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  1. #81
    Community Member Averla's Avatar
    Join Date
    Feb 2006
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    888

    Default

    bump - someone needs this on the front page - i just know it!
    Averla (Elven Ranger/Fighter - Argonnessen)
    Tiq (Elven Ranger/Monk - Argonnessen)
    Tii (Elven Ranger - Argonnessen)

  2. #82

    Default What about beyond level 10 ?

    Even though Aelasyl has retired from the game, we still have questions about peoples builds beyond 10th level.

    What has everyone else been doing for level 11 and 12 (and hopefully level 13 soon)?

    Personally, I am using the Utility Ranger/Rogue guide. I have decided to take ranger at 11 (no optional feats available). The Ability Increase I will use on Strength. Also, I replaced the Skill Ingenuity Enhancement with the new Rogue Dexerity Enhancement, which will give me a base 25 Dex (+3 Tangleroot item makes it 28!)

    The Plan for level 12 is to take another Rogue level. I found I was having some trouble with Disabling Traps before level 10. So, hopefully adding a Rogue level will help. I'm also taking the Weapon Finess Feat, so I can use that extra Dex bonus.

    Here is the breakdown:
    Code:
    Character Plan by DDO Character Planner Version 1.40
    DDO Character Planner Home Page
    
    Ranger 8/Rogue 4 
    Level 12 True Neutral Drow Male
    
    Hit Points: 96
    Spell Points: 67 
    BAB: 11\11\16\21
    Fortitude: 6
    Reflex: 17
    Will: 4
    
                      Starting            Ending          Feat/Enhancement
                     Base Stats         Base Stats         Modified Stats
    Abilities        (Level 1)          (Level 12)           (Level 12)
    Strength             15                 17                   17
    Dexterity            18                 19                   25
    Constitution          8                  8                    8
    Intelligence         14                 14                   14
    Wisdom               12                 12                   12
    Charisma             10                 10                   10
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 12)          (Level 12)
    Balance               8                 11                   11
    Bluff                 0                  0                    0
    Concentration        -1                 -1                   -1
    Diplomacy             0                  0                    0
    Disable Device        6                 17                   17
    Haggle                4                  4                    4
    Heal                  1                 15                   15
    Hide                  8                 21                   21
    Intimidate            0                  0                    0
    Jump                  6                 16                   16
    Listen                5                 14                   16
    Move Silently         8                 21                   21
    Open Lock             8                 22                   22
    Perform               n/a               n/a                   n/a
    Repair                2                  2                    2
    Search                6                 16                   18
    Spot                  5                 15                   17
    Swim                  2                  3                    3
    Tumble                n/a               n/a                   n/a
    Use Magic Device      n/a               n/a                   n/a
    
    Final Enhancements
    Enhancement:Elven Dexterity II
    Enhancement:Ranger's Action Boost III
    Enhancement:Ranger's Dexterity III
    Enhancement:Rogue's Dexterity I
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Feat: (Selected) Dodge
    Feat: (Automatic) Attack
    Feat: (Automatic) Drow Spell Resistance
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Spell Save Bonus (Drow)
    Feat: (Automatic) Trapfinding
    Feat: (Automatic) Trip
    Enhancement:Skill Ingenuity I
    
    Level 2 (Ranger)
    Skill: Heal (+2)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Wild Empathy
    Enhancement:Ranger's Action Boost I
    Enhancement:Skill Ingenuity I
    
    Level 3 (Ranger)
    Skill: Heal (+2)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Mobility
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    Enhancement:Elven Dexterity I
    Enhancement:Ranger's Action Boost I
    Enhancement:Ranger's Dexterity I
    Enhancement:Skill Ingenuity I
    
    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Heal (+2)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement:Elven Dexterity I
    Enhancement:Ranger's Action Boost II
    Enhancement:Ranger's Dexterity I
    Enhancement:Skill Ingenuity I
    
    Level 5 (Rogue)
    Skill: Disable Device (+4)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Automatic) Evasion (Rogue)
    Enhancement:Elven Dexterity I
    Enhancement:Ranger's Action Boost II
    Enhancement:Ranger's Dexterity I
    Enhancement:Rogue's Dexterity I
    
    Level 6 (Ranger)
    Skill: Heal (+2)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Point Blank Shot
    Enhancement:Elven Dexterity I
    Enhancement:Ranger's Action Boost II
    Enhancement:Ranger's Dexterity I
    Enhancement:Rogue's Dexterity I
    
    Level 7 (Ranger)
    Skill: Heal (+2)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Favored Enemy) Favored Enemy: Gnoll
    Enhancement:Elven Dexterity I
    Enhancement:Ranger's Action Boost II
    Enhancement:Ranger's Dexterity II
    Enhancement:Rogue's Dexterity I
    
    Level 8 (Ranger)
    Ability Raise: DEX
    Skill: Heal (+1)
    Skill: Hide (+1)
    Skill: Jump (+2)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    Enhancement:Elven Dexterity II
    Enhancement:Ranger's Action Boost III
    Enhancement:Ranger's Dexterity II
    Enhancement:Rogue's Dexterity I
    
    Level 9 (Ranger)
    Skill: Heal (+1)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+2)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Shot on the Run
    Feat: (Automatic) Improved Wild Empathy
    Enhancement:Elven Dexterity II
    Enhancement:Ranger's Action Boost III
    Enhancement:Ranger's Dexterity II
    Enhancement:Rogue's Dexterity I
    
    Level 10 (Rogue)
    Skill: Disable Device (+5)
    Skill: Open Lock (+5)
    Feat: (Automatic) Trap Sense
    Enhancement:Elven Dexterity II
    Enhancement:Ranger's Action Boost III
    Enhancement:Ranger's Dexterity II
    Enhancement:Rogue's Dexterity I
    
    Level 11 (Ranger)
    Skill: Heal (+2)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement:Elven Dexterity II
    Enhancement:Ranger's Action Boost III
    Enhancement:Ranger's Dexterity III
    Enhancement:Rogue's Dexterity I
    
