From Sigtrent's Build Request Thread
Build Name: Classic Rogue
Author: Sigfried Trent
Last Updated: 07/21/10
Key Words [Rogue, Two Weapon Fighting, Assassin]
The request was for a pure 32pt Rogue in the classic style of a classic rogue, either human or drow with evasion and two weapon fighting, good dex, and which does traps well. The original was a well balanced character and I sought to keep that approach but bring it up to date with the new de-facto rogue build choices and style.
The first thing that has changed a bit is moving from a full dex finesse build to a more modest dex and a strength based combat profile. The down side is you get a lower save on traps and the up side is a beefier damage bonus in combat and the freedom to use a much wider range of weapons. To counter any reflex issues, human versatility provides a big save boost that lasts long enough to traverse a typical trap. The weapon selection moves me from piercing to slashing as the preferred weapon type.
The higher strength is also making power attack workable which further ups our damage potential and when all is said and done, when sneak attacking, this character will devastate enemies vulnerable to sneak attack damage.
But this is a well rounded build so stats are fairly well spread out to provide decent hit points and very strong skills. The mountain of skill points on a pure human rogue gets you all the extras including deep stealth and awesome acrobatics, great UMD as well as top range trapping skills. Human versatility and two dipps on skill mastery further cement its prowess and skill focus UMD means this fellow can cast just about any scroll they please at upper levels.
None of the defenses on the build are especially impressive but none are flat out terrible either. A good assassin knows when to retreat into the shadows and when to step out and strike. To that ends I plugged in the full speedy stealth line so if you are looking for a great stealth build this one works brilliantly.
Code:Character Plan by DDO Character Planner Version 3.5.1 DDO Character Planner Home Page Level 20 True Neutral Human Male (20 Rogue) Hit Points: 272 Spell Points: 0 BAB: 15\15\20\25\25 Fortitude: 10 Reflex: 16 Will: 6 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 15 22 Dexterity 15 18 Constitution 14 18 Intelligence 14 16 Wisdom 8 10 Charisma 12 14 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 6 19 Bluff 1 10 Concentration 2 6 Diplomacy 1 27 Disable Device 6 29 Haggle 5 27 Heal -1 2 Hide 6 37 Intimidate 1 4 Jump 6 31 Listen -1 2 Move Silently 6 37 Open Lock 6 29 Perform n/a n/a Repair 2 5 Search 6 29 Spot 3 25 Swim 2 8 Tumble 6 29 Use Magic Device 5 30 Level 1 (Rogue) Feat: (Selected) Toughness Feat: (Human Bonus) Two Weapon Fighting Enhancement: Rogue Damage Boost I Enhancement: Rogue Haste Boost I Enhancement: Human Versatility I Enhancement: Rogue Sneak Attack Training I Level 2 (Rogue) Enhancement: Rogue Faster Sneaking I Enhancement: Rogue Sneak Attack Accuracy I Enhancement: Rogue Disable Device I Enhancement: Rogue Search I Level 3 (Rogue) Feat: (Selected) Oversized Two Weapon Fighting Enhancement: Rogue Hide I Enhancement: Rogue Move Silently I Enhancement: Rogue Dexterity I Level 4 (Rogue) Enhancement: Rogue Subtle Backstabbing I Enhancement: Racial Toughness I Enhancement: Rogue Sneak Attack Training II Level 5 (Rogue) Enhancement: Rogue Hide II Enhancement: Rogue Move Silently II Level 6 (Rogue) Feat: (Selected) Power Attack Enhancement: Rogue Damage Boost II Enhancement: Human Adaptability Strength I Level 7 (Rogue) Enhancement: Rogue Assassin I Level 8 (Rogue) Enhancement: Human Versatility II Enhancement: Rogue Subtle Backstabbing II Level 9 (Rogue) Feat: (Selected) Improved Two Weapon Fighting Enhancement: Racial Toughness II Enhancement: Rogue Improved Trap Sense I Level 10 (Rogue) Feat: (Rogue Bonus) Crippling Strike Enhancement: Rogue Sneak Attack Accuracy II Enhancement: Rogue Sneak Attack Training III Level 11 (Rogue) Enhancement: Rogue Sneak Attack Accuracy III Level 12 (Rogue) Feat: (Selected) Improved Critical: Piercing Weapons Enhancement: Rogue Faster Sneaking II Enhancement: Rogue Assassin II Level 13 (Rogue) Feat: (Rogue Bonus) Improved Evasion Enhancement: Human Greater Adaptability Constitution I Level 14 (Rogue) Enhancement: Rogue Sneak Attack Training IV Level 15 (Rogue) Feat: (Selected) Greater Two Weapon Fighting Enhancement: Human Versatility III Level 16 (Rogue) Feat: (Rogue Bonus) Skill Mastery Enhancement: Human Versatility IV Level 17 (Rogue) Enhancement: Rogue Sneak Attack Accuracy IV Level 18 (Rogue) Feat: (Selected) Skill Focus: Use Magic Device Enhancement: Rogue Faster Sneaking III Enhancement: Rogue Assassin III Level 19 (Rogue) Feat: (Rogue Bonus) Skill Mastery Enhancement: Rogue Faster Sneaking IV Level 20 (Rogue) Enhancement: Racial Toughness III Enhancement: Deadly Shadows
The only thing you should avoid is tanking. Solo play is possible but something of a struggle at some levels. Without sneak attack you are only a average to poor combatant. With it you are a death machine. Keep well geared out and you should handle traps like kindergarten.
The only tome required here is dex, but all of them are helpfull. You need the dex by level 9 but that should not be hard to manage either by chucking some TP for it or buyng one. Its well worth the extra build points you save. 28pts are doable but you have to specialize a bit more, cutting back on charisma and possibly int to make it work.