From Sigtrent's Build Request Thread
Build Name: Ironbow
Author: Sigfried Trent
Last Updated: 07/13/10
Key Words [Permadeath, Arcane Archer, Barbarian, Ranger]
The request was for a 28pt archer who could do “massive damage” and disable traps, pick locks, self heal, self buff and was built for permadeath play. This is a tricky combo to pull off. You must have rogue and you need a good number of skill points, int and dex to pull off the trap/lock side of things. You need a healing class which means adding some wisdom. For archery you want strength and dex. To survive in permadeath you want a good number of hit points.
My first take was a bard/ranger/fighter and while decent it was rather squishy and didn’t really put out “massive damage” as a ranged combatant. But the game is a bit different now and so is my take on the request. This time I am not self casting heals but relying on UMD and wand use. In exchange I’m adding a lot of durability from barbarian levels and the toughness feat. Ranger powers the feats and a dash of rogue grants the base trap skills and early evasion.
Arcane archer, decent strength, ranger feats, elf enhancements, and barbarian rage provide the damage. DPS should be decent both with a bow and with a falchion or scimitar. Final hip points are decent, but early hip points are quite good. In many ways the early levels are all about survival and the later levels about rounding out the build’s combat skils.
Saves are pretty decent and AC shouldn’t be too shabby for low and mid levels. Evasion comes early which is important for survival. Rogue skills are pretty decent if not exceptional.
PlayCode:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page Level 20 Neutral Good Elf Male (6 Barbarian \ 3 Rogue \ 11 Ranger) Hit Points: 300 Spell Points: 265 BAB: 19\19\24\29\29 Fortitude: 15 Reflex: 16 Will: 7 Starting Feat/Enhancement Abilities Base Stats Modified Stats (28 Point) (Level 1) (Level 20) Strength 14 19 Dexterity 14 18 Constitution 13 15 Intelligence 14 14 Wisdom 12 12 Charisma 8 8 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 6 11 Bluff -1 -1 Concentration 1 2 Diplomacy -1 -1 Disable Device 6 26 Haggle -1 -1 Heal 3 9 Hide 5 8 Intimidate -1 -1 Jump 6 10 Listen 1 3 Move Silently 6 8 Open Lock 6 23 Perform n/a n/a Repair 2 2 Search 6 30 Spot 5 23 Swim 2 4 Tumble 3 5 Use Magic Device 3 22 Level 1 (Rogue) Feat: (Selected) Point Blank Shot Enhancement: Elven Ranged Damage I Enhancement: Rogue Disable Device I Enhancement: Rogue Improved Trap Sense I Level 2 (Ranger) Feat: (Favored Enemy) Favored Enemy: Reptillian Enhancement: Ranger Energy Resistence Boost I Enhancement: Ranger Skill Boost I Enhancement: Ranger Sprint Boost I Enhancement: Ranger Search I Level 3 (Ranger) Feat: (Selected) Toughness Enhancement: Racial Toughness I Enhancement: Ranger Favored Damage I Enhancement: Ranger Dexterity I Level 4 (Rogue) Enhancement: Rogue Haste Boost I Enhancement: Elven Dexterity I Enhancement: Elven Perception I Level 5 (Barbarian) Enhancement: Barbarian Damage Reduction Boost I Enhancement: Valenar Elf Melee Damage I Enhancement: Barbarian Toughness I Level 6 (Barbarian) Feat: (Selected) Weapon Focus: Ranged Weapons Enhancement: Barbarian Extend Rage I Enhancement: Barbarian Extra Rage I Enhancement: Racial Toughness II Level 7 (Ranger) Enhancement: Rogue Damage Boost I Enhancement: Ranger Spot I Enhancement: Barbarian Constitution I Level 8 (Ranger) Enhancement: Rogue Open Lock I Enhancement: Ranger Search II Enhancement: Ranger Energy of the Wild I Level 9 (Ranger) Feat: (Favored Enemy) Favored Enemy: Giant Feat: (Selected) Mental Toughness Enhancement: Elven Arcane Archer I Level 10 (Ranger) Enhancement: Elven Arcane Archer: Imbue Force Arrows Enhancement: Ranger Favored Damage II Enhancement: Rogue Sneak Attack Training I Level 11 (Ranger) Enhancement: Ranger Skill Boost II Enhancement: Elven Arcane Archer: Imbue Acid Arrows Enhancement: Elven Arcane Archer: Conjure +2 Arrows Level 12 (Rogue) Feat: (Selected) Improved Critical: Ranged Weapons Enhancement: Elven Ranged Damage II Level 13 (Ranger) Enhancement: Elven Dexterity II Level 14 (Ranger) Enhancement: Elven Arcane Archer: Imbue Explosive Arrows Enhancement: Valenar Elf Melee Attack I Enhancement: Elven Arcane Archer: Conjure +3 Arrows Level 15 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Feat: (Selected) Improved Critical: Slashing Weapons Enhancement: Ranger Dexterity II Level 16 (Ranger) Enhancement: Ranger Favored Damage III Level 17 (Barbarian) Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows Enhancement: Elven Arcane Archer: Imbue Terror Arrows Enhancement: Barbarian Hardy Rage I Enhancement: Barbarian Power Rage I Enhancement: Elven Arcane Archer: Conjure +4 Arrows Level 18 (Barbarian) Feat: (Selected) Power Attack Enhancement: Barbarian Toughness II Level 19 (Barbarian) Enhancement: Barbarian Extend Rage II Level 20 (Barbarian) Enhancement: Elven Arcane Archer: Imbue Slaying Arrows Enhancement: Barbarian Extra Rage II Enhancement: Elven Arcane Archer: Conjure +5 Arrows Enhancement: Barbarian Constitution II
Playing this permadeath will require skill and awareness. It has a lot of little tools to aid survival but you have to use them wisely and you need to shop smart to get healing supplies as early as you can manage to. Also keep those rogue skills up as much as you can with item boosts. Blowing a trap box could be bad times and permadeath tends to push the envelope.
A non perma-death 32pt version of this would be more robust and focused, starting with lower wisdom and higher strength/con.