    Level 12 (Rogue)
    Ability Raise: STR
    Skill: Disable Device (+2)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+4)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Weapon Finesse
    Feat: (Automatic) Uncanny Dodge
    Enhancement:Elven Dexterity II
    Enhancement:Ranger's Action Boost III
    Enhancement:Ranger's Dexterity III
    Enhancement:Rogue's Dexterity I
    I hope this is helpful for the Ranger/Rogues out there. But, we need to hear from others about what they are doing. Let's keep Aelasyl's legacy alive.
    Ghallanda server, home of...The Fellowship Guild
    Zynge-Wizard | Elindros-Arcane Archer | Alroc-Ranger/Rogue | Hargus-Cleric | Elindorf-TWF Ranger | Forcache-Bard | Elinpal-Paladin | Magictank-Wizard/Fighter | Cache-Monk | Zinge-Intimitank | Elinsoul-Favored Soul | Elinbarb-Barbarian

  3. #83
    Community Member
    Join Date
    Mar 2006
    Posts
    140

    Default 11th and beyond

    I can see why he retired. This is a completely nerfed build. I have a tempest ranger along with my "archer" and the rangers is BY FAR a MUCH better toon. Further, with the enhancements to Ranger's "arching" abilities, the toons are nearly the same with ranged.

    That being said, I still like my archer.

    Question: is this build getting the 3rd arrow at BAB +11?

    I just leveled and was too tired to check...I took another level of Fighter, as at 12th I'm taking imp crit slash so I can finally start doing some melee damage.

  4. #84

    Default Thank you

    for telling me the build I have been working on is "Nerfed". I don't believe it is nerfed.

    I don't want to get into pointing at each others builds and saying "this is nerfed" or "that is nerfed".

    However, I would like to hear WHY you think it is nerfed.

    Personally, I find this build to be very powerful. I believe the Tempest build is a good build. But, this is a Utility Build...

    In that, I can do a lot for myself or a party. I have Rogue skills and Ranger skills both, which makes for a powerful combo.

    I solo a lot during the day. I can generally do any quest solo just two levels below my level on Elite. There are some I wouldn't attempt like that. But, at 8th level, I can look at my Adventures screen and see Elite in Red on over half of the list (except for the blue Solo's).

    I love it when I duo with my son. He plays a Paladin1/Cleric6. When he gets the aggro, my eyes just light up seeing all the pluses to my damage on monsters he is fighting. Either with bow or hand weapon.

    Anyway, back to my post... I did some checking and I put something wrong on my comment. Skill Ingenuity is still better than Rogue Dexerity. I was having trouble with my Disable Trap skill...forgetting that is based on Intelligence, not Dexterity. So, keep Skill Ingenuity in there.

    I don't know wether or not the 3rd shot is at BAB +11. I haven't been watching it too close, because the way arrows and bow shooting has been working lately is just screwy. It works, but I don't know how. Missed shots (with no rolls) and double shots occassionally, generally the shot after missing a shot (with no roll). I hope they do something to fix that soon, it's driving me nuts.

    The Ranger/Fighter build sounds like what you are working on. What kind of progression are you doing?

    If you click on that link at the top of my build, you can get a real nice Character Generator that has been approved by Turbine. There isn't any other downloads or DLL's you need to install... It's pretty neat and it produces that nice listing for my build.

    Thanks for the reply
    Zynge
    Ghallanda server, home of...The Fellowship Guild
    Zynge-Wizard | Elindros-Arcane Archer | Alroc-Ranger/Rogue | Hargus-Cleric | Elindorf-TWF Ranger | Forcache-Bard | Elinpal-Paladin | Magictank-Wizard/Fighter | Cache-Monk | Zinge-Intimitank | Elinsoul-Favored Soul | Elinbarb-Barbarian

  5. #85
    Community Member
    Join Date
    Nov 2006
    Posts
    1

    Default

    This is a pure Ranger Build that ill be using (is this a decent/viable build?)
    Code:
    Character Plan by DDO Character Planner Version 1.40
    DDO Character Planner Home Page
    
    Level 12 Neutral Good Drow Male
    (12 Ranger) 
    Hit Points: 92
    Spell Points: 110 
    BAB: 12\12\17\22
    Fortitude: 6
    Reflex: 15
    Will: 4
    
                      Starting            Ending          Feat/Enhancement
                     Base Stats         Base Stats         Modified Stats
    Abilities        (Level 1)          (Level 12)           (Level 12)
    Strength             16                 18                   18
    Dexterity            20                 21                   26
    Constitution          6                  6                    6
    Intelligence         10                 10                   10
    Wisdom               10                 10                   10
    Charisma             10                 10                   10
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 12)          (Level 12)
    Balance               5                  7                    7
    Bluff                 0                  0                    0
    Concentration        -2                 -2                   -2
    Diplomacy             0                  0                    0
    Disable Device        n/a               n/a                   n/a
    Haggle                0                  0                    0
    Heal                  0                  0                    0
    Hide                  5                  8                    8
    Intimidate            0                  0                    0
    Jump                  7                 19                   19
    Listen                4                 15                   17
    Move Silently         9                 22                   22
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  0                    0
    Search                4                 15                   17
    Spot                  4                 14                   16
    Swim                  3                  4                    4
    Tumble                7                 14.5                 14.5
    Use Magic Device      n/a               n/a                   n/a
    
    Final Enhancements
    Enhancement:Elven Dexterity II
    Enhancement:Favored Damage IV
    Enhancement:Ranger's Dexterity III
    Enhancement:Favored Attack III
    
    Level 1 (Ranger)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Move Silently (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+2)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Point Blank Shot
    Feat: (Automatic) Attack
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Drow Spell Resistance
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Spell Save Bonus (Drow)
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    
    Level 2 (Ranger)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    
    Level 3 (Ranger)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Tumble
    
    Level 5 (Ranger)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Search (+2)
    Skill: Tumble (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    Level 6 (Ranger)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+2)
    Skill: Spot (+1)
    Feat: (Selected) Weapon Focus: Piercing Weapons
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    
    Level 7 (Ranger)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Feat: (Automatic) Improved Wild Empathy
    
    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Tumble (+0.5)
    Spell (2): Barkskin
    Spell (2): Bear's Endurance
    Spell (2): Cat's Grace
    Spell (2): Cure Light Wounds
    Spell (2): Owl's Wisdom
    Spell (2): Protection From Energy
    Spell (2): Resist Energy
    
    Level 9 (Ranger)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Feat: (Automatic) Evasion (Ranger)
    
    Level 10 (Ranger)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Feat: (Favored Enemy) Favored Enemy: Dragon
    
    Level 11 (Ranger)
    Skill: Jump (+2)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Tumble (+0.5)
    Spell (3): Cure Moderate Wounds
    Spell (3): Neutralize Poison
    Spell (3): Remove Disease
    
    Level 12 (Ranger)
    Ability Raise: DEX
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Tumble (+0.5)
    Feat: (Selected) Improved Critical: Peircing Weapons
    Enhancement:Elven Dexterity II
    Enhancement:Favored Damage IV
    Enhancement:Ranger's Dexterity III
    Enhancement:Favored Attack III

  6. #86

    Default In comparison

    Thanks for posting your build. Here is a Pure Bow Ranger, which is Aelasyl's Pure Ranger that has been slightly modified.

