Page 1 of 3 123 LastLast
Results 1 to 20 of 55
  1. #1
    Community Member Jaysensen's Avatar
    Join Date
    Mar 2006
    Posts
    1,199

    Default The Ranger Tips Thread

    Okay, so here are some tips I have for new Rangers. Please add your own, and Ill edit (and credit you) and organize the OP. The old thread we had like this got nuked.

    Remember, Rangers are not squishies. Don't pigeonhole yourself into the role of a squishy--rangers can easily have plenty of hitpoints and over 50 AC without sacrifice combat prowess if designed well. (Guildmaster Kadish)

    General Build Tips
    • Undead, Giants, Aberrations, Evil Outsiders are the 4 most popular Favored Enemies. Lots of Rangers also like FE: Elemental to help beating DR. When building a lowbie Ranger, dont be afraid to pick FE: Reptile, and respec the feat once you hit level 4.
    • Don't ignore strength. Even if you're building a dex based ranger, give him a decent str to pack something behind his hits.(Mhykke)
    • Consider a good base INT. It helps with not only many INT based skills, but gives you more skill points to spend every time.(Zenako)
    • Don't max your DEX score. Use those 6 build points in STR and CON.(Mad_Bombardier)
    • Dont use repeaters on your Ranger. Trade them for some nice Longbows. There is ZERO synergy with free Ranger Feats and repeating crossbows. You do NOT add Bow STR to your crossbow damage. You do not increase your attack speed with Rapid Shot. You may not Manyshot with a crossbow. You do not pass go, or collect $200.
    • Racial Melee Enhancements drastically increase your damage output.
      If you have lots of good Rapiers and Shortswords, contemplate building a Drow.
      If you have lots of good Rapiers, Long Bows, and Long Swords, contemplate building an Elf.
      If you have lots of good Axes, contemplate building a Dwarf.
    • Rangers get a lot of free Feats! Rangers get them even without having the required Dex or Prerequisite feats.
      1. Bow Strength (Ranger Exclusive), FE #1
      2. Rapid Shot, Two Weapon Fighting
      5. FE#2 (FE Damage goes to +4 base)
      6. Improved Two Weapon Fighting, Manyshot
      7. Improved Wild Empathy (Pay attention to animals and their locations. If a cleric or caster is getting eaten, make use of your Improved Wild Empathy(Roguewiz)
      9. Evasion
      10. FE#3 (FE Damage goes to +6 base)
      11. Precise Shot, Improved Precise Shot, Greater Two Weapon Fighting
    • If you want high AC, you need to build for AC. AC doesnt just happen, you need to plan item slots, enhancements, feats, and ability scores for it.
      Combine Dwarven or Fighter Armor Mastery/Daggertooth belt with a Kundarak Delving Suit or Mithril Breastplate/Chainshirt if possible. Look to take advantage of your maximum armor bonus from Dexterity.
      Seriously consider 13 base int/12+1 Tome for Combat Expertise
      Ensure you can equip Chaosgarde by beig Lawful or having 20 UMD
      Raid to get a Chattering Ring from the Titan. Dodge AC bonuses always stack with itself.
      Barkskin caps at 5 Natural AC. This AC will NOT STACK with the Balance Ring from Invaders or the Seal of the Earth from the Demon Queen, as both are NATURAL type bonus. There are no Barkskin Wands or Scrolls.
      Look for Shield clickies, or have enough UMD for Shield Wands, to allow a 4 AC "Shield Bonus" while TWF. The Shield Bonus will not stack when you acutally use a +5 Shield. Though it protects you from Magic Missiles.
      Get the highest "Protection" item you can find (currently +5). This is a deflection bonus to AC, and will not stack with things such as Shield of Faith, or Spectacular Optics.
      Acquire a Heavy Fortification Item. Get Stoneskin and Displacement buffs from your mage if possible. (yeah its not AC, I know)



    Tuning
    Favored Enemies
    • DDO Rangers are granted Favored Enemies at 1,5,10,15,20
    • Each time you get a new FE, your damage bonus to all (unlike PnP) FEs increased by +2. Thus at Level 5, your damage bonus is +4 to any FE, regardless of if you choose them at level 1 and level 5.
    • You can respec your Favored Enemies like any other feat, as long as you have the appropriate Siberys Dragon Shard. People often choose Reptile at L1, then respec it in a few levels.
    • FE Damage is calculated pre-crit, and is thus multiplied by the weapon's crit multiplier on successful critical hits.


