1. ## Toughness Enhancements

I have just returned from a 6 month break to a much improved system that I like tons better than the old one for both playability and enhancements. The question I have is about Toughness Enhancements.

Are the totals from each level of the toughness enhancements Cumulative or do they replace the prior one?
i.e.
Dwarven Toughness I replaces the standard +3 hp at 1st level with a +5.
Dwarven Toughness II replaces the it with a +10 BUT does it replace DT I's +5 for a +7 hp increase
10
-3
7

--OR--

Does it add the 5 from Dwarven Toughness I and the 10 from Dwarven Toughness II for a total increase of +12hp?

5
+10
15
-3
12

--OR--
Does it add the increase for Dwarven Tough I and Dwarven Toughness II together for an increase of +9hp?

5
-3
2

10
-3
7

2
+7
9

With this simple yet complex series of questions being answered, I will be able to formulate the proper build I am making for a 8Paladin/6Fighter. I greatly appreciate any help on this subject that everyone can supply.

2. The enhancements are in addition to the HP gained from Toughness feat. Until Wednesday, they replaced. Now, with 4.2, they are additive. Dwarven Toughness I grants +5 HP. Dwarven Toughness II grants +10 HP for a total of +15 HP. At level 14, you can get:

Toughness feat = +16 HP
DwToughness I = +5 HP
DwToughness II = +10 HP
DwToughness III = +15 HP
DwToughness IV = +20 HP
PalToughness I = +5 HP
PalToughness II = +10 HP
PalToughness III = +15 HP
Total Toughness = +96 HP

So with 4 Feats of Toughness I will be looking at an extra 96 x 4 so 384hp. This is correct right?

4. Originally Posted by Drailog

So with 4 Feats of Toughness I will be looking at an extra 96 x 4 so 384hp. This is correct right?
No, only applies to the first toughness feat you take.

5. So there is in all honesty absolutely no reason at all to spec for multiple feats of Toughness, because 16hp is not really wortha feat when mobs hit for 60-90 on elite level 14 quests

6. Bingo...

unless your name is Meat Shield....

7. I have played a tank class in all the MMORPS I have ever played and I have to honestly say that the 16 extra HP at end game is in all honesty worthless. When you spend a 2nd through 4th feat on it AND a mob takes those HP Away + half again as much it is.. well... pointless even for a meat shield

8. Personally I have found that squishies who steal aggro make better meat shields than few extra HP from a redundant feat

9. Originally Posted by Zenako
Personally I have found that squishies who steal aggro make better meat shields than few extra HP from a redundant feat
LOL!

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