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  1. #4321
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Merfyn View Post
    Apologies if this was previously asked & answered:
    • I'm looking for a "teen" support iconic character to run in a dual- or triple- box environment.
    • The twist is that the second account only has Shadar-Kai, PDK, and Morninglord iconics and I don't want to eat any tomes removing their basic class.
    • The account does not have alchemist.
    • The account also does not have dragonborn, drow (though that's doable), gnome, wood elf, half-elf, half-orc, tiefling, or shifter. Hence the request for an iconic.


    I found (and promptly lost) a nice teen-level support bard build with limited trapping capability somewhere (if anyone can point it out I'd appreciate it). At the time I wondered if a Shadar-Kai would work but that -2 Charisma would seem to be a big hurtle for a bard.

    Leveling this character is irrelevant; they're there for auras, extra hireling, battle buffs, and more loot with storage. I believe Veteran 1 is an option so I'll make a pre-teen support bard along the above lines for the next reincarnation.
    Morning!

    For a buff-bot, Bard 12 is pretty mandatory. 15 gives some pretty nice song bonuses, 18 doubles your Ballad range (which we'll aim for today), and 20 is garbage (+1 to Hit/Damage) so I'd recommend multiclassing at least a little. Do you have Warlock? If so, Brilliance is pretty great. Still, I'll assume you don't.

    Most aura buffs require you to be not-in-backpack; is this something you're planning on?
    Do you plan on epics as well, or just late Heroics? If just Heroics, you can ditch Cha almost entirely. If you're going into Epics it matters more.

    Losing -2 Cha is really minor. Warchanter T4 Fighting Spirit uses Cha for Temp HP in your Ballad, but you're talking -2 temp HP/10s (or -4 in epics) which basically isn't impactful. Go SDK, max out trap skills and if you have some gear etc you can probs hit traps and locks etc.

    18/2 SDK Bard/Rogue

    Mostly max Cha, start 16ish Int, leftovers in Con. Can put some points into Str for carrying capacity if you want (although you can itemize it). Level-ups into Cha (for Fighting Spirit). Can start Dex 13 for Spring Attack if you want a little easier trapping (depending on how well you know quests).

    Skills: max trapping skills > Perform > Jump to 10 > Heal > UMD > whatever (Swim?). Maybe grab a few social skills?

    Feats: Improved Bardic Music (at 12), Quicken Spell, Extend Spell. Everything else is at your leisure (3x for Spring Attack for trapping, 4 Toughness feats, Empower Healing, Insightful Reflexes > Lighting Reflexes > Luck of Heroes; hell, you can take Skill Focus: Search).

    AP for buffing spellcasters:
    • 33 Spellsinger (all the song stuff, Lingering Songs, Sustaining Song, +2 Cha, Spell Song Vigor, Cores if you run non-living toons).
    • 23 Warchanter (Core 4, Ballad Stuff, +2 Cha, all the Positive Spellpower stuff).
    • 24 leftover

    AP for buffing damage toons:
    • 39 Warchanter (Core 5, Inspire Bravery, Enchant Weapons, all the Ballad Stuff, +2 Cha, all the Positive Spellpower stuff, Chant of Power, Fleeting Footsteps).
    • 26 Spellsinger (song stuff, Lingering Songs, Sustaining Song, Frolic, +2 Cha).
    • 15 leftover

    Leftovers into Mechanic for Mechanics, Awareness, and Skill Boost; or SDK for Nothing is Hidden if you can afford it & have good enough trapping skills.

    For gear, max Positive Spellpower (for Sustaining Song), then max Cha, then it's all about trap skills (and Int) and some survivability stuff so you can get across traps. Pump your Reflex saves, you have Evasion after all

    ------

    Earlygame version of this build can dump Cha to like 12, and then invest more in Int for trapping skills probs (I'd take Insightful Reflexes or go Dex + Spring Attack). For leveling AP, rush Spellsinger for Sustaining Song, then go Warchanter for Ballads.

    ------

    That about what you're looking for?
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  2. #4322
    Community Member Merfyn's Avatar
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    Quote Originally Posted by SpartanKiller13 View Post
    That about what you're looking for?
    Yessir! Most appreciated.

    Not quite sure what you mean by "not-in-backpack"... Yes, I believe the account has warlock and no, I don't intend to pull this toon into epics. Not even reaper, at least very often.

    The worst I intend the toon to face is having to go grab my main account's soul gem if things go pear-shaped. I figure invisibility ought to take care of that.

    As I said earlier, I'm probably going to use a 3rd account once I have enough of my primary account characters through TR. I'm a filthy casual so I generally have to make time when real life doesn't intrude.

    Darn you, real life! {/shake fist}
    Last edited by Merfyn; 02-15-2021 at 12:38 PM.

  3. #4323
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by troublegurl View Post
    Hello I've played before then take time away I'm back and looking
    for a first life 32 pt barbarian that's an updated build.
    No tomes, no gear, I'm looking for free to play
    Thank you For your help in Advance
    Welcome back! Barbarian is still pretty straightforward.

    If you're going to 30, stay pure Barbarian. If you're only going to 20, consider dipping Fighter 2 somewhere in the 4-8 range - early Haste Boost is really good, and +2 feats is always appreciated.

    Abilities: Max Str > Con > else. Levelups to Str.
    Skills: Get like 10 Jump > else.

    Feats:
    1) THF
    3) Power Attack
    6) ITHF
    9) ICrit:Slashing
    12) GTHF
    15) your choice
    18) your choice
    21) Overwhelming Critical
    24) your choice
    26) PTHF
    27) Blinding Speed
    28) PTWF (for Doublestrike)
    29) Dire Charge
    30) Epic Damage Reduction
    30L) Scion of Arborea

    You have 3 spare feats (4 if Human). Once you have tomes you can grab Dodge > Mobility > Spring Attack for a gapcloser (you need Dex 13), but for now I'd probably just get Toughness x3. Later in your career you can ditch Blinding Speed, but it's very nice QoL before you start having Speed Augments and Speed gear everywhere.

    Enhancements:
    Rush into Frenzied Berserker for Blood Tribute. This will carry your earlygame. I also really like Sprint Boosts in FB, to get to enemy casters faster.

    If you dipped /2 Fighter, spend 4 AP into Kensei for Haste Boost, which is a really solid DPS boost. Use it often

    Afterwards, pick a tree that looks cool and go ham Most stuff is good until you get to level 12, where you'll want to pick a Tier 5 to specialize in. Here's a quick rundown:

    • Frenzied Berserker is generally the best DPS (FB with a Falchion is amazing, and you get tons of Strikethrough = splash damage), but worst sustain. You usually will have some points here though anyway (for Blood Tribute and Strikethrough). Cracking Attack line is also pretty great for bosses (and +1.5W if you T5 here).
    • Ravager is current Barbarian meta. Blood Strength in the T5 is hilariously good sustain, will allow you to plow through kinda whatever. Use a Greataxe generally. Tree before T4 is a bit less impressive though. You mostly just pick this tree because Blood Strength is nuts whenever you are the one killing things; however it's useless if someone else is getting kills (it's an on-kill effect).
    • Occult Slayer is the dark horse of Barbarian. The tree looks sorta weird; but Arcane Encumbrance is really good for trash spellcasters, Driving Force is solid DPS booster early, and the T5 is very good all around. You get some passive sustain via Vampiric Bond, insane burst healing via One Spirit, a bunch of survivability stuff like lots of HP, and solid crit boosting that works with any weapon too (which is great for first-lifes where you generally want to use the newest name thing you've grabbed). I'd probably skip Seeker's Strike though, as you want to save your Bond for One Spirit. Should charge super fast with Strikethrough though

    Generally speaking, I'd recommend Ravager if you're soloing, Occult Slayer if you're partying (especially with random vets), and Frenzied Berserker only if you're playing with buddies who are watching your HP bar to heal ya (or maybe if you grab Accelerated Metabolism and are running non-Reaper? This enhancement is newer than the last time I ran Barbarian, sorry).