    Code:
    Character Plan by DDO Character Planner Version 1.40
    DDO Character Planner Home Page
    
    Pure Bow Ranger
    Level 12 Neutral Elf Male
    (12 Ranger) 
    Hit Points: 116
    Spell Points: 152 
    BAB: 12\12\17\22
    Fortitude: 8
    Reflex: 15
    Will: 6
    
                      Starting            Ending          Feat/Enhancement
                     Base Stats         Base Stats         Modified Stats
    Abilities        (Level 1)          (Level 12)           (Level 12)
    Strength             14                 15                   15
    Dexterity            18                 20                   25
    Constitution         10                 10                   10
    Intelligence         10                 10                   10
    Wisdom               14                 14                   14
    Charisma              8                  8                    8
    
                      Starting          
                     Base Skills        
    Skills           (Level 1)          
    Balance               4             
    Bluff                -1             
    Concentration         0             
    Diplomacy            -1             
    Disable Device        n/a           
    Haggle               -1             
    Heal                  2             
    Hide                  8             
    Intimidate           -1             
    Jump                  6             
    Listen                6             
    Move Silently         8             
    Open Lock             n/a           
    Perform              n/a            
    Repair                0             
    Search                4             
    Spot                  6             
    Swim                  2             
    Tumble                n/a           
    Use Magic Device     n/a            
    
    Level 1 (Ranger)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Listen (+4)
    Skill: Move Silently (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Feat: (Selected) Dodge
    Feat: (Favored Enemy) Favored Enemy: Undead
    Enhancement:Ranger's Action Boost I
    
    Level 2 (Ranger)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement:Elven Ranged Damage I
    Enhancement:Ranger's Action Boost I
    Enhancement:Ranger's Dexterity I
    
    Level 3 (Ranger)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Point Blank Shot
    Enhancement:Elven Dexterity I
    Enhancement:Elven Ranged Damage I
    Enhancement:Ranger's Action Boost II
    Enhancement:Ranger's Dexterity I
    
    Level 4 (Ranger)
    Ability Raise: DEX
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement:Elven Dexterity I
    Enhancement:Elven Ranged Damage I
    Enhancement:Ranger's Action Boost II
    Enhancement:Ranger's Dexterity I
    
    Level 5 (Ranger)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Enhancement:Elven Dexterity I
    Enhancement:Elven Ranged Damage I
    Enhancement:Ranger's Action Boost II
    Enhancement:Ranger's Dexterity II
    
    Level 6 (Ranger)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Mobility
    Enhancement:Elven Dexterity I
    Enhancement:Elven Ranged Attack I
    Enhancement:Ranger's Action Boost III
    Enhancement:Ranger's Dexterity II
    
    Level 7 (Ranger)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement:Elven Dexterity I
    Enhancement:Elven Ranged Attack I
    Enhancement:Ranger's Action Boost III
    Enhancement:Ranger's Dexterity II
    
    Level 8 (Ranger)
    Ability Raise: DEX
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement:Elven Dexterity II
    Enhancement:Elven Ranged Attack I
    Enhancement:Ranger's Action Boost III
    Enhancement:Ranger's Dexterity III
    
    Level 9 (Ranger)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Shot on the Run
    Enhancement:Elven Dexterity II
    Enhancement:Elven Ranged Attack I
    Enhancement:Ranger's Action Boost III
    Enhancement:Ranger's Dexterity III
    
    Level 10 (Ranger)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Enhancement:Elven Dexterity II
    Enhancement:Elven Ranged Attack I
    Enhancement:Ranger's Action Boost IV
    Enhancement:Ranger's Dexterity III
    
    Level 11 (Ranger)
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Enhancement:Elven Dexterity II
    Enhancement:Elven Ranged Attack I
    Enhancement:Ranger's Action Boost IV
    Enhancement:Ranger's Dexterity III
    
    Level 12 (Ranger)
    Ability Raise: STR
    Skill: Hide (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Move Silently (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Enhancement:Elven Dexterity II
    Enhancement:Elven Ranged Attack II
    Enhancement:Ranger's Action Boost V
    Enhancement:Ranger's Dexterity III
    Ok, first off, my first ranger was a pure ranger and I made mistakes early on with his feats. Now, it's too late to re-roll him. So, thank goodness, Turbine is giving us Dragon Shards to re-spec feats.

    Onto the comparison.

    First thing I see, is the Hit Points are kind of low... Con isn't the stat I would decrease if I wanted adjust the stats. I would choose Cha as it's not a stat that is very useful to rangers. Drow of course are little better stat wise, but some new players don't have that option yet. If you are going Drow, put the 2 points in Int. That way you will have 2 more points a level for skills and Heal and Concentration. To get better rest shrine heals and to cast Cure Moderate Wounds in combat on yourself.

    I do see your reasons for wanting to raise Dex and Str. However, Raising Dex that high is kind of a waste. 26 Dex, then add at the very least the +3 Tangleroot Dex Item, makes 29. Odd numbers are a waste. Maybe if you get lucky, you can find a +4 Dex item or a +1 Dex tome, making it 30. Which is right on the money. In the Pure Bow build, ending in 25 and the Tangleroot item, puts it at 28. Then.. If I get lucky, a +4 item AND a +1 Dex tome, makes 30 as well. Without a hit to another stat.

