard)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Skill Focus: Use Magic Device
    Enhancement: Bard Charisma II
    
    
    Level 13 (Bard)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Bard Haggle IV
    
    
    Level 14 (Bard)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Bard Inspired Damage III
    
    
    Level 15 (Bard)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Spell Penetration
    Enhancement: Bard Improved Spell Penetration I
    
    
    Level 16 (Bard)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Bard Charisma III
    
    
    Level 17 (Bard)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Bard Song Magic III
    Enhancement: Bard Wand Mastery II
    
    
    Level 18 (Bard)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Spell Penetration
    Enhancement: Bard Perform I
    Enhancement: Bard Perform II
    
    
    Level 19 (Bard)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Bard Inspired Attack II
    
    
    Level 20 (Bard)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Bard Musical Prodigy
    Enhancement: Bard Perform III
    Play
    Very much a support character, you want to hang back and support the party. Use crowd control to keep them out of trouble, buffs to make them strong, and the occasional heal to keep them alive. Mana is limited so it pays not to waste spells when they aren't needed. Solo play is difficult but not impossible. In many quests you can fascinate or hypnotize most of the monsters you encounter, sneak invisibly by others, and then throw everything you have at the end boss. Inspire courage and human versatility can augment an otherwise weak attack profile for shorter fights, and your defensive buffs should help mitigate damage. At higher levels collecting arcane area damage scrolls can help quite a bit. UMD here is about as strong as a character can have so just about any scroll is accessible for you and they can be had at quite a discount.

    Variations
    You could easily cut back on the haggle tech for a more well rounded character, picking up toughness and perhaps diverting some charisma to strength. That would help it become a more solo friendly build.
    Last edited by sigtrent; 05-26-2010 at 07:22 PM.
    Happy Host of DDOcast The Dungeons and Dragons Online Podcast
    Member of the Umber Hulks and The Madborn of Thelanis
    You can see my many builds listed in this thread.

  2. #2
    Hero nibel's Avatar
    Join Date
    Jul 2007
    Location
    Brazil
    Posts
    3,465

    Default

    I was off the forums for some weeks, and only now i saw the build. Thanks, dude. Thats a great build, and exactly in my style: stay back, support, and sometimes save the day.

  3. #3
    Community Member Puby's Avatar
    Join Date
    Jan 2008
    Location
    Ont. Canada
    Posts
    215

    Default

    Intresting build
    Quote Originally Posted by Tarrant View Post
    I'm also not mean, just honest.

  4. #4
    Community Member Allgee's Avatar
    Join Date
    Apr 2006
    Location
    Brisbane
    Posts
    178

    Default

    bard thats attractive to groups? how about a good Disable device bard with evasion, hopefully you will always find groups quickly

    human bard rogue 14/2 or 13/3
    Str Dex Con Wis Intel Char
    8 8 10 8 18 18

    take the insightful reflexes feat for reflex save.

    when soloing buy hireling fighters to make going easier.
    FERNIA

  5. #5
    Community Member gamblerjoe's Avatar
    Join Date
    Jul 2007
    Posts
    479

    Default

    if this toons sole purpose is to be a haggler/mule i have a suggestion.

    drow 1brd/10sor. by lvl 11 u can get 150 coin lords and house k favor easily. now u have a toon that can teleport at will, has high cha, and max ranks in haggle. then u can take another level of bard for cha, and all the rest in any class, as long as u keep haggle maxed out.

    as far as leveling the toon, sorcs r easy to level. i could get a toon to 2brd/18sor as fast as any other.

    this toon would be pretty gimped but playable, and would be the worlds best haggler. at lvl 16 she will have 40cha w/o requiring a littany, just a +3 tome and +3 exceptional item. even with just a T2 shroud weapon and a +1 tome, her cha is 36. of corse, whatever gear u pick will effect every build the same, so its not a basis for comparison.

    this build doesnt have many skill points, and depending on how playable the toon needs to be u may or may not want concentration and umd. just dump con and start with 20 cha/16 int.

    overall, it sounds like u are looking for a build that gives up some power to be better at haggling and muling. sice bards as melees allready start w a defecit that requires twinkage and expert play to make work, i dont reccomend gimping one even further. on the other hand, playing the sorc version, u will hardly even notice the gimpage.
    <I Do Haste Potions>
    Quote Originally Posted by Patience View Post
    gamblerjoe is right
    Calistica-Cannacon-Drrokso-Noghud-Slashdance-Tinnn-Beasler-Murdertrain

  6. #6
    Community Member
    Join Date
    Jul 2009
    Posts
    86

    Default

    Sorry to dredge up an older thread but i've started a bard that will roughly follow this build. With the event of mod9, how would suggest updating/rounding out this character?

    He stands as Brd15/Ftr1 so it seems natural to take another level of ftr for a freebie feat (slightly more combat use) leaving us with 3 levels to play around. I'm thinking splashing those 3 levels as rogue-- further adding utility to the group. I'm wondering though- would 3 levels of rogue be enough to function to open doors/disable traps? I'm 3 levels into the build but I don't think I'd want to restart him as rogue at 1.

    My main concern with this B15/F2/R3 build would be having enough skill points to get my spot/search/disable/open high enough. Although I would easily be willing to forego opening skill and simply carry scrolls of knock.

    Input? Suggestions?

  7. #7
    Community Member
    Join Date
    Sep 2009
    Posts
    213

    Default

    Quote Originally Posted by sigtrent View Post

    Heavy repeater and Kopesh probably seem odd to some folks.
    Are you going kopesh + shield, or kopesh single hand, or dual weapons??

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload