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  1. #2061
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    Quote Originally Posted by Panpiper View Post
    I would actually start with two levels in paladin. Spend enhancement points in the dwarf tree for the first four levels or so (you can easily tweak enhancement points later after you've gained more fighter levels). After the first two levels of paladin, do eight levels of fighter and follow that up with another two in paladin. Then finish with the rest of the fighter levels, or whatever else if you've decided to add a third class by then, but doing so likely would detract from tanking ability.



    Monk is great if all you are doing is damage. For a two hand or dual weapon fighter, absolutely think about monk. I would go for six levels of monk along with the absolutely requisite eight of fighter. However the request was for a 'tank', a shield user that thereby gains both the AC, physical resistance and extra HP, as well as melee threat generation from either the stalwart defender or sacred defender enhancement trees (they also get a +6 strength). I know of no way for a monk to stay centered while using a shield, and if you can't stay centered, there is little point to taking monk.
    You mean absolutely no benefit other than 2 free feats and evasion with paladin saves right? Because if you don't think those are useful, I've got no idea what you hope to get from 2 levels of a class that is better.

  2. #2062
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    Quote Originally Posted by Inoukchuk View Post
    You mean absolutely no benefit other than 2 free feats and evasion with paladin saves right? Because if you don't think those are useful, I've got no idea what you hope to get from 2 levels of a class that is better.
    In order for evasion to work, he would have to be wearing light or no armor. To be centered he would have to be wearing no armor and without a shield. The request was for a tank, a shield using, heavy armor wearing fighter that would maximize AC and physical resistance while still doing very respectable damage. Yes, he could go for a couple of levels of monk, and he would wind up with a TOTALLY different character, not a tank.

  3. #2063
    Community Member HernandoCortez's Avatar
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    Quote Originally Posted by Arkadios View Post
    You might want to check out https://www.ddo.com/forums/showthrea...e-healing-spec

    Build suggests human but I'm sure you could change it to HO without any problems.
    TYVM. Asked the OP of that thread about it.
    EXTREME PREJUDICE™ - by Turbine.

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  4. #2064
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    Why not just go pure Fighter then and grab the capstone off Kensai?

    Get +6 to saves from StD and Kensai lines.
    Get +14 str and +6 con from both lines
    Grab a Daxe or Bsword

    Get all two-hand weapon fighting feats
    Get all shield bashing feats (shield bashing is fixed and the wiki is no longer accurate - it's a real % now)

    This will give you tons of PRR, AC, HP and hate-gen. Depending on how you gear it will also give you substantial amounts of dps.
    While two weapon fighters may be able to do more single target dps, between the level 18 StD enhancement and glancing blows you'll have no trouble out-dps'ing them against multiple targets.
    Last edited by Xianio; 10-11-2013 at 11:40 AM.

  5. #2065
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Panpiper View Post
    In order for evasion to work, he would have to be wearing light or no armor. To be centered he would have to be wearing no armor and without a shield. The request was for a tank, a shield using, heavy armor wearing fighter that would maximize AC and physical resistance while still doing very respectable damage. Yes, he could go for a couple of levels of monk, and he would wind up with a TOTALLY different character, not a tank.
    A good tank knows when to switch between offense & defense; they also know when physical defense (i.e., AC & PRR) is more important and when magical defense (i.e., Evasion) is. Since shields don't effect Evasion, a monk-splashed S&B tank can swap armors between fights (or mid-fight if switching to robes) in order to shift their defenses; the non-monk-splashed tank doesn't have that option. [Plus an argument could be made that focusing on Dodge bonuses, which is limited by your MDB, makes more sense than maxing out AC; but someone who's better at crunching to-hit than me should do that.] Furthermore, the +3 bonus to all saves from monk 2 always applies; and some of the monk PrE bonuses always apply regardless of whether you're centered (e.g., Shintao heal amp, Ninja Acrobatic).

    If you're not staying pure ftr for capstone, then the only reasons not to take a monk splash are (A) you don't own monk or (B) you're going for lvl 18 core enh and want, e.g., Divine Grace (pal 2) or Divine Might (cleric or FvS splash) more than Evasion + 2 feats + 3 saves.
    Quote Originally Posted by Xianio View Post
    Why not just go pure Fighter then and grab the capstone off Kensai?
    The problem, as you discovered in your build thread, is that leaves very few APs for anything else (like racial enhs); you need 41 APs in Kensei for capstone and 36 APs in SD for Block&Cut + max Gtr Defensive Stancs. Plus you'e missing out on all the benefits of MCing; i.e., higher saves, Evasion, other PrE goodies, etc. It can be done; it's just not without tradeoffs.
    Get +6 to saves from StD and Kensai lines.
    Ascetic Training (Kensei) will only boost one of your saves, not all of them; between that and the 2 AP per tier cost, I don't consider it a good investment (unless you're just burning pts to take capstone).

  6. #2066
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    Quote Originally Posted by Xianio View Post
    Why not just go pure Fighter then and grab the capstone off Kensai?

    Get +6 to saves from StD and Kensai lines.
    Get +14 str and +6 con from both lines
    Grab a Daxe or Bsword

    Get all two-hand weapon fighting feats
    Get all shield bashing feats (shield bashing is fixed and the wiki is no longer accurate - it's a real % now)

    This will give you tons of PRR, AC, HP and hate-gen. Depending on how you gear it will also give you substantial amounts of dps.
    While two weapon fighters may be able to do more single target dps, between the level 18 StD enhancement and glancing blows you'll have no trouble out-dps'ing them against multiple targets.
    This is exactly what I did with my second life with my dwarf tanker. It is a very solid build, people were asking me where I got it. However the choice is between the kensei capstone and and 'much' better saves from a paladin splash. It is indeed a tossup. The capstone both increases your lethality as a fighter and significantly increases the effectiveness of your melee agg. However your effectiveness as a tank drops to zero if you get held and the like or are failing your reflex roll to the point where the healer cannot keep up. A splash of paladin instead of the kensei capstone makes you much more survivable.

    That said, my pure fighter had no problems surviving in epic hard content. The one time I accidentally tried Devil Assault on epic elite in a pug, we had a party wipe in the third wave, but my pure fighter was the last one standing.

  7. #2067
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    Quote Originally Posted by unbongwah View Post
    Since shields don't effect Evasion, a monk-splashed S&B tank can swap armors between fights (or mid-fight if switching to robes) in order to shift their defenses.
    Switching out armors somehow never occurred to me. That does bear thinking on.

    Quote Originally Posted by unbongwah View Post
    Furthermore, the +3 bonus to all saves from monk 2 always applies...
    Eh? I am completely unaware as to where this +3 comes from. I had no idea one could get a +3 to all saves from a splash of 2 monk levels. Could you explain? If this can be got without spending a dozen enhancement points, I would change my recommendation as to a monk splash in an instant.

  8. #2068
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    The problem, as you discovered in your build thread, is that leaves very few APs for anything else (like racial enhs); you need 41 APs in Kensei for capstone and 36 APs in SD for Block&Cut + max Gtr Defensive Stancs. Plus you'e missing out on all the benefits of MCing; i.e., higher saves, Evasion, other PrE goodies, etc. It can be done; it's just not without tradeoffs.

    Ascetic Training (Kensei) will only boost one of your saves, not all of them; between that and the 2 AP per tier cost, I don't consider it a good investment (unless you're just burning pts to take capstone).
    That only applies if you want full on dps like I did. If you want a greater defense/more balance if the build just don't bother with more than 31 ap in std and pour them into racial. Depending on the race that can mean better saves, similar defense buffs ext. ext.

    While I like the build I posted that's more my style than someone looking to tank.
    .
    Also, you are looking to burn points (at least in my build) so that at least will and reflex aren't too much of an investment.
    .
    So yes, pally is a tank gain but also a notable dps loss

  9. #2069
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Panpiper View Post
    Eh? I am completely unaware as to where this +3 comes from. I had no idea one could get a +3 to all saves from a splash of 2 monk levels. Could you explain?
    I'm talking about the base saves from class lvls; monk 2 is 3/3/3. By comparison, going from ftr 18 to ftr 20 only gets you +1 Fort (11/6/6 -> 12/6/6). So ftr 18/monk 2 is 14/9/9; ftr 16/monk 2/pal 2 is 10/5/5 + 3/3/3 + 3/0/0 = 16/8/8; ftr 12/monk 2/pal 6 is 8/4/4 + 3/3/3 + 5/2/2 = 16/9/9. And ofc pal 2 gets you Divine Grace, so those should go much higher. [If you want overkill, something like monk 2 / pal 2 / FvS 16 is 16/13/13 w/Divine Grace as well.]
    Quote Originally Posted by Xianio View Post
    That only applies if you want full on dps like I did.
    "Full-DPS S&B tank" is something of an oxymoron, b/c if you really want "full" DPS, you go THF/TWF, with just enough SD to boost your threat+survivability a bit. Shield Mastery feats + LSM helps S&B DPS a lot, but it's still not quite enough to close the DPS gap, particularly in epics (partly b/c of ED mechanics, partly b/c there's no 1H equivalent to eSOS or Sireth). Building a tank is all about finding the right tradeoffs between DPS, survivability, and threat; your build is one approach, but IMHO you focused too much on DPS and not enough on survivability.

  10. #2070
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    Quote Originally Posted by unbongwah View Post
    I'm talking about the base saves from class lvls; monk 2 is 3/3/3.
    I can't believe I never noticed that before! Two feats and those saves make two levels of monk worthwhile even if 'not' for evasion. I hereby backtrack and disavow whatever I might have said about not taking two levels of monk.

  11. #2071
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    Quote Originally Posted by unbongwah View Post
    "Full-DPS S&B tank" is something of an oxymoron, b/c if you really want "full" DPS, you go THF/TWF
    I apologize if this comes off a little dismissive, but weren't you one of the people originally telling me that shield bashing only occurs once every 6 seconds, like the wiki says (and I assume used to be true)? I mention this because that if that's unknown, then the potential dps shields bring now is also unknown. Particularly when shields have some of the highest base damage numbers before crit is taken into account.

    It's also unknown if glancing blows can critical hit which could easily give S&B an extra 2 "attacks" (minus procs) worth of damage per sequence over TWF. This doesn't even begin to address the question of shields interacting with improved crit and overwhelming/dev. crit. While I'm not saying you're wrong, I am saying that a lot of previously held conventions seem to no longer be entirely true.

    But! I don't want to derail the topic at hand!

    While you can't achieve quite the same level of saves (+3 all saves) you could consider taking 2 levels of Bard for 0/2/2 with 8 minutes of 1/3/3 and access full UMD (if skills are at a premium). While almost certainly not as beneficial as monk levels it's not quite as restrictive for acceptable gear.

    And as a side note, if you have additional AP to spend you gain get a quick and easy 6 ac/PRR which is always nice if only minor.

  12. #2072
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    Often hard to have both paladin levels and bard levels in the same build, as paladin requires lawful good, while bard requires you to be non-lawful.

  13. #2073
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Xianio View Post
    While you can't achieve quite the same level of saves (+3 all saves) you could consider taking 2 levels of Bard for 0/2/2 with 8 minutes of 1/3/3 and access full UMD (if skills are at a premium). While almost certainly not as beneficial as monk levels it's not quite as restrictive for acceptable gear.
    I'm not sure where you're getting the extra +1/1/1 to saves on a bard splash; but bard is incompatible with monk and pally, so it's a pretty bad tradeoff, esp. since you have to worry about arcane spell failure, too.
    And as a side note, if you have additional AP to spend you gain get a quick and easy 6 ac/PRR which is always nice if only minor.
    You'll get more from Warpriest on a cleric or FvS 2 splash: +10 PRR, +2 AC, and Smite Foe+Weakness for the debuff; Enflame too if you want another Action Boost. Ftr 16 / cleric 2 / pal 2 actually might make for an interesting F2P variant.

  14. #2074
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    Quote Originally Posted by Arkadios View Post
    Quick note, with 8 fighter levels you CAN be centred as a monk with bastard swords, (chimera's fang, nightmare etc). So while I(/others) could show you a good longsword build you should know that is still an option. If you still wanted to go bastard swords and keep monk as a main class Your question then is how much monk? I'd suggest at least 9 (imp evasion + main class monk) so 9monk/8fighter. The last 3 levels could be monk as well. (abundant step, free master of forms) 3 paladin (saves +twist turn undeads from unyielding sentinel for DMs) 3 ranger (tempest enhancements, maybe a ranged option?) 3 rogue (sneak attack, traps too?). So there really is a lot of options for you.
    Sorry, but could I ask you to expand on this? I'm really curious about a FTR 8 / MNK 12 build using bastard swords, but I can't build a character from scratch worth a damn, especially after this enhancement pass

    Edit: Got the levels wrong >.>
    Last edited by Rhongomyniad; 10-13-2013 at 07:22 AM.

  15. #2075
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Rhongomyniad View Post
    Sorry, but could I ask you to expand on this? I'm really curious about a FTR 8 / MNK 12 build using bastard swords, but I can't build a character from scratch worth a damn, especially after this enhancement pass
    Basically you need TWF x3, Weap Foc/Weap Spec/Gtr Weap Foc:Slash, b.sword prof, IC:Slash, Power Atk; most likely you'll want GM of Forms and Cleave/GC/Overwhelming Crit as well. Remaining feats can go into whatever you like: e.g., tactics, Toughness, Dodge, etc. Kensei will be your primary PrE: you'll need the full Weap Spec:Hvy Blades line, exotic weap mastery, Keen Edge, Deadly Strike (+pre-reqs), and One w/Blade; and you'll definitely want max Haste Boost and probably Extra Action Boost. After that, it's up to you what to do with remaining APs, although I would definitely recommend Shadow Veil from Ninja (min. 11 APs) and Deft Strikes (+10% offhand procs) from Shintao; also Iron Skin if you use Earth Stance (+15 PRR). These builds either go Master/GM Earth Stance for +1 crit multiplier (as well as PRR & threat amp); or Wind stance for +doublestrike & atk speed (doesn't stack w/Haste, tho).

  16. #2076
    Community Member Arkadios's Avatar
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    Quote Originally Posted by Rhongomyniad View Post
    Sorry, but could I ask you to expand on this? I'm really curious about a FTR 8 / MNK 12 build using bastard swords, but I can't build a character from scratch worth a damn, especially after this enhancement pass

    Edit: Got the levels wrong >.>
    Code:
    Character Plan by DDO Character Planner Version 04.19.01
    DDO Character Planner Home Page
    
    Level 28 Lawful Neutral Human Male
    (8 Fighter \ 12 Monk \ 8 Epic) 
    Hit Points: 390
    Spell Points: 0 
    BAB: 17\17\22\27\27
    Fortitude: 19
    Reflex: 16
    Will: 9
    
                      Starting            Ending          
    Abilities        Base Stats         Base Stats        
    (32 Point)       (Level 1)          (Level 28)        
    Strength             17                 25            
    Dexterity            15                 17            
    Constitution         16                 16            
    Intelligence          9                 10            
    Wisdom                8                  8            
    Charisma              8                  8            
    
    Tomes Used
    +1 Tome of Intelligence used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    
                      Starting            Ending          
                     Base Skills        Base Skills       
    Skills           (Level 1)          (Level 28)        
    Balance               5                 24            
    Bluff                -1                 -1            
    Concentration         7                 26            
    Diplomacy            -1                 -1            
    Disable Device       n/a                n/a           
    Haggle               -1                 -1            
    Heal                  1                 10            
    Hide                  2                  3            
    Intimidate           -1                 -1            
    Jump                  3                  8            
    Listen               -1                 -1            
    Move Silently         2                  3            
    Open Lock             n/a               n/a           
    Perform              n/a               n/a            
    Repair               -1                  0            
    Search               -1                  0            
    Spellcraft           -1                  0            
    Spot                 -1                 -1            
    Swim                  n/a               n/a           
    Tumble                3                  4            
    Use Magic Device      1                 10            
    
    Level 1 (Monk)
    Skill: Balance (+3)
    Skill: Concentration (+4)
    Skill: Heal (+2)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Human Bonus) Cleave
    Feat: (Selected) Dodge
    Feat: (Monk Bonus) Power Attack
    
    
    Level 2 (Fighter)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 3 (Monk)
    Skill: Concentration (+2)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 4 (Fighter)
    Ability Raise: STR
    Skill: Concentration (+0.5)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Stunning Blow
    
    
    Level 5 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 6 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Great Cleave
    Feat: (Selected) Weapon Specialization: Slashing Weapons
    
    
    Level 7 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Concentration (+0.5)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 9 (Fighter)
    Skill: Concentration (+0.5)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 10 (Fighter)
    Skill: Concentration (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 11 (Monk)
    Skill: Concentration (+2)
    Skill: Heal (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Skill: Concentration (+3)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 13 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 14 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Monk Bonus) Deflect Arrows
    
    
    Level 15 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Skill Focus: Use Magic Device
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 18 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 19 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Heal (+0.5)
    Skill: Use Magic Device (+0.5)
    
    
    Level 20 (Monk)
    Ability Raise: STR
    Skill: Balance (+4)
    Skill: Concentration (+1)
    
    
    Level 21 (Monk)
    Skill: Bluff (+2)
    Skill: Haggle (+2)
    Skill: Swim (+1)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+2.83204e+007)
    
    
    Level 22 (Monk)
    Skill: Haggle (+0.5)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2.83212e+007)
    
    
    Level 23 (Monk)
    Skill: Bluff (+1)
    Skill: Haggle (+0.5)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2.83213e+007)
    
    
    Level 24 (Monk)
    Skill: Bluff (+0.5)
    Skill: Haggle (+0.5)
    Skill: Tumble (+1)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 25 (Monk)
    Skill: Bluff (+0.5)
    Skill: Haggle (+0.5)
    Skill: Tumble (+1)
    
    
    Level 26 (Monk)
    Skill: Bluff (+0.5)
    Skill: Haggle (+0.5)
    Skill: Tumble (+1)
    
    
    Level 27 (Monk)
    Skill: Bluff (+0.5)
    Skill: Haggle (+0.5)
    Skill: Tumble (+1)
    Feat: (Selected) Epic: Improved Martial Arts
    
    
    Level 28 (Monk)
    Skill: Bluff (+0.5)
    Skill: Haggle (+0.5)
    Skill: Tumble (+1)
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Strength (Rank 1)
    Enhancement: Human - Action Surge: Strength (Rank 1)
    Enhancement: Human - Action Surge: Strength (Rank 2)
    Enhancement: Human - Action Surge: Strength (Rank 3)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
    Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Exotic Weapon Mastery (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Tactics (Rank 1)
    Enhancement: Kensei (Ftr) - Tactics (Rank 2)
    Enhancement: Kensei (Ftr) - Tactics (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Improved Dodge (Rank 1)
    Enhancement: Kensei (Ftr) - Improved Dodge (Rank 2)
    Enhancement: Kensei (Ftr) - Improved Dodge (Rank 3)
    Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Shattering Strike (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
    Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
    Enhancement: Kensei (Ftr) - Deadly Strike (Rank 1)
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Hand (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 3)
    Enhancement: Shintao (Mnk) - Fists of Iron (Rank 1)
    Enhancement: Shintao (Mnk) - Conditioning (Rank 1)
    Enhancement: Shintao (Mnk) - Conditioning (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 3)
    Something like that. Level 18 feat is left free because planner hasn't updated to let you take it yet. and 21 is for Grandmaster of forms.

    An alternative option would be to hold off on the level 7 and 8 fighter levels until level 19 and 20, however as you need 8 fighter levels (gwf and tier 5 enhancements you won't be able to use bastard swords in heroic levels. If you do take fighter 7/8 last you should take magical training at 15 and grandermaster of stances at 18 ( the reason for holding off on the fighter level is this) and because you could then take OC at 21, IMA at 24 and free up your level 27 feat for either blinding speed or epic damage reduction (no sf:umd in this option). Magic training is for spellpoints and echoes of power as you will want to twist in cocoon from primal avatar in epic levels.

    Have fun .

    Edit: planner doesn't seem to export Epic destiny feats, take ptwf as one of them and toughness/tactician/Spell power: positive as the other.
    Last edited by Arkadios; 10-13-2013 at 01:23 PM.
    Quote Originally Posted by katz View Post
    wow. i actually made it to someone's sig! O.o


    yay!

  17. #2077
    Build Constructionist unbongwah's Avatar
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    FYI, v.04.19.02 of the planner is out now and is (slightly) less buggy than the one you used.

  18. #2078
    Community Member Arkadios's Avatar
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    Quote Originally Posted by unbongwah View Post
    FYI, v.04.19.02 of the planner is out now and is (slightly) less buggy than the one you used.
    Ah didn't notice, re-downloading now :P.
    Quote Originally Posted by katz View Post
    wow. i actually made it to someone's sig! O.o


    yay!

  19. #2079
    Community Member
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    Question Bump

    On first hand: sorry for bumping this thread, but i hope someone can provide me with a solid build since my knowledge on ddo is limited.

    So right now i have reached level 20 with my evasion paladin (1st life) and i'm planning on TR'ing into a light monk (and maby even a monkcher, since these seem really powerful these days as well).
    While i dont really know what past life feat paladins do (ddowiki does not bring the light for me), im not sure if i should put them in.

    My expectations on my next toon are: most of the time being self sufficient, fairly high DPS, not too much a gear intensive toon.

    On my character i have +2 tomes for STR, DEX and a +1 tome for Wis. During the mabar festival i hope to get the +5 tome for CON.

    Hopefully someone will help me!

  20. #2080
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    I just posted in someone else's build thread, then I saw this one. So this is a re-post.

    Ive got a Fighter life coming up so Im wondering how I can go a Q-Staff build, while also having Bow Strength and Manyshot (and Point Blank Shot probably).

    Im figuring 8 Fighter, 6 Rogue, 6 Monk.

    There should be more than enough feats and I can probably even manage Precision and Imp Crit Ranged, while getting all the 2H fighting feats and Power Attack.

    Halfling and Dex could be an option, but Im not sure if I want to do that. I may be better off going Human for HAmp, but if I have the AP I could go HElf and take Cleric dilly and scroll heal.

    I dont own HOrc so that is not an option, unless they offer a 50% off sale.

    Im thinking Human is the best option. I really will be needing a LOT of Feats, which the Fighter and Monk will provide, but I do not think I will get to the point where I dont know what to go for !

    While levelling I have a few staves, but not Dreamspitter (must have done 100 runs and never had it - and only ever been able to roll on it once and I lost). What are some good Random loot options?

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