    Str 18 is nice. Add +3 Tangleroot item again... 21, waste. Also, the problem arises with doing too much damage. Which sounds kind of strange I know. But, whoever does the most damage, draws the aggro. I can't tell you how many times... I'm standing in the back of the group, we see a monster, everyone charges except me and the casters. Just as they reach the monster, I fire and get aggro and they have to chase the monster all the way to be me, who is now missing like crazy, because the monster is moving. Word of advice, let the fighters do some damage first and then start shooting. You still may get aggro, but, it should be almost dead by the time it gets to you. Then, draw two weapons and finish it off. try ending with a 15 Str, add Tangleroot Item, gives an 18. Again, you maybe lucky and get the +4 item AND a +1 Str tome. One shot kills are nice, but are hard to get, even with a high Strength.

    Wisdom needs to be 12 or 13 or 14, Barkskin is the best spell you can get so far. You can't get it unless you have a 14 Wis (or adjusted 12 or 13 to get 14). Finding a +4 Wis item maybe a little rough.

    Skills: A 10 Int only gives you 6 skill points each level. Stick to what bow rangers do best, scouting and ranging. Hide, Jump, Listen, Move Silently, Search, Spot. Leave Balance and Tumble to the Rogues. No one needs Swim, use an Underwater Action Item.

    Enhancements: I used to use Favored Attack and Damage. But, for the above aggro reasons, I stopped. I went with Elven Ranged Attack II, because it gives a +2 to hit EVERYTHING and the Ranger's Action Boost is just too good. The Energy Resist will get you thru a lot of trap situations. The Sprint is VERY fast to get away when you are being ganged up on. (It does happen.) The Skill Boost is useful to boost your Jump to get onto some perches to shoot from and the monster can't get to you. Note: This boosts ALL your skills, unlike the Rogue Action Boost which only boosts a few skills.
    I take Elven Ranged Damage early though, because Elven Ranged Attack isn't available until level 6. You can use the little extra damage killing kobolds though.

    Level 1: Dodge feat first, if your that close to get a target for PBS, then your too close. Your going to get beat on... Low Con = Fast Death. You need to get your AC up first. Also, Favored Enemy Undead first... You will see more Undead than Kobolds in the beginning. But, Kobolds are easy to kill. Then later on, when you get into the catacombs, this will really be handy. And even further on, like for the Vampire. Giants are ok, but, not til later.

    level 3: Weapon Focus only gives a +1 to hit. There are better Feats than that... Like Point Blank Shot, the feat you wanted at level 1. It gives the same bonus as Weapon Focus AND +1 to damage.

    Level 4: Per the Pure Bow Ranger build, you would raise Str at the end, but, it can be raised at anytime. Again, remember the damage aggro. At this early level, you'll get stomped pretty quick. Dex adds AC. The Spell to memorize is Jump. Get onto those perches.

    Level 5: Now get Favored Enemy Giant. You'll be ready for Redwillow at that point.

    Level 6: Now here is a mistake... Weapon Focus: Piercing only gives a +1 to hit. Also, that is Melee weapons. Continue on with the Shot on the Run line. I know EVERYONE thinks they have shot on the run now... Well, they don't. They have reloading on the run. Shot on the Run will take away the -4 to hit while moving. Again, this a Bow build, not a Melee... I know TWF is tempting and in the right build it is great, but, this isn't it. Only go Melee when the target is nearly dead and to avoid the +4 to hit you when using a bow.

    Level 8: This is the level that gets Elven Dex II and Ranger's Dex III (+5 Dex) AND the Ability stat increase. To hit Str again isn't taking advantage of the huge boost your going to get. Go with Dex instead. It adds AC. Also, there is your brand new spell Barkskin, which also adds AC. NOW you can stand toe-to-toe (if you really have to). You have just added 4 AC. Another note: If you go True Neutral Alignment, you can use Stability armor, which will add even more AC.

    Level 9: This is where you get Shot on the Run. The Bow Ranger Buiild, has Improved Critical: Ranged on the next feat to get. Shot on the Run is very important. Truthfully, my 11 ranger doesn't have it yet. I wish he did... the reloading on the run is great.. but, I find I'm missing a lot while on the run. That really sucks when they get right on top of you and kill you with one blow while running. +4 to hit me (using a ranged weapon in melee), -4 for me to hit them. Shot on the Run is the way to go for a Bow Ranger. Until I get it.. I have to switch to Shield and Rapier when they get too close and not near death.

    Level 10: Dragon, interesting... Only one Dragon in game so far... and you have to kill like a thousand War Forged to get to him. My 11 Ranger, went on only 1 dragon run when he was level 9. I was ranging like crazy and I killed the Dragon. Everyone flipped out. Because, at the time (which I didn't know) it was thought that ranging the dragon would make him do his wing attack and blow everyone off the platform. I did more damage to the dragon that I thought would be possible... and that was without him being a favored enemy. You will get more use out of Evil Outsider (Flesh Renders, weirdoes from another plane, etc.) then you ever will from Dragon.

    Level 11: Cure Moderate Wounds is awesome here. I love it.

    Level 12: Raise Str here instead. For the above reason... NOW you want to do more damage, because your AC is up high enough.

    Well, I hope this helps you. It took quite bit of trial and error to get all this right. It is still very easy to gimp yourself. One mis-step and you'll start looking for a Dragon Shard.

    Good luck and good hunting!
    Last edited by Zynge; 11-13-2006 at 12:50 PM.
    Ghallanda server, home of...The Fellowship Guild
    Zynge-Wizard | Elindros-Arcane Archer | Alroc-Ranger/Rogue | Hargus-Cleric | Elindorf-TWF Ranger | Forcache-Bard | Elinpal-Paladin | Magictank-Wizard/Fighter | Cache-Monk | Zinge-Intimitank | Elinsoul-Favored Soul | Elinbarb-Barbarian

  7. #87
    Community Member ~True_Knight's Avatar
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    Here's my Ranger Build (an Undead Hunter)

    Code:
    Character Plan by DDO Character Planner Version 1.40
    DDO Character Planner Home Page
    
    CuChoinneach Shadowblade
    Level 12 Lawful Good Elf Male
    (4 Paladin \ 6 Ranger \ 2 Sorcerer) 
    Hit Points: 130
    Spell Points: 308 
    BAB: 11\11\16\21
    Fortitude: 13
    Reflex: 13
    Will: 12
    
