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  1. #21
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    Impaqt's Avatar
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    Quote Originally Posted by Sue Dark View Post
    Now that has got to be the single worst statement I have ever seen.
    I didnt think I needed to put the /Sarcasm around that statement

    As far as we know the rouge could of been having a blast with his "Gimped" chraracter at this point.. and since the OP is not the Player character comlplaing, I figured he wanted his buddy to play a different way......
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  2. #22
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    Quote Originally Posted by pcgammerm View Post
    while i agree that 10 int for a rog is too low, but more importantly is the skill allocation. even with 10 int a rog should still be able to take care of traps on normal as long as the skills have been placed properly. anything higher then normal maybe a different story as well as if he is trying quests way over his lvl.


    and hamstring as a first feat....*** were they thinking
    You would think so but it just aint the case. Having skills maxed out in DDO just means you are at the starting point. Having no pluses from your base stat will pretty much gaurentee you are going to fail as a rogue and often. Even if he had his spot/srch maxed out, with a 10 wisdom/int, I doubt he ever even saw the traps comin. Tight are the lower level DCs, they said they are looking into them though.

  3. #23
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    Quote Originally Posted by pcgammerm View Post
    while i agree that 10 int for a rog is too low, but more importantly is the skill allocation. even with 10 int a rog should still be able to take care of traps on normal as long as the skills have been placed properly. anything higher then normal maybe a different story as well as if he is trying quests way over his lvl.


    and hamstring as a first feat....*** were they thinking


    Unknowingly the 1st rogue I ever made had a 10 INT. I play with a friend of mine whenever possible and I made it to 5th level. I kept a count sause it was like a running joke ....of the 28 traps I tried to disable I managed to disable 1..... The other 27 exploded in my face. I have since deleted that character and made a fighter rogue combo that can do elite traps 2 levels above him (with some effort but reliably) and very often leads in kills. Both character maxed out their main skills every level. when your INT is low the critical failure range is expanded.

    My 1st rogue was known to blow a trap on a roll of 18. My latest has only blown 1 trap (1 of the 2 boxes in the hidden shrine in VON 4) Most of the time I can successfully disarm a trap on a roll of 1 on the die.

    10 Intelligence halfling vs. 18 Intelligence Drow

  4. #24
    Founder TreknaQudane's Avatar
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    Personally as a 'default' build, I'd stay away from 18's or 20's in any attribute.

    A 14 intelligence is usually more than enough for any rogue, after that most points become a bit... excessive, atleast in my opinion.
    [REDACTED]

  5. #25
    Community Member Lorien_the_First_One's Avatar
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    All the default builds should be reasonable builds that aren't min/maxed but provide a playable balanced char for that Class. Its the only way that non D&D folks have any hope of getting a useable first char and sticking around long enough to become long term subscribers.

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