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  1. #4261
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Zbarb View Post
    I should have included that Goal is to be able to bring a tank to my guild's raid in case no other is available. Does not have to be EE/LE some we run lower. Most common are Lhox, Ltempest, Lvod, Thunderpeak, KT.

    Edit: and baba's

    I'm on wayfinder i dont think there are any THTH completions on the server but once i get sharn PN is on the table.
    I've reformatted this reply a bunch as I try to make it more coherent, but that's definitely left it a bit oddly laid out. Sorry!

    For most of those raids the most important part for tanking is sustain; you don't need to aim for the stars, you just need defenses, sustain, and enough HP to not die in a few bad seconds. You'll generally be looking for some heal-over time style effects, as they're really efficient. Auras, AoE Heal effects, etc are also really good for raiding. Renewal will keep you healthy for most of the rest of it, but might as well heal your party too

    Since you're in guild raids, I assume you'll have at least some off-heals going your way, but for KT you often want to be able to solo tank (which is sustain, MRR, & electric resist mostly for LN/LH) and for LTS you need to be able to survive Sor'jek's spike hits.

    Honestly I'd skim over this thread (link) for some ideas. Since you're on Wayfinder I'll assume you don't always have the best raid party, so I'd be looking at a non-EDF tank so you can throw heals/rezzes at other people as needed (Renewal is really good for cheap, US gets SLA rez as well). This sorta sticks you with Paladin or Fighter 3, but does open up ES Warlock.

    Paladin is really good for tanking; Sacred Defender tree gives a lot of stuff cheaply, has an awesome T5, and Paladins get Divine Grace which is a great saves bonus for any Cha build (which you'll have a bunch for Intimidate anyway). Breakpoints are level 3 (15 AP for 25 PRR/MRR, 1 Con, and +20% HP), level 4 (23 AP for that plus 7 Con), level 5 (36 AP and T5 for another 25 PRR/MRR, 100 HP, and 10% AC), and level 18 (Core 4 is another 10% HP and some PRR/MRR). You totally can just run a Sacred Defender tank, but once you've spent 41ish AP into that tree you have another 30ish to do very little with (12 AP into Falconry for 5% HP, 6 AP into VKF for Deflect Arrows and then what?). Ideally you'll want to multiclass a bit so you have multiple trees to spend AP into.

    Here's some example builds:
    • 20 Paladin - easy building, LoH for spike heals, SaD T5 and capstone is a lot of goodies. Lots of inbuilt PRR/MRR, saves are god-tier.
    • 18/1/x Paladin/Warlock/x (Fighter gets you PDK = Silvanus = better DPS, or Warlock 2 gets +19 PRR) - like above but with more spell points, Feigned Health, and options.
    • 17/3 FvS/Paladin gets you SaD stance, 20% HP, FvS wings, and burst heals as well as a lot of Beacon of Hope which is pretty nice. Tons of SP, you're a healbot that can tank as well.
    • 15/4/1 FvS/Paladin/Warlock gets you 7 Con and Feigned Health at the cost of wings. Can drop Warlock or Pally to 3 for FvS 16 for Death Pact if you're worried.
    • 15/5 FvS/Paladin gets you SaD T5 which is pretty great, costs you your heal-wall but you'll still have lots of heals to go around.
    • 6/4/x Warlock/Paladin gets you Brilliance every 4s, SaD stance, Feigned Health, and Stanch. ES T5 is really nice - Displacement is crazy good, Shining Through is budget tanking in a nutshell, and you get ~17 PRR/MRR along the way which is pretty nice as well. You can also go Paladin T5 as desired (better tanking, worse sustain). Lots of leftover levels for this split (Cleric w/Animal or Protection, FvS with Stout of Heart, etc).
    • 20 Wizard - easy to run, PM capstone means you're hilariously good at self-healing (like R6 good). Not as much PRR/MRR, you don't have party heals outside Renewal/Cocoon, and you have to swap between EDF (for HP) and no EDF (for ranged heals) which is a lil awkward. Extremely survivable though, especially with SLA Displacement.
    • 20 Warlock - ES Capstone covers EDF loss, you get Brilliance + Shining Through and Displace SLA. Pretty solid, pretty standard. Not my favorite but very straightforward.