    Generally you want to spend ~2/3 of your AP into your primary tree and 1/3 into a secondary tree (if your main is Ravager/OS, secondary is always FB for the early goodies); Barbarian cores are really excellent almost universally, so getting a bunch more of them is great.

    ------

    That work? I'll be happy to explain in more detail if you have questions etc.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  4. #4324
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    Default Alchemist Shadar-Kai build for the past lives?

    Any good builds that I could use to knock out a combined SDK life with alchemist? Several past lives already but not completionist yet. +8 tomes. Don't really want to spend an LR+1 heart on it so I'd need to keep the rogue level, so I'm assuming at least 2 levels of rogue? Since I am just looking to knock out the past life and move on, fast clearing in quests would be a bonus but not necessary. Thanks for any pointers!

  5. #4325
    Community Member JJtheDark's Avatar
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    Default Looking for razorclaw shifter barb

    10th lifer here,+8 tomes for each stat. Looks fun to me and would like to try! Thanks In
    Advance!
    Bellringer 7 fighter/5ranger 2 monk 2nd life
    Totooth SD 7 fighter 3rd life
    Auroseal 2nd life rogue dwarf

  6. #4326
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Garorg View Post
    Any good builds that I could use to knock out a combined SDK life with alchemist? Several past lives already but not completionist yet. +8 tomes. Don't really want to spend an LR+1 heart on it so I'd need to keep the rogue level, so I'm assuming at least 2 levels of rogue? Since I am just looking to knock out the past life and move on, fast clearing in quests would be a bonus but not necessary. Thanks for any pointers!
    Well; Alchemist is receiving some major changes next patch. I'd recommend rushing, go for it before the nerfs hit a lot of current Alchemist meta will be shifting then, so it's hard to say too much about what'll be happening. 2nd preview for the patch isn't on Lama yet, so you should have something like a month which should be fine for where you're at.

    Alchemist can get Evasion as a bonus feat, but there's no real reason not to get Rogue 2 and get a different feat. Pretty minor variances between 18/2 and 19/1. Can just take both Rogue levels up front, you'll have a billion skill points as an Int-max toon.

    Abilities: max Int (plus level-ups), then Con, then whatever.

    1) Maximize
    3) Quicken
    6) Accelerate
    6A) Alch Studies: Pyrite
    9) Empower
    10A) Heighten
    12) PL:Wizard
    14A) Insightful Courage
    15) SF: Conjuration
    18) SWF
    18A) Alch Studies: Pyrite II
    21) Wellspring of Power
    24) Master of Spellvials
    26D) PSWF
    27) Embolden
    28D) PTWF
    29D) PTHF
    30) Intensify
    30L) Scion of Fire

    Skills: like all of them; get trapping, Spellcraft, Heal, a bit of Jump, Balance, UMD, whatever.

    You start with Multivial and T5 Bombardier, so it's pretty much easy mode. Go Fire, run Efficient Maximize; grab Augmentation, Conjuration Focus, and Weakening Mixture from T5 and you're cake. The others can come later.

    11 AP into Apothecary is really helpful; Core 3 is solid AoE healing. Grab Spell Points, the CLW admixture (it's basically free to use), and some healamp on the way up.

    Leftover AP you can get more Apothecary (T4 Run for your Life is great for dailies, Soothing Poultices is pretty great for a little buffer in Reaper, etc), Feydark Illusionist is great for Reaper (Greater Color Spray is your best CC for Reapers), or just picking up Int etc is fine too.

    Levels 15-20 you can just coast by throwing Multivial. Even without metamagic it's a beast, but Efficient Maximize makes that pretty cheap too. Spend a little time figuring out your stances, as spiking Pyrite with a debuff right as you go into a fight allows you to throw a metamagic'ed Multivial for half-price which is really nice.

    Level 21-30 you can turn on EDF and Draconic and crush stuff. You'll be weaker than a straight Alchemist (largely because you only have one Multivial) but you also get more spell points so you can afford more metamagics on Multivial.

    Accelerate flattens the curve of your vials, and makes them fly faster. If you're solo or partied with melees etc it's a waste of SP, but if your potion hits an enemy that's already dead your whole spell vanishes so Accelerate can really help to land your spells. Also critical for low hallways. Note that the right-click Metamagic feature is broken for Accelerate, it's on or off for all your spells. Also ofc your metas are free on SLA's so load up on them for those

    You should be just fine to land Turn to Frog on low-save enemies all the way up (or like all enemies in Heroics), and it's really helpful for a lot of beefy mobs (note that spiking Verdanite gives a fat DC boost which helps a lot for this).

    Stances aren't required to hit 20 and to run dailies to cap. You can just go Pyrite and stay there the whole way; that said, you'll be a bunch stronger if you swap. Typically I use Displacement to exit Pyrite, and then I'm looking to either spike Verdanite for a DC boost (and some nice Apothecary goodies) or back into Pyrite for half-off spells. Mostly stay out of Orchidium unless you're doing it deliberately (like for elemental resistances in certain quests).

    Multivial demolishes everything below mid-skulls (takes work to demolish those). You'll also have Draconic SLA's to rotate through between fights.

    Gear-wise, grab a Burnscar Sash from Ravenloft and just wear it to 30. Get a set bonus from RL or Sharn and wear that to 30. Get a Fire spellpower stick, an Int item, and like RL's DC stick or something (you want Conjuration & Transmutation).

    ED-wise, run Draconic; twist Empyrean Magic (from DC), Conjuration Specialist (from Magister), and Meld into Darkness (from Shadowdancer).
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  7. #4327
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by JJtheDark View Post
    10th lifer here,+8 tomes for each stat. Looks fun to me and would like to try! Thanks In Advance!
    The problem is, well, Razorclaw sorta doesn't do what it's supposed to do. The whole unarmed thing just plain sucks without Monk, and the whole Shift thing doesn't work with Rage (so Shifter Barbarian is already anti-synergy). If you have Racial AP there's some good stuff to pick, but if not it's a hard sell vs just more Barbarian stuff. Also there's cool Druid attacks, but they require handwraps which are frankly terrible without Monk (and half of Razorclaw uncenters you even if you burn LHoW's and try to go Monk).

    So if you have racial AP you can get a bunch of nice stuff while doing your Barbarian thing, but if not there's a few more tradeoffs. Still, it's alright, it's just kinda worse than like Half-Orc for Barbarians... I've heard it's pretty decent with Kensei, and the single-target is supposedly excellent but that's really niche vs THF's overall dominance in the current meta.

    Strimtom has a Youtube video that includes a review for a Visage of Terror build which is the only Shifter Barbarian I've seen that's actually leveraging the racial benefits. Basically recharging Rage + spending Rages for stuff = win. It's a pretty unusual concept though, so give it a look and see what you think first.

    Otherwise, basically just do a Barbarian build, mostly ignore Shifter, and call it a day. I would test Destructive Shifting, as the Destruction & Knockdown are supposed to work regardless of weapon - but they haven't updated the tooltip so I can't confirm that (and haven't rolled a test toon yet - I really need to do this sorry).
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  8. #4328
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Merfyn View Post
    Yessir! Most appreciated.

    Not quite sure what you mean by "not-in-backpack"... Yes, I believe the account has warlock and no, I don't intend to pull this toon into epics. Not even reaper, at least very often.

    The worst I intend the toon to face is having to go grab my main account's soul gem if things go pear-shaped. I figure invisibility ought to take care of that.

    As I said earlier, I'm probably going to use a 3rd account once I have enough of my primary account characters through TR. I'm a filthy casual so I generally have to make time when real life doesn't intrude.

    Darn you, real life! {/shake fist}
    Glad to help!

