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  1. Replies
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    It is the point of a progression game. You do...

    It is the point of a progression game. You do difficult content, obtain rewards for it to do more difficult content. It is the nature of the beast.

    You can create a game where there is only...
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    They want what they want, which is to win with...

    They want what they want, which is to win with the minimalist of effort, which is to say NO effort, so they can feel good about getting things while doing nothing to obtain it. Any developer who...
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    How will it affect you in any way? Will you not...

    How will it affect you in any way? Will you not be able to do the current difficulty you do now anymore? Will you not be able to do certain quests? Will you not gain the same rewards for the same...
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    In a proper progressive development system, end...

    In a proper progressive development system, end game loot is used to progress when new content is added. This way, end game collecting serves a purpose and isn't just a pointless waste of time. With...
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    Actually, that isn't the case so much. In fact,...

    Actually, that isn't the case so much. In fact, other games have found many ways to allow new players to experience the game without missing out. There are things like mentoring, side kicking,...
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    I can't put words in your mouth that you put...

    I can't put words in your mouth that you put there yourself. You say above that if they put in a reaper mode with better rewards, players will just get the new rewards