    There's of course tons more depending on exactly what sort of goals you want to prioritize. Like I made a first-life raid tank for Ravenloft a few years back (moderately out-of-date now) that still works pretty well; I just updated it to Feywild gearing. My guild doesn't run many raids past LH though (mostly just LTS) so that's less of a concern to me. I'm currently building a Bard/Warlock/Alchemist that I could probably redo as a tank. There's a lot of design decisions and many work great, just different flavors.

    Gimme a little more to go on XD
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  2. #4262
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    Quote Originally Posted by SpartanKiller13 View Post
    There's of course tons more depending on exactly what sort of goals you want to prioritize. Like I made a first-life raid tank for Ravenloft a few years back (moderately out-of-date now) that still works pretty well; I just updated it to Feywild gearing. My guild doesn't run many raids past LH though (mostly just LTS) so that's less of a concern to me. I'm currently building a Bard/Warlock/Alchemist that I could probably redo as a tank. There's a lot of design decisions and many work great, just different flavors.

    Gimme a little more to go on XD
    You have already given me a lot to chew on. That first life raid tank looks interesting and i think there is a minor artifact from lost gatekeepers to make it even better.

    But i have to make some choices i dont yet know how to make. Can you give me an indication which of the builds you mentioned would allow me to tank KT or LTS or, when i get sharn, PN. And by focussing on those what options am i losing and can those be mitigated with gear or ED changes?

  3. #4263
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Zbarb View Post
    You have already given me a lot to chew on. That first life raid tank looks interesting and i think there is a minor artifact from lost gatekeepers to make it even better.

    But i have to make some choices i dont yet know how to make. Can you give me an indication which of the builds you mentioned would allow me to tank KT or LTS or, when i get sharn, PN. And by focusing on those what options am i losing and can those be mitigated with gear or ED changes?
    For that build I'm actually running it with a Feywild gearset now, FWIW. Minor Artifact and the Winter set for 20% extra HP is a solid upgrade but yeah, the gear's from when RL was like the only option.

    So KT usually has two tanks. I usually end up tanking dragon, so I can't speak well to inside tanking. For solo-tanking dragon on LH (that is, no healer to babysit), mostly you just need >2500 HP or so (pretty easy to do on a tank in 2020), a bit of Electric Resist (F2P Ring of Flickering Steel plus Energy Sheath T1 twist is more than enough), and sustain (remove curse pots or native casting as well). I don't think any one of those builds would struggle with it assuming you have a solid gearset. I haven't run it on LE either, so can't help there but you should be fine with a bit of help (LN I usually try to see how few SP I can do a raid with, my record's like 400 SP lol).

    LTS tanking is basically just the final boss (everything else is pretty easy). On LE you're going to want decent PRR and decent HP (250+ and 2500 works with a bit of care), as well as some MRR and Electric Resist again (same as KT) to a lesser extent. Usually you grab him and hide behind the pillar until the puzzle is complete, and then you pop out to tank for the boss-kill. US's epic moment (Undying Vanguard) usually will cover most of that fight anyway if you're having a problem; just try to stack some Intimidates while pillaring (you might have to step out for it) so you don't lose aggro mid-fight. Stuff like Meld also works really well. Usually there's a bunch of AoE heals being thrown in that fight as it's pretty short and has lots of AoE damage anyway, so you mostly just need to not get blown up early.

    PN is more of a puzzle raid than a stat-check, at least on LN/LH where it's usually run. Usually it's run with either two tanks or someone kiting Irk (who has a 20-stack -10 PRR/AC debuff) until you've killed the other bosses, so you don't generally have to tank it all at once. Mostly you need Feather Fall and 40ish Jump (any arcane caster gives +30, and you get 10 epic skill ranks so mostly you need to get past your Armor Check Penalty) so you can avoid Rudus' jump attack (jump when he jumps) and a fat stack of HP because the other two bosses have special attacks that hit pretty hard plus incoming heals. Try to get Deflect Arrows (VKF Core 2 has it if you don't have another source) as it'll help a lot against Gish.