    A lot of multiboxers I've seen will have their main toon carry other toon's soulstones (in a backpack) to minimize time spent bringing them to the chest at the end (usually suicide with unclean Greensteel). Or just leave them at the quest entrance after throwing buffs. Either way, you don't get aura buffs (although Bard songs themselves are pretty great and have unlimited range, there's a lot of stuff tied to Bardic Ballad which is an aura near said Bard). Carrying soulstones to door of boss room can get you most of the best of both worlds though if you need a little extra help for a difficult fight though It's part of why I went for Bard 18, as that doubles the Ballad radius.

    Warlock /4 gives access to Brilliance which is another +Con temp HP in an aura. Pretty small radius, but really helpful at times depending on how you use your alts. Matters a lot more in epics (same as Inspire Courage + Fighting Spirit) where A) your stats get much bigger and B) those temp HP double. 30 Con = 30 temp HP = meh, but 60 Con x2 = 120 temp HP = kinda nice. For Heroics only I probably wouldn't bother unless you're trying to optimize to the max

    Hah I feel that! Darn real life, taking my gaming time away {also shakes fist}
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  9. #4329
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    Quote Originally Posted by SpartanKiller13 View Post
    Well; Alchemist is receiving some major changes next patch. I'd recommend rushing, go for it before the nerfs hit a lot of current Alchemist meta will be shifting then, so it's hard to say too much about what'll be happening. 2nd preview for the patch isn't on Lama yet, so you should have something like a month which should be fine for where you're at.
    Thanks! Something like this was exactly what I was looking for. I just wanted to rush it now when I could get advice from people that have experience pre-u48.4 could give. A month should be plenty of time to knock this out then its on to the next. The end of the (long) journey to completionist is getting closer. Appreciate the help!

  10. #4330
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Garorg View Post
    Thanks! Something like this was exactly what I was looking for. I just wanted to rush it now when I could get advice from people that have experience pre-u48.4 could give. A month should be plenty of time to knock this out then its on to the next. The end of the (long) journey to completionist is getting closer. Appreciate the help!
    Note that my estimate of a month is pure conjecture; it could be anywhere, but worst case isn't too bad for your build (since you don't get Multivial SLA anyway) so you'll probably be mostly fine

    Good luck!
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  11. #4331
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    Quote Originally Posted by SpartanKiller13 View Post
    Well; Alchemist is receiving some major changes next patch. I'd recommend rushing, go for it before the nerfs hit a lot of current Alchemist meta will be shifting then, so it's hard to say too much about what'll be happening. 2nd preview for the patch isn't on Lama yet, so you should have something like a month which should be fine for where you're at.

    Alchemist can get Evasion as a bonus feat, but there's no real reason not to get Rogue 2 and get a different feat. Pretty minor variances between 18/2 and 19/1. Can just take both Rogue levels up front, you'll have a billion skill points as an Int-max toon.

    Abilities: max Int (plus level-ups), then Con, then whatever.

    1) Maximize
    3) Quicken
    6) Accelerate
    6A) Alch Studies: Pyrite
    9) Empower
    10A) Heighten
    12) PL:Wizard
    14A) Insightful Courage
    15) SF: Conjuration
    18) SWF
    18A) Alch Studies: Pyrite II
    21) Wellspring of Power
    24) Master of Spellvials
    26D) PSWF
    27) Embolden
    28D) PTWF
    29D) PTHF
    30) Intensify
    30L) Scion of Fire
    I was going to lay this out in the planner just to get it all straight in my head, but ran into a snag I think. With the first level required as rogue (Since I am a Shadar-Kai iconic), I can't take the maximize feat then can I? It looks like the only feat I might be able to swap in is SWF and then bump everything else down?

  12. #4332
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Garorg View Post
    I was going to lay this out in the planner just to get it all straight in my head, but ran into a snag I think. With the first level required as rogue (Since I am a Shadar-Kai iconic), I can't take the maximize feat then can I? It looks like the only feat I might be able to swap in is SWF and then bump everything else down?
    You're entirely right, sorry. I use google sheets and just speed-built it based on my current Alch build, shuffling the Alch feats down lol.

    Starting SWF and pushing the rest down is perfect!
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

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    Quote Originally Posted by SpartanKiller13 View Post
    You're entirely right, sorry. I use google sheets and just speed-built it based on my current Alch build, shuffling the Alch feats down lol.

    Starting SWF and pushing the rest down is perfect!
    Thanks! I'm thinking I'll post the builder output when I finish so others can benefit if they want. I might end up with just one rogue level in the end but we'll see. I think you set it up for two but I can just take evasion as one of the alch feats.

  14. #4334
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Garorg View Post
    Thanks! I'm thinking I'll post the builder output when I finish so others can benefit if they want. I might end up with just one rogue level in the end but we'll see. I think you set it up for two but I can just take evasion as one of the alch feats.
    My main thought process is Alch 19 gives you nearly nothing (given you'll be mid-20's CL it's like 3.5% DPS loss for spells that you're not at cap for, and you don't have relevant spellpen so that's not a factor) whereas a bonus Alch feat is probably Heighten = +1 DC's for difficult content. Again it's really minor
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

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    Default Here's the planner layout for the Shadar-Kai 18 alch/2 rog

    Quote Originally Posted by SpartanKiller13 View Post
    My main thought process is Alch 19 gives you nearly nothing (given you'll be mid-20's CL it's like 3.5% DPS loss for spells that you're not at cap for, and you don't have relevant spellpen so that's not a factor) whereas a bonus Alch feat is probably Heighten = +1 DC's for difficult content. Again it's really minor
    Here's a stab at it in the planner. Hopefully I didn't butcher it too badly...


    Character name: Shadar Alchy
    Classes: 18 Alchemist, 10 Epic, 2 Rogue
    Race: Shadar-Kai· · · · · ·Alignment: Neutral

    · · ·Start Tome Final · · ·Incorp:· · ·0% · · ·Displacement:· ·50%
    Str:· · 10· · 8 · ·18 · · ·HP:· · · · 554 · · ·AC:· · 51
    Dex:· · 10· · 8 · ·18 · · ·PRR: · · · ·39
    Con:· · 18· · 8 · ·26 · · ·MRR: · · · ·27 · · ·+Healing Amp:· · 20
    Int:· · 18· · 8 · ·38 · · ·Dodge: · ·2/25 · · ·-Healing Amp:· · 10
    Wis:· · 10· · 8 · ·18 · · ·Fort:· · · ·5% · · ·Repair Amp:· · · ·0
    Cha:· · ·6· · 8 · ·14 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 14
    DR:
    Immunities: Natural Poison, Magic Missiles, Blindness, Slippery Surfaces, Magic Missiles, Feather Fall

