From Sigtrent's Build Request Thread
Build Name: Death Droid
Author: Sigfried Trent
Last Updated: 07/21/10
Key Words [Warforged, Sorcerer, Kopesh]
The request was for a 28pt Warforged Sorcerer that could solo and do end game content and which used a kopesh. The original build is pretty much a normalish CC sorcerer warforged which happened to have a feat dedicated to taking Kopesh. It was probably a bit better than this... but if I’m taking Kopesh on a caster, I’d want to put it to some use. Which brings us to this update build.
I wanted to get two weapon fighting here. Casters often have two weapons and I though I might want to see a character that can hold a spell implement off hand and fight with a weapon main hand. Or alternately you can wield a weapon off hand that enhances the main hand such as a high seeker or backstab bonus. I was looking to take further TWF, but it just doesn’t fit into the build.
Stats needed to meet minimums for dex, have a bit of charisma, and as much strength and con as could be managed. It’s a lot of burden to carry for a 28pt build. Because Charisma is marginalized here this sorcerer focuses on buffs, no-save damage spells, and no-save de-buffs. As a pure sorcerer spell penetration is decent which helps with the de-buffs. Most of these spells are staples so its not like the character is short on potent spells to cast, it just has a somewhat more limited menu. Extend, Maximize, and Empower amplify the spell selection’s impact.
Because its a pure caster and wanting to get into melee this build needs whatever Hit Points it can manage. Toughness and Warforged enhancements cough up a good 90 hit points by level 20 which helps, but nor really enough that you could say this is super tough build. I’d say you will land in the mid 300s unless you get all the greensteel options in place somewhere which could get you to 400. And it is not as if saving throws or AC can make up for it, both are pretty sad. And when all is said and done, DPS is only about as good as a sixth level fighter can muster (except for the gear your using which would give you an edge).
What it can do is heal itself quickly and effectively and it can doll out pretty intense spell damage and throw some serious debuffs. Despite its flaws I think it can work well if played right. The combat is fine for beating down the trash and the spells can work well against non-raid bosses. In a raid the build can make a good healer for WF tanks and a good debuffer. The fact there are so many saves that have no DC values and have potent effects is what saves the build from uselessness and makes the pure sorc pay off. In some ways this would only be weaker if you multi-classed for more feats as you would loose the thing it excels at.
PlayCode:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page Level 20 Neutral Good Warforged Male (20 Sorcerer) Hit Points: 222 Spell Points: 1818 BAB: 10\10\15\20 Fortitude: 9 Reflex: 8 Will: 10 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 16 21 Dexterity 15 15 Constitution 14 16 Intelligence 8 8 Wisdom 6 6 Charisma 12 14 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 2 2 Bluff 1 2 Concentration 6 26 Diplomacy 1 2 Disable Device n/a n/a Haggle 1 2 Heal -2 -2 Hide 2 2 Intimidate 1 2 Jump 3 5 Listen -2 -2 Move Silently 2 2 Open Lock n/a n/a Perform n/a n/a Repair -1 -1 Search -1 -1 Spot -2 -2 Swim 3 5 Tumble n/a n/a Use Magic Device n/a n/a Level 1 (Sorcerer) Feat: (Selected) Two Weapon Fighting Spell (1): Master's Touch Spell (1): Repair Light Damage Enhancement: Sorcerer Elemental Manipulation I Enhancement: Sorcerer Force Manipulation I Enhancement: Sorcerer Energy of the Dragonblooded I Level 2 (Sorcerer) Spell (1): Shield Enhancement: Sorcerer Charisma I Enhancement: Sorcerer Wand Mastery I Enhancement: Warforged Inscribed Armor I Level 3 (Sorcerer) Feat: (Selected) Exotic Weapon Proficiency: Khopesh Spell (1): Jump Enhancement: Sorcerer Lineage of Elements I Enhancement: Warforged Constitution I Level 4 (Sorcerer) Spell (2): Scorching Ray Enhancement: Sorcerer Elemental Manipulation II Enhancement: Sorcerer Force Manipulation II Level 5 (Sorcerer) Spell (2): Resist Energy Enhancement: Sorcerer Lineage of Deadly Elements I Enhancement: Sorcerer Wand Mastery II Level 6 (Sorcerer) Feat: (Selected) Toughness Spell (3): Haste Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Sorcerer Charisma II Level 7 (Sorcerer) Spell (2): Blur Spell (3): Displacement Enhancement: Sorcerer Elemental Manipulation III Level 8 (Sorcerer) Spell (4): Wall of Fire Enhancement: Sorcerer Lineage of Elements II Enhancement: Sorcerer Force Manipulation III Level 9 (Sorcerer) Feat: (Selected) Extend Spell Spell (2): Knock Spell (3): Rage Spell (4): Stoneskin Enhancement: Warforged Constitution II Level 10 (Sorcerer) Spell (5): Cone of Cold Enhancement: Racial Toughness III Level 11 (Sorcerer) Spell (3): Protection From Energy Spell (4): Force Missles Spell (5): Protection From Elements Enhancement: Sorcerer Lineage of Elements III Enhancement: Sorcerer Lineage of Deadly Elements II Level 12 (Sorcerer) Feat: (Selected) Maximize Spell Spell (6): Reconstruct Enhancement: Racial Toughness IV Level 13 (Sorcerer) Spell (4): Fire Shield Spell (5): Summon Monster V Spell (6): Greater Heroism Enhancement: Sorcerer Elemental Manipulation IV Level 14 (Sorcerer) Spell (7): Waves of Exhaustion Enhancement: Sorcerer Force Manipulation IV Level 15 (Sorcerer) Feat: (Selected) Empower Spell Spell (5): Cloudkill Spell (6): True Seeing Spell (7): Protection From Elements, Mass Enhancement: Sorcerer Lineage of Deadly Elements III Enhancement: Sorcerer Energy Manipulation I Level 16 (Sorcerer) Spell (8): Otto's Irresistable Dance Enhancement: Sorcerer Lineage of Energy I Enhancement: Sorcerer Energy Manipulation II Level 17 (Sorcerer) Spell (7): Greater Teleport Spell (8): Mass Repair Critical Damage Enhancement: Sorcerer Energy Manipulation III Enhancement: Sorcerer Spell Penetration I Level 18 (Sorcerer) Feat: (Selected) Improved Critical: Slashing Weapons Spell (9): Energy Drain Enhancement: Sorcerer Spell Penetration II Level 19 (Sorcerer) Spell (8): Incendiary Cloud Spell (9): Meteor Swarm Enhancement: Sorcerer Energy Manipulation IV Level 20 (Sorcerer) Spell (9): Mordenkainen’s Disjunction Enhancement: Sorcerer Bloodline of Power Enhancement: Sorcerer Lineage of Energy II
It’s built to fight but you will be swimming up stream agaisnt the low defenses and the low attack values. Staying buffed is essential and divine power clicks really help. Tensers is likely not a good plan. Also be sure to take advantage of scroll casting. Summons and Buffs are often just as effective from a scroll as when cast.
You could easily go back to the older style, dropping TWF for metamagic or spell penetration and moving points from dex into charisma and putting level ups there as well. But really I have other builds that demonstrate that aptly. 32pts and tomes could actually make this build more viable. I’d invest more in con especially as HP are one of the things the build would like more of.