Brannoc - *Sinteres* PvP elements, any at all? If so, will there be any meaning (profit, territory) to battle, or will it be for personal pride?
KenTroop - We're not doing PvP in DDO for launch...PvP is not an essential element of the D&D experience
, and that's ultimately what are lodestone is -- recapturing that tabletop experience and bringing it to life in a MMP.
KenTroop - Eckelberry's answer nails it -- we're not like other MMPs, because we're not trying to be...we want to be the quintessential D&D experience that you can play with your friends.
KenTroop - It's why we instance our dungeons -- private playgrounds for you and your friends without interference, it's why we don't have grinding -- D&D is not about standing in one spot and killing the same monster over and over again, it's why we don't run everywhere -- D&D is about fun adventure, not travelling for 10 minutes to get to the fun.
EckelberryDDO - Moreover, i can tell you that the D&D game system doesn't really embrace the idea of PvP. Beyond the fact that D&D is all about teamplay and teamwork, even the base spells of D&D like hold person make it very troubling to make a PvP game. After all, we dont care when you cast hold person on a goblin and ruin its gameplay experience. But if you cast it on a fighter and he can do nothing but fail a save and die... well, that
EckelberryDDO - ... well, thats not very fun.