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Type: Posts; User: Torc

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  1. Replies
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    Hard to kill will operate as Death block.

    "Hard to Kill" isn't intended to prevent energy drain or negative energy damage effects, and should be functioning as death block and not death ward.
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    Thanks for the feedback guys

    We have much to do in the spinner quest still, but we're happy your enjoying it so far.

    On the quest breaking - with some attempt at being vague to avoid spoilers:

    It was the original intention...
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    Well done!

    Congrats guys! ;)
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    Congrats!

    The team is very happy to hear you guys had a good time! :)
  5. Death getting a grip.

    So let me try to clear that up. The current intended functionality which will be limited to the two new raids is thus...

    If you die in the boss battle an effect is applied to your dead spirit...
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    Good point, tell me more.

    We have been eye balling tanking in general with the Lord of Blades out there. He is meant to be the next big challenge on that front. Changes in the tanking lines are in discussion. We didn't see...
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    Thanks guys, More to come...

    Thanks for the feedback guys. They'll be some tweaks coming in soon, and many bug fixes. There are still bits of complexity to the Lord of Blades that we hope to be to realized :) Artificer raid as...
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    Known Bug confirmed, fix in the works

    Banishing, Smiting and Disruption effects are having trouble with their vorpal effects when applied to a bow, crossbow or thrown weapon. We are working on a fix now. :confused:
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    New spells on the horizon.

    New elemental damage spells have rapidly become a priority as the design of the savant has unfolded. While we won’t be able to get them in for update 9, we’re aiming for our next patch. I can’t...
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    Acknowledged.

    Yup, we are working on it.
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    This is a bug.

    This is a bug. A few of the ranger spell costs went out of wack during the pass and will be addressed shortly.

    A short list:

    Resist Energy
    Protection from Energy
    Neutralize Poison

    Note:...
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    Some Divine info with just a little bit of bard.

    Here are some sample changes to the divine side of things…

    Nimbus of light: reduced to 4 SP.
    Command: reduced to 6 SP.
    Cure Light Wounds: reduced to 8 SP.
    Cure Moderate Wounds: reduced to 12...
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    Spell Damage Dice?

    I'm not sure what this post is based on but spell damage dice is not changing.

    Traditionally in DDO Direct damage or "instant" damage spells use "loaded" dice, where we give you half the value and...
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    Spell Pass Preview - Chaaannggeee!

    Hey folks! As you’ve probably have already heard we have a major spell pass coming down the pipe. The full details will be released soon but we figured we’d cover some general cases and some the...
  15. Working on it.

    The team is still working on it guys. No details yet. It’s a high priority.
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    Marek is now located outside, near the Vault entrance.

    You'll find much of the VON story line has been condensed into the north east part of House K. Some quest givers and entrances were moved. Check your map for the changes.
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    I'm inspired....

    Threads like this remind me why I work weekends...:o

    Hang in there guys, Mod 8 is coming.
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