    Feat Choices
    To SOTR or not to SOTR
    • If you fire a ranged weapon while moving, you incur a -4 to hit penalty. Taking SOTR negates this penalty. If you have only a moderate DEX score, maybe SOTR is for you. Keep in mind it costs 3 feats to negate the -4 to hit.
    • Shot on the Run needs DEX 13, Dodge, Mobility, Point Blank Shot, and BAB +4. I don't consider SotR a ranger staple and here's why. First, ranged combat as everyone knows is borked in DDO. Other than that 20 seconds of Many Shot, the ROF is slow and the DPS is terrible even if you have a good STR behind it. Second, as long as you keep up a good DEX score (30+) you should have no problems hitting the majority of stuff while kiting it, should you find yourself in that situation. If you are having trouble, just plink it first with a Destruction bow and you're set now. Third, a non-human ranger only gets 5 feats. One or two are usually set aside for Improved Critical Slash/Pierce and Ranged*. That leaves you 3 feats, enough to take Dodge/PBS/SotR. Most feel that there are better feats to choose with those 3 available than the SotR chain, however, and I tend to agree.(Blazer)


    Weapon Finesse
    In DnD and DDO, you use your STR modifier on your to-hit rolls. Unless you buy the Weapon Finesse Feat. Weapon Finesse requires BAB1, and allows you to use your DEX modifier on your to-hit rolls. Damage rolls always use your STR modifier. Weapon Finesse applies to:
    • Unarmed
    • Dagger
    • Handaxe (Martial)
    • Short Sword (Martial)
    • Rapier (Martial. Medium Weapon)
    • Sickle
    • Kukri (Martial)
    • Kama (Exotic)
    • Light Mace
    • Light Pick (Martial)
    • Light Hammer (Martial)

    Note that Weapon Finesse does not technically grant proficiency in the above weapons, though you should be proficient because Rangers are proficient in Martial Weapons. Kamas are exotic and requires a feat for proficiency.


    Combat Tips
    • Don't use auto attack.(Kobold Killer)
    • Don't shoot at everything, pick your targets.(Kobold Killer)
    • DON'T use your bow 100% of the time. We get ranged and TWF feats for a reason. (Yaga Nub)
    • DON'T try to be the first to hit a critter. Let you tanks get agro first and then plink away..... unless you tell your group that you are going to start attacking first.(Yaga Nub)
    • DO know when to go to sword and board instead of TWF.(Yaga Nub)
    • DO watch your own health bar and wand whip when appropriate.(Yaga Nub)
    • When picking targets, cull the casters, get their aggro on you, since with evasion, you can generally avoid all incoming REF based attacks and often you can kill the casters before they do damage to the rest of the team. Let the team know you are doing this, so that they can focus on the rest of the mobs.(Zenako)
    • Check out Kaboth's Ranged DPS list. http://forums.ddo.com/showthread.php?t=123172



    Gear Suggestions
    • Get House D favor as quick as possible for the Sturdy Arrows. Makes life and inventory management a LOT easier.(Zenako)
    • Carry and use debuffing weapons- Trip and Sunder are free, and with a shatter/vertigo item on the swap you should be able to land them at a decent clip. Crippling and destructing are even easier to land and can make a difference in a boss fight.(Schmackdown)
    • Keep a hot bar free for ammunition. Stock it with your normal use arrows, and with any special ones you might need for that quest for quick changes.(Zenako)