                      Starting            Ending          Feat/Enhancement
                     Base Stats         Base Stats         Modified Stats
    Abilities        (Level 1)          (Level 12)           (Level 12)
    Strength             11                 14                   14
    Dexterity            15                 15                   17
    Constitution         10                 10                   10
    Intelligence         10                 10                   10
    Wisdom               14                 14                   14
    Charisma             15                 15                   15
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 12)          (Level 12)
    Balance               3                  8                    8
    Bluff                 2                  2                    2
    Concentration         2                  8                    8
    Diplomacy             2                  2                    2
    Disable Device        n/a               n/a                   n/a
    Haggle                2                  2                    2
    Heal                  4                  9                    9
    Hide                  4                  5                    5
    Intimidate            2                  2                    2
    Jump                  2                 10                   10
    Listen                4                  5                    7
    Move Silently         4                  5                    5
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                0                  0                    0
    Search                2                  2                    4
    Spot                  4                  4                    6
    Swim                  0                  6                    6
    Tumble                4                  9                    9
    Use Magic Device      3                  5                    5
    
    Final Enhancements
    Enhancement:Favored Resistance II
    Enhancement:Elven Enchantment Resistance III
    Enhancement:Elven Arcane Fluidity IV
    Enhancement:Elven Dexterity II
    
    Level 1 (Ranger)
    Skill: Balance (+1)
    Skill: Concentration (+2)
    Skill: Heal (+2)
    Skill: Hide (+2)
    Skill: Jump (+2)
    Skill: Listen (+2)
    Skill: Move Silently (+2)
    Skill: Search (+2)
    Skill: Spot (+2)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Weapon Finesse
    Feat: (Automatic) Attack
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency (ALL)
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy
    Enhancement:Favored Damage I
    Enhancement:Favored Defense I
    Enhancement:Elven Perception I
    Enhancement:Ranger's Action Boost I
    
    Level 2 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Smite Evil
    Enhancement:Favored Damage I
    Enhancement:Favored Defense I
    Enhancement:Elven Ranged Damage I
    Enhancement:Paladin's Action Boost I
    
    Level 3 (Ranger)
    Skill: Balance (+0.5)
    Skill: Jump (+3)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Two Weapon Defense
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    Enhancement:Favored Damage I
    Enhancement:Favored Resistance I
    Enhancement:Ranger's Dexterity I
    Enhancement:Elven Dexterity I
    
    Level 4 (Sorcerer)
    Ability Raise: STR
    Skill: Concentration (+2)
    Feat: (Automatic) Magical Training
    Spell (1): Burning Hands
    Spell (1): Chill Touch
    Enhancement:Favored Resistance I
    Enhancement:Elven Enchantment Resistance II
    Enhancement:Ranger's Dexterity I
    Enhancement:Elven Dexterity I
    
    Level 5 (Paladin)
    Skill: Heal (+1)
    Skill: Tumble (+0.5)
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    Enhancement:Favored Resistance I
    Enhancement:Elven Enchantment Resistance II
    Enhancement:Ranger's Dexterity I
    Enhancement:Elven Dexterity I
    
    Level 6 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Feat: (Automatic) Aura of Courage
    Feat: (Automatic) Divine Health
    Feat: (Automatic) Fear Immunity
    Enhancement:Favored Resistance I
    Enhancement:Elven Enchantment Resistance II
    Enhancement:Ranger's Dexterity I
    Enhancement:Elven Dexterity I
    
    Level 7 (Paladin)
    Skill: Balance (+0.5)
    Skill: Heal (+1)
    Feat: (Automatic) Turn Undead
    Spell (1): Bless
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Lesser Restoration
    Spell (1): Protection From Evil
    Spell (1): Resistance
    Spell (1): Virtue
    Enhancement:Favored Resistance I
    Enhancement:Elven Enchantment Resistance II
    Enhancement:Ranger's Dexterity I
    Enhancement:Elven Dexterity I
    
    Level 8 (Sorcerer)
    Ability Raise: STR
    Skill: Tumble (+0.5)
    Skill: Use Magic Device (+0.5)
    Spell (1): Ray of Enfeeblement
    Enhancement:Favored Resistance I
    Enhancement:Elven Enchantment Resistance II
    Enhancement:Elven Arcane Fluidity II
    Enhancement:Elven Dexterity II
    
    Level 9 (Ranger)
    Skill: Balance (+0.5)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Toughness
    Enhancement:Favored Resistance I
    Enhancement:Elven Enchantment Resistance III
    Enhancement:Elven Arcane Fluidity III
    Enhancement:Elven Dexterity II
    
    Level 10 (Ranger)
    Skill: Balance (+0.5)
    Skill: Swim (+2)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Tumble
    Enhancement:Favored Resistance I
    Enhancement:Elven Enchantment Resistance III
    Enhancement:Elven Arcane Fluidity III
    Enhancement:Elven Dexterity II
    
    Level 11 (Ranger)
    Skill: Balance (+1)
    Skill: Swim (+2)
    Skill: Tumble (+1)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Enhancement:Favored Resistance I
    Enhancement:Elven Enchantment Resistance III
    Enhancement:Elven Arcane Fluidity III
    Enhancement:Elven Dexterity II
    
    Level 12 (Ranger)
    Ability Raise: STR
    Skill: Concentration (+2)
    Skill: Heal (+2)
    Skill: Jump (+2)
    Feat: (Selected) Power Attack
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    Enhancement:Favored Resistance II
    Enhancement:Elven Enchantment Resistance III
    Enhancement:Elven Arcane Fluidity IV
    Enhancement:Elven Dexterity II
    Last edited by True Knight; 12-05-2006 at 10:49 AM.

    CuChoinneach Deathslayer Knight of the Undying Court

  8. #88

    Default

    Ok, you have two classes on here that I have never played before. Paladin and Sorcerer.

    I have only recently started looking into build a ranger/paladin. So, I haven't a clue about this build. Good luck with it.
    Ghallanda server, home of...The Fellowship Guild
    Zynge-Wizard | Elindros-Arcane Archer | Alroc-Ranger/Rogue | Hargus-Cleric | Elindorf-TWF Ranger | Forcache-Bard | Elinpal-Paladin | Magictank-Wizard/Fighter | Cache-Monk | Zinge-Intimitank | Elinsoul-Favored Soul | Elinbarb-Barbarian

  9. #89
    Community Member
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    Hey Zynge..

