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  1. #1
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    Default Dual Wield build with a 28 pt build

    Hello. I am new to DDO and all the builds or characters I would like to play seem to be nerfed unless you have enough favor for 32 pt build. Saying this I would like to see if I can put together a fighter or fighter/hybrid that can dual wield without being too gimpy. I don't have Drow, and would like to see if there is something reasonably viable without 32pt or drow. Plus, since I am new, please break it down without all the abbreviations that are normal to long time players. My thanks in advance for any help forthcoming.

  2. #2
    Community Member D'rin's Avatar
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    Default build type

    What type of dual wielder do you want. Strength bases, dex based or little of both? Do you want to do stat damage more or straight up dps? These are things you are going to need to figure out before anyone can give you a descent answer.

  3. #3
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    I would be going more str based and more straight up DPS. A variety of races would be nice, but I understand if I am more bound to certain races. I would be looking at just enough dex to get by.

  4. #4
    Community Member D'rin's Avatar
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    Default you have a couple of options

    To get the highest lvl currently available of twf feats you will need a base dex of 17. Since you have said you are just starting out I will assume tomes are not available to you. This means you are going to have to start at least with a 15 dex for the first two twf feats and add in 2 of your lvl up stat points into dex. This will limit what your starting stats will be. Once upon a time superior twf was listed in the compendium but was removed. Its dex requirement was 19 so if you want to prepare yourself for the future then you will need to be able to hit a base dex of 19. Since you are going to need a high dex elf or drow is a good choice. Dwarfs always make good damage dealers. Both races have nice enhancements for weapons. Dwarves I like a little better since you also get a bonus with handaxes for the off hand. Figure if you go really min/max with an elf you could have

    str 18 +2 lvls +3 enhancements+2 tome +5 item= 30
    dex 16 +1 lvl +4tiem +1 enhancement= 22 or 24 with +5 item and +2 enhancment
    con 12 +4item = 16
    int 8
    wis 8
    cha 8

    put to lvl up stat points into str and one into dex and you are set for greater twf. Now you could drop str to allow for better stats all around but if you want max dps then take str to 18.

    human you could drop str to 17 since they can put a point into str by way of human adaptability. so your starting stats could look like
    str 17 +1 human adaptability+2 lvls +3 enhancement +2 tome+5 item= 30 start with 18 and a +6 item and you hit a 32
    dex 16 +1 lvl + 5 item= 22
    con 13 + human adaptability +4 item for 18
    int8
    wis 8
    cha 8

    Dwarven version
    str 18+2lvls +3 enhancment + 2 tome +5 item= 30
    dex 16 +1 lvl up +4 item = 20
    con 12 +2 enhancement +4 item= 18
    int 8
    wis 8
    cha6

    now the adavantage you get with elves is +2 attack and damage with longswords but nothing for the off hand. Dwarves get +2 attack and damage with axes including handaxes in the off hand. Also if you take toughness dwarves can get 50 more hitpoints due to enhancements. Elves get better saves vs. enchantment spells while dwarves can get a +5 verses all spells.

    your feats are going to be assuming elf or dwarf. With human you get one more feat at start.

    1st lvl twf, weapon focuse slashing most likely
    2ndlvl choice
    3rd toughness
    4th weapon specialization slashing
    5th
    6th improved twf iron will(since your will save will suck)
    7th
    8th improved critical slashing
    9th choice
    10th greater weapon focus slashing
    11th
    12th greater twf, greater weapon specialization slashing.
    13th
    14th choice.

    The choices are up to you depending on what you want to do. You could add in bludgeoning for more weapon options. Power attack for more damage on trash mobs. Stunning blow to take out casters. Or ones that will increase your saving throws since they are going to be pretty bad.

    Another option to look at is a str based ranger. All of your twf feats you get for free without the dex requirement. Good ranged combat skills. Nice buff spells such as resistance of 30, barkskin, freedom of movment etc. If you look at my 1rogue/13 ranger dwarf his stats are as follows.
    str 17 +3 lvls +2 tome + 4 item= 26
    dex 15 + 2 ranger+ 1 tome+ 6 item= 24
    con 13 + 1 tome + 4item = 18
    int 14 +1 tome + 5 item=20
    wis 10 +1 tome + item=16
    cha 6 +4 item when needed.
    this is a 32 point build but could be modified by dropping the str,dex or con. Dex would be my most likely since he sits at 306 hitpoints right now. Gol posted some good dwarven str builds as has gren they may be really hard to find though. malachi stormlight had a really good twf dwarven fighter called the tesyus build that was complete machine. I think you can google them and may be able to find them that way not sure though.

  5. #5
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    In regards to the ranger, would it be feasable to go 4 levels in fighter, then go ranger? Plus do I NEED to sink all those points into str starting off? Would it be better to go to only 16 str? and 16 dex? Then put some points into int for combat expertise and improved trip? Just asking mostly if I have to get to 30ish str endgame. My other question is this, should I use a Khopesh?
    Last edited by Mogrim; 08-08-2007 at 11:17 PM.

  6. #6
    Community Member D'rin's Avatar
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    Certainly you can go 4 lvls of fighter. Remember though at the current lvl cap the best ranger feats are at lvl 11. That is when you get greater two weapon fighting and precise/improved precise shot. I will also say that the ranger enhancements are not as good as I would like to see. Rangers do not get the toughness enhancements that the other melee types get. There boosts are good only if you are a trap monkey on top of being a combatant. The favor enemey attack and damage enhancements are really nice. I would probablly go 2-3 lvls of fighter now and the rest after the cap goes up. You could also add in a splash of either barb for faster movement and the occassional rage or pally for +1 saves and ac. I would most like stay away from the pally lvls since it means you then have to bump up your cha if you take more than 1 lvl of pally. 4 lvls of fighter gives you fighters str 1, 3 feats and access to weapon spec.

    You definilty do not have to go with an 18 str. If you drop your str you loose +1 tohit and damage end game. This is certainly not game breaking. I generally don't like min/maxing a character to much. If you take the lvls of figher you will also get fighter str 1 to make up the drop in str at the beginning. And since you are going ranger you would not have to put a stat point into dex to get the greater twf later on.

    Kopesh is certainly the best one handed weapon in the game. If you have a good stash of them then yes I would. Especially something to consider if you go human. If you are going elf or dwarf then you are loosing out on the racial enhancement for +2 to hit and damage with either longsword or axes. I will say its alot easier to get dwarven axes and longswords off the auction house than it is kopeshes. I have 2 +5 elelmental dwarven axes non race restricted, 1 rr +5 elemental dwarven axe of pure good, and 1 non rr +5 elemental dwarven axe of pure good. I also have a like amount of hand axes for the off hand. Now this is not from looting like crazy. I bought these off of the auction house and never paid more than maybe 3-400000gp for the best ones. You won't even see the starting bid on a +4 elemental kopesh for that much. So you can usually get much better weapons if you don't use the kopesh.

    As for combat expertise and improve trip. I am looking at respecting in CE at some point on my ranger. With it I will be able to hit over 50 AC without any lvls of fighter for tower shield. Also if you have improved trip and go dwarven you have the enhancements for dwarven strategy to improve it. Also is you get a weapon that modifies your trip DC then you can still get the bonus even if it is in your off hand. Also when you go to trip you get 2 rolls to trip one with each hand. Again I am looking at including this in my build latter on.

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