    Class and Feat Selection
    ------------------------------------------------------------------------------------------
    Level Class · · · · · ·Feats
    1 · · Rogue(1)· · · · ·Standard: Single Weapon Fighting
    2 · · Alchemist(1)· · ·
    3 · · Alchemist(2)· · ·Standard: Maximize Spell
    4 · · Alchemist(3)· · ·Intelligence: +1 Level up
    5 · · Alchemist(4)· · ·Alchemist Bonus: Alchemical Studies: Pyrite
    6 · · Alchemist(5)· · ·Standard: Quicken Spell
    7 · · Alchemist(6)· · ·
    8 · · Alchemist(7)· · ·Intelligence: +1 Level up
    9 · · Alchemist(8)· · ·Standard: Accelerate Spell
    · · · · · · · · · · · ·Alchemist Bonus: Heighten Spell
    10· · Alchemist(9)· · ·
    11· · Alchemist(10) · ·
    12· · Alchemist(11) · ·Standard: Empower Spell
    · · · · · · · · · · · ·Intelligence: +1 Level up
    13· · Alchemist(12) · ·Alchemist Bonus: Insightful Courage
    14· · Rogue(2)· · · · ·
    15· · Alchemist(13) · ·Standard: Past Life: Arcane Initiate
    16· · Alchemist(14) · ·Intelligence: +1 Level up
    17· · Alchemist(15) · ·
    18· · Alchemist(16) · ·Standard: Spell Focus: Conjuration
    · · · · · · · · · · · ·Alchemist Bonus: Advanced Alchemical Studies: Pyrite
    19· · Alchemist(17) · ·
    20· · Alchemist(18) · ·Intelligence: +1 Level up
    21· · Epic(1) · · · · ·Epic Feat: Wellspring of Power
    22· · Epic(2) · · · · ·
    23· · Epic(3) · · · · ·
    24· · Epic(4) · · · · ·Epic Feat: Master of Spellvials
    · · · · · · · · · · · ·Intelligence: +1 Level up
    25· · Epic(5) · · · · ·
    26· · Epic(6) · · · · ·Epic Destiny Feat: Perfect Single Weapon Fighting
    27· · Epic(7) · · · · ·Epic Feat: Embolden Spell
    28· · Epic(8) · · · · ·Epic Destiny Feat: Perfect Two Weapon Fighting
    · · · · · · · · · · · ·Intelligence: +1 Level up
    29· · Epic(9) · · · · ·Epic Destiny Feat: Perfect Two Handed Fighting
    30· · Epic(10)· · · · ·Epic Feat: Intensify Spell
    · · · · · · · · · · · ·Legendary: Scion of the Plane of Fire

    Skills
    ------------------------------------------------------------------------------------------
    Skill Points· · ·48 ·9· 9 10 10 10 10 11 11 11 11 12 12 16 12 13 13 13 13 14
    Skill Name· · · ·01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20· Total Buffed
    ------------------------------------------------------------------------------------------
    Balance · · · · · 4 ·1· · · · · ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·2· 1 ·2· 2 ·1· 1 ·1· ·23.0 · 37.0
    Bluff · · · · · · 3 ·1· · · · · · · · · · · · · · · · · · · · · · · · · 2 ·2· · 8.0 · 20.0
    Concentration · · 2 · · 1 ·1· 1 ·1· 1 ·2· 1 ·1· 1 ·2· 1 ·1· 1 ·1· 1 ·1· 1 ·2· ·23.0 · 44.0
    Diplomacy · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 12.0
    Disable Device· · 4 ·1· 1 ·1· 1 ·1· 1 · · 1 ·1· 1 ·1· 1 ·2· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 48.0
    Haggle· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 12.0
    Heal· · · · · · · 2 · · 1 ·1· 1 ·1· 1 ·2· 2 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·2· 1 ·1· ·23.0 · 37.0
    Hide· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 14.0
    Intimidate· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 12.0
    Jump· · · · · · · 4 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 4.0 · 48.0
    Listen· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 14.0
    Move Silently · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 17.0
    Open Lock · · · · 4 ·1· 1 ·1· 1 ·1· 1 · · 1 ·1· 1 ·1· 1 ·2· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 37.0
    Perform · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 12.0
    Repair· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 25.0
    Search· · · · · · 4 ·1· 1 · · 1 · · 1 · · 1 · · 1 ·1· 2 ·2· 2 ·1· 2 ·1· 1 ·1· ·23.0 · 48.0
    Spell Craft · · · 2 · · 1 ·2· 2 ·1· 1 ·2· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 54.0
    Spot· · · · · · · 4 ·1· · ·1· · ·1· · ·3· · ·1· 1 ·1· 1 ·1· 1 ·2· 1 ·2· 1 ·1· ·23.0 · 37.0
    Swim· · · · · · · 4 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 4.0 · 18.0
    Tumble· · · · · · 1 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 1.0 · 15.0
    Use Magic Device· 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 40.0
    ------------------------------------------------------------------------------------------
    Available Points· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·1· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0
    ------------------------------------------------------------------------------------------

    Enhancements: 80 APs, Racial 2, Universal 1
    ------------------------------------------------------------------------------------------
    Shadar-Kai - Points spent: 2
    1 Core ·(1) Grit
    2 Tier1 (1) Student of Pain
    ------------------------------------------------------------------------------------------
    Apothecary - Points spent: 25
    1 Core ·(1) Determination
    2 Tier1 (1) Curative Admixture: Cure or Inflict Light Wounds: Curative Admixture: Cure Light Wounds
    3 Tier1 (1) Curative Admixture: Cure or Inflict Light Wounds: Curative Admixture: Cure Light Wounds
    4 Tier1 (1) Curative Admixture: Cure or Inflict Light Wounds: Curative Admixture: Cure Light Wounds
    5 Tier1 (1) Energy of the Scholar
    6 Tier1 (1) Energy of the Scholar
    7 Tier1 (1) Energy of the Scholar
    8 Core ·(1) Alchemical Shield
    9 Tier2 (1) Hale & Hearty
    10 Tier2 (1) Hale & Hearty
    11 Core ·(1) Curative Admixture: Cure Serious Wounds
    12 Tier1 (1) Soothing Poultices
    13 Tier1 (1) Soothing Poultices
    14 Tier1 (1) Soothing Poultices
    15 Tier2 (1) Hale & Hearty
    16 Tier3 (1) Safety Goggles
    17 Tier3 (1) Safety Goggles
    18 Tier3 (1) Safety Goggles
    19 Tier3 (2) Vital Ambition
    20 Tier4 (2) Run for your life!
    21 Tier4 (1) Insulated Boots
    22 Tier4 (1) Insulated Boots
    23 Tier4 (1) Insulated Boots
    ------------------------------------------------------------------------------------------
    Bombardier - Points spent: 42
    1 Core ·(1) Alchemical Resistance
    2 Tier1 (1) Arcane Knowledge
    3 Tier1 (2) Spell Critical: Elemental and Poison I
    4 Tier1 (1) Arcane Knowledge
    5 Tier2 (2) Spell Critical: Elemental and Poison II
    6 Tier2 (2) Efficient Metamagics I: Efficient Maximize
    7 Tier2 (2) Efficient Metamagics I: Efficient Maximize
    8 Core ·(1) Arcane Oil
    9 Tier3 (2) Efficient Metamagics II: Efficient Empower
    10 Tier3 (2) Efficient Metamagics II: Efficient Empower
    11 Core ·(1) Liquid Power I: Liquid Power: Fire
    12 Tier2 (2) Efficient Metamagics I: Efficient Maximize
    13 Tier3 (2) Efficient Metamagics II: Efficient Empower
    14 Core ·(1) Liquid Power II: Liquid Power: Fire
    15 Tier3 (2) Spell Critical: Elemental and Poison III
    16 Tier3 (2) Intelligence I
    17 Tier4 (2) Burning Ambition
    18 Tier4 (2) Spell Critical: Elemental and Poison IV
    19 Tier4 (2) Intelligence II
    20 Core ·(1) Liquid Power III: Liquid Power: Fire
    21 Tier5 (1) Elemental Obliteration: SLA: Fiery Obliteration
    22 Tier5 (1) Elemental Obliteration: SLA: Fiery Obliteration
    23 Tier5 (1) Elemental Obliteration: SLA: Fiery Obliteration
    24 Tier5 (2) Augmentation
    25 Tier5 (1) Inferno of Creation
    26 Tier5 (1) Conjuration Focus
    27 Tier5 (1) Weakening Mixture: Weakening Mixture: Fire
    28 Tier1 (1) Arcane Knowledge
    ------------------------------------------------------------------------------------------
    Feydark Illusionist - Points spent: 14
    1 Core ·(1) Find Familiar: Pseudodragon
    2 Tier1 (1) Study the Arcane
    3 Tier1 (1) Study the Arcane
    4 Tier1 (1) Study the Arcane
    5 Tier1 (1) Feydark Explorer
    6 Tier2 (2) Bend Light
    7 Tier2 (2) You've Got My Back
    8 Tier1 (1) Feydark Explorer
    9 Core ·(2) Ability I: Intelligence
    10 Core ·(1) Greater Color Spray
    11 Tier1 (1) Feydark Explorer
    ------------------------------------------------------------------------------------------

    Active Destiny Tree
    ------------------------------------------------------------------------------------------
    Draconic Incarnation - Points spent: 25
    1 Core ·(0) Draconic Bloodline I
    2 Core ·(0) Draconic Bloodline II
    3 Core ·(0) Draconic Bloodline III
    4 Core ·(0) Draconic Bloodline IV
    5 Core ·(0) Draconic Bloodline V
    6 Core ·(0) Draconic Fury
    7 Tier1 (1) Energy Sheath: Fire
    8 Tier1 (1) Energy Sheath: Fire
    9 Tier1 (1) Energy Sheath: Fire
    10 Tier1 (2) Ability I: +1 Intelligence
    11 Tier2 (1) Go Out With A Bang: Go Out With a Bang: Fire
    12 Tier2 (1) Go Out With A Bang: Go Out With a Bang: Fire
    13 Tier2 (1) Go Out With A Bang: Go Out With a Bang: Fire
    14 Tier3 (1) Dragon Heritage: Draconic Incarnation: Dragon Heritage: Red
    15 Tier3 (1) Dragon Heritage: Draconic Incarnation: Dragon Heritage: Red
    16 Tier3 (1) Dragon Heritage: Draconic Incarnation: Dragon Heritage: Red
    17 Tier2 (1) Precise Casting: Conjuration / Evocation: Draconic Incarnation: Conjuration
    18 Tier2 (1) Precise Casting: Conjuration / Evocation: Draconic Incarnation: Conjuration
    19 Tier4 (1) Dragon Spell Knowledge
    20 Tier4 (1) Dragon Spell Knowledge
    21 Tier4 (1) Dragon Spell Knowledge
    22 Tier4 (1) Energy Burst: Energy Burst: Fire
    23 Tier4 (1) Energy Burst: Energy Burst: Fire
    24 Tier4 (1) Energy Burst: Energy Burst: Fire
    25 Tier5 (1) Dragon Breath
    26 Tier6 (1) Energy Vortex: Energy Vortex: Fire
    27 Tier2 (2) Ability II: +1 Intelligence
    28 Tier4 (1) Draconic Spell Augmentation
    29 Tier4 (1) Draconic Spell Augmentation
    ------------------------------------------------------------------------------------------

    Twists of fate - 26 of 33 Fate points spent.
    ------------------------------------------------------------------------------------------
    Twist 1 - Tier 3: Divine Crusader: Empyrean Magic
    Twist 2 - Tier 3: Shadowdancer: Meld Into Darkness
    Twist 3 - Tier 2: Magister: Spell School Specialist: Spell School Specialist: Conjuration
    Twist 4 - Tier 1: Primal Avatar: Rejuvenation Cocoon
    Twist 5 - Tier 0: Twist slot empty

    Spells· · · · · · · · · · · · · · · · · · · School· · · · ·DC
    ------------------------------------------------------------------------------------------
    Alchemist Spells
    L1: Elemental Skin· · · · · · · · · · · · · Transmutation · 25
    L1: Feathers Extract· · · · · · · · · · · · Transmutation · 25
    L1: Stiffen Skin· · · · · · · · · · · · · · Transmutation · 25
    L1: Vial Smash: Fire· · · · · · · · · · · · Conjuration · · 36
    L1: Vial of Flame · · · · · · · · · · · · · Conjuration · · 36
    L2: Augment Armor · · · · · · · · · · · · · Transmutation · 26
    L2: Bottled Boost: Spell· · · · · · · · · · Transmutation · 26
    L2: Curative Admixture: Cure Moderate WoundsConjuration · · 37
    L2: Glue Bomb · · · · · · · · · · · · · · · Transmutation · 26
    L2: Melt Armor· · · · · · · · · · · · · · · Conjuration · · 37
    L3: Curative Admixture: Cure Serious Wounds Conjuration · · 38
    L3: Displacement Draught· · · · · · · · · · Transmutation · 27
    L3: Invisibility Potion · · · · · · · · · · Transmutation · 27
    L3: Melt Lock · · · · · · · · · · · · · · · Transmutation · 27
    L3: Molotov Cocktail· · · · · · · · · · · · Conjuration · · 38
    L4: Bottled Boost: Sprint · · · · · · · · · Transmutation · 28
    L4: Cindersmoke · · · · · · · · · · · · · · Conjuration · · 39
    L4: Corrosive Dust· · · · · · · · · · · · · Conjuration · · 39
    L4: Curative Admixture: Cure Critical WoundsConjuration · · 39
    L4: Stoneskin Potion· · · · · · · · · · · · Transmutation · 28
    L5: Flesh to Gold, Mass · · · · · · · · · · Transmutation · 29
    L5: Greater Evolution · · · · · · · · · · · Transmutation · 29
    L5: Greater Stoneskin · · · · · · · · · · · Conjuration · · 40
    L5: Multivial of Flame· · · · · · · · · · · Conjuration · · 40
    L5: Turn to Frog· · · · · · · · · · · · · · Transmutation · 29
    L6: Curative Admixture: Heal· · · · · · · · Conjuration · · 41
    L6: Dust of Confusion · · · · · · · · · · · Transmutation · 30
    L6: Elemental Combination · · · · · · · · · Conjuration · · 41
    L6: Goldskin Potion · · · · · · · · · · · · Conjuration · · 41
    ------------------------------------------------------------------------------------------


  16. #4336
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Garorg View Post
    Here's a stab at it in the planner. Hopefully I didn't butcher it too badly...
    Looks great! You'd do just fine with it as-is, but there's some minor things I'd personally change:

    Apothecary - Points spent: 25
    Tier3 (1-3) Safety Goggles
    Tier3 (2) Vital Ambition
    Tier4 (1-3) Insulated Boots
    You won't be in Verdanite very often (mostly when buffing or between fights for Soothing Poultices AoE temp HP) so I don't think Vital Ambition is very strong. YMMV, but I'm mostly in Pyrite.

    I'd definitely be getting +2 Intelligence from Apothecary, and I really like Panacea Poultice (in large part because it's super fast, 1 SP for stance swapping, cures a lot of stuff, and always works - it's not a thrown admixture). You certainly don't need to follow my build, just saying how I did it.

    Feydark Illusionist - Points spent: 14
    5 Tier1 (1) Feydark Explorer
    8 Tier1 (1) Feydark Explorer
    11 Tier1 (1) Feydark Explorer
    You need 1 point to round out T1, but I'd definitely recommend +1 Int from T3 instead of the 2nd and 3rd ranks here.

    Alchemist Spells
    L1: Vial Smash: Fire
    L1: Vial of Flame
    I'd recommend Remove Disease and Fine Dust here; Remove Disease is just QoL (you can do pots and grab Gills Extract if you prefer) but Fine Dust is pretty great for tripping constructs etc. You basically don't need red spells to swap, as you'll usually want to be spiking Pyrite (and you can use Bombardier SLA if you need) so there's very little use for these spells.

    L2: Bottled Boost: Spell
    You'll pretty much be boosting Sprint always whenever you're boosting, so I'd recommend Remove Curse here. If you ever raid it's hugely valuable, and it's not bad even if you don't

    L3: Curative Admixture: Cure Serious Wounds
    L3: Invisibility Potion
    L3: Molotov Cocktail
    You want Greater Restorative Draught, as it's A) awesome and B) the only Restorative Alchs have that works on allies, for buggy reasons. Greater Liquid Courage is also pretty nice, and Flash Freeze can be helpful for Evasion mobs (it's a Fort save, and they lose their Dex bonus while CC'ed). Melt Lock and Displacement are great too, so I'd probably be ditching CSW, Molotov, and maybe Invisibility (I have a clicky if I ever need it).

    L4: Cindersmoke
    L4: Corrosive Dust
    L4: Curative Admixture: Cure Critical Wounds
    L4: Stoneskin Potion
    Caustic Overload and Voltaic Burst are both pretty nice debuffs for bosses (same as Melt Armor) so I'd consider them. Cindersmoke is mostly only good in combination with Flashbang, which you're not running currently? You'll be running Goldskin so Stoneskin is pretty pointless later. I haven't used Corrosive Dust but it could definitely be alright for that niche.

    L5: Greater Stoneskin
    Same thing, you'll be using Goldskin later so I'd consider picking up something else at least by level 20 - I use Multivial of Sparks, exclusively for underwater quests lol.

    L6: Curative Admixture: Heal
    L6: Dust of Confusion
    L6: Elemental Combination
    L6: Goldskin Potion
    These are what I run remember to use Elemental Combination to set up Bombardier's Vulnerability T5. Can also fit in an Imbue at level 6 if you want a way to change stances in-town.

    You pick up a lot of Curative Admixtures and frankly I don't think you'll need that many. The Apothecary SLA's get free metamagic, so you can load them up and get fat heals super cheap. Personally I use those 3 SLA's and the Heal Admixture (loaded up with metas, it's my emergency button at like 75 spell points) and that's plenty for me. Still can grab some, but you don't need one at every level

    Well done!
    Last edited by SpartanKiller13; 02-17-2021 at 11:11 AM.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  17. #4337
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    Default Thanks! I'll rework this and post again.

    Quote Originally Posted by SpartanKiller13 View Post
    Looks great! You'd do just fine with it as-is, but there's some minor things I'd personally change:

    You won't be in Verdanite very often (mostly when buffing or between fights for Soothing Poultices AoE temp HP) so I don't think Vital Ambition is very strong. YMMV, but I'm mostly in Pyrite.

    I'd definitely be getting +2 Intelligence from Apothecary, and I really like Panacea Poultice (in large part because it's super fast, 1 SP for stance swapping, cures a lot of stuff, and always works - it's not a thrown admixture). You certainly don't need to follow my build, just saying how I did it.
    So when I adjust and get Panacea Poultice, I've dropped Safety Goggles and Insulated Boots and am at 22 points. What's a good place to relocate the 3 points I have left? I could just stick them back in Safety Goggles I guess or I was wondering if Life Poultice might be good? Or possibly even relocate those points to a different tree? Thanks for all the help. I really appreciate it!

  18. #4338
    Community Member SpartanKiller13's Avatar
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    Default

    Quote Originally Posted by Garorg View Post
    So when I adjust and get Panacea Poultice, I've dropped Safety Goggles and Insulated Boots and am at 22 points. What's a good place to relocate the 3 points I have left? I could just stick them back in Safety Goggles I guess or I was wondering if Life Poultice might be good? Or possibly even relocate those points to a different tree? Thanks for all the help. I really appreciate it!
    +1 Int from Apo T4, then drop your SDK T1 for SDK Core 2 for another +1 Int? Hard to pass up Int
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  19. #4339
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    Default

    Here's the updated build with your suggestions. I did vary a little:


    Character name: Shadar Alchy V2
    Classes: 18 Alchemist, 10 Epic, 2 Rogue
    Race: Shadar-Kai· · · · · ·Alignment: Neutral

    · · ·Start Tome Final · · ·Incorp:· · ·0% · · ·Displacement:· ·50%
    Str:· · 10· · 8 · ·18 · · ·HP:· · · · 554 · · ·AC:· · 48
    Dex:· · 10· · 8 · ·18 · · ·PRR: · · · ·39
    Con:· · 18· · 8 · ·26 · · ·MRR: · · · ·21 · · ·+Healing Amp:· · 20
    Int:· · 18· · 8 · ·41 · · ·Dodge: · ·2/25 · · ·-Healing Amp:· · 10
    Wis:· · 10· · 8 · ·18 · · ·Fort:· · · ·5% · · ·Repair Amp:· · · ·0
    Cha:· · ·6· · 8 · ·14 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 14
    DR:
    Immunities: Natural Poison, Magic Missiles, Magic Missiles, Feather Fall

    Class and Feat Selection
    ------------------------------------------------------------------------------------------
    Level Class · · · · · ·Feats
    1 · · Rogue(1)· · · · ·Standard: Single Weapon Fighting
    2 · · Alchemist(1)· · ·
    3 · · Alchemist(2)· · ·Standard: Maximize Spell
    4 · · Alchemist(3)· · ·Intelligence: +1 Level up
    5 · · Alchemist(4)· · ·Alchemist Bonus: Alchemical Studies: Pyrite
    6 · · Alchemist(5)· · ·Standard: Quicken Spell
    7 · · Alchemist(6)· · ·
    8 · · Alchemist(7)· · ·Intelligence: +1 Level up
    9 · · Alchemist(8)· · ·Standard: Accelerate Spell
    · · · · · · · · · · · ·Alchemist Bonus: Heighten Spell
    10· · Alchemist(9)· · ·
    11· · Alchemist(10) · ·
    12· · Alchemist(11) · ·Standard: Empower Spell
    · · · · · · · · · · · ·Intelligence: +1 Level up
    13· · Alchemist(12) · ·Alchemist Bonus: Insightful Courage
    14· · Rogue(2)· · · · ·
    15· · Alchemist(13) · ·Standard: Past Life: Arcane Initiate
    16· · Alchemist(14) · ·Intelligence: +1 Level up
    17· · Alchemist(15) · ·
    18· · Alchemist(16) · ·Standard: Spell Focus: Conjuration
    · · · · · · · · · · · ·Alchemist Bonus: Advanced Alchemical Studies: Pyrite
    19· · Alchemist(17) · ·
    20· · Alchemist(18) · ·Intelligence: +1 Level up
    21· · Epic(1) · · · · ·Epic Feat: Wellspring of Power
    22· · Epic(2) · · · · ·
    23· · Epic(3) · · · · ·
    24· · Epic(4) · · · · ·Epic Feat: Master of Spellvials
    · · · · · · · · · · · ·Intelligence: +1 Level up
    25· · Epic(5) · · · · ·
    26· · Epic(6) · · · · ·Epic Destiny Feat: Perfect Single Weapon Fighting
    27· · Epic(7) · · · · ·Epic Feat: Embolden Spell
    28· · Epic(8) · · · · ·Epic Destiny Feat: Perfect Two Weapon Fighting
    · · · · · · · · · · · ·Intelligence: +1 Level up
    29· · Epic(9) · · · · ·Epic Destiny Feat: Perfect Two Handed Fighting
    30· · Epic(10)· · · · ·Epic Feat: Intensify Spell
    · · · · · · · · · · · ·Legendary: Scion of the Plane of Fire

    Skills
    ------------------------------------------------------------------------------------------
    Skill Points· · ·48 ·9· 9 10 10 10 10 11 11 11 11 12 12 16 12 13 13 13 13 14
    Skill Name· · · ·01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20· Total Buffed
    ------------------------------------------------------------------------------------------
    Balance · · · · · 4 ·1· · · · · ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·2· 1 ·2· 2 ·1· 1 ·1· ·23.0 · 41.0
    Bluff · · · · · · 3 ·1· · · · · · · · · · · · · · · · · · · · · · · · · 2 ·3· · 9.0 · 25.0
    Concentration · · 2 · · 1 ·1· 1 ·1· 1 ·2· 1 ·1· 1 ·2· 1 ·1· 1 ·1· 1 ·1· 1 ·2· ·23.0 · 46.0
    Diplomacy · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 16.0
    Disable Device· · 4 ·1· 1 ·1· 1 ·1· 1 · · 1 ·1· 1 ·1· 1 ·2· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 53.0
    Haggle· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 16.0
    Heal· · · · · · · 2 · · 1 ·1· 1 ·1· 1 ·2· 2 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·2· 1 ·1· ·23.0 · 41.0
    Hide· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 18.0
    Intimidate· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 16.0
    Jump· · · · · · · 4 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 4.0 · 52.0
    Listen· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 18.0
    Move Silently · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 19.0
    Open Lock · · · · 4 ·1· 1 ·1· 1 ·1· 1 · · 1 ·1· 1 ·1· 1 ·2· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 41.0
    Perform · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 16.0
    Repair· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 30.0
    Search· · · · · · 4 ·1· 1 · · 1 · · 1 · · 1 ·1· 1 ·1· 2 ·2· 2 ·1· 2 ·1· 1 · · ·23.0 · 53.0
    Spell Craft · · · 2 · · 1 ·2· 2 ·1· 1 ·2· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 57.0
    Spot· · · · · · · 4 ·1· · ·1· · ·1· · ·3· · ·1· 1 ·1· 1 ·1· 1 ·2· 1 ·2· 1 ·1· ·23.0 · 41.0
    Swim· · · · · · · 4 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 4.0 · 22.0
    Tumble· · · · · · 1 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 1.0 · 19.0
    Use Magic Device· 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 43.0
    ------------------------------------------------------------------------------------------
    Available Points· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0
    ------------------------------------------------------------------------------------------

    Enhancements: 80 APs, Racial 2, Universal 1
    ------------------------------------------------------------------------------------------
    Shadar-Kai - Points spent: 2
    1 Core ·(1) Grit
    2 Tier1 (1) Student of Pain
    ------------------------------------------------------------------------------------------
    Apothecary - Points spent: 25
    1 Core ·(1) Determination
    2 Tier1 (1) Curative Admixture: Cure or Inflict Light Wounds: Curative Admixture: Cure Light Wounds
    3 Tier1 (1) Curative Admixture: Cure or Inflict Light Wounds: Curative Admixture: Cure Light Wounds
    4 Tier1 (1) Curative Admixture: Cure or Inflict Light Wounds: Curative Admixture: Cure Light Wounds
    5 Tier1 (1) Energy of the Scholar
    6 Tier1 (1) Energy of the Scholar
    7 Tier1 (1) Energy of the Scholar
    8 Core ·(1) Alchemical Shield
    9 Tier2 (1) Hale & Hearty
    10 Tier2 (1) Hale & Hearty
    11 Core ·(1) Curative Admixture: Cure Serious Wounds
    12 Tier1 (1) Soothing Poultices
    13 Tier1 (1) Soothing Poultices
    14 Tier1 (1) Soothing Poultices
    15 Tier2 (1) Hale & Hearty
    16 Tier3 (2) Ability I: +1 Intelligence
    17 Tier3 (1) Panacea Poultice
    18 Tier3 (1) Panacea Poultice
    19 Tier3 (1) Panacea Poultice
    20 Tier4 (2) Ability II: +1 Intelligence
    21 Tier2 (2) Life Salve
    22 Core ·(1) Spill the Bad Stuff
    ------------------------------------------------------------------------------------------
    Bombardier - Points spent: 42
    1 Core ·(1) Alchemical Resistance
    2 Tier1 (1) Arcane Knowledge
    3 Tier1 (2) Spell Critical: Elemental and Poison I
    4 Tier1 (1) Arcane Knowledge
    5 Tier2 (2) Spell Critical: Elemental and Poison II
    6 Tier2 (2) Efficient Metamagics I: Efficient Maximize
    7 Tier2 (2) Efficient Metamagics I: Efficient Maximize
    8 Core ·(1) Arcane Oil
    9 Tier3 (2) Efficient Metamagics II: Efficient Empower
    10 Tier3 (2) Efficient Metamagics II: Efficient Empower
    11 Core ·(1) Liquid Power I: Liquid Power: Fire
    12 Tier2 (2) Efficient Metamagics I: Efficient Maximize
    13 Tier3 (2) Efficient Metamagics II: Efficient Empower
    14 Core ·(1) Liquid Power II: Liquid Power: Fire
    15 Tier3 (2) Spell Critical: Elemental and Poison III
    16 Tier3 (2) Intelligence I
    17 Tier4 (2) Burning Ambition
    18 Tier4 (2) Spell Critical: Elemental and Poison IV
    19 Tier4 (2) Intelligence II
    20 Core ·(1) Liquid Power III: Liquid Power: Fire
    21 Tier5 (1) Elemental Obliteration: SLA: Fiery Obliteration
    22 Tier5 (1) Elemental Obliteration: SLA: Fiery Obliteration
    23 Tier5 (1) Elemental Obliteration: SLA: Fiery Obliteration
    24 Tier5 (2) Augmentation
    25 Tier5 (1) Inferno of Creation
    26 Tier5 (1) Conjuration Focus
    27 Tier5 (1) Weakening Mixture: Weakening Mixture: Fire
    28 Tier1 (1) Arcane Knowledge
    ------------------------------------------------------------------------------------------
    Feydark Illusionist - Points spent: 14
    1 Core ·(1) Find Familiar: Pseudodragon
    2 Tier1 (1) Study the Arcane
    3 Tier1 (1) Study the Arcane
    4 Tier1 (1) Study the Arcane
    5 Tier1 (1) Feydark Explorer
    6 Tier2 (2) Bend Light
    7 Core ·(2) Ability I: Intelligence
    8 Tier2 (2) You've Got My Back
    9 Core ·(1) Greater Color Spray
    10 Tier3 (2) Ability I: Intelligence
    ------------------------------------------------------------------------------------------

    Active Destiny Tree
    ------------------------------------------------------------------------------------------
    Draconic Incarnation - Points spent: 25
    1 Core ·(0) Draconic Bloodline I
    2 Core ·(0) Draconic Bloodline II
    3 Core ·(0) Draconic Bloodline III
    4 Core ·(0) Draconic Bloodline IV
    5 Core ·(0) Draconic Bloodline V
    6 Core ·(0) Draconic Fury
    7 Tier1 (1) Energy Sheath: Fire
    8 Tier1 (1) Energy Sheath: Fire
    9 Tier1 (1) Energy Sheath: Fire
    10 Tier1 (2) Ability I: +1 Intelligence
    11 Tier2 (1) Go Out With A Bang: Go Out With a Bang: Fire
    12 Tier2 (1) Go Out With A Bang: Go Out With a Bang: Fire
    13 Tier2 (1) Go Out With A Bang: Go Out With a Bang: Fire
    14 Tier3 (1) Dragon Heritage: Draconic Incarnation: Dragon Heritage: Red
    15 Tier3 (1) Dragon Heritage: Draconic Incarnation: Dragon Heritage: Red
    16 Tier3 (1) Dragon Heritage: Draconic Incarnation: Dragon Heritage: Red
    17 Tier2 (1) Precise Casting: Conjuration / Evocation: Draconic Incarnation: Conjuration
    18 Tier2 (1) Precise Casting: Conjuration / Evocation: Draconic Incarnation: Conjuration
    19 Tier4 (1) Dragon Spell Knowledge
    20 Tier4 (1) Dragon Spell Knowledge
    21 Tier4 (1) Dragon Spell Knowledge
    22 Tier4 (1) Energy Burst: Energy Burst: Fire
    23 Tier4 (1) Energy Burst: Energy Burst: Fire
    24 Tier4 (1) Energy Burst: Energy Burst: Fire
    25 Tier5 (1) Dragon Breath
    26 Tier6 (1) Energy Vortex: Energy Vortex: Fire
    27 Tier2 (2) Ability II: +1 Intelligence
    28 Tier4 (1) Draconic Spell Augmentation
    29 Tier4 (1) Draconic Spell Augmentation
    ------------------------------------------------------------------------------------------

    Twists of fate - 26 of 33 Fate points spent.
    ------------------------------------------------------------------------------------------
    Twist 1 - Tier 3: Divine Crusader: Empyrean Magic
    Twist 2 - Tier 3: Shadowdancer: Meld Into Darkness
    Twist 3 - Tier 2: Magister: Spell School Specialist: Spell School Specialist: Conjuration
    Twist 4 - Tier 1: Primal Avatar: Rejuvenation Cocoon
    Twist 5 - Tier 0: Twist slot empty

