MOOOOOOO... they're cows after all
OK so I was thinking about this last night while trying not to think about the job that I was at. A few additions I'd like to see some are rementioned .
1. Leafweave Armor... its to leather based armors what mithril is to Metal Based. It would make things happier...for me at least
2. Reserve Feats... its like spell casting but it isn't. This lets casters dish out a little damage or gain useful effects with limited application without blowing through SP at an insane rate. The damage isn't enough to replace the staple spells and since they count as Supernatural Abilities they can't be metamagicked up to be too uber...but still they would virtually solve the useless feeling some Casters get when they are running and worried about SP levels.
3. Knightly Training... ok this was something I thought of specifically last night. The Feat Knightly Training allows one other class to be multiclassed with Paladin with no penalty in pnp... but here that restriction doesn't exist. What does exist is Enhanements and you can't get certain enhancments til you reach a certain level in that class. What if we made this Feat(and other Feats like it) grant a number of effective levels of the class so people could get those enhancements that they want. Of course you'd have to actually have the class to open this option up and it would still be limited by your Character level but say a Pally4 Fighter 6 wanted to take a 6th level Pally Enhancement. This Feat would make him count as having 6 Pally levels for purposes of getting enhancments. As this costs one of the very limited Feats it shouldn't be over powered as the other requirements still have to be met.
The problem would come from someone respecing out the Feat I suppose but I guess if they did that they just wouldn't have access to the Enhancement Point til they respeced the Enhancements. Byut other Feats could be
Monastic Training (Monk)
Battle Hardened (Fighter)
Scholarly Training (Wizard)
Dragon Touched (Sorceror)
Versitile Performer (Bard)
Nature Walker (Druid)
Divine Inspiration (Cleric)
Jack of All Trades (Rogue)
or something like these anyway... The bonus would be between 2-4 ... at least in my vision of how it would wrok and each could only be taken once per class. This coiuld open up a whole can of worms but I think it would add in a bit of diversity to builds and make for some interesting combos.
Anyway that's all for now... I need sleep