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  1. #1
    Stormreach Advisor
    apollojuly's Avatar
    Join Date
    Feb 2006

    Default Empower healing with new metamagic?

    Quote Originally Posted by Quarion View Post
    These have just cleared QA and I've appended them to yesterday's WDA.

    Empower Spell: +15 SP
    Empower Healing Spell: +10 SP
    Enlarge Spell: +10 SP
    Eschew Materials: +2 SP
    Extend Spell: +10 SP
    Maximize Spell: +25 SP
    Quicken Spell: +10 SP
    Heighten Spell: Special (Changes base cost of your spell to that of your highest level spells)
    I hate math. Someone run the numbers for my capped Cleric on whether empower healing is a good feat to have now.

    I'm gonna guess no - a suped of Heal is plenty good and a CSW to top off the squishies.

    I have empower healing and want to drop it. I've run with it OFF for the last couple weeks and it doesn't seem to have been a problem.

    Then I would pick up maximize. The thought of a maximized blade barrier for 35+25 = 60 instead of 35x3 = 105 sounds really good to me.

    I have maximized on one of my capped Clerics and I occasionally (accidentally) leave it on when healing. Won't be so bad now.
    Looking to (re-)acquire the character name Thelonious on Ghallanda server.

  2. #2
    Community Member DemonMage's Avatar
    Join Date
    Mar 2006


    I rarely use Empower Healing as is. Heal is 196 hp normally, that hits alot of people pretty well. Add in my Greater Potency 6 Scepter and I'm looking at 252 Heals. Yes we can hit over 300 hp these days, but it's not that common, and more importantly, 250 point Heals make a huge dent on someone with 300+ hp.

    Empowered healing Heals will be 28% more for 100% more healing. That's nice, but you don't even really need them hitting that hard (392).

    BB = 35 SP, maxed = 60 SP, 71% more SP for 100% more damage. Good times. Now if only you could Max or Empower Harm.
    Last edited by DemonMage; 07-31-2007 at 05:48 PM.
    Caisha Stormweaver - Some class split dependent upon TR needs - Argonnessen
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  3. #3

    Default It depends

    Really, it depends on how much Improved Empower Healing reduces the additive cost of the feat. If it's only 2 per level of the enhancement, Cure Light Wounds just got 2 SP more expensive, Cure Moderate Wounds is 1 SP more, and you break even or better with any other spell. If it only decreases it by 1 per level, my Cleric is going to cry unless they reduce the cost associated with the enhancement line. If they reduce it by 3 per level, then all your healing spells just got much better.

    I'm guessing it's probably 2 SP less per level of the enhancement, which means that my Cleric got screwed over by this change, since all I every really cast was Cure Light Wounds and Cure Moderate Wounds. However, I did benefit from Heal, since it basically it became about 6 points cheaper to use.

    And I almost always use Empowered Healing when I cast Heal, since normally whomever I cast it on needs a lot of HP (mine heals for 399 or ~250 on a Warforged). Squishies get the Cure Moderate Wounds for about 60. And 300 HP is quite easy to get now. Your average Barbarian probably has about 400-450 now. I know mine now has 628 when I Rage. The difference of 150 more HP is quite noticable for only 4 extra SP.

  4. #4
    Community Member Mad_Bombardier's Avatar
    Join Date
    Oct 2006


    Right, the break point (without Improved Metamagics) for Empower Healing is CSW which is equal in cost.

    Empower Healing (Levels 1-2 are more, Level 3 is equal, level 4+ is less)
    10, 15, 20 -CLW
    15, 23, 25 -CMW
    20, 30, 30 -CSW
    25, 38, 35 -CCW
    30, 45, 40 -CLW:m
    35, 53, 45 -Heal

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