    Bows and Arrows

    Bow and Arrow damage and attack doesnt stack...kind of, but not really. Basically mash the bow and arrow together and remove anything that is the same and keep anything that is different.
    Base Attack and Damage do not stack
    +5 Bow with +5 Arrows = +5 weapon (NOT +10)
    +1 Bow with +5 Arrows = +5 weapon
    +5 Bow with +1 Arrows = +5 weapon
    Bow bonus damage and arrow bonus damage doesnt double up, but DOES add if its different
    +5 Holy Bow with +5 Holy Arrows = +5 weapon + 2d6 Holy Damage (NOT 2x Holy Damage)
    +2 Bow with +3 Holy Arrows = +3 weapon + 2d6 Holy
    +5 Holy Bow with +1 Flame Arrows = +5 weapon + 2d6 Holy + 1d6 Fire Damage
    Greater Bane DOES Stack
    +1 Greater bane Bow with + 1 Greater bane Arrows = +5 weapon (STACKS! +1 from being a +1 weapon and +4 stackable for being greaterbane) + Greaterbane Damage
    +1 Greaterbane Bow with +5 Arrows = +9 weapon + 3d6 Greaterbane damage
    +5 Holy Bow with +1 Greaterbane Arrows = +9 weapon + 2d6 Holy + 3d6Greaterbane damage
    +3 Greaterbane Bow with +1 Flame Arrows = +7 weapon + 1d6 Fire + 3d6 Greaterbane
    Greater Bane DOES Stack
    +1 Holy bow of Greater Bane with Cold Iron Arrows = +5 weapon + 2d6 Holy +3d6 greaterbane with Cold Iron property
    What damage is factored into critical hits and what damage is added post-crit
    Pre-Crit (Subject to DR + Precision): Weapon bonus* + STR Bonus** + FE Damage + Righteous
    Post Crit (NOT Subject to DR): Holy/Axio/Fire/Ice etc etc, lesser/regular/greater Bane, Maiming (the prefixes and suffixes of the weapon and arrows
    *net result of bow + arrow + greaterbane
    **since you have bow STR


    Spell & Casting Tips
    • Rangers can use any wand or scroll from the Ranger Spell list as a class item as long as your Level equals or exceeds the ML of the wand or scroll. [S = Available on Scrolls | W = Available on Wands]
      1) Camoflage(S,W), Jump(S,W), Longstrider(S,W), Resist Energy(S,W), Summon NA1, Tumble
      2) Barkskin, Bear's(S,W), Camo-Mass(S), Cat's(S,W), Cure Light(S,W), Hold Animal, Owls, Protection from Energy(S,W), Snare, Spike Growth
      3) Cure Mod(S,W), Neutralize Poision(S,W), Remove Disease(S,W), Summon NA3, Wild Instincts(S)
      4) Cure Serious(S,W), Freedom of Movement (S), Longstrider-Mass(S), Summon NA4
      (Im not sure ones dont come on Wand/Scroll form. Help pls)
    • Cast Jump on your Cleric. Jump can save your Cleric's life and he or she will love you for it.
    • Cast Resist Energy on your party members - especially Fighters, Barbs, Rogues and Bards. Ranger Resist Energy is only 10 SP.
    • It is okay to ask for DVs to cast resists on your group.
    • Rangers need a MODIFIED (including items and tomes) WIS of 10+ Spell Level. So 10 starting WIS and a +4 Item will allow you to cast up to Level 4 Spells.
    • Rangers receive the devotion enhancement line. Combine this with a superior devotion 4 item and you can heal yourself effectively between combat without using wands. If you can get your hands on a green blade or the Storm Reaver gloves you can sometimes crit heal for the majority of your hp on a cure mod. Humans with [Human Recovery] will see much better returns.(Turial)
    • If you have your best Wiz/Power item in a spot that could be populated by something more useful, consider just swapping it in before shrines and zone-ins, buffing with the "extra" SP, then swapping back to the other item.(Schmackdown)
    Last edited by Jaysensen; 10-05-2007 at 01:18 PM.
    ______________________________________
    Tawnie/Raquelle/Saysha/Staycie
    Namesake of The Lava Divers, Khyber

  2. #2
    Community Member Yaga_Nub's Avatar
    Join Date
    Mar 2006
    Posts
    6,672

    Default

    Fighting Tips

    DON'T use your bow 100% of the time. We get ranged and TWF feats for a reason.

