Originally Posted by

**Gimpster**
That is absolutely wrong. They do not have the same crit range, and the bonus from strength (and other bonuses, like the +5 weapon) is huge.

I said Crit Multiplies I meant Crit Multipliers meaning the x3 the crit range is double for a Khopesh. I stand my by analysis. There is a difference to the advantage of Khopesh.. but it is not huge. in one result Namely a roll of 19(that hhits) where the threat is confirmed the Khopesh does 3d8 + 3xSTR_Bonus in damage whereas the D-Axe does 1d10 + STR_Bonus instead.

The reason the total difference is relatively small is because on every other result where a hit is recorded needs to be considered. So if your hitting on a 10 or better on a D20 then results 10-18 look like

1d8 + STR_Bonus

1d10 + STR_Bonus

for 9 results when you roll 10 11 12 13 14 15 16 17 18

then 1 Result is (well not exacly but close I am ignoring the chance the crit will remain unconfirmed)

3d8 + 3xSTR_Bonus

1d10 + STR_Bonus

Then 1 Result (roll of 20 and I also ignore the chance of not confirming the crit)

3d8 + 3xSTR_Bonus

3d10 + 3xSTR_Bonus

If you want to see the maths on considering the effect of the crit remaining unconfirmed see my earlier post in this thread.

So while in one result out of 11 the Khopesh truly shines, when you look overall at the results you will see on average that the effect is rather small. In Fact you will see that in this case the D-Axe does better average damage even when its harder to hit (because the harder it is to hit the harder it is to confirm a that crit on a roll of 19).

Originally Posted by

**Gimpster**
There is no substantial difference between giving a weapon twice the crit range or twice the crit multiple. Either way, you are doubling the amount of extra damage achieved by critical hits.

I'm not sure this is relevant to the discussion. Do the math yourself, you will see that the extra one critical result is not terribly significant. Now where it DOES start becoming significant is when you throw Improved Crit in there (or keen) since those double the double as it were giving the Khopesh 2 extra crit possibilities and the D-Axe only one. Also when you throw Burst effects and effect that happen only on Criticals the Khopesh can make a substantial difference. I addressed all that in my response originally.

Your the one mistaken not me in this issue. And the kicker is that I am supporting your position just saying your going overboard. Anticus's (pardon if I misspelled) original analysis was good but missed something important, mainly the effect of considering that you don't always hit on a 2 or better. Once you start looking at that the Khopesh starts looking better and better compared to the D-Axe. BUT do the math yourself, even in that situation, without Imp crit or keen or burst or crit effects the d-axe does more average damage no matter if you need a 2 to hit or a 19 to hit. Now when you factor in Imp. Crit or Keen it gets closer. But guess what, even then the D-Axe does slightly better on average damage per swing. Those are mathematical certainties.

Once you factor in burst the Khopesh shines, and also while hard to quantify, effects that only occur on Crits will help the khopesh. And while I haven't done the maths, I am near 100% certain that effects that help confirm crits (as well as enhancements) will help the Khopesh over the D-axe, just because there are more threats scored with the Khopesh.

Originally Posted by

**Gimpster**
That's a mistake. Look, a typical raging level 14 barbarian with a +5 weapon will do a per-hit average of 28 with a longsword, 28 with a battleaxe, 29 with a scimitar, 29 with a dwarf axe, and 33 with a khopesh.

The comparison is extreme: the khopesh is more damaging than the weapons he already knows, while the dwarf axe is not.

That is the point, its not extreme, in fact the difference is quite subtle. While your conclusion is correct in my opinion, the Khopesh is superior to the D-Axe, your claim that the difference is extreme is in my opinion incorrect.

Here are the average. The numbers given are the sum of the average damage over 20 swings. given that you need to hit 2 5 10 15 17 and 19 first without imp crit and then with.

Code:

No Imp Crit
To Hit Khopesh D-Axe
2+ 102.6 114.95
5+ 86.4 96.8
11+ 54 60.5
15+ 32.4 36.3
17+ 21.6 24.2
19+ 10.8 12.1
With Imp Crit
To Hit Khopesh D-Axe
2+ 119.7 125.4
5+ 100.8 105.6
11+ 63 66
15+ 37.8 39.6
17+ 25.2 26.4
19+ 10.8 13.2

In every case the Dwarven Axe is at least slightly better, I will leave it to you to work out the case with burst, but once you consider burst effects the Khopesh tops the Dwarven Axe.