    I am trying our my drow for the pure ranger.. now at lvl 2, its doing very well thanks to your build. High dex without hindering movement and the range attacks are the forte at this beginning stage. Trying to buff up other stats and saves as I get along.. thx

    Just a thought, I was thinking maybe at lvl 12 (if any rgr improves their UMD), how about multiclass it to a sorc? i.e. rgr 11/sorc 1? this way since we can already cast spells and use wands (UMD at char lvl), we can even use wands of heal up to critical wounds, even up to wand of lightning 10th lvl, which is an additional ranged attack saving the arrows
    Last edited by Nilathak; 12-07-2006 at 08:44 PM.

  10. #90

    Default

    I'm glad your liking the build. Just remember to stay out of melee if possible. That's one of the downfalls of the ranger class, they are still kind of squishy.

    If you get into melee, be sure and use your wands afterwards to heal yourself, save your clerics power! Tell your cleric ahead of time, just keep you alive thru the battles, then you will heal yourself afterwards.

    That is the main reason why some folks don't like rangers in the party, they are a healing sponge if they keep getting in the melee... and poor timing on shooting the mobs just before the tanks get into the battle. It takes a bit of patience to shoot at the right time.

    Your question about splashing in a Sorcerer level is beyond me. I have never tried it, but I have heard some good things about it. Maybe one of our Sorcerer friends can answer that?

    Good luck!
    Ghallanda server, home of...The Fellowship Guild
    Zynge-Wizard | Elindros-Arcane Archer | Alroc-Ranger/Rogue | Hargus-Cleric | Elindorf-TWF Ranger | Forcache-Bard | Elinpal-Paladin | Magictank-Wizard/Fighter | Cache-Monk | Zinge-Intimitank | Elinsoul-Favored Soul | Elinbarb-Barbarian

  11. #91
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    Default Pure dex ranger utility build

    This is my build for a dex/skills based halfling utility ranger.
    Halfling race, 10 str, 20 dex, 14 Int, 9 con, 9 wis, 8 cha
    (32 pt build) 10 Str 20 Dex 14 Int 10 Con 12 Wis 8 Cha

    lvl 1 Rogue, Feat: Iron will (will saves are the lowest with this build), get +1 to hit, +1 AC, +4 Hide, +2 Move silent, listen, jump, +1 all saves for halfling, Sneak attack, simple weapons, light armor, Trap finding, +1d6 sneak attack, +2 reflex, and 48 skill points for rogue.
    Melee to hit: +1, ranged to hit +6, Ref +8, Fort +0, Will +2, 25 HP, Naked AC 16

    lvl 2 Ranger, Martial weapons, medium armor, shields, +2 Reflex, +2 Fortitude, BAB +1, Bow strength, 8 skill points (total 56)
    Melee to hit +2, Ranged to hit +7, Ref +10, Fort +2, Will +2, 32 HP, Naked AC 16

    Lvl 3 Ranger, Feat: Weapon Finesse, get Two weapon fighting, Rapid shot, +1 BAB, +1 Reflex, +1 Fortitude, 8 skill points (total 64). Enhancements Ranger dex 1, Halfling luck 1, halfling dex 1 (22 dex)
    Melee to hit (heavy/light weapons) +3/+9, TWF +7, ranged to hit +9, Ref +13, Fort +4, Will +3, 39 HP, Naked AC 17

    Lvl 4 Rogue, ability point: +1 dex, BAB +1, Ref +1, 10 skill points (total 74), Enhancement: Rogue dex 1, (24 dex), Evasion
    Melee to hit +4/+11, TWF +9, ranged to hit +11, Ref +15, Fort +4, Will +3, 44 HP, Naked AC 18

    Lvl 5 Ranger, +1 BAB, +1 Will, 8 skill points (total 82)
    Melee to hit +5/+12, TWF +10, Ranged to hit +12, Ref +15, Fort, +4 Will +4, 51 HP, naked AC 18

    Lvl 6 Rogue, +1 BAB, +1 Fort, +1 Will, feat: Luck of heroes (+1 all saves), 10 skill points (total 92), +2d6 sneak attack. Enhancement Halfling luck 2
    Melee to hit +6/+13, TWF +11, Ranged to hit +13, Ref +17 Fort +7 Will +7, 56 HP, naked AC 18

    Lvl 7 Ranger, +1 BAB, +1 Ref, +1 Fort, 8 skill points (total 100)
    Melee to hit +7/+14, TWf +12, ranged to hit +14, Ref +18, fort +8, Will +7, 63 HP, Naked AC 18

    Lvl 8 ranger, +1 BAB, Ability point +1 dex, 8 skill points (total 108), enhancement: halfling dex 2, Ranger dex 2 (27 dex)
    Melee to hit +8/+16, TWF +14, Ranged to hit +16, Ref +19, fort +8, Will +7, 70 HP, Naked AC 19

    Lvl 9 Ranger, Feat: bull headed (+1 will), 8 skill points (total 116), BAB +1, +1 Ref, +1 Fort, +1 will, Improved 2 weapon fighting, Many shot
    Melee to hit +9/+17, TWF +15, Ranged to hit +17, Ref +20, Fort +9, Will +9, 77 HP, Naked AC 19

    Lvl 10 ranger, 6 base skill points, BAB +1, 8 skill points (total 124), Enhancement: Halfling luck 3
    Melee to hit +10/+18, TWF +16, Ranged to hit +18, Ref +21, Fort +10, Will +10, 84 HP, Naked AC 19

    Lvl 11 Ranger, 8 skill points (total 132), Enhancement: Ranger dex 3 (28 dex), BAB +1, +1 Ref, +1 Fort
    Melee to hit +11/+20, TWF +18, ranged to hit +20, Ref +23, Fort +11, Will +10, 91 HP, naked AC 20

    Lvl 12 fighter, Ability point +1 dex (29 dex) Feats: Weapon Alacrity, Weapon Alacrity, BAB +1, +2 fort, 4 skill points (total 136)
    Melee to hit +12/+21, TWF +19, Ranged to hit +19, Ref +23, Fort +13, Will +10, 100 HP, naked AC 20

    32 pt build will have an additional +2 will, +1 Fort, +12 HP.