    DON'T try to be the first to hit a critter. Let you tanks get agro first and then plink away..... unless you tell your group that you are going to start attacking first.

    DO know when to go to sword and board instead of TWF.

    DO watch your own health bar and wand whip when appropriate.
    Last edited by Yaga Nub; 08-22-2007 at 01:27 PM. Reason: adding more rules
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
    Beware My Gifts!!!

  3. #3
    Community Member KoboldKiller's Avatar
    Join Date
    May 2007
    Posts
    7,066

    Default

    Don't use auto attack.
    Don't shoot at everything, pick your targets.
    To crush your enemies, see them driven before you, and to hear the lamentation of the women!
    Go for the eyes Boo!

  4. #4
    Community Member
    Join Date
    May 2006
    Posts
    10,284

    Default

    Quote Originally Posted by Jaysensen View Post
    Rangers can use any wand or scroll as a class item as long as your Level equals or exceeds the ML of the wand or scroll.
    Do you mean "...can use any of the following wands or scrolls..."? Because they certainly cannot use any wand or scroll as a class item.

  5. #5
    Community Member Jaysensen's Avatar
    Join Date
    Mar 2006
    Posts
    1,199

    Default

    Quote Originally Posted by Strakeln View Post
    Do you mean "...can use any of the following wands or scrolls..."? Because they certainly cannot use any wand or scroll as a class item.
    Oops.
    ______________________________________
    Tawnie/Raquelle/Saysha/Staycie
    Namesake of The Lava Divers, Khyber

  6. #6
    Community Member BNFEAR's Avatar
    Join Date
    Apr 2006
    Posts
    574

    Default Hey Jay, nice layout

    Hey Jay, nice layout, but would you please add the obtaining level to the spells, and maybe when you get more at each level.

    Thanks,
    Treock (Triple Completionist) - Xaideness (Almost Triple Completionist)

    Guild Leader for Unbreakable
    .
    If your not having fun... Don't Play!!!

  7. #7
    Community Member Turial's Avatar
    Join Date
    Apr 2006
    Posts
    3,675

    Default

    Healing:
    Rangers receive the devotion enhancement line. Combine this with a superior devotion 4 item and you can heal yourself effectively between combat without using wands.

    If you can get your hands on a green blade or the Storm Reaver gloves you can sometimes crit heal for the majority of your hp on a cure mod. This depends on your hp and race. Humans with enhanced healing will see much better returns.
    970 sp and counting
    Help Fix Ranged Combat for Everyone. Come help complete the DDO Wiki

  8. #8
    Community Member Mhykke's Avatar
    Join Date
    Jan 2007
    Posts
    5,541

    Default

    Don't ignore strength. Even if you're building a dex based ranger, give him a decent str to pack something behind his hits.
    Mhykke(Pldn):Mhykkelle(Srcr):Mykkelle(Rngr):Mhykael(Clrc):Mykke(Brbrn):Mhykel(Ftr):
    Mhykelle(Wzrd):Mhyke(Brd):Mykkael(Rgr/Rog/Barb):Mykkel(Rog):Mhykkaelsan(Mnk):Mhykkael(FVS):Mhykkel(Brd):Markas(Ret.Srcr)

  9. #9
    Community Member
    Join Date
    Feb 2006
    Posts
    663

    Default

    These are probably playstyle preferences rather than tips.

    If you have your best Wiz/Power item in a spot that could be populated by something more useful, consider just swapping it in before shrines and zone-ins, buffing with the "extra" SP, then swapping back to the other item.

    Carry and use debuffing weapons- Trip and Sunder are free, and with a shatter/vertigo item on the swap you should be able to land them at a decent clip. Crippling and destructing are even easier to land and can make a difference in a boss fight.

