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  1. #1
    Community Member
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    Default I would like some thoughts on a 12sorc/2rouge

    Hello, everyone I would like to have some thoughts on this build. It would be 12sorc/2rouge sorc for being able to just... OWN!!! And 2 rouge for evasion, UMD , traps and a little bit more distrubition of my skills .



    Drow
    Chaotic good
    12sorc/2rouge
    8STR
    14dex
    14con
    12int
    8wisdom
    18cha


    Skills:
    Concentration
    Haggle
    Umd
    Disable
    search
    OL
    and some others heh


    Feats Mental toughness



    Obvisouly i havent made this build to lvl 14 and all that

    Constructive critism please
    Last edited by xope; 11-14-2007 at 10:10 PM.
    I just wobble around and hopefully do something right.

  2. #2
    Stormreach Advisor
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    I suggest you take a serious look at your actual skills. I suspect you'll have a lot of trouble getting all you want while keeping only 2 levels of rogue.
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  3. #3
    Community Member Dworkin_of_Amber's Avatar
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    Default

    My suggestion to you would be to consider 12 Wizard/2 Rogue... there is more synergy with Wizard than with Rogue, for a couple of reasons.

    1) Skill Points: Keeping your Rogue-skills up requires a lot of Skill Points, even the bare minimums (Disable, Open, Search, Spot = 8 skill points each Wizard Level)
    2) Stats: Wizards, having INT as their primary stat helps give you a lot of Skill Points for your Wizard Levels (A 20-starting INT Drow Wizard gets 7 Skill Points/level)
    3) Stats: Several of the important Rogue Skills use INT as their modifier (Search & Disable), while only UMD does for Charisma (I know that Bluff/Diplomacy/Haggle use CHA, but they are not *core* for a Wiz/Rog or Sor/Rog). This can allow a Wiz/Rog to put a bit fewer Skill Points into Search and/or Disable and still have a useable score.
    4) Feats: Wizards get Meta-Magic Feats at 1, 5, 10, & 15, while a Sorc does not. Many Rogues take Skill Focus in Disable/Search/UMD and/or Nimble Fingers. Going Wizard would allow you the Feat room to take a rogue-skill-related feat or two, and still get your Metamagic Feats.
    5) Feats: Insightful Reflexes will be added in Mod 6, allowing you to use your INT mod for your Reflex Save instead of Dex. This would seem to be a good fit for a build like this to keep a good Reflex Save without having to invest too heavily in Dex (allowing INT & CON to be pretty maxed)

    So, all that said, a suggested/sample build:
    Either Human or Drow would be good choices for this, and both have their merits.
    Drow: +2 INT, +2 DEX, +2 CHA, -2 CON. Racial Search, Spot, & Dex Enhancements
    Human: +1 Feat, +1 Skill Point/level, Racial +1 to 2 different stats, Human Versatility (inlcudes +skills boost)

    I think, all things considered, that a Human would be best for this, assuming 32-point builds. The Human Versatility allows you to have up to a +5 Boost to your Rogue Skills when you need to search/disable/open, and the +1 INT from the racial stat bonus can allow nearly the same INT total, and the 2nd point can go into Con or Dex or wherever you might need it.

    This may not be the "best" build, as I am not as familair with the popular Wizard builds, but this should be a good starting point
    [code]
    Code:
    Character Plan by DDO Character Planner Version 2.75
    DDO Character Planner Home Page
    
    Level 14 Lawful Good Human Male
    (2 Rogue \ 12 Wizard) 
    Hit Points: 122
    Spell Points: 943 
    BAB: 7\7\12
    Fortitude: 7
    Reflex: 8
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 14)
    Strength              8                     8
    Dexterity            12                    12
    Constitution         16                    17
    Intelligence         18                    26
    Wisdom               10                    10
    Charisma              8                     8
    
    Tomes Used
    +2 Tome of Intelligence used at level 14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance               5                     5
    Bluff                 3                     3
    Concentration         5                    20
    Diplomacy             2                     2
    Disable Device        8                    28
    Haggle                3                     3
    Heal                  0                     0
    Hide                  5                     5
    Intimidate           -1                    -1
    Jump                  3                     3
    Listen                0                     0
    Move Silently         5                     5
    Open Lock             5                    22
    Perform              n/a                   n/a
    Repair                4                     8
    Search                8                    26
    Spot                  4                    18
    Swim                  3                     3
    Tumble                2                     2
    Use Magic Device     n/a                   n/a
    
    Level 1 (Rogue)
    Feat: (Selected) Nimble Fingers
    Feat: (Human Bonus) Skill Focus: Open Lock
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    
    Level 3 (Wizard)
    
    Level 4 (Wizard)
    
    Level 5 (Wizard)
    
    Level 6 (Wizard)
    Feat: (Wizard Bonus) Empower Spell
    Feat: (Selected) Mental Toughness
    
    Level 7 (Wizard)
    
    Level 8 (Wizard)
    
    Level 9 (Wizard)
    Feat: (Selected) Improved Mental Toughness
    
    Level 10 (Wizard)
    
    Level 11 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    
    Level 12 (Wizard)
    Feat: (Selected) Insightful Reflexes
    
    Level 13 (Wizard)
    
    Level 14 (Rogue)
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Adaptability Intelligence II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Rogue Disable Device I
    Enhancement: Rogue Open Lock I
    Enhancement: Rogue Search I
    Enhancement: Rogue Spot I
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Lineage of Elements II
    Enhancement: Wizard Lineage of Elements III
    Enhancement: Wizard Lineage of Deadly Elements I
    Enhancement: Wizard Lineage of Deadly Elements II
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Wizard Elemental Manipulation II
    Enhancement: Wizard Elemental Manipulation III
    Enhancement: Wizard Elemental Manipulation IV
    Enhancement: Wizard Spell Penetration I
    Enhancement: Wizard Spell Penetration II
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Energy of the Scholar II
    Enhancement: Wizard Energy of the Scholar III
    Enhancement: Wizard Subtle Spellcasting I
    Enhancement: Wizard Subtle Spellcasting II
    Enhancement: Wizard Intelligence I
    Enhancement: Wizard Intelligence II
    Additionally, Level 15 will bring a Standard Feat, which could be used for Spell Penetration, or another Metamagic, such as Heighten (as you will not get your next Wizard Metamagic until L17)
    Benedict, Beldin, Dworkin... too many to list
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  4. #4
    Founder Oreg's Avatar
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    Quote Originally Posted by xope View Post



    Obvisouly i havent made this build to lvl 14 and all that

    Constructive critism please
    M...u...s...t........r...e...s...i...s...t.......t ...e...m...p...t...a...t...i...o...n........t..o.. ....r....e....s....p....o....n....d


    *edit* I agree with Dworkin. Go Wiz
    Last edited by Oreg; 11-15-2007 at 01:32 PM.

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