I'm starting this thread to get a condensed list of Spell Tactics for people to peruse.
Basically the premise is what spells work best against the different types of mobs, side effects of spells not commonly known, new and interesting ways to use those often unused spells, choosing the best spell for the quickest/easiest kill and any other stategies you can think of, too include Arcane and Divine spells.
I have found myself with a certain set of spells that I rarely change out and was wondering if any of you had some sound stategies for those often unused spells.
Also what spells work just as well from a scroll/wand as casting yourself, you could free up spell slots and save components for other spells this way.
Example: Often unused spell Waves of Exhaustion, cast through a doorway into a group of mobs, -6 to str and dex = -3 to attack, AC and reflex saves, stacks with everything, coupled with a symbol of weakness in the door -3d6 strength could make every hit a crit on most mobs. Greatly reduces damage mobs do also. These all stack with curse too if someone has a cursespewer .
Example: Wizard casting Heroism or Greater Heroism on an incap player to get them up.
Example: Scrolls are good if the spell doesn't require a saving throw or isn't very dependent on level to do its effect. i.e. cloudkill, restore, remove disease, neutralize poison, chill touch(for -1 strength each) and lots of others.
Anyways I'm looking forward to your ideas and insights into the wonderful spells we have.