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Thread: TWF Feats

  1. #1
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    Default TWF Feats

    I am in the process of converting my rogue from ranged to melee and am unsure about the TWF feats. I picked up the first TWF feat to lower the negatives... but was wondering if the next levels would be worth it for a rogue... The description is kind of vague, just says it grants additional attacks. What exactly does that mean? What exactly do you gain from Improved TWF?

  2. #2
    Community Member Talcyndl's Avatar
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    More attacks. And yes it is worth it.

    I'll see if I can find my old post that lays out the numbers.

  3. #3
    Community Member Talcyndl's Avatar
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    Here's a site that lays out the number of attacks per round you get at various Base attack bonuses and with and without various feats - including TWF and ITWF.

    http://ddo.enterwiki.net/page/Combo_chain

    As you can see, at higher BAB levels, you need ITWF to retain a significant number of attacks advantage over single handed fighters.

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    Ah that explains it so much better, thanks!

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    TWF- Reduces Penalties to -2
    ITWF Adds a Second "Third" attack (+10 Progression)
    GTWF Adds a Second "Fourth"Attack (+15 Progresion)

    So with Greater TWF Your Attacking at(Assuming BAB of +10 L14)

    +0 +0/+0 +5/+5 +10/+10

    If you just had TWF your swinging at

    +0 +0/+0 +5 +10
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    Well looks like I can't get Greater TWF til level 15 when Rogue's BAB goes up to 11... but I'll make sure to get Improved TWF for now.

  7. #7

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    Quote Originally Posted by Talcyndl View Post
    Here's a site that lays out the number of attacks per round you get at various Base attack bonuses and with and without various feats - including TWF and ITWF.

    http://ddo.enterwiki.net/page/Combo_chain

    As you can see, at higher BAB levels, you need ITWF to retain a significant number of attacks advantage over single handed fighters.
    Perfectly summarized, particularly the last part.

    I'd add that TWF is actually useful if you've got a specific combat plan (say, +2 dagger of backstabbing +5 in the offhand and a +5 something of something in the main hand...net is +8 main hand/+5 offhand, even with the -2 twf penalty).
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  8. #8
    Community Member Talcyndl's Avatar
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    Quote Originally Posted by SableShadow View Post
    I'd add that TWF is actually useful if you've got a specific combat plan (say, +2 dagger of backstabbing +5 in the offhand and a +5 something of something in the main hand...net is +8 main hand/+5 offhand, even with the -2 twf penalty).

    One of the things I've found VERY useful is using a "On Crit" weapon (Banisher & Smiter mainly) in the main hand with Seeker of Backstabbing weapon in the off-hand. In my case, my Seeker dagger of Backstabbing gives a +6 to confirm crits and +3/5 to sneak attack/damage. And those effect apply to both hands.

    The result is that a +1 Banisher or Smiter will hit more often and you will almost always confirm your crits.

    That ability to maximize the On Crit weapons makes TWF a huge advantage.

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