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  1. #1
    Community Member TheDearLeader's Avatar
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    Default [SARLONA] Guide,Video : Bards, Epic VoN 6 Bases

    Disclaimer : The Below is for the Sarlona Server ONLY! If you are a Bard on another server, and you can say "yeah we do it exactly the same way", then please feel free to direct your newbie Bards here.

    TL;DR Version: Video Here! [Original = 1920x1200 Resolution]

    Pre-Raid Preparation : Perform Skill
    60+ on the character sheet is preferred. Remember that your Fascinate skill is based upon a d20 + Perform skill, and is a Will-Based save. So a 60 affords you a Will save of 61-80; anything that saves has rolled a 20.
    Pre-Raid Preparation : Elemental Prevention
    Most (if not all) of the damage you take on the Bases will be related to Electric or Fire damage. A minute amount of Cold/Bludgeon damage may also occur. The Electric Effect is Chain Lightning from the Djinnis, and Fire from the Environmental Effect Velah tosses out, as well as the Fire Elementals on the Fire Base. These numbers can be managed.

    First of all, there is a Reflex Save involved with all three effects. The higher you can get your save (+6 Dex item, +5 Resist Item, Greater Heroism, Luck +2, etc.), the better.

    Secondly, they are elemental effects. Meaning there are ways in-game to mitigate their damage. Fire/Electric/Cold Resist 30 should be part of your buffs. It would be especially helpful to have +30 Fire/Electric Resist items on during this, in case you somehow die on Fire Base.

    You can find Fire/Electric resist 30 on Cloaks and Rings. Also, you can use an Eldritch spot on Dragontouched Armor/Outfits. Certain armors, like Epic Vulkoorim Fighting Leathers, also have elemental resists on them.

    Other than Elemental resists, you also want elemental damage reduction effects. Relevant to this topic is Fire Shield (Cold Version), and elemental absorption items. Examples are:
    • +10%/+15%/+20% Elemental Absorption Green Steel Weaponry.
    • +15% Elemental Absorption, Crafted on a ToD ring.
    • +20% Elemental Absorption, Found on Mindsunder Elite Dream Edges.
    • +33% Fire/Electric Absorption, Found on Firestorm Greaves and Ring of the Djinn respectively.
    • *Also* - Elemental absorption looks like it’s going to be possible using the “Update 9 Full Crafting System”. If doing any of the above isn’t your style, consider this route.

    Pre-Raid Preparation : Other useful items
    It wouldn’t hurt to have a stack (or two) of Heal Scrolls, “Yugo Pots” (specifically Essence of Invulnerability, for an extra 40 HP), a Jump Clickie (such as Morah’s Belt from the Amrath pack), a Nighshield clickie/+4-5 Resist item. Superior Ardor VI clickies don’t hurt, either, so you’re at full SP-healing capacity.
    Last edited by TheDearLeader; 05-09-2011 at 09:38 PM.

  2. #2
    Community Member TheDearLeader's Avatar
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    Buffs - Self
    Fire/Cold/Electric Resist 30, Freedom of Movement, Jump, Haste, Rage, Displacement, Greater Heroism. UMD a Cold Shield scroll; refresh as necessary. If not wearing a Resist +3 or higher item, use a Nightshield clickie. --Stoneskin can't hurt.
    Runner - Buffs and Desired Qualities
    Runner should be an Evasion/Improved Evasion toon with decent saves (particularly reflex), and sufficient hit points to take a few hits. Make sure to Haste/Displace your runner. They should also have Fire/Electric/Cold Resists, and Freedom of Movement. If they have a 65+ AC, it may even be nice to hit them with Inspire Heroics.
    Runner should *not* have any Guards on. Anything that does damage to the mobs can “mess up” a Fascinate.

    Please note that as a Bard, your Fire Shield (Cold) will break Fascinate – if one of the mobs decides to turn and hit you, Dance them before attempting to re-Fascinate.
    Last edited by TheDearLeader; 05-09-2011 at 09:51 PM.

  3. #3
    Community Member TheDearLeader's Avatar
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    The process (Sarlona Version)
    The runner goes first, heading left toward Ice Base. Runner leads the mobs as far away from the Djinni as they can, while still remaining on Base (Normally just right of the Bridge). Once the mobs are separated from the Djinni is the best time to fascinate. Fascination too early leads to mobs being Fascinated around the Djinni, and promptly being broken by the melee characters in party. Runner proceeds to repeat this process for each Base, corralling the mobs up into a corner.

    The Bard follows the runner, and Fascinates. If possible, give the runner/mobs the time and space to make it into one of the corners. Fascinate. If one of the mobs save (everyone rolls 20s), be ready to hit them with an Otto’s Irresistible Dance. Then, re-Fascinate. If you feel the need/have the time/have the high DCs, toss a Crushing Despair on all the mobs afterward, to lower their saves further. If the runner has lost any health, try to Heal them as you are moving from base to base.
    Once more, Base order is Left to Ice, then to Mephits, then to Fire.

    All Djinnis will be “prepped” for the kill by the melees to 10%; 1-2 people will be left on Ice and Mephit base to finish the Djinni off, and to destroy the pillar thereafter. When the Djinni on fire base is near 30%, tell the other bases to kill their Djinnis.

    Assuming all goes well, it is your job to provide a Dimension Door on Fire Base after completion of this portion of the raid. If Mephit Base has no one with DDoor, wait until they get to your base, or to Ice Base, to pop the DDoor up.

    Rebuff behind the rock @ Home Base: Proceed with the raid!
    Last edited by TheDearLeader; 05-09-2011 at 09:26 PM.

  4. #4
    Community Member TheDearLeader's Avatar
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    Supplementary

    Hobadash's Perform Skill - 68
    +23 Ranks
    +15 Charisma of 40
    +15 Perform +15 Item (Bard's Cloak)
    +6 Charisma Skills (+5 From GS, +1 from Unsuppressed Pink Ioun Stone)
    +04 Greater Heroism
    +01 Ship Charisma +2
    +01 Luck, Phiarlan Entertainer Ship Buff
    +01 Yugo Pot Charisma +2
    +01 Focusing Chant
    +01 Past Life: Bardic Dilettante
    =68

    What could you do more, that I don't?
    Virtuoso - +4 Perform
    Songblade - +2 Stacking Perform. Found on Gwylan's Blade
    Enhancements : Improved Perform 1-4
    Human Versatility : Skills (Max +5)
    Luck - I only have +1, you can get Luck +2 from various places.
    Higher Charisma - by all means, 40 unbuffed is not the max.

    Special Note : Items with "Command" and "Persuasion" do not stack with a Perform +15 Item. They are competence bonuses.
    Last edited by TheDearLeader; 05-10-2011 at 03:13 PM.

  5. #5
    Community Member TheDearLeader's Avatar
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    What YOU can do to help!

    If you do it differently on your server, but still involve a Bard in the process, post it in this thread! Screenshots, Videos, etc. All greatly welcomed.

    Any videos will get put up top in the original link; I'll try and get "Process" into this post here.

    Thanks for reading!
    Last edited by TheDearLeader; 05-09-2011 at 09:30 PM.

  6. #6
    Community Member kittikatgurl's Avatar
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    I sooooo wanted to mess that up
    Check out my new blog/website. I'm a gamer girl at heart and I'm here to stay

  7. #7
    Community Member TheDearLeader's Avatar
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    Yeah, I hate having to do thread reserves like that - but the one time I didn't, I ended up running out of space in the first post - I tend to type rather lengthily.

  8. #8
    Community Member justice921's Avatar
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    Default Picking the right guy to pull

    The vid "The Dash" has posted pretty much illustrates a "good" or "textbook" run it's not difficult at all, the one thing that can screw you is if your "bait guy" doesnt know what to do IE hesitates during the run, pulls to the wrong spot, runs around like an idiot within the base or is just generally too squishy and dies mid-fascinate/enthrall. MAKE SURE your base puller knows his job if he/she is unsure of what to do explain in detail or ask for an experienced puller. Once I cap B-Note again I would like to post the virtouso version of this and also show it from the puller's perspective with my monk Coldlight Dash, I'll get with you on vent or in game to arrange it if it's ok with you. Edit: Someone should also take a vid of the proper "safe" spots on each base since there have been a few random people in runs that I have been in that do not know the spots.
    Last edited by justice921; 05-10-2011 at 03:22 PM.
    Wookies (20 Sorc), Liquidlust (20 Wiz), Blacknote (20 Bard/Virt), Inland (20 FVS), Truearrow (14 Ranger/AA) Blackacid (12/6/2 THF dps) Coldlight (20 Monk) Eternal Wrath Sarlona

  9. #9
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by justice921 View Post
    The vid "The Dash" has posted pretty much illustrates a "good" or "textbook" run it's not difficult at all, the one thing that can screw you is if your "bait guy" doesnt know what to do IE hesitates during the run, pulls to the wrong spot, runs around like an idiot within the base or is just generally too squishy and dies mid-fascinate/enthrall. MAKE SURE your base puller knows his job if he/she is unsure of what to do explain in detail or ask for an experienced puller. Once I cap B-Note again I would like to post the virtouso version of this and also show it from the puller's perspective with my monk Coldlight Dash, I'll get with you on vent or in game to arrange it if it's ok with you.
    Yeah, it would be nice to show it from the Runner/Puller's viewpoint.

    Optionally, a Bard can do the bases without a puller, but the Evasion splashes tend to be better at this than the pure Bards. Not saying that a pure Bard *couldn't* - by any means, the damage Domiya and myself were taking was easily manageable.

    The one issue I see is the Mephit base - they have some type of corrosive salt-esque attack that is ~150 damage on a failed save. Failing even 3/4 at once, and taking a chain lightning, would be a problem.

    And special thanks to Domiya for having done an awesome job as the Runner - after all, every band needs its crew.

  10. #10
    Community Member TheDearLeader's Avatar
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    Still waiting for Love from other servers here... confirmation that it's the same/different would be a nice start.

  11. #11
    Community Member kittikatgurl's Avatar
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    Not many responses at all
    Check out my new blog/website. I'm a gamer girl at heart and I'm here to stay

  12. #12
    Community Member Sarisa's Avatar
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    I just wish melees would give the puller and bard time to get the mobs away from the Djinn and fascinated before coming to the base. Especially fire.

  13. #13
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by Sarisa View Post
    I just wish melees would give the puller and bard time to get the mobs away from the Djinn and fascinated before coming to the base. Especially fire.
    Agreed. I often have to give my Puller a little bit of a verbal "nudge" to keep going, to keep ahead of the melee. They want to dilly dally - after I've confirmed that mobs are in an area separate from melees, and Fascinated, my job is done.

    Melees don't like to stand still because they get Chain Lightning-ed from the Djinni on whatever base they're on. Annoying, considering if they'd just stand in a group, and take a mass cure mod every now and then, they'd be able to do that almost indefinitely instead of getting to a base prematurely and causing near-wipe issues with newer Bards.

  14. #14
    Community Member gavijal's Avatar
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    Soo 51 with GH on me isnt enough for VON6?

  15. #15
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by gavijal View Post
    Soo 51 with GH on me isnt enough for VON6?
    Oh hey... a post. Glad to see the guide is still being looked at.

    60 is *preferable*. That said, it is just a guideline. 51 is still a sexy number.


    If you don't mind, could you break down your Perform Skill? Perhaps there's more we can do to increase that number for you.

    In the meantime, if you "Hover" over the Fascinate button, it will show you your DC - basically, the game does the d20 toll ahead of time. You can hover off, hover on, hover off, hover on, until you get a higher DC number based on that predetermined d20 roll.

  16. #16
    Community Member -Zephyr-'s Avatar
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    I only watched the vid really - we do the same on Khyber.
    But we don't hide at the beginning, since the dragon doesn't attack until someone steps on the bridge

    Edit : Oh, and the order of the bases... Is yet to be determined on Khyber. Some go through Ice (left), some go through Fire (right). Listen to the party leader, he'll say it.
    Last edited by -Zephyr-; 07-01-2011 at 12:40 PM.

  17. #17
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by -Zephyr- View Post
    I only watched the vid really - we do the same on Khyber.
    But we don't hide at the beginning, since the dragon doesn't attack until someone steps on the bridge
    It's just a good habit to get into, I think. If someone new is in the run, but hasn't said anything, they get trained by watching 11 other people move somewhere.

  18. #18
    Community Member Hendrik's Avatar
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    [X] Approve (e.g. Well Said, Informative, Positive Contribution)


    Keep up the good work TDL!

    Quote Originally Posted by hsinclair
    I heard the devs hate all wizards, bards, clerics, fighters, and fuzzy bunnies and only want us to play halfling barbarian/paladin shuriken specialists!

    It's totally true, I have a reliable source. You better reroll now.
    Adventurer, Bug Reporter, Mournlander.

  19. #19
    Community Member Sarisa's Avatar
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    Just an aside, when Genasi's epic item review goes into effect (hopefully update 11), the following item will be nice for low CHA melee builds fascinating the bases:

    Epic Shimmering Pendant: Increased Charisma boost to +7, increased skill boosts to +20. That makes this item the only +20 source of the two skills it provides (diplomacy/perform).

  20. #20
    Community Member GrampaBill's Avatar
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    I've come to the conclusion that much of the success of the run is due to the leading runner. I've had quite simple runs with someone that takes the mobs right to the edge and stands there. I had a horrible run where nothing was discussed ahead of time - due to a language barrier - and I didn't know ahead of time how the runner was going to group them. Finally by third base, and a couple of my deaths, I had figured out that he was kind of rounding them up before standing still and taking the attacks.

    Also, you go into Fascinate only, Dollar tends to use Enthrall for the chance of them staying inactive even after being hit.

    I'll look into your other suggestions regarding withstanding the fireballs and lightning bolts. I bought 30 resist cload and armor and am still having a hard time staying alive when I get hit.
    Dec 21, 2011: Regarding signature errors like the one to the left:
    Quote Originally Posted by droipamine View Post
    I imagine we'll be looking at this very soon.

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