Results 1 to 7 of 7
  1. #1
    Community Member Yshkabibble's Avatar
    Join Date
    Feb 2006
    Posts
    805

    Default Passive DR or DR Boost (enhancements)

    I was wondering if you higher level Barbs can give me your thoughts. Which enhancements do you prefer, the DR boosts or the Passive DR. Assuming you had to take only one line which would it be and why?
    Temuchin ~ Sindar ~ Majhik ~ Dragoslav ~Hanck ~ Cazador ~ Decipio ~ Drachenstein
    Proud Member of D.W.A.T.

  2. #2
    Community Member Shade's Avatar
    Join Date
    Feb 2006
    Posts
    14,425

    Default

    Boost.

    Passive gives you +2, active +10. (vs natural dr)

    More is better.

  3. #3
    Community Member Taur's Avatar
    Join Date
    Mar 2006
    Posts
    363

    Default

    personally i'd rather have a constant 7DR vs a situational 10DR

    that's just me though

  4. #4
    Founder PurdueDave's Avatar
    Join Date
    Feb 2006
    Location
    York, Pennsylvania, USA
    Posts
    2,854

    Default

    I prefer the 6 APs on the +2 to static DR. A good case can be made for either, though. For me it's just one less thing to remember to activate.

  5. #5
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    17,004

    Default

    Boost is very powerful in my opinion...

    I use it before every big fight, and it really helps (I can tell the difference when I've used them all up and have to go into big fights without it).

    Think about getting mobbed by 5 or so critters at once... If each hit is reduced by 15 DR, that's some serious hp savings... Using DR boost, I'll come out of a big fight 100 hps down... Not enough to worry the cleric, and I'll heal myself up... Without the boost, it may have been 250 hps down, and the cleric had to throw a heal my way...

    I like the fact that I don't require healing when using my DR boosts... And I know they work, because I usually DO need healing when I don't use them..

    It's especially useful when charging archers at a distance... Allows me to get to them without taking any damage at all...
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago.
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by Gary_Gygax
    No single character has all the skills and resources needed to guarantee success in all endeavors; favorable results can usually only be achieved through group effort. No single player character wins, in the sense that he or she defeats all other player characters; the goal of the forces of good can only be attained through cooperation, so that victory is a group achievement rather than an individual one.

  6. #6
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    17,004

    Default

    Quote Originally Posted by Taur View Post
    personally i'd rather have a constant 7DR vs a situational 10DR

    that's just me though
    FYI - it's really a comparison between a constant 7 DR (for a cost of 6 APs) and a constant 5 DR PLUS a situational 15 DR (for a cost of 10 APs)

    Or to compare with equal AP costs...

    7 constant DR (6 APs)

    vs.

    5 constant DR
    12 situational DR (6 APs)
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago.
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by Gary_Gygax
    No single character has all the skills and resources needed to guarantee success in all endeavors; favorable results can usually only be achieved through group effort. No single player character wins, in the sense that he or she defeats all other player characters; the goal of the forces of good can only be attained through cooperation, so that victory is a group achievement rather than an individual one.

  7. #7
    Community Member parvo's Avatar
    Join Date
    Mar 2007
    Location
    Pigmy Drow Paradise
    Posts
    4,502

    Default

    I have a level 10 permadeath Paladin who spent every feat on Added Damage Reduction after Adamantine Body Armor. Lot's of things contribute to his staying power but the standing DR is one of the nicest. If I make it to twelve it will be a tough choice between more DR and Extend Spell.
    M O R T A L V O Y A G E
    Permadeath Guild
    Stay Hard

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload