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  1. #2121
    Community Member Arkadios's Avatar
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    Quote Originally Posted by HernandoCortez View Post
    Ah, I see... So you meant that doublestrike clickie? I thought it was the wolf's faster attack speed.
    Nope +30% doublestrike comes from tier 2 enhancement from the Nature's Warrior Enhancement tree. An yes it's a boost/clicky.
    Quote Originally Posted by katz View Post
    wow. i actually made it to someone's sig! O.o


    yay!

  2. #2122
    Community Member HernandoCortez's Avatar
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    Quote Originally Posted by Arkadios View Post
    Nope +30% doublestrike comes from tier 2 enhancement from the Nature's Warrior Enhancement tree. An yes it's a boost/clicky.
    Thanks.
    I'll do some more testing then I guess I'll TR into monk/rogue only.

  3. #2123
    Community Member Arkadios's Avatar
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    Quote Originally Posted by HernandoCortez View Post
    Thanks.
    I'll do some more testing then I guess I'll TR into monk/rogue only.
    Is there any particular reason you want monk/rogue only? As the game stands a druid splash on a Qstaff build is the best dps option (and due to emp healing the best for survivability). Even if it's only 1 level.
    Quote Originally Posted by katz View Post
    wow. i actually made it to someone's sig! O.o


    yay!

  4. #2124
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    Default New player

    I really enjoy having so many templates to choose from. Thank you Sigtrent for taking the time to play all of these characters and then posting all of these ideas.

    I'm having a hard time understanding the enhancements part of all of this. For instance I'm trying to build The Blacksmith and I see that I should take Ranger Sprint Boost I, Enhancement: Orcish Melee Damage I, and Enhancement: Ranger Favored Damage I. The problem I am having is that I don't see any of those options in the enhancements part in game. Has everything just changed since you created this thread or is it something I'm doing wrong maybe? I'd certainly appreciate any help I could get with this.

  5. #2125
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by cookey4444 View Post
    The problem I am having is that I don't see any of those options in the enhancements part in game. Has everything just changed since you created this thread or is it something I'm doing wrong maybe?
    The Enhancement system was completely redone with Update 19 (U19) a couple of months ago. Unfortunately, most of the builds on the forums, sigtrent's included, predate U19 and haven't been updated yet. A lot of the feat pre-reqs for PrEs got dropped, too; e.g., you no longer need Dodge/Mobility/Spring Atk to take Tempest, but you do still need most of the Weap Foc/Spec feats for Kensei.
    Revisiting the Classics: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard
    Other build threads: Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  6. #2126
    Community Member Arkadios's Avatar
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    Default Updated Blacksmith

    Quote Originally Posted by cookey4444 View Post
    I really enjoy having so many templates to choose from. Thank you Sigtrent for taking the time to play all of these characters and then posting all of these ideas.

    I'm having a hard time understanding the enhancements part of all of this. For instance I'm trying to build The Blacksmith and I see that I should take Ranger Sprint Boost I, Enhancement: Orcish Melee Damage I, and Enhancement: Ranger Favored Damage I. The problem I am having is that I don't see any of those options in the enhancements part in game. Has everything just changed since you created this thread or is it something I'm doing wrong maybe? I'd certainly appreciate any help I could get with this.
    Here's my version of the updated Blacksmith:

    Code:
    Character Plan by DDO Character Planner Version 04.19.03
    DDO Character Planner Home Page
    
    Level 28 Lawful Neutral Half-Orc Female
    (12 Fighter \ 2 Monk \ 6 Ranger \ 8 Epic) 
    Hit Points: 418
    Spell Points: 50 
    BAB: 19\19\24\29\29
    Fortitude: 19
    Reflex: 15
    Will: 9
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 28)           (Level 28)
    Strength             20                 29                   32
    Dexterity            15                 17                   17
    Constitution         14                 16                   16
    Intelligence          8                 10                   10
    Wisdom                8                 10                   10
    Charisma              6                  8                    8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 28)          (Level 28)
    Balance               4                 10                   18
    Bluff                -2                 -1                    7
    Concentration         6                 13                   21
    Diplomacy            -2                 -1                    7
    Disable Device       n/a                n/a                   n/a
    Haggle               -2                 -1                    7
    Heal                  3                 18                   26
    Hide                  2                  3                   11
    Intimidate           -2                 -1                    7
    Jump                  7                 13                   21
    Listen               -1                  0                    8
    Move Silently         2                  3                   11
    Open Lock             n/a               n/a                  n/a
    Perform              n/a               n/a                    n/a
    Repair               -1                  0                    8
    Search               -1                  0                    8
    Spellcraft           -1                  0                    8
    Spot                 -1                  0                    8
    Swim                  5                 11                   19
    Tumble                3                  4                   12
    Use Magic Device      0                 10                   18
    
    Level 1 (Ranger)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Heal (+4)
    Skill: Jump (+2)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Point Blank Shot
    Enhancement: Half-Orc - Orcish Fury (Rank 1)
    Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
    
    
    Level 2 (Fighter)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
    Enhancement: Kensei (Ftr) - Kensei Focus: Picks and Hammers (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    
    
    Level 3 (Monk)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Toughness
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Deflect Arrows
    Enhancement: Half-Orc - Orcish Strength (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
    
    
    Level 5 (Ranger)
    Skill: Balance (+1)
    Skill: Heal (+2)
    Skill: Use Magic Device (+0.5)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    
    
    Level 6 (Ranger)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Cleave
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Picks and Hammers (Rank 1)
    Enhancement: Tempest (Rgr) - Tempest (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 1)
    
    
    Level 7 (Ranger)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+2)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 2)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
    
    
    Level 9 (Ranger)
    Skill: Balance (+1)
    Skill: Concentration (+2)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Stunning Blow
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 3)
    
    
    Level 10 (Fighter)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Great Cleave
    Enhancement: Kensei (Ftr) - Tactics (Rank 1)
    Enhancement: Kensei (Ftr) - Tactics (Rank 2)
    
    
    Level 11 (Fighter)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Kensei (Ftr) - Tactics (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Picks and Hammers (Rank 1)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Adept of Forms
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
    
    
    Level 13 (Fighter)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)
    Enhancement: Kensei (Ftr) - Shattering Strike (Rank 1)
    
    
    Level 14 (Fighter)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
    Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Picks and Hammers (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 1)
    
    
    Level 15 (Fighter)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Master of Forms
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Picks and Hammers (Rank 1)
    Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
    Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
    Enhancement: Kensei (Ftr) - Deadly Strike (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 2)
    
    
    Level 17 (Fighter)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 3)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
    
    
    Level 18 (Fighter)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Grandmaster of Forms
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 3)
    
    
    Level 19 (Fighter)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Enhancement: Half-Orc - Orcish Fury (Rank 1)
    Enhancement: Half-Orc - Orcish Strength (Rank 1)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Heal (+1)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
    Enhancement: Half-Orc - Extra Action Boost (Rank 1)
    Enhancement: Half-Orc - Extra Action Boost (Rank 2)
    Enhancement: Half-Orc - Extra Action Boost (Rank 3)
    Enhancement: Half-Orc - Improved Power Attack (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: STR
    Feat: (Selected) Improved Sunder or Improved Critical: Ranged Weapons
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Tactician
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    Includes enhancements every level, feats, skill raises and epic levels. I'd suggest running in the Fury of the Wild destiny with legendary tactics twisted in. Have fun .
    Last edited by Arkadios; 11-11-2013 at 08:46 AM.
    Quote Originally Posted by katz View Post
    wow. i actually made it to someone's sig! O.o


    yay!

  7. #2127
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    Default Newbie follow-up

    Arkadios - I really like what you have there - I'm a very old player coming back after about 4 years away.

    If i can ask a couple questions question and maybe a request (please note - these may be really basic, but I couldn't easily find it out)?

    Could you elaborate on what the Monk splash is really giving you?
    How are you eventually getting to centered (or are you)?
    If I were to build this as a PDK to skip to 15 *because I only have one lvl 16 char from the past* would it seriously hurt the build having to start fighter.
    Any tips on building this as a PDK in total?

    Last question - and this is a longer one - I was really looking for something similar to this, but perhaps with 2 levels of Rogue (with Rogue 1st level for shadarkai) instead of Monk and more focus on DPS and less on stunning. Might oyu be able to recommend/come up with a similar build.

    Thank you!
    Last edited by Davinian; 11-16-2013 at 03:18 PM.

  8. #2128
    Community Member Stoner81's Avatar
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    Default

    Quote Originally Posted by Davinian View Post
    Could you elaborate on what the Monk splash is really giving you?
    Faster run speed, Monk stances, Evasion, 2 feats and being Centred while using weapons.

    Quote Originally Posted by Davinian View Post
    How are you eventually getting to centered (or are you)?
    The Kensei tree has an ability that allows you to be centred with your weapons.

    Stoner81.

  9. #2129
    Community Member Arkadios's Avatar
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    Quote Originally Posted by Davinian View Post
    Arkadios - I really like what you have there - I'm a very old player coming back after about 4 years away.

    If i can ask a couple questions question and maybe a request (please note - these may be really basic, but I couldn't easily find it out)?

    Could you elaborate on what the Monk splash is really giving you?

    Stoner pretty much answered this, that and the monk stance feats (adept,master and grandmaster of forms will give you +4 Constitution, a 20% boost to AC, 15 physical resistance, a +70% Insight bonus to melee threat generation, and the critical multiplier of all weapons you use is increased by 1 on rolls of a natural 19 or 20. The crit multiplier is the most important part though the PRR is good, you do get the +1crit at master of forms so you don't have to get grandmaster if you don't want to.

    How are you eventually getting to centered (or are you)?

    With 8 fighter levels and greater weapon spec anyone can be centred with monk levels using tier 5 kensai enhancement "one with the blade". On that note on the build I posted you wouldn't be centred with a bow. I'd drop the toughness feat and push the second monk level to 8. And drop base str to 19 and put those points into wisdom allowing you with a +2wisdom tome hit 13 wisdom required for zen archery.

    If I were to build this as a PDK to skip to 15 *because I only have one lvl 16 char from the past* would it seriously hurt the build having to start fighter.
    Any tips on building this as a PDK in total?

    Starting as a PDK wouldn't be a problem, you'd gain a feat (zen archery) and +1 skill point per level, only reason I took ranger first was for bonus skill points so that shouldn't hurt the build.

    Last question - and this is a longer one - I was really looking for something similar to this, but perhaps with 2 levels of Rogue (with Rogue 1st level for shadarkai) instead of Monk and more focus on DPS and less on stunning. Might you be able to recommend/come up with a similar build.

    You'd lose two feats on this version but wouldn't need any of the monk form ones (thereby gaining two feats in total) so yeah it's a possibility, what weapons would you want to use? would you want to be trap capable?
    Though personally I think the monk version gives more dps via the earth stance crit (or wind stance doublestrike/melee attack speed depending on preference)


    Thank you!
    Answers in red

    If you have any more questions or want a shadar-kai/PDK build posted don't hesitate to ask .
    Quote Originally Posted by katz View Post
    wow. i actually made it to someone's sig! O.o


    yay!

  10. #2130
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    Default

    Ark - Thank you! and thank you to the previous poster as well. I appreciate the explanations - it makes so much more sense.

    I'd love to see a similar Shadarkai build that was trap capable replacing the monk splash with rogue levels, using slashing or piercing weapons (whichever fits the build better for itemization/dps) with more of a focus on overall DPS.

    Thanks again for your help!

  11. #2131
    Build Constructionist unbongwah's Avatar
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    Default A post-U20 Blacksmith

    If you're going the centered monk / kensei route and you're not going for Divine Might (i.e., pal/cleric/FvS), I suggest considering rgr 2 / monk 6 instead. Feats are almost a wash: you lose free Prec Shot, ITWF, and Manyshot; but gain Adept of Forms and another monk bonus feat. You also gain access to Shadow Veil and 10K Stars, if you wish. The main drawback is you lose access to higher-tier rgr enhs: in particular +10% offhand from Tempest and anything you might want from AA or DWS.

    So I was thinking something like this:
    Code:
    Character Plan by DDO Character Planner Version 04.19.03
    DDO Character Planner Home Page
    
    Level 28 Lawful Neutral Half-Orc Female
    (12 Fighter \ 6 Monk \ 2 Ranger \ 8 Epic) 
    Hit Points: 388
    Spell Points: 0 
    BAB: 18\18\23\28\28
    Fortitude: 19
    Reflex: 15
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 28)
    Strength             19                    32
    Dexterity            15                    17
    Constitution         14                    16
    Intelligence          8                    10
    Wisdom               11                    13
    Charisma              6                     8
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 3 (Fighter)
    Feat: (Selected) Cleave
    Feat: (Fighter Bonus) Weapon Focus: Bludgeoning Weapons
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    
    
    Level 6 (Fighter)
    Feat: (Selected) Stunning Blow
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Bludgeoning Weapons
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Feat: (Selected) Manyshot
    
    
    Level 10 (Monk)
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Fighter Bonus) Greater Weapon Focus: Bludgeoning Weapons
    
    
    Level 13 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Feat: (Monk Bonus) Improved Sunder
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Ranged Weapons
    Feat: (Selected) Master of Forms
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Weapon Specialization: Bludgeoning Weapons
    Enhancement: Half-Orc - Orcish Fury (Rank 1)
    Enhancement: Half-Orc - Orcish Strength (Rank 1)
    Enhancement: Half-Orc - Orcish Fury (Rank 1)
    Enhancement: Half-Orc - Orcish Strength (Rank 1)
    Enhancement: Half-Orc - Extra Action Boost (Rank 1)
    Enhancement: Half-Orc - Extra Action Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Kensei Focus: Picks and Hammers (Rank 1)
    Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
    Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
    Enhancement: Kensei (Ftr) - Power Surge (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Picks and Hammers (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Tactics (Rank 1)
    Enhancement: Kensei (Ftr) - Tactics (Rank 2)
    Enhancement: Kensei (Ftr) - Tactics (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Picks and Hammers (Rank 1)
    Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Picks and Hammers (Rank 1)
    Enhancement: Kensei (Ftr) - Shattering Strike (Rank 1)
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Picks and Hammers (Rank 1)
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
    Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
    Enhancement: Kensei (Ftr) - Deadly Strike (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1)
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Hand (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 3)
    Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 3)
    Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 1)
    Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: STR
    Feat: (Selected) Grandmaster of Forms
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Epic Destiny: Elusive Target
    There's probably a more optimal leveling order and I'm on the fence about some of the feats & enhs, but you get the idea. I recommend using handwraps & taking Martial Arts Focus until you hit lvl 12; that's when you can pick up One w/Blade and switch to hammers (while remaining centered).
    Revisiting the Classics: Axesinger / Dwarven Defender / Drow Ninja / Drow Paladin / Elven Ranger / Monkcher / Sacred Vanguard
    Other build threads: Cleric Domains / Kundarak Brigade / Iconic Builds
    My Build Index: a Motley Menagerie of Original Rapscallions, Pugilists, and Gimps!

  12. #2132
    Community Member Arkadios's Avatar
    Join Date
    Jul 2010
    Posts
    571

    Default

    Quote Originally Posted by Davinian View Post
    Ark - Thank you! and thank you to the previous poster as well. I appreciate the explanations - it makes so much more sense.

    I'd love to see a similar Shadarkai build that was trap capable replacing the monk splash with rogue levels, using slashing or piercing weapons (whichever fits the build better for itemization/dps) with more of a focus on overall DPS.

    Thanks again for your help!
    Code:
    Character Plan by DDO Character Planner Version 04.19.03
    DDO Character Planner Home Page
    
    Level 28 True Neutral Shadar-Kai Male
    (12 Fighter \ 2 Rogue \ 6 Ranger \ 8 Epic) 
    Hit Points: 414
    Spell Points: 50 
    BAB: 19\19\24\29\29
    Fortitude: 16
    Reflex: 17
    Will: 6
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 28)           (Level 28)
    Strength             17                 26                   28
    Dexterity            15                 19                   20
    Constitution         14                 16                   16
    Intelligence         15                 18                   18
    Wisdom                8                 10                   10
    Charisma              6                  8                    8
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Intelligence used at level 11
    +4 Tome of Dexterity used at level 23
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 28)          (Level 28)
    Balance               6                 14                   22
    Bluff                -2                 -1                    7
    Concentration         4                  5                   13
    Diplomacy            -2                 -1                   10
    Disable Device        6                 27                   35
    Haggle               -2                 -1                    7
    Heal                  1                 19                   27
    Hide                  5                  8                   16
    Intimidate           -2                 -1                    7
    Jump                  3                  9                   17
    Listen               -1                  0                   10
    Move Silently         6                  9                   17
    Open Lock             6                  9                   17
    Perform              n/a               n/a                    n/a
    Repair                2                  4                   12
    Search                6                 27                   37
    Spellcraft            2                  4                   12
    Spot                  3                  4                   14
    Swim                  3                  9                   17
    Tumble                3                  6                   14
    Use Magic Device      2                 22                   30
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Heal (+2)
    Skill: Hide (+3)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Power Attack
    
    
    Level 2 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 3 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Fighter Bonus) Point Blank Shot
    Feat: (Selected) Toughness
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Heal (+3)
    Skill: Search (+1)
    Skill: Use Magic Device (+1.5)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 5 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
    Feat: (Selected) Weapon Specialization: Piercing Weapons
    
    
    Level 7 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Great Cleave
    
    
    Level 9 (Ranger)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+2.5)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 10 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 11 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Focus: Piercing Weapons
    
    
    Level 12 (Rogue)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Heal (+3)
    Skill: Search (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Dodge
    
    
    Level 13 (Ranger)
    Skill: Disable Device (+1)
    Skill: Heal (+5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Ranger)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+3)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Ranger)
    Skill: Balance (+2)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Mobility
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Spring Attack
    
    
    Level 19 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Piercing Weapons
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: STR
    Feat: (Selected) Improved Precise Shot
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Epic Destiny: Elusive Target
    Enhancement: Shadar-Kai - Shadar-Kai Grit (Rank 1)
    Enhancement: Shadar-Kai - Shadar-Kai Dexterity (Rank 1)
    Enhancement: Shadar-Kai - Keen Senses (Rank 1)
    Enhancement: Shadar-Kai - Keen Senses (Rank 2)
    Enhancement: Shadar-Kai - Keen Senses (Rank 3)
    Enhancement: Shadar-Kai - Improved Dodge (Rank 1)
    Enhancement: Shadar-Kai - Improved Dodge (Rank 2)
    Enhancement: Shadar-Kai - Improved Dodge (Rank 3)
    Enhancement: Shadar-Kai - Guile (Rank 1)
    Enhancement: Shadar-Kai - Guile (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Focus: Light Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
    Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
    Enhancement: Kensei (Ftr) - Power Surge (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Improved Dodge (Rank 1)
    Enhancement: Kensei (Ftr) - Improved Dodge (Rank 2)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Improved Mobility (Rank 1)
    Enhancement: Kensei (Ftr) - Improved Mobility (Rank 2)
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
    Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
    Enhancement: Tempest (Rgr) - Tempest (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 2)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 3)
    Enhancement: Tempest (Rgr) - Improved Dodge (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Dodge (Rank 2)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Mobility (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Mobility (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 3)
    Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 2)
    Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 3)
    Enhancement: Deepwood Stalker (Rgr) - Versatile Empathy (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Versatile Empathy (Rank 2)
    Enhancement: Mechanic (Rog) - Arbalester (Rank 1)
    Something like this? Built for rapiers (go Balizarde).

    Tomes wise, without a +3 int tome you won't be getting max ranks in umd (though with a +1 int tome you'll get about 18 umdish (didn't calculate) The +4 dex tome is for improved precise shot, if you can't get one of those choose any feat you want at 24. Apart from that only a +2 dex tome is absolutely required for this build as you'll need it to pick up greater twf.
    Quote Originally Posted by katz View Post
    wow. i actually made it to someone's sig! O.o


    yay!

  13. #2133
    Community Member
    Join Date
    Jan 2008
    Posts
    6

    Default Thank you!

    Thank you!!


    Quote Originally Posted by Arkadios View Post
    Code:
    Character Plan by DDO Character Planner Version 04.19.03
    DDO Character Planner Home Page
    
    Level 28 True Neutral Shadar-Kai Male
    (12 Fighter \ 2 Rogue \ 6 Ranger \ 8 Epic) 
    Hit Points: 414
    Spell Points: 50 
    BAB: 19\19\24\29\29
    Fortitude: 16
    Reflex: 17
    Will: 6
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 28)           (Level 28)
    Strength             17                 26                   28
    Dexterity            15                 19                   20
    Constitution         14                 16                   16
    Intelligence         15                 18                   18
    Wisdom                8                 10                   10
    Charisma              6                  8                    8
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Intelligence used at level 11
    +4 Tome of Dexterity used at level 23
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 28)          (Level 28)
    Balance               6                 14                   22
    Bluff                -2                 -1                    7
    Concentration         4                  5                   13
    Diplomacy            -2                 -1                   10
    Disable Device        6                 27                   35
    Haggle               -2                 -1                    7
    Heal                  1                 19                   27
    Hide                  5                  8                   16
    Intimidate           -2                 -1                    7
    Jump                  3                  9                   17
    Listen               -1                  0                   10
    Move Silently         6                  9                   17
    Open Lock             6                  9                   17
    Perform              n/a               n/a                    n/a
    Repair                2                  4                   12
    Search                6                 27                   37
    Spellcraft            2                  4                   12
    Spot                  3                  4                   14
    Swim                  3                  9                   17
    Tumble                3                  6                   14
    Use Magic Device      2                 22                   30
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Heal (+2)
    Skill: Hide (+3)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Power Attack
    
    
    Level 2 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Fighter Bonus) Cleave
    
    
    Level 3 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Feat: (Fighter Bonus) Point Blank Shot
    Feat: (Selected) Toughness
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Heal (+3)
    Skill: Search (+1)
    Skill: Use Magic Device (+1.5)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 5 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
    Feat: (Selected) Weapon Specialization: Piercing Weapons
    
    
    Level 7 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Great Cleave
    
    
    Level 9 (Ranger)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+2.5)
    Feat: (Selected) Improved Critical: Piercing Weapons
    
    
    Level 10 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 11 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Focus: Piercing Weapons
    
    
    Level 12 (Rogue)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Heal (+3)
    Skill: Search (+1)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Dodge
    
    
    Level 13 (Ranger)
    Skill: Disable Device (+1)
    Skill: Heal (+5)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Ranger)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Heal (+3)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Ranger)
    Skill: Balance (+2)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Mobility
    
    
    Level 16 (Ranger)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Disable Device (+1)
    Skill: Heal (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Spring Attack
    
    
    Level 19 (Fighter)
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Piercing Weapons
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: STR
    Feat: (Selected) Improved Precise Shot
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: STR
    Feat: (Epic Destiny) Epic Destiny: Elusive Target
    Enhancement: Shadar-Kai - Shadar-Kai Grit (Rank 1)
    Enhancement: Shadar-Kai - Shadar-Kai Dexterity (Rank 1)
    Enhancement: Shadar-Kai - Keen Senses (Rank 1)
    Enhancement: Shadar-Kai - Keen Senses (Rank 2)
    Enhancement: Shadar-Kai - Keen Senses (Rank 3)
    Enhancement: Shadar-Kai - Improved Dodge (Rank 1)
    Enhancement: Shadar-Kai - Improved Dodge (Rank 2)
    Enhancement: Shadar-Kai - Improved Dodge (Rank 3)
    Enhancement: Shadar-Kai - Guile (Rank 1)
    Enhancement: Shadar-Kai - Guile (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Focus: Light Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
    Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
    Enhancement: Kensei (Ftr) - Power Surge (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Improved Dodge (Rank 1)
    Enhancement: Kensei (Ftr) - Improved Dodge (Rank 2)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Improved Mobility (Rank 1)
    Enhancement: Kensei (Ftr) - Improved Mobility (Rank 2)
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Strength (Rank 1)
    Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
    Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
    Enhancement: Tempest (Rgr) - Tempest (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 2)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 3)
    Enhancement: Tempest (Rgr) - Improved Dodge (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Dodge (Rank 2)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Mobility (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Mobility (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 3)
    Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 2)
    Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 3)
    Enhancement: Deepwood Stalker (Rgr) - Versatile Empathy (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Versatile Empathy (Rank 2)
    Enhancement: Mechanic (Rog) - Arbalester (Rank 1)
    Something like this? Built for rapiers (go Balizarde).

    Tomes wise, without a +3 int tome you won't be getting max ranks in umd (though with a +1 int tome you'll get about 18 umdish (didn't calculate) The +4 dex tome is for improved precise shot, if you can't get one of those choose any feat you want at 24. Apart from that only a +2 dex tome is absolutely required for this build as you'll need it to pick up greater twf.

  14. #2134
    Community Member P1rat3cat's Avatar
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    Hi everyone.

    I just came back to DDO and after looking into a pure monk build i gave up on that idea for something else.

    What im looking for is a Monk with a splash of rogue enough to be able to disarm traps, open locks etc without a problem even at end game and at the same time play like a monk and be self suficient via scrolls or wands etc. I will solo a lot and i have 2 point build and VIP status.

    What im not sure, since all these new updates, is how many lvls or enhancements of each class to take or the best race for the build to work. Should i go short swords with heavy ninja spy focus and dex to dmg enhancements or something like that? If this has been done before please just point me to the build and ill get some ideias from there, but i couldnt find it.

    Thank you all for your time.

  15. #2135
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    technically you only need 1 level of rogue or arti to open up trapping/UMD.

    as for the rest of your questions... ermm... its early in the morning and i haven't had my caffeine yet.. let me think about it

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  16. #2136
    Build Constructionist unbongwah's Avatar
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    The main drawbacks to pure monks these days are the Henshin & Shintao capstones are fairly blah while the Ninja cap is geared towards weapon-based builds (SSs/kama/shuriken); and DR 10/epic ain't worth what it used to be. And since the higher-tier stances are now chooseable feats, you no longer have to sacrifice those by MCing. Plus splashing has become even more OP than pre-U19. Here are a few options:


