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  1. #1

    Default The Singing Wizard (a Build by Request)

    From Sigtrent's Build Request Thread

    Build Name: The Singing Wizard
    Author: Sigfried Trent
    Requester: Terlan
    Last Updated: 07/21/10

    Key Words [Wizard, UMD, Arcane Archer]

    Objectives
    The request was for an elven Wizard/Bard with the focus more on wizard than bard which used melee and ranged combat to conserve spell points. There isn’t a whole lot of synergy with the two classes but for whatever reason it strikes me as an elegant combination.

    Design
    The original build only had a single bard level, and while that is probably the best choice overall, I wanted to make more of a hybrid and see if I can bring out any synergies out of this. The obvious benefit of bard is UMD, and combined with the high Int of a wizard you have plenty of skill points. I went further and used bard to open other skills like perform and diplomacy to full ranks.

    Spellsinger seemed like the clear thing to shoot for with bard if you are going beyond a single level splash. The best part of thier song, the DC bonus is kind of wasted here. The lower cap on spell level hinders DC end game and the multi classing kills spell penetration so control casting other than the fascinate song is doomed. Instead this build is better off looking to damage casting and buffing. It can also heal a bit, but that is more for patching itself up than any real combat healing.

    For combat, we are looking at a pretty weak melee profile but you can get some mileage out of a nice rapier, but the ranged side should have some utility. Its not what I would cal DPS per say, but you can put out a pretty constant stream of harrying damage with the occasional burst of slaying arrow many-shot goodness.

    It is great at one thing, which is UMD. And it does have high DC fascinate songs it can use in end game or anywhere leading up to it. It can throw a decent firewall or scorching ray and has mana comparable to a normal wizard. Diplomacy can help you shed agro which you will need to do since hit points are pretty bad here.

    Code:
    Character Plan by DDO Character Planner Version 3.5.1
    DDO Character Planner Home Page
    
    Level 20 True Neutral Elf Male
    (14 Wizard \ 6 Bard) 
    Hit Points: 152
    Spell Points: 1221 
    BAB: 11\11\16\21
    Fortitude: 8
    Reflex: 14
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             10                    12
    Dexterity            16                    20
    Constitution         13                    15
    Intelligence         16                    25
    Wisdom                8                    10
    Charisma             14                    16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    15
    Bluff                 2                     3
    Concentration         5                    29
    Diplomacy             6                    26
    Disable Device        n/a                   n/a
    Haggle                6                    21
    Heal                 -1                     0
    Hide                  6                    14
    Intimidate            2                     3
    Jump                  4                     5
    Listen               -1                     2
    Move Silently         7                    14
    Open Lock             n/a                   n/a
    Perform               6                    27
    Repair                3                     8
    Search                3                     9
    Spot                 -1                     2
    Swim                  0                     1
    Tumble                4                     6
    Use Magic Device      6                    28
    
    Level 1 (Bard)
    Feat: (Selected) Point Blank Shot
    Spell (1): Cure Light Wounds
    Enhancement: Bard Extra Song I
    Enhancement: Elven Ranged Damage I
    Enhancement: Bard Song Magic I
    
    
    Level 2 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Enhancement: Bard Concentration I
    Enhancement: Bard Perform I
    Enhancement: Wizard Elemental Manipulation I
    Enhancement: Bard Energy of the Music I
    
    
    Level 3 (Wizard)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Enhancement: Wizard Energy Manipulation I
    Enhancement: Wizard Intelligence I
    Enhancement: Bard Wand Mastery I
    
    
    Level 4 (Wizard)
    Enhancement: Aerenal Elf Melee Attack I
    Enhancement: Elven Ranged Attack I
    
    
    Level 5 (Wizard)
    Enhancement: Elven Dexterity I
    Enhancement: Wizard Energy Manipulation II
    
    
    Level 6 (Wizard)
    Feat: (Wizard Bonus) Quicken Spell
    Feat: (Selected) Rapid Shot
    Enhancement: Wizard Lineage of Energy I
    Enhancement: Wizard Lineage of Elements I
    Enhancement: Wizard Elemental Manipulation II
    
    
    Level 7 (Wizard)
    Enhancement: Wizard Intelligence II
    
    
    Level 8 (Wizard)
    Enhancement: Elven Dexterity II
    
    
    Level 9 (Bard)
    Feat: (Selected) Empower Spell
    Spell (1): Remove Fear
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Lingering Song I
    Enhancement: Wizard Lineage of Elements II
    
    
    Level 10 (Bard)
    Spell (1): Focusing Chant
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Lyric of Song I
    
    
    Level 11 (Bard)
    Spell (2): Cure Moderate Wounds
    Spell (2): Rage
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer I
    
    
    Level 12 (Bard)
    Feat: (Selected) Manyshot
    Spell (2): Invisibility
    Spell (1): Detect Secret Doors
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Bard Song Magic II
    
    
    Level 13 (Bard)
    Enhancement: Bard Concentration II
    Enhancement: Bard Energy of the Music II
    
    
    Level 14 (Wizard)
    Enhancement: Bard Spellsinger I
    
    
    Level 15 (Wizard)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Wizard Lineage of Energy II
    
    
    Level 16 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    Enhancement: Bard Extra Song II
    Enhancement: Bard Lingering Song II
    
    
    Level 17 (Wizard)
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    
    
    Level 18 (Wizard)
    Enhancement: Wizard Elemental Manipulation III
    
    
    Level 19 (Wizard)
    Enhancement: Wizard Lineage of Elements III
    Enhancement: Wizard Energy Manipulation III
    
    
    Level 20 (Wizard)
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Wizard Lineage of Deadly Energy I
    Enhancement: Wizard Lineage of Deadly Elements I
    Play
    I don’t recommend playing this character unless you especially want a challenge and want to make something difficult work. You need to take a hands off attitude to things, keep your distance, strategically cast spells and use your UMD to keep the party healthy. Try not to pull agro with your arrows if you can help it and if you do, take it like a man...er elf.

    Variations
    With marginal builds there is a strange factor of... if you change it wont be the same, it will be better, you know, like normal builds. So variations should keep in mind that you are trying to stick to the Bard+Wizard theme which simply isn’t a great cross. Now as a past life thing, you could make a pretty hard core character crossing the past lives from one into the other. 28pts... I don’t recommend it but you could. Nothing here is based on the ability scores so you can make adjustments without impacting the overall build.
    Last edited by sigtrent; 07-22-2010 at 10:51 AM.
    Happy Host of DDOcast The Dungeons and Dragons Online Podcast
    Member of the Umber Hulks and The Madborn of Thelanis
    You can see my many builds listed in this thread.

  2. #2
    Community Member spifflove's Avatar
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    Apr 2006
    Posts
    1,946

    Default

    I like bard 1/sorcerer x. You get more mana and two songs to either cast mesmerize or a buff that cannot be debuffed. UMD is very strong although only useful for cleric spells.

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