    Spells· · · · · · · · · · · · · · · · · · · School· · · · ·DC
    ------------------------------------------------------------------------------------------
    Alchemist Spells
    L1: Elemental Skin· · · · · · · · · · · · · Transmutation · 26
    L1: Feathers Extract· · · · · · · · · · · · Transmutation · 26
    L1: Fine Dust · · · · · · · · · · · · · · · Transmutation · 26
    L1: Stiffen Skin· · · · · · · · · · · · · · Transmutation · 26
    L1: Vial of Flame · · · · · · · · · · · · · Conjuration · · 37
    L2: Augment Armor · · · · · · · · · · · · · Transmutation · 27
    L2: Curative Admixture: Cure Moderate WoundsConjuration · · 38
    L2: Glue Bomb · · · · · · · · · · · · · · · Transmutation · 27
    L2: Melt Armor· · · · · · · · · · · · · · · Conjuration · · 38
    L2: Salt Crystals · · · · · · · · · · · · · Transmutation · 27
    L3: Displacement Draught· · · · · · · · · · Transmutation · 28
    L3: Flash Freeze· · · · · · · · · · · · · · Transmutation · 28
    L3: Greater Liquid Courage· · · · · · · · · Transmutation · 28
    L3: Greater Restorative Draught · · · · · · Conjuration · · 39
    L3: Invisibility Potion · · · · · · · · · · Transmutation · 28
    L4: Bottled Boost: Sprint · · · · · · · · · Transmutation · 29
    L4: Caustic Overload· · · · · · · · · · · · Conjuration · · 40
    L4: Corrosive Dust· · · · · · · · · · · · · Conjuration · · 40
    L4: Curative Admixture: Cure Critical WoundsConjuration · · 40
    L4: Voltaic Burst · · · · · · · · · · · · · Conjuration · · 40
    L5: Flesh to Gold, Mass · · · · · · · · · · Transmutation · 30
    L5: Greater Evolution · · · · · · · · · · · Transmutation · 30
    L5: Multivial of Flame· · · · · · · · · · · Conjuration · · 41
    L5: Multivial of Sparks · · · · · · · · · · Conjuration · · 41
    L5: Turn to Frog· · · · · · · · · · · · · · Transmutation · 30
    L6: Curative Admixture: Heal· · · · · · · · Conjuration · · 42
    L6: Dust of Confusion · · · · · · · · · · · Transmutation · 31
    L6: Elemental Combination · · · · · · · · · Conjuration · · 42
    L6: Goldskin Potion · · · · · · · · · · · · Conjuration · · 42
    ------------------------------------------------------------------------------------------



    Quote Originally Posted by SpartanKiller13 View Post
    Looks great! You'd do just fine with it as-is, but there's some minor things I'd personally change:

    I'd recommend Remove Disease and Fine Dust here; Remove Disease is just QoL (you can do pots and grab Gills Extract if you prefer) but Fine Dust is pretty great for tripping constructs etc. You basically don't need red spells to swap, as you'll usually want to be spiking Pyrite (and you can use Bombardier SLA if you need) so there's very little use for these spells.

    You'll pretty much be boosting Sprint always whenever you're boosting, so I'd recommend Remove Curse here. If you ever raid it's hugely valuable, and it's not bad even if you don't

    You want Greater Restorative Draught, as it's A) awesome and B) the only Restorative Alchs have that works on allies, for buggy reasons. Greater Liquid Courage is also pretty nice, and Flash Freeze can be helpful for Evasion mobs (it's a Fort save, and they lose their Dex bonus while CC'ed). Melt Lock and Displacement are great too, so I'd probably be ditching CSW, Molotov, and maybe Invisibility (I have a clicky if I ever need it).

    Caustic Overload and Voltaic Burst are both pretty nice debuffs for bosses (same as Melt Armor) so I'd consider them. Cindersmoke is mostly only good in combination with Flashbang, which you're not running currently? You'll be running Goldskin so Stoneskin is pretty pointless later. I haven't used Corrosive Dust but it could definitely be alright for that niche.

    Same thing, you'll be using Goldskin later so I'd consider picking up something else at least by level 20 - I use Multivial of Sparks, exclusively for underwater quests lol.

    These are what I run remember to use Elemental Combination to set up Bombardier's Vulnerability T5. Can also fit in an Imbue at level 6 if you want a way to change stances in-town.

    You pick up a lot of Curative Admixtures and frankly I don't think you'll need that many. The Apothecary SLA's get free metamagic, so you can load them up and get fat heals super cheap. Personally I use those 3 SLA's and the Heal Admixture (loaded up with metas, it's my emergency button at like 75 spell points) and that's plenty for me. Still can grab some, but you don't need one at every level

    Well done!
    I always carry the guild pots for remove curse, remove blindness, remove disease and lesser restoration so I have those covered for myself. Won't be raiding in this build so I don't have to worry about removes for others. I did pick up Fine Dust though because the CC is nice. I kept Flame Vial for a low SP pull/apply vulnerability.

    For L2 I picked up Salt Crystals for another CC. Wasn't sure if there was something possibly better?

    L3 I grabbed Flash Freeze, Greater Liquid Courage and Greater Restoration. Since I can pick locks with Rogue Skills I kept Invis for questing.

    L4 Grabbed Caustic Overload and Voltaic burst. Kept CCW just to have another heal for reapers. Feel fairly squishy still. Not sure what to do in place of Corrosive Dust. Maybe Smoke Bomb?

    L5 Picked up Multivial of Sparks. Thanks for reminding me about the underwater stuff. I should have remembered from how much pain they caused me when I did my Sorc life... :-P

    Thanks again for all the assistance and advice!

  20. #4340
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Garorg View Post
    Here's the updated build with your suggestions. I did vary a little:

    *snip*

    I always carry the guild pots for remove curse, remove blindness, remove disease and lesser restoration so I have those covered for myself. Won't be raiding in this build so I don't have to worry about removes for others. I did pick up Fine Dust though because the CC is nice. I kept Flame Vial for a low SP pull/apply vulnerability.

    For L2 I picked up Salt Crystals for another CC. Wasn't sure if there was something possibly better?

    L3 I grabbed Flash Freeze, Greater Liquid Courage and Greater Restoration. Since I can pick locks with Rogue Skills I kept Invis for questing.

    L4 Grabbed Caustic Overload and Voltaic burst. Kept CCW just to have another heal for reapers. Feel fairly squishy still. Not sure what to do in place of Corrosive Dust. Maybe Smoke Bomb?

    L5 Picked up Multivial of Sparks. Thanks for reminding me about the underwater stuff. I should have remembered from how much pain they caused me when I did my Sorc life... :-P

    Thanks again for all the assistance and advice!
    I hope so! I'm here to get you a baseline and some suggestions, but with a game as customizable as DDO it's a shame to not personalize a bit.

    Alright! I like the spells b/c I'm lazy, and also for party usage. Carrying pots gets you some free slots though

    Salt Crystals is basically just a worse version of Flash Freeze; it's a Daze, so it breaks on-damage which isn't as valuable as a Freeze.

    Ah yeah, right! Melt Lock is just habit, ditching it for OL is a great way to go.

    More heals better! Not taking damage = best! Mostly I use GCS on Reapers which works pretty well, and then Meld as a panic button for whenever dangerous enemies get to melee range. Doesn't hurt to have more healing available though I just ran out of main hotbar space lol.

    Some people swear by Smoke Bomb, but I haven't found a lot of value in it. Still, try it out! Swapping stuff is free

    Level 29 Alch budget gearing usually includes Legendary Crown of Snow from Lost Locket which is why I remembered MV of Sparks. Farming that was a pain lol.

    Good luck!
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

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