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  1. #61
    Community Member bigal4458's Avatar
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    Quote Originally Posted by Eladrin View Post
    It was a bit of an oversimplification.

    The level 1 paladin hasn't been abandoned by his source of divine power. As Atonement is the normal "solution" to Intercession, the ability seems to "taint" the character, making them distasteful to your source of divine power. It's really better to compare them to a level 1 ex-Paladin.
    So this is just for spells right...not pally lay-on hands and smite evil?

  2. #62
    Community Member Solstice's Avatar
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    Quote Originally Posted by Beherit Baphomar View Post
    AWESOME!!!! Now, can ya fix barbarians not being able to use lesser restore pots/clickies while raging??? Pretty please?

    good talk about that...

    if paralyze and lesser restoration are POTIONS (ok, you give both ability for cast on others) ... but they keep POTIONS...

    so.. you need fix 2 points:

    1) we can use this potions when under effect of madstone rage
    2) use this potions CANNOT turn off some feats, as defensive fight/resilience/combat expertise

    keep they usefull, yes, but don't kill the work of this POTIONS as what they are... simple potions.
    [Tharashk/Thelanis]
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  3. #63
    Community Member KoboldKiller's Avatar
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    Now my Pali will end up like those run of the mill fighters, geez.
    To crush your enemies, see them driven before you, and to hear the lamentation of the women!
    Go for the eyes Boo!

  4. #64

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    Quote Originally Posted by Eladrin View Post
    ...leaving you unable to cast any divine spells, essentially leaving a a divine caster with a blank divine spell list.
    No, those aren't the same thing.. The D&D rules make a very significant distinction between being able to cast a spell and having that spell on your spell list. A quell's intercession prevents one but does nothing to affect the other.
    Have a question about the Eberron Setting?
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  5. #65
    Community Member Dragonhyde's Avatar
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    NEW - Barbarians now possess a new ability in the feats section of their character sheet. “Dismiss Rage” can be used at any time to prematurely end their barbarian rage. Note that you will still be subject to fatigue from your rage, and it functions only on the barbarian class ability - you cannot dismiss any other ragelike effects.


    Nice now can you put something similar in for bards so I can stop playing a song while getting killed.
    Halflings Rule and never irritate anyone that can cast dispell

  6. #66
    Community Member bigal4458's Avatar
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    Quote Originally Posted by Dragonhyde View Post
    NEW - Barbarians now possess a new ability in the feats section of their character sheet. “Dismiss Rage” can be used at any time to prematurely end their barbarian rage. Note that you will still be subject to fatigue from your rage, and it functions only on the barbarian class ability - you cannot dismiss any other ragelike effects.


    Nice now can you put something similar in for bards so I can stop playing a song while getting killed.
    For some reason, i found this hilarious....................and true.

  7. #67
    Community Member Clawstorm's Avatar
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    Quote Originally Posted by Eladrin View Post
    The Quell cuts off contact with your divine source of power, leaving you unable to cast any divine spells, essentially leaving a a divine caster with a blank divine spell list. ("What divine spells can you cast?" "None!") Since, say, Cure Light Wounds isn't a divine spell castable by you, a CLW wand won't respond to your commands either.

    The interceded caster can still UMD items, however, that doesn't require a source of divine power, and if they have access to the spells by other means (Cleric/Bard, for example), they'll be able to continue using those items and spells.

    On the bright side, our Quell's intercession also won't last 24 hours.

    Edit:
    It's actually very a similar situation as a fallen Paladin would face. They lose all spellcasting abilities until they receive an Atonement (or Blackguard levels).

    Please take the following semi-sarcasm with a grain of salt. =)

    One more reason to NOT play my cleric! Clerics are hard enough to find as it is and more and more parties wand monkey their way through quests. Looks like I can free up a slot with my max XP cleric since he doesn't have UMD.
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  8. #68
    Community Member Laith's Avatar
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    Quote Originally Posted by Clawstorm View Post
    Please take the following semi-sarcasm with a grain of salt. =)

    One more reason to NOT play my cleric! Clerics are hard enough to find as it is and more and more parties wand monkey their way through quests. Looks like I can free up a slot with my max XP cleric since he doesn't have UMD.
    without knowing how the effect is designed, or the layout of the quest, you're jumping the gun a bit.

    afterall, you can bypass beholders and their antimagic field easy enough... even without enlarge spell.

  9. #69
    Community Member Feyt's Avatar
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    Default nice changes

    The mod 5 update list looks like it is based on some good player comments/requests - if that is the case, thanks for listening!

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  10. #70
    DDO Community Specialist
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    These have just cleared QA and I've appended them to yesterday's WDA.

    Items
    • NEW – In order to alleviate inventory clutter by collectables and gems, players will now be able to use a new object known as the “collectable bag” and “gem bag”. Small, medium and large versions of both are available. The small version will be awarded to those who complete, or who have already completed the low level intro quests. Medium bags are for sale at vendors, and large bags will be rare treasure. Each bag will occupy one inventory slot, while holding a number of gems or collectables depending on it’s size
    Other
    • NEW - The metamagic system in Dungeons and Dragons Online has undergone significant changes in Module 5.0: Accursed Ascension.

      The biggest change that casters will discover is that each metamagic feat other than Heighten Spell now has a fixed spell point cost increase rather than multiplying the spell point cost of a spell as they did before Module 5.0. These surcharges are as follows:

      Empower Spell: +15 SP
      Empower Healing Spell: +10 SP
      Enlarge Spell: +10 SP
      Eschew Materials: +2 SP
      Extend Spell: +10 SP
      Maximize Spell: +25 SP
      Quicken Spell: +10 SP
      Heighten Spell: Special (Changes base cost of your spell to that of your highest level spells)

      These cost increases are cumulative if multiple metamagic feats are active simultaneously, so a Quickened, Maximized, Enlarged Fireball would cost:
      20 (base) + 10 (Quicken) + 25 (Maximize) + 10 (Enlarge) = 65 Spell Points

      Improved Metamagic enhancements have all been changed to flat cost reductions on these surcharges. Sorcerer Improved Maximizing III, for instance, has become "Using the Maximize Spell feat costs you 9 fewer spell points." Wizard Improved Heightening II is now "Using the Heighten Spell feat costs you 2 fewer spell points per level of heightening."
    • NEW - The primary warded chest in all raids has been converted to the standard format for all chests in DDO. Every player in the raid will have their own treasure generated and assigned to them when they look into the chest. The locking glyphs are no more.

      Each character has a 1 in 6 chance to receive a special item from that raid’s loot table. Otherwise, a standard treasure from the maximum treasure table appropriate for that raid will be generated for that character. Players may re-assign any items to other characters in the raid using the new treasure re-assignment feature. This includes any special raid only items.

      The raid only items are still bound once they are removed from the chest. A warning confirmation box appears when attempting to grab a bind on acquire raid item from the chest.

      In addition, the primary warded chest creates the list of characters that are allowed to loot the chest at the time chest spawns. This list contains all the members of the raid at the time the list was created. Characters not on the list do not have treasure generated for them when they open the chest and may not have items re-assigned to them.

  11. #71

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    Quote Originally Posted by Quarion View Post
    These have just cleared QA and I've appended them to yesterday's WDA.
    Interesting stuff.

    You may have to rename Mod 5 to "A Long Time Coming."
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    Ask a Loremaster.

  12. #72
    Founder Vorn's Avatar
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    "NEW - The primary warded chest in all raids has been converted to the standard format for all chests in DDO. Every player in the raid will have their own treasure generated and assigned to them when they look into the chest. The locking glyphs are no more.

    Each character has a 1 in 6 chance to receive a special item from that raid’s loot table. Otherwise, a standard treasure from the maximum treasure table appropriate for that raid will be generated for that character. Players may re-assign any items to other characters in the raid using the new treasure re-assignment feature. This includes any special raid only items.

    The raid only items are still bound once they are removed from the chest. A warning confirmation box appears when attempting to grab a bind on acquire raid item from the chest.

    In addition, the primary warded chest creates the list of characters that are allowed to loot the chest at the time chest spawns. This list contains all the members of the raid at the time the list was created. Characters not on the list do not have treasure generated for them when they open the chest and may not have items re-assigned to them."

    Wow!!

    Cheers!
    V
    Vorn, 28 Fighter
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  13. #73
    Community Member Tanka's Avatar
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    Quote Originally Posted by Quarion View Post
    NEW - The primary warded chest in all raids has been converted to the standard format for all chests in DDO. Every player in the raid will have their own treasure generated and assigned to them when they look into the chest. The locking glyphs are no more.

    • Each character has a 1 in 6 chance to receive a special item from that raid’s loot table. Otherwise, a standard treasure from the maximum treasure table appropriate for that raid will be generated for that character. Players may re-assign any items to other characters in the raid using the new treasure re-assignment feature. This includes any special raid only items.

      The raid only items are still bound once they are removed from the chest. A warning confirmation box appears when attempting to grab a bind on acquire raid item from the chest.

      In addition, the primary warded chest creates the list of characters that are allowed to loot the chest at the time chest spawns. This list contains all the members of the raid at the time the list was created. Characters not on the list do not have treasure generated for them when they open the chest and may not have items re-assigned to them.
    *applause*
    Person Æ, Sarlona
    Tanka Yomero (Human Hybrid) .:. Darani Yomero (Drow Sorcerer) .:. Yomero (WF Paladonk)

  14. #74
    Founder dragnmoon's Avatar
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    Yay he fixed his original post..and added new stuff...YAY!!!

    Heddar Dwarf Fighter L 17, Celidaer Elf Wizard L 17, Merinid Drow Bard L 16,
    Talimore Human Ranger L 5, Kuven Human Cleric L 3, Kopesh Warforged Barbarian L 4

  15. #75
    Community Member Lorien_the_First_One's Avatar
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    Wow some interesting changes, thanks for the update. I really love the change to the warded chest. Oh sure, some will hate it, but I'm happier and what else would matter? :P

    I guess all those who hated the char switch option in the Reaver raid will now be happy
    Last edited by Lorien the First One; 07-31-2007 at 03:52 PM.

  16. #76
    Community Member bigal4458's Avatar
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    Quote Originally Posted by Quarion View Post
    These have just cleared QA and I've appended them to yesterday's WDA.

    [*]NEW - The metamagic system in Dungeons and Dragons Online has undergone significant changes in Module 5.0: Accursed Ascension.

    The biggest change that casters will discover is that each metamagic feat other than Heighten Spell now has a fixed spell point cost increase rather than multiplying the spell point cost of a spell as they did before Module 5.0. These surcharges are as follows:

    Empower Spell: +15 SP
    Empower Healing Spell: +10 SP
    Enlarge Spell: +10 SP
    Eschew Materials: +2 SP
    Extend Spell: +10 SP
    Maximize Spell: +25 SP
    Quicken Spell: +10 SP
    Heighten Spell: Special (Changes base cost of your spell to that of your highest level spells)

    These cost increases are cumulative if multiple metamagic feats are active simultaneously, so a Quickened, Maximized, Enlarged Fireball would cost:
    20 (base) + 10 (Quicken) + 25 (Maximize) + 10 (Enlarge) = 65 Spell Points

    Improved Metamagic enhancements have all been changed to flat cost reductions on these surcharges. Sorcerer Improved Maximizing III, for instance, has become "Using the Maximize Spell feat costs you 9 fewer spell points." Wizard Improved Heightening II is now "Using the Heighten Spell feat costs you 2 fewer spell points per level of heightening."[/LIST]
    • NEW - The primary warded chest in all raids has been converted to the standard format for all chests in DDO. Every player in the raid will have their own treasure generated and assigned to them when they look into the chest. The locking glyphs are no more.

      Each character has a 1 in 6 chance to receive a special item from that raid’s loot table. Otherwise, a standard treasure from the maximum treasure table appropriate for that raid will be generated for that character. Players may re-assign any items to other characters in the raid using the new treasure re-assignment feature. This includes any special raid only items.

      The raid only items are still bound once they are removed from the chest. A warning confirmation box appears when attempting to grab a bind on acquire raid item from the chest.

      In addition, the primary warded chest creates the list of characters that are allowed to loot the chest at the time chest spawns. This list contains all the members of the raid at the time the list was created. Characters not on the list do not have treasure generated for them when they open the chest and may not have items re-assigned to them.

    Friggin Cool. I like the new raid loot system. Should curb a lot of "questionable tactics" as well as provide guilds w/ the opportunity to contiue to roll and share items. Very nice.

    Metamagics.....not bad, better than it was. Would still be nice if you could combine it w/ keys to not have to turn it on/off or have it apply to non-heightenable spells.

  17. #77
    Founder Freeman's Avatar
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    Still no fix for Crippling Strike Had to throw that in there, since we got some new notes.
    Freeman - Human Bard - Thelanis Fulfilling my duty to the ladies of Stormreach
    Yuvben(Halfling Rogue), Acana(Drow Sorcerer), Walket(Human Cleric), Mahoukami (WF Wizard), Knicapper(Horc Fighter), Pyetr(Human Bard), Mazinger (WF Barb), and Belcar(Halfling Ranger).

  18. #78
    Community Member Knightrose's Avatar
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    That new raid loot change is smokin hot. That means larger raid groups will be more attractive.

    Sexsauce.
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  19. #79
    Community Member Vinos's Avatar
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    So there is a chance no raid loot will drop? Not a big fan of this.

  20. #80
    Hatchery Founder
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    Huh...that's a lot of stuff you added. Not in quantity, but in substance.

    First off, Huzzah for collectible and gem bags!! Finally collecting that stuff will be worth doing again!

    No comments on the meta-magic changes since all I have on my bard is extend. But I think +10 sp will cost less than whatever an extended Greater Heroism is now.

    And I have no idea how that new raid loot is going to be. I still think it might be way too difficult to get 7-fingered gloves, but eh. I've given up on those anyway.
    RedShirt / Roleplayer of Giant Slayers, Inc. on Thelanis, formerly Tharashk.
    Member of the DDO Player Council

    Coldin-Artificer; Lynton-Bard; Alydyn-Swashbuckler;
    Takai-
    Monk; Rosein-Paladin; Ellyiana-Cleric; Aurixs-Sorcerer

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