    I based this build on using robes of stability and black widow bracers instead of armor (available at 2nd level). Assuming +5 dex item or +4 item and a +1 tome, You would have an AC of 28 without shield, 35 with +5 darkwood shield, 38 with a barkskin potion, and with no armor check penalty (add 4 more points with spectacular optics, Bracers AC 5, +6 dex item and +2 tome). You would be getting 7 attacks with two weapon fighting and 6 attacks with weapon alacrity (2 different weapon types) and firing 4 arrows per shot with many shot. When they raise the level cap, take 1 more level of fighter to get Weapon alacrity in the 3rd weapon type before returning to ranger. Drawbacks of this build: You will need to get wisdom gear to use spells, although items and wands will still be usable (fixed with 32 pt build). You won't be doing a lot of damage per hit unless you have elemental or bane weapons, or you can get in your +2d6 backstab. You'll only have 22 fewer skill points than a pure rogue (8 more than a pure ranger or bard), excellent skills and great combat feats, and very good saves (espescially reflex). This makes a well rounded character, with good solo potential as well as being good in a group in either a rogue, secondary tank, or ranged attack specialist role. (I say secondary tank because your Hit points won't be as good as a fighter/ranger/barbarian, no Con HP bonus, and you'll be doing less damage per hit, but hitting often). You can vary the build somewhat by choosing different feats to specialize in different areas instead of going for saving throws like I did, But I felt one of the primary weakmesses of depending on dex for AC is the hold person or Otto's dance spells (lose all dex bonus). Let me know what you think of this build.
    Last edited by daydrmrzzz; 12-18-2006 at 03:24 PM.

  12. #92
    Community Member Jaysensen's Avatar
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    This guide is really outdated. Posting on this thread, will not get you advice from most of the really experienced Rangers as we dont read this thread. Please post on the Ranger forums if you want build advice.

    The two most popular builds seem to be Illuminati's Tempest Ranger (In this forum) and Jakelala's Perfection Ranger (In Ranger forum).
    ______________________________________
    Tawnie/Raquelle/Saysha/Staycie
    Namesake of The Lava Divers, Khyber

  13. #93

    Default

    Well, I appreciate the fact that you don't how "experienced" I am playing rangers.

    But, for the past 10 years (a guess) I have a played a ranger in every online game I have played...

    So, please don't say that this build is outdated, just because the more "experienced" players use another build. They are fine builds and I have nothing bad to say about any of them. It's just a matter of preference.

    The Perfection build is a good build. And, beyond level 12, I would venture to say that our builds will be very similar... At level 12 the only thing that is really very different is that Perfection has the Ranger class granted feats (Improved TWF and Improved Precise Shot) where my build won't get those until level 14 (ranger 11/rogue 3). However, having higher levels of sneak attack because of rogue levels helps aleveiate that.


    daydrmrzzz:
    Your build looks well thought out. I would not count on using robes right away as your dex won't be to 28 until leater. 28 dex provides +9 mod. Padded armor only provides up to 8 dex bonus, so wait until then dex 28 to switch to robes. That will give you time as well to get some items together for a robe wearing ranger.

    I'm not much into triple multi-classes, it took me a long while to get used to double multi-classing. Something I have noticed, is that a lot of people do this in the early levels to be more versatile, but in the higher levels thier skills are just not up to making it thru the really tough dungeons. For instance, when they do raise the level caps there will probably be a lot tougher dungeons then now. Everyone is basing thier rogue skills on a 45-50 range, but after level 12 how is that going to help? When the tougher dungeons will require rogue skills in the 50-60's? and beyond level 14, then what? All the way to level 20.

    Most likely, those of us that have taken some rogue levels, will probably take more rogue levels. I am hoping my build (Ranger 15/Rogue 5) will be enough to get the job done... I'm still going to need some pretty nice items.

    Just one more reason to hang on to my level 7 halfing rogue, until we see the skills at the end of tunnel.

    But, no build is better than another. If that is what you want to play, then have fun and let us know how it goes.
    Ghallanda server, home of...The Fellowship Guild
    Zynge-Wizard | Elindros-Arcane Archer | Alroc-Ranger/Rogue | Hargus-Cleric | Elindorf-TWF Ranger | Forcache-Bard | Elinpal-Paladin | Magictank-Wizard/Fighter | Cache-Monk | Zinge-Intimitank | Elinsoul-Favored Soul | Elinbarb-Barbarian

  14. #94
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    Default Pure dex ranger utility build

    So far i have reached 6th lvl with this build, soloing the entire way, and it's working well, although hold person does cause me problems (as i expected). Am going to try and get either a spell resistance item or the protection from evil trinket. Anyone know if Protection from evil still protects from hold person and fear? At 6th lvl I have a 26 dex, black widow bracers and two robes of stability (one with lesser iceguard and one fearsome), with a +4 darkwood shield. While padded armor would still allow me to use my full dex, I would need +5 padded or +3 padded armor of stability to equal it. +5 padded isn't usable at my level, and +3 padded stability armor is harder to come by and wouldn't have the added features, so I'm well pleased with the robes. The taking of fighter at 12th and 13th level is strictly to gain the weapon alacrity feats, which only require 2 levels to get (after getting a BAB +11). The point about the rogue skills is valid, although many of the rogue skills are ranger skills as well and won't suffer. I do wish to keep disable device up, so it will take 2 skill points for each level of ranger, but will have a max skill equal to a rogue of same total level. I have conciously not developed the charisma based rogue skills (except for a few ranks in haggle), so I can't use UMD, bluff or diplomacy, and my wild empathy is pretty much useless. If further levels of rogue are needed after level 13, I can always take them (rogue 8/ranger 8/fighter 2 would increase my dex another 2 points). Also, a major concern is the announced, unspecified changes being made to the enhancement system. If they do away with ability score enhancements, this build would be severely nerfed. On the other hand, if they allow you to have more than 4 enhancements, it could be enhanced. We'll have to see what they come up with. Meanwhile, I'm just trying to get up to the 32 pt build capability, then I'll probably start over, with the new enhancement system in mind. As far as items, go, I have +5 items for all my skills, with +7 items for most of them in the bank, waiting for me to reach 7th level. the auction house is proving very useful.
    Last edited by daydrmrzzz; 12-20-2006 at 08:39 PM.