  10. #10
    Community Member Zenako's Avatar
    Join Date
    Aug 2006
    Posts
    8,815

    Default

    When picking targets, cull the casters, get their aggro on you, since with evasion, you can generally avoid all incoming REF based attacks and often you can kill the casters before they do damage to the rest of the team. Let the team know you are doing this, so that they can focus on the rest of the mobs.

    Get House D favor as quick as possible for the Sturdy Arrows. Makes life and inventory management a LOT easier.

    Keep a hot bar free for ammunition. Stock it with your normal use arrows, and with any special ones you might need for that quest for quick changes. It takes way too long to go backpack hunting.

    Consider a good base INT. It helps with not only many INT based skills, but gives you more skill points to spend every time. Rangers are a Skill based class like Rogue and Bards are. That is why they get so many base skill points.

    If you are soloing or small grouping, remember, not every mob needs to be killed, many just need to be gotten past, so sneaking, with Camoflauge (sp) can be just as effective.
    Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more

  11. #11

    Default

    Pay attention to animals and their locations. If a cleric or caster is getting eaten, make use of your Animal Empathy (and Improved) ability. A tripped cleric/caster, is a dead cleric/caster.
    Rangers don't die, they just teleport to their bind point.

  12. #12
    Community Member Club'in's Avatar
    Join Date
    Feb 2006
    Posts
    1,269

    Default

    Get the Cure Moderate spell. Most of the other spells from that level are easily obtained as potions or clickies. With the Splinterskull ring (or some other devotion item), and the devotion enhancments (i recommend pumping it up to level 3, plus 30%), your cure mods will pack a nice punch. Alternate between the spell and a cure serious wand for some chain healing in a pinch. I tend to do a lot of running and jumping if I go into quick healing mode. Doing laps around the combat, firing off cure mods and serious wands can keep you out of trouble while you're getting your companions back on their feet and back into the fight.

    Don't hesitate to pick up the Razor cat summons spell. They're pretty tough, can deal out decent damage, and are great trippers.

  13. #13
    Community Member Vengenance's Avatar
    Join Date
    Apr 2006
    Posts
    2,694

    Default

    Quote Originally Posted by Mhykke View Post
    Don't ignore strength. Even if you're building a dex based ranger, give him a decent str to pack something behind his hits.

    /sign

    You need to beable to bypass monster DR. That wounding weapon or bow doesn't do anything unless you can bypass their DR.
    Charater Names: Mostly Jeryle for the dudes and Merreth for the ladies
    Main: Wizards and Healers
    Officer of Unbreakable

  14. #14
    Community Member Mad_Bombardier's Avatar
    Join Date
    Oct 2006
    Posts
    10,911

    Default

    Quote Originally Posted by Mhykke View Post
    Don't ignore strength. Even if you're building a dex based ranger, give him a decent str to pack something behind his hits.
    Agreed. I'd even go so far as to say don't max your DEX score. Use those 6 build points in STR and CON.

  15. #15
    Community Member Huebacca's Avatar
    Join Date
    Mar 2006
    Posts
    450

    Default

    Quote Originally Posted by Mad_Bombardier View Post
    Agreed. I'd even go so far as to say don't max your DEX score. Use those 6 build points in STR and CON.
    this is what makes halfling so attractive to me as dex based characters over elves and drow. I always start my halflings with a 14 str and an 18 dex.

    The halfling dragon marks with the ranger heal enhancements are great also.

  16. #16

    Default

    Remember, Rangers are not squishies. Don't pigeonhole yourself into the role of a squishy--rangers can easily have plenty of hitpoints and over 50 AC without sacrifice combat prowess if designed well.
    "Perhaps the end has not yet been written…”
    The Hand of the Black Tower Officer
    Najdorf, Assassin :: Keres, Vindicator :: Alekhine, Augur

    "It's not 'Zerging.' It's an armed reconnaissance."