    -------

    Starting to see a theme? HP/PRR/MRR, some other mitigation (Dodge/Incorporeality/Concealment/AC/temp HP/whatever), and sustain. And enough Intimidate to grab and hold aggro My point is that I'd expect every one of those builds to be able to tank all the things you've listed (aside from KT on LE or inside which I don't know about) without too much difficulty. They just all play differently, with sometimes fairly significant changes. If you have dependable outside healing you have a lot more options as well, like a Fighter 20 or Barbarian 20 can be pretty good and contribute some decent DPS etc as well; I just wouldn't recommend that especially if you run KT (if you can solo tank dragon that's one more person who gets to go inside).

    For ED stuff you'll be in Unyielding Sentinel like 98% of the time. It's by far the best tank ED (stacking +20% HP, disgustingly nice epic moment, and solid stances for HP or knockdown immunity) and lets you self-cast Renewal which is basically the most efficient heal in DDO. The only time you might swap ED's is if you're so much stronger than a raid that you don't need it, at which point probably EA or DC for more party heals etc. Twists there can be some swapping; Consecration + Sacred Ground is nice for AoE party heals, Energy Sheath is nice when a raid is heavy in one direction (Electric for KT/LTS/VoD/LLoB/MA, Fire for FotP/THTH), Draconic Presence is nice for +6 Intimidate, Martial Hymn is PRR/MRR/AC/HP - and a few others. But like usually you'll find out fast which ones you need in general (C+SG is nice but a lotta twist points) and kinda just set the rest; Energy Sheath is pretty much always solid.

    Gear-wise there's some modification, but the biggest issue is you currently only have access to RL gear and non-expansion stuff. Ever since Ravenloft came out, there's a sharp divide between gear older than that and gear newer. It also heavily pushed set bonuses, and that defines a lot of your gearing for all of those builds in similar fashion. Pale Master can run Dreadkeeper. The rest of that list will be using Knight of the Shadows set pretty much regardless of anything else. After that you'll usually be aiming for Adherent's as well because the set bonus is pretty nice and stacks. Throwing in a Minor Artifact and some gear from newer content can help out a bit, but I'd expect half your gear to be pretty much the same between every one of those builds. Once you get access to Sharn it gets a bit more interesting, and Feywild even more so; but until then your gear choices will be pretty forced.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  4. #4264

    Default New Feywild Content Build?

    I just got the new expansion and I was wondering of there were any cool builds going around involving Shifters or Feydark Illusionist

  5. #4265
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by REMOVE_MEATBAG View Post
    I just got the new expansion and I was wondering of there were any cool builds going around involving Shifters or Feydark Illusionist
    Sorry been on hols, wasn't checking the thread.

    Shifters are so far mostly only relevant for melee builds with spare AP or racial AP - Magic Fang is just +7 melee damage which is pretty great all around if you can spare the race choice and AP. There's also a Visage of Terror build using the rage regen from shifter (the DC is based on your Con score, not Con modifier like other DC's) - here's an approximate link to where it was when Strimtom was covering it.

    Feydark Illusionist is currently good with everything. It's weaker on builds using EDF or EK's stance, but Greater Color Spray is really amazing so it's worth it. Otherwise any Cha melee build can take great advantage of Feydark, so Feydark Paladins are crazy strong and Sorcerer EK is better than ever with Feydark on top.

    There are very few build going much deeper in Feydark though; in theory it's solid but the T5 just isn't great usually and the capstone - while good - is pretty expensive just for that. Most support builds will grab a better T5 from one of their classes and it's a hard sell to aim for Feydark capstone while using like Beacon of Hope's T5 vs grabbing more cheap stuff around.

    The problem with Feydark as an Illusion tree is this: you could run a Deep Gnome Wizard focusing on PK's and run T5 Feydark; but 16 AP Deep Gnome and ~25 AP Archmage means you can either go Feydark and get +2 Int w/+4 Illusion DC's (and +3 spellpen, GCS, and free Displace) or go Pale Master and get +8 Int, +5 Spellpen, and stupid good self-healing. PM build has -2 Illusion, but +2 Spell Pen, +5 Enchantment, +6 Necromancy, and PM's Death Auras and Immunities. Pale Master is such a strong tree that you're only very slightly weaker at Illusion with huge bonuses in everything else.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

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