  15. #95
    Community Member Racolus's Avatar
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    Quote Originally Posted by daydrmrzzz View Post
    So far i have reached 6th lvl with this build, soloing the entire way, and it's working well, although hold person does cause me problems (as i expected). Am going to try and get either a spell resistance item or the protection from evil trinket. Anyone know if Protection from evil still protects from hold person and fear? At 6th lvl I have a 26 dex, black widow bracers and two robes of stability (one with lesser iceguard and one fearsome), with a +4 darkwood shield. While padded armor would still allow me to use my full dex, I would need +5 padded or +3 padded armor of stability to equal it. +5 padded isn't usable at my level, and +3 padded stability armor is harder to come by and wouldn't have the added features, so I'm well pleased with the robes. The taking of fighter at 12th and 13th level is strictly to gain the weapon alacrity feats, which only require 2 levels to get (after getting a BAB +11). The point about the rogue skills is valid, although many of the rogue skills are ranger skills as well and won't suffer. I do wish to keep disable device up, so it will take 2 skill points for each level of ranger, but will have a max skill equal to a rogue of same total level. I have conciously not developed the charisma based rogue skills (except for a few ranks in haggle), so I can't use UMD, bluff or diplomacy, and my wild empathy is pretty much useless. If further levels of rogue are needed after level 13, I can always take them (rogue 8/ranger 8/fighter 2 would increase my dex another 2 points). Also, a major concern is the announced, unspecified changes being made to the enhancement system. If they do away with ability score enhancements, this build would be severely nerfed. On the other hand, if they allow you to have more than 4 enhancements, it could be enhanced. We'll have to see what they come up with. Meanwhile, I'm just trying to get up to the 32 pt build capability, then I'll probably start over, with the new enhancement system in mind. As far as items, go, I have +5 items for all my skills, with +7 items for most of them in the bank, waiting for me to reach 7th level. the auction house is proving very useful.
    Sorry dude, the proc from evil does NOT work against hold person now, get a SR item but I found it not work very well, neither (SR 17 belt).

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    Thanks for the info on protection from evil. I thought I'd read it no longer worked vs hold person. Guess I'll have to get a +3 wis item for 7th lvl (which I was planning on anyway), continue working on improving my will saves, and possibly invest in an SR item (even if it only helps occassionally, its better than nothing). I also need to refine my tactics vs spell casters, and just accept the occassional failed save. I realize that just about any build can solo to 6th level, the true test of my build is how much further I can go. One technique I'm using to soften the ride a bit is to try and extrtact every bit of xp and cash I can from the lower levels before jumoing into the higher ones. I do each dungeon on normal till it no longer gives xp, wait a week for the treasure tables to reset, then do them once each on solo, hard and elite. I'm currently about to hit 3rd rank in lvl 6 and I've completed all the 1st lvl dungeons on elite, I've done all the 2nd lvl dungeons on normal till they no longer give xp (except Dryden's tomb, which I haven't been able to complete the endgame encounter yet, though I've got some ideas to try), and am working on finishing them on hard. i've also done a couple of the 3rd lvl dungeons on normal till I no longer get xp (like redfang). I'm confident I can make 7th lvl at least. then I'll have to see if the 7th lvl gear is enough to allow me to continue on, or if I'll be forced to start grouping.

  17. #97
    Community Member Sequell's Avatar
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    Default First Ranger

    I have just recently built my first Ranger. I used the Drow race for the dex bonuses...I had a 30 Dex at level 7 with a +3 item only . I am making this Ranger as a robes user as well. He is 7 ranger/2 rogue. If the hold person and otto's is your main concern why not use the Drow? Free spell resistance . Like I said though this is my first ever ranger, I am in no way a expert on building them. I play a 12 Wiz 90% of the time. Was just wondering what your thoughts on this would be.

  18. #98
    Community Member Racolus's Avatar
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    Quote Originally Posted by daydrmrzzz View Post
    Thanks for the info on protection from evil. I thought I'd read it no longer worked vs hold person. Guess I'll have to get a +3 wis item for 7th lvl (which I was planning on anyway), continue working on improving my will saves, and possibly invest in an SR item (even if it only helps occassionally, its better than nothing)......
    Looks like you are not giving up on the will save, however, I have other opinion and experience.

    At the current level I went solo some low quest in Necro, on normal. I was doing fine and very fine along the way, as my 1st degree is undead. However, when it came to the mummy I simply got slaughtered, even with enhancement save I failed the SV versus despair a lot. Suffice to say you are as good as dead when you were held in fear. Is there a good way to bypass it? Yeah, I will go for fear immunity item. Don't even rely on buff, as that mummy dispell you.

    1 thing I think you are not clear is that, Rangers can solo well in open areas, but not in confined place. More importantly is that, with the recently recommended build (low Wis), our will save are just as poor as those tanks. The iron will feat (+2 will) cannot help much. So when we fight a caster in confined space, and he caster Otto's dance, we are pretty screwed.

    Sometimes, something you just can't do it alone.

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    Sequell: Haven't gone Drow because I haven't had a character get 400 favor yet to open up that race.
    Racolus: A fear immunity item (is there one?) wouldn't help against Otto's dance spells or hold person. My ranger seems to do quite well in melee combat in confined areas. I just have trouble with multiple casters in a confined area. And yes, there are drawbacks to soloing, Just as there are drawbacks to grouping, espescially in this game, which is specifically designed for groups. It just happens that soloing fits my play style better, so I try to come up with a build that can do it reasonably well. There will be dungeons or areas of dungeons that will be forever sealed to me without a group, and there may be dungeons I just can't finish with my build. I accept that and wish to try anyway. I love the challenge, and I'm not in it to reach the level cap as soon as possible, or get the most uber gear, or PWN another player in PvP. I'm just testing myself, trying to solo in a game designed for groups of 4 or more. I'll probably fail many times as I venture through these dungeons, learning, changing gear, tactics and strategies as I go. That's how I get enjoyment out of the game, and it's not for everybody. That's just the way I am.
    Last edited by daydrmrzzz; 12-22-2006 at 03:43 PM.

  20. #100
    Community Member Racolus's Avatar
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    Day:

    Perhaps i expressed myself wrong?

    First off, I don't think I have mentioned sthg about immunities items against Otto's Dance and hold person. There are items like free action to grant you immunities against these kind of effect, but fear immunity item will have nothing to do with it.

    On the other hand, what I mentioned before is the mummy's FEAR which HELD you. I suppose, if the devs put it correctly, Reaver's Ring should be one of the item useful against them(fear immunity), and if you immuned from its fear, that particular effect should not be able to hold you.

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