  17. #17
    Community Member Naso24's Avatar
    Join Date
    Apr 2006
    Posts
    540

    Default

    Get a paralyzing bow and light finesse weapon ASAP (L8 race restricted or L10). You don't have the HPs to stand toe to toe, and will be more useful with your uber number of attacks paralyzing enemies as you beat them down. Switch targets often to keep as many immobile as possible.
    Margolie L16 Wizard Beaar L16 Fighter14-Rogue2 Beaaar L16 Cleric Gwynneth L14 Paladin10-Cleric3-Sorc1 Relle L16 Ranger15-Rogue1 Aluzia L7 Bard Bareskin Rugg L16 Ranger2-Monk2-Fighter2 Manbearpigg L12 Cleric10-Monk2

  18. #18
    Community Member Jaysensen's Avatar
    Join Date
    Mar 2006
    Posts
    1,199

    Default

    post more tips plsthx
    ______________________________________
    Tawnie/Raquelle/Saysha/Staycie
    Namesake of The Lava Divers, Khyber

  19. #19
    Community Member Beherit_Baphomar's Avatar
    Join Date
    Dec 2006
    Posts
    7,784

    Default

    Im building a ranger now and this thread is exactly what I was looking for, thank you for the info.

    Im all excited now.....*quivver*
    Binding is Admitting Defeat ~ Yndrofian
    Plook~Squidgie~Eyern~Irnbru~Grotesque
    Of The O.S.D, Argonnessen
    Quote Originally Posted by Grace_ana View Post
    At least I'm not on G-Land.

  20. #20
    Community Member shane1122's Avatar
    Join Date
    Apr 2007
    Posts
    116

    Default

    Good thread!

    Some tips from Montero Blackwater, capped Ranger 14.

    Combat:

    Paralyzer/Bane Ranged: Have all your bows hotkeyed with your Paralyzer (every Ranger's prize possession) in the number one slot. Activate Many Shot, paralyze, hotkey to bane or greater bane bow and destroy. Very few targets can stand up to this attack for more than a few seconds, especially once a Ranger reaches three arrows per attack.

    Paralyzer/Bane Melee: Keep a light paralyzer weapon in your off hand and a Bane/Greater Bane in your other hand. This melee combo is key for Rangers that solo a lot.

    Summon Pet: Summon your pet before a key battle (wolf, lion, razor cat). Let the pet attack and grab the enemy's aggro. Now pepper the enemy with arrows or move in for the kill. The few seconds the pet holds the enemy's aggro can mean success or failure in the battle.

    The higher level the Ranger, the more they will have to melee. High level casters throwing out instant death spells (like PK) and high damage dealing Fighters/Barbarians are not going to hold back so your bow can do its methodical work. Make sure your Ranger has the correct skills to be a solid melee fighter at the higher levels. A Fighter or Barbarian dealing massive damage paired iin melee with a combat support Ranger dual wielding curespewing, puncturing and/or a paralyzer is a deadly combo.

    Favored Enemy Giants: This is a must. A Ranger with Favored Enemy Giant and dual wielding Giant Stalker knives, or even better Ancient Vulkoorim daggers, will have kill stats in Tor that will make Barbarians weep.

    Favored Enemy Undead: The second must given all the undead-centric runs. Load up with undead bane, a sunsword, and/or a nice ghost touch weapon of pure good.

    AC: At some point, a Ranger's Dex will offer a high enough armor bonus that even Mith Chain just weighs her down (literally). This usually happens once the Dex bonus reaches +7 as armors pretty much max out at a +6 Dex bonus. Shedding the armor also opens that slot for something nice like Robes of the Magi (+100 spell points).

    Feats:
    Rangers are a strange class in that many of their spells are just versions of their feats. Keep this in mind when electing feats. Have a list of all feats and all Ranger spells on hand to help you choose feats that will not simply become outdated when you get a new spell that does the same thing but much better.

    Spells:
    This is an individual choice and spells should be tailored to the quest. That said, every group you join will expect you to carry Resist, Protection, Barkskin, and some Healing.

    Use spells to free up equipment slots. Why equip Striding boots when you can just use Longstrider or a proof against poison ring when you have the same spell? Use these freed up slots to equip items with powers you can not replicate.

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload