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  1. #261
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    Default Good guide

    I have been reading through the guide and while I find it very useful it seems spread out over several pages and is at times difficult to navigate. I would attribute much of this to this being a new tool for me. However, it seems this information would greatly help the community if it was on the DDO Wiki, is there a reason it isn't?

  2. #262
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    Although it's not organized, great thread

  3. #263
    Community Member Cedrica-the-Bard's Avatar
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    Default

    I wish this was a sticky.

  4. #264
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    Default Thank you!

    Quote Originally Posted by Lost_Leader View Post
    I recommend setting the puzzle first, then turning on power, this way you will not inadvertently trigger a trap onto the Worley brother.
    OMG Thank you so much!! I had been killing myself for hours with this puzzle. I had only one tile left to power, and I couldn't solve it for the life of me... Turns out, after going through your guide, it was one stinking 'corner' tile that was out of place.

    Arly

  5. #265
    Community Member SilkofDrasnia's Avatar
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    Default

    hmm bump

  6. #266
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    Quote Originally Posted by Lost_Leader View Post
    And the Dead Shall Rise…

    Quest Giver: Siendra d’Jorasco, in a small alcove straight north of the House of Wizardry in House Jorasco
    Level: 11 party
    Patron: House Jorasco (6/12/18)
    Length: long
    Entry Point: The Spire of Validus in northern Delara’s Graveyard
    Prereqs: none
    Recommended Party: standard, a rogue is nice, and someone who can cast bless
    Base Experience: 3,700
    Quest Info:
    --Creatures: wraiths, zombies, skeletons, mummy, lich
    --Traps: acid, air, blades

    Walkthrough:

    Step in and clear the bottom hall. If you have someone who can cast bless, have them bless the water of the fountain in the middle. Pick up the resulting stones.

    Begin the very long trek up the Spire. Clear the halls as you go, when you get to the junction rooms use the stones on the altars, they will help fight the undead. Keep an eye open for traps and secret doors on the way up

    It gets repetitive, but don’t be lulled, the fights stay difficult and you only get one shrine. When you get to the top you will find yourself in a room with 3 altars, clickin on the altars will send you to the peak of the tower and activate the fight with the lich.

    To make things interesting, the floor becomes ethereal, and while the lich can walk across it, you cannot. He will bombard you with lightning, fire and acid spells, as well as the occasional disintrigrate. Use range on him to get his attention, and melee when he gets close enough. You can jump from corner to corner if you have a jump buff and good hopping skills.

    Also, community member Thailand_Dan added this tidbit for you casters choosing which spells to use (thanks for the heads up!):


    At the end drop down to the very bottom to snag a chest and behind a secret door, his phylactery.
    End Reward: standard loot choice
    FYI: Disintegrate works 100% against the Lich. Took me a couple casts on normal setting.

  7. #267
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    Quote Originally Posted by Lost_Leader View Post
    Mirra’s Sleepless Nights

    Quest Giver: Mirra Parthilcar in the Drowning Sorrows Tavern
    Level: 6 Solo/Party
    Patron: House Jorasco (4/8/12)
    Length: medium
    Entry Point: just outside the Drowning Sorrows, by the Haunted Library
    Prereqs: none
    Recommended Party: any, rogue is nice
    Base Experience: 760
    Quest Info:
    --Creatures: wights, skeletons, zombies, ghouls
    --Traps: cold

    Walkthrough:

    The quest is linear and fairly quick, so this will be the quick run guide.

    Head north, in the first chamber go west. This will check off first objective.

    Head north again, in the second chamber go east, this will check off second objective and complete.

    End Reward: Standard loot choice
    Is there no way through the magical barrior to the iron golems and the passageway beyond?

  8. #268
    Hatchery Founder Glenalth's Avatar
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    Quote Originally Posted by Ravanys View Post
    Is there no way through the magical barrior to the iron golems and the passageway beyond?
    Turn in the quest and pick up part 2.
    Glenalth Woodwalke ■ Preston the Ranger ■ Brisqoe the Dentist ■ Prescription Liberator
    AoK @ Argonnessen

  9. #269
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    Quote Originally Posted by Lost_Leader View Post
    [CENTER]Setting the Wards: The Patriarch’s Crypt


    Get ready to run as you purify the main altar. The wraith of Marguerite is invincible, and she wants a piece of you! The gate to the north opens, make a sprint down the hall. Oh ****! Closed gate. Quickly pull the levers on either side to open it. Aaaargh, they are trapped with fire, owe! Oh well, heal up and go, go, go. Oh bugger, another locked gate, quickly hit the lever and hope there aren’t any more traps. Phew, in the clear! Grab the stone tablet off of the altar and get out of there! Phew.

    End Reward: none
    End reward, NONE, my fav

  10. #270
    Community Member FranOhmsford's Avatar
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    Default Taming the Flames

    Taming the Flames.

    The Necromancer seems to have developed a passion for Phantasmal Killer - Not seen him use Slay Living though.

  11. #271
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    Quote Originally Posted by Lost_Leader View Post
    Ascension Chamber

    Quest Giver: Sir Rohine Stiedra in the Norther Necropolis
    Level: 15 Raid
    Patron: The Silver Flame (6/12/18)
    Length:
    Entry Point: Top of the Black Masoleum in the Northern Necropolis
    Prereqs: Completion of the Litany of the Dead, all 4 alternate endings
    Recommended Party: A good one.
    Base Experience:
    Quest Info:
    --Creatures: Wheeps, Mummies, Quells, Shadows... and a big, almost god, Super-Lich.
    --Traps: Don't drink the water.

    Walkthrough:


    Yea... Right.


    End Reward:
    I love this walkthrough.

  12. #272
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    Just simply amazing! A lot of work this took! Thanks!

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