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Thread: Archdook!

  1. #1
    Founder Rickpa's Avatar
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    Default Archdook!

    Archdook heals when need be, but it suits him more to make to mobs bend down and worship him. Archdook doesn't want to fight. He's a voyer of sorts, and he loves to watch!

    The level of sorcerer offers self healing, and an extra level spell always in reserve. Some of those arcane wands will be quite nice, though postponing raise dead to level 10 isn't desirable. Taking spell focus feats, and carrying items ought to make up for the small DC hit for that one less cleric level.

    In an ideal world Archdook would only run with other Warforged. The world isn't ideal, so it will be touch and go getting him to level up in a fleshy world where he is called to be a healer, when he is really an offensive divine caster.

    Code:
    Character Plan by DDO Character Planner Version 2.65
    DDO Character Planner Home Page
    
    Archdook 
    Level 14 True Neutral Warforged Male
    (13 Cleric \ 1 Sorcerer) 
    Hit Points: 156
    Spell Points: 942 
    BAB: 9\9\14
    Fortitude: 10
    Reflex: 3
    Will: 16
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 14)
    Strength             10                    10
    Dexterity             9                     9
    Constitution         13                    15
    Intelligence         12                    12
    Wisdom               16                    22
    Charisma             12                    14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance              -1                     4
    Bluff                 1                     2
    Concentration         5                    18
    Diplomacy             5                    18
    Disable Device        n/a                   n/a
    Haggle                1                     2
    Heal                  7                    14
    Hide                 -1                    -1
    Intimidate            1                     2
    Jump                  0                     0
    Listen                3                     6
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               n/a                   n/a
    Repair                1                     1
    Search                1                     1
    Spot                  3                     6
    Swim                  0                     0
    Tumble               n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Spell Focus: Enchantment
    Enhancement: Warforged Healer's Friend I
    
    Level 2 (Sorcerer)
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Warforged Damage Reduction I
    
    Level 3 (Cleric)
    Feat: (Selected) Greater Spell Focus: Enchantment
    Enhancement: Cleric Wisdom I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Inscribed Armor I
    
    Level 4 (Cleric)
    
    Level 5 (Cleric)
    
    Level 6 (Cleric)
    Feat: (Selected) Heighten Spell
    
    Level 7 (Cleric)
    
    Level 8 (Cleric)
    
    Level 9 (Cleric)
    Feat: (Selected) Spell Penetration
    
    Level 10 (Cleric)
    
    Level 11 (Cleric)
    
    Level 12 (Cleric)
    Feat: (Selected) Spell Focus: Necromancy
    
    Level 13 (Cleric)
    
    Level 14 (Cleric)
    Enhancement: Cleric Smiting I
    Enhancement: Cleric Smiting II
    Enhancement: Cleric Spell Penetration I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Divine Healing I
    Enhancement: Cleric Wand Mastery I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Damage Reduction II
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Healer's Friend III

  2. #2
    Founder Hvymetal's Avatar
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    Default

    I like it. I made a WF Clericx/Paly1 (Maybe 2 we'll see) that I envisioned as a Battlecleric using the Lord Of The Blades enhancements. Funny thing is I end up being a more offensive caster than I envisioned. He's currently 5/1 so yea I've had to PUG a lot getting him up and I get a lot of questions from leaders when joining and even more from group members when a 8' tall metal encrusted walking tree shows up weilding a greatsword as their "Cleric".
    R.I.P. E.G.G. 3/4/08

  3. #3
    Founder Rickpa's Avatar
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    Default

    I think I have an aversion to multiclassing, because I end up deleting all of my multis sooner or later. The sorcerer level simply wasn't compelling enough for me to lose spell difficulty checks for.

    I think I am going to contemplate a pure cleric for a bit, the roll him when I get that extra Mod 5 slot.

    Code:
    Character Plan by DDO Character Planner Version 2.65
    DDO Character Planner Home Page
    
    Archdook 
    Level 14 True Neutral Warforged Male
    (14 Cleric) 
    Hit Points: 188
    Spell Points: 973 
    BAB: 10\10\15\20
    Fortitude: 13
    Reflex: 3
    Will: 15
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 14)
    Strength              8                     8
    Dexterity             8                     8
    Constitution         16                    18
    Intelligence         12                    12
    Wisdom               16                    22
    Charisma             12                    14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 14)
    Balance              -1                     3
    Bluff                 1                     2
    Concentration         7                    20
    Diplomacy             5                    20
    Disable Device        n/a                   n/a
    Haggle                1                     2
    Heal                  7                    17
    Hide                 -1                    -1
    Intimidate            1                     2
    Jump                 -1                    -1
    Listen                3                     6
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               n/a                   n/a
    Repair                1                     1
    Search                1                     1
    Spot                  3                     6
    Swim                 -1                    -1
    Tumble               n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Spell Focus: Enchantment
    
    Level 2 (Cleric)
    
    Level 3 (Cleric)
    Feat: (Selected) Greater Spell Focus: Enchantment
    
    Level 4 (Cleric)
    
    Level 5 (Cleric)
    
    Level 6 (Cleric)
    Feat: (Selected) Spell Focus: Necromancy
    
    Level 7 (Cleric)
    
    Level 8 (Cleric)
    
    Level 9 (Cleric)
    Feat: (Selected) Mental Toughness
    
    Level 10 (Cleric)
    
    Level 11 (Cleric)
    
    Level 12 (Cleric)
    Feat: (Selected) Spell Penetration
    
    Level 13 (Cleric)
    
    Level 14 (Cleric)
    Enhancement: Cleric Diplomacy I
    Enhancement: Cleric Heal I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Spell Penetration I
    Enhancement: Cleric Spell Penetration II
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Wand Mastery I
    Enhancement: Cleric Wand Mastery II
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Healer's Friend III

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