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Thread: The Dog House

  1. #1501
    Community Member
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    I am fairly new to DDO, but not new to MMO's in general, and certainly not a newb to PnP D&D (and no, I didn't read through the entire thread, so don't hate if any of this has alreday been addressed).

    One thing I'd like to see is an enlargement of the weapon selection.

    Most notably, Polearms, and non-rigid weapons (i.e. spiked chain, flail, etc.). The additional range to attack with a polearm would add a nice dimension for both players and NPCs, and to overall tactics.

    The addition of the Mattock would be nice (2H Pierce weapon that is non-polearm could porbably be put in faster than a polearm). 1d10ish Damage with the x4 multiplier in exchange for an Exotic WP feat.

    Additional weapon mechanics that come along with certain weapons would be sweet. Things like hooked shaped weapons added to trip, non-rigid weapons added to disarms (that would also be a nice addition BTW) etc.

    Oh and for halflings, Sling anyone?

    On a grander scale, please please please please, implement the crafting feats. You already have tons of collectables and gems that would be perfect for special ingredients, and the gold is already there. PnP rules apply for costs, and what you can imbue; however, instead of making an item take X days to make based on a cost though, make the creation instant, and the CD on that creation feat = to the time it would have taken in PnP rules to make the item (that would seem more efficient since you already have the CD coding in game). I know it will take alot to add that in, but it would really set this game into a whole new level of awesomest D&D game ever.

  2. #1502
    Community Member KKDragonLord's Avatar
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    Mattock no... Scythe

    and Druids as a bonus.

  3. #1503
    Community Member
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    May 2013
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    Default rogue special abilities

    Two things I brought up a while ago and now with the level cap increasing again I think we deserve an answer.

    Per the rules you have set up Rogues get special abilities every three levels starting at 10th, 13th, 16th, etc.

    Above 20 we did not get anything at all. The other thing is as per the PnP rules rogues are supposed to be able to choose feats in place of special abilities which we are also not allowed to do.

    With the level cap being higher and Shadowdancer being one of the weakest destinies in the game, I think the time has come to revisit these two issues.

    Also, with the new enhancements DDO has elected to take away our only saving grace. Assassinate until much higher levels.

    Shouldn't we be able to customize our characters the way we want?

  4. #1504
    Scholar Of Adventure & Hero Missing_Minds's Avatar
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    Necrowil, Codog no longer works for Turbine. This is a dead thread.

    Miss you Codog, hope things are as well as they can be for you.

  5. #1505

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    Quote Originally Posted by Missing_Minds View Post
    Necrowil, Codog no longer works for Turbine. This is a dead thread.
    Is there a reason this thread is still stickied?
    FYI, when I summon an earth elemental, it's not a "he," it's a "she." And her name is Pebbles.

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