    • Fighter: lvl 1 lets you add a feat, Haste Boost, Extra Action Boost, and a bit more DPS from Martial Arts Focus; lvl 2 gets you another feat and up to +3 DCs
    • Ranger: good if you want to make a monkcher, rgr 1 gets you Bow STR and access to T1 PrE abilities (like Conjure, imbues & EotW), rgr 2 gets you 2 more feats and T2 abilities, rgr 3 opens access to lvl 3 core enhs (+10% from Tempest, Morphic imbues from AA, +1d6 SA +10 Pos Spellpower from DWS), rgr 4 gets you Prec Shot & Ram's Might
    • Cleric / FvS for Warpriest: lvl 1 gets you Smite Foe + Divine Might, lvl 2 opens up Smite Weakness & Wall of Steel, lvl 4 gets you Ameliorating Strikes
    • Paladin: lvl 2 gets you Divine Grace; if you want Divine Might from KotC, you'll need Turn Undead, which means either pal 4 or Twisting in Bane of Undeath from US
    • Druid: lvl 2 splash gets you Ram's Might, Shillelagh (if staff-based), Beguile, Vengeful Hunter, and doublestrike action boost, lvl 3 gets you Fatal Harrier (doesn't stack w/Haste or Wind stance tho)
    • Rogue: lvl 1 adds UMD, trap skills, and a bit of sneak atk; if you want a staff-based monk, Acrobat gets you +15% atk speed


    If anything, the hardest part about splashing a monk is deciding which two classes to take and how deep to splash. EDIT: Quivering Palm DCs are now boosted by Sunder bonuses and it works with weapons, IIUC, so it's kinda hella OP these days; QP req's monk lvl 15.
    Last edited by unbongwah; 11-21-2013 at 09:34 AM.
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  17. #2137
    Community Member elg582's Avatar
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    I've had a wacky build rolling around in my head for an old rogue/arti I've had on the shelf, but I just don't know enough about casters to pull it off; can someone flesh this out, even as just a flavor build?

    12 wizard/6 artificer/2 rogue
    drow
    dex/int melee

    Balizarde, presumably

    Runearm? Shield? Orb?

    I was thinking that there must be some way to exploit the EK/PM/BE lines with mostly buff, utility and no DC offensive spells from wizard, insightful strikes and equipment buffs from arti; high incorporeal from PM, shield defense from EK, offense from BE, displacement, stoneskin, etc

    The character is useless except as a trap monkey, right now, but lots of cool bound stuff, and I've got an empty character slot, so might as well do something with it

  18. #2138
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    Hello I am just recently returning to DDO and a lot has changed. I am not looking for the best of the best builds for atm I am only working with f2p and 28 point build. I was thinking about something along the lines of a 12 ranger 6 rogue 2 fighter build but not sure how to go about it. With the enhancements and the placing of feats at certain levels its all very confusing was hoping for some help. I am looking to work more in the twf than ranged if that helps and would like to be able to disable device and open most locks. My wife and I will be duoing pretty much exclusively at least we are planning to play that way unless a group comes up. She will be playing with some kind of fighter cleric build she has found and likes but I am a bit lost on how to go about my build. any help would be great thanks.

  19. #2139
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    Quote Originally Posted by Soraksis View Post
    Hello I am just recently returning to DDO and a lot has changed. I am not looking for the best of the best builds for atm I am only working with f2p and 28 point build. I was thinking about something along the lines of a 12 ranger 6 rogue 2 fighter build but not sure how to go about it. With the enhancements and the placing of feats at certain levels its all very confusing was hoping for some help. I am looking to work more in the twf than ranged if that helps and would like to be able to disable device and open most locks. My wife and I will be duoing pretty much exclusively at least we are planning to play that way unless a group comes up. She will be playing with some kind of fighter cleric build she has found and likes but I am a bit lost on how to go about my build. any help would be great thanks.

    12 ranger 6 rogue 2 fighter could definitely be a solid build... BUT... i'm curious what you want to get out of it.

    the 12 ranger will grant all your important ranged feats aside from point blank shot for the occasional burst (i know you said you wanted to go more melee, but a well timed manyshot is quite nice on occasion... as a ranger you get it for free... don't discount it), evasion, and all your TWF feats, regardless if you qualify via dex or not. leaves lots of feats free to have fun with

    the 2 fighter will raise your BAB a tiny bit (meh) and give you 2 extra feats.

    search and spot are ranger skills, so keeping trapping skills maxed shouldn't be a problem at all.

    6 rogue... hmmm. 3d6 sneak attack die, trapmaking (meh), and uncanny dodge. not real sure why 6 rogue (as opposed to, say, 12 ranger 6 fighter 2 rogue) unless you wanted to go for assassin

    i would say 12 ranger 6 fighter 2 rogue... but tier 5 kensai needs a level 8 fighter due to feat requirements ( )


    looks to me like a potentially solid melee/ranged character with trapping skills that will be practically swimming in feats. what race were you thinking?


    edit: now that the caffeine is kicking in a little.. i have a slightly different plan... plotting it up to see how viable it is... will post shortly.


    2nd edit:

    Code:
    Character Plan by DDO Character Planner Version 04.19.02
    DDO Character Planner Home Page
    
    
    Soraksis 
    Level 20 Lawful Good Human Male
    (8 Fighter \ 1 Rogue \ 11 Ranger) 
    Hit Points: 244
    Spell Points: 125 
    BAB: 19\19\24\29\29
    Fortitude: 15
    Reflex: 13
    Will: 5
    
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    23
    Dexterity            14                    14
    Constitution         14                    14
    Intelligence         12                    14
    Wisdom               10                    10
    Charisma              8                     8
    
    
    Tomes Used
    +2 Tome of Strength used at level 6
    +2 Tome of Intelligence used at level 6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                     6
    Bluff                -1                    -1
    Concentration         2                     2
    Diplomacy            -1                    -1
    Disable Device        5                    23
    Haggle               -1                    -1
    Heal                  0                     0
    Hide                  6                    17
    Intimidate           -1                    -1
    Jump                  7                    16
    Listen                0                     0
    Move Silently         6                    17
    Open Lock             6                     6
    Perform              n/a                   n/a
    Repair                1                     2
    Search                5                    23
    Spellcraft            1                     2
    Spot                  4                    15
    Swim                  n/a                   n/a
    Tumble                6                     6
    Use Magic Device      3                    22
    
    Level 1 (Rogue)
    Feat: (Human Bonus) Cleave
    Feat: (Selected) Power Attack
    
    
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    
    
    Level 3 (Ranger)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    
    
    
    
    Level 4 (Ranger)
    
    
    
    
    Level 5 (Ranger)
    
    
    
    
    Level 6 (Ranger)
    Feat: (Selected) Dodge
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    
    
    Level 7 (Ranger)
    
    
    
    
    Level 8 (Ranger)
    
    
    
    
    Level 9 (Ranger)
    Feat: (Selected) Mobility
    
    
    
    
    Level 10 (Ranger)
    
    
    
    
    Level 11 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Elf
    
    
    
    
    Level 12 (Ranger)
    Feat: (Selected) Combat Expertise
    
    
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Spring Attack
    
    
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Whirlwind Attack
    
    
    
    
    Level 15 (Fighter)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    
    
    
    
    Level 16 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    
    
    Level 17 (Fighter)
    
    
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Great Cleave
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    
    
    Level 19 (Fighter)
    
    
    
    
    Level 20 (Fighter)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Action Surge: Strength (Rank 1)
    Enhancement: Human - Action Surge: Strength (Rank 2)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
    Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Exotic Weapon Mastery (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)
    Enhancement: Kensei (Ftr) - Critical Accuracy (Rank 1)
    Enhancement: Kensei (Ftr) - Critical Accuracy (Rank 2)
    Enhancement: Kensei (Ftr) - Critical Accuracy (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Critical Damage (Rank 1)
    Enhancement: Kensei (Ftr) - Critical Damage (Rank 2)
    Enhancement: Kensei (Ftr) - Critical Damage (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - A Good Death (Rank 1)
    Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
    Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
    Enhancement: Tempest (Rgr) - Tempest (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 3)
    Enhancement: Tempest (Rgr) - Improved Defense (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Defense (Rank 2)
    Enhancement: Tempest (Rgr) - Improved Defense (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 2)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 3)
    Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 1)
    Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 2)
    Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Sprint Boost (Rank 1)
    Enhancement: Tempest (Rgr) - Sprint Boost (Rank 2)
    Enhancement: Tempest (Rgr) - Sprint Boost (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
    human 11 ranger 8 fighter 1 rogue trapping kensai/tempest whirlwind khopesh user. needs +2 str and +2 int tomes (str to qualify for overwhelming crit at 21, and int for more skill points and to qualify for combat expertise which is needed to qualify for whirlwind.


    most points spent into kensai and tempest trees. 3 points in AA because, hey.. free arrows is still free arrows. build will have a ranger icon but should kick some srs arse in melee. feats don't have to be taken in the exact order i put them... i was to some degree just plugging them into the builder as i thought of them to see if everything would fit. for instance, might be a good idea to put great cleave earlier... moar cleave is gooooooood i <3 cleave. ^_^ ... skill points get a little thin thru the fighter levels, but with a skill item should still be able to do traps without too much trouble.
    Last edited by katz; 11-24-2013 at 08:04 AM.

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  20. #2140
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    Nice I do like the build it fits just about what I was thinking. Just wasn't sure what order to level the classes. Being short on locks is a bit of a bummer but we can't always get everything we want. Thanks for the write up

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