Notes: The Junkman is a Mod 4.1-friendly evasive DPS paladin that brings the right blend of defense with outstanding offensive firepower. When Turbine "fixed" evasion, the assumption among the hoi polloi was that evasion tanks were screwed, and that the various Batman builds were dead.
However, Mod 4.0 also brought with it mobs of incredible offensive capability, where unless you're aiming for 55+ AC, you might as well have no AC: you'll get hit the same amount. HP has become the primary feature for melee characters, not AC, in Elite Gianthold -- unless you have a dedicated defensive tank build with several pieces of elite and raid loot gear.
The Junkman then takes the fusion of these two trends and elects for a straight up beatdown paladin with incredible immunities and saving throws, and excellent damage output via THF line.
This character will never focus on AC -- but will look to save, to be immune, and to have adequate health. With clerics routinely popping 350+ point Heals, even a WF tank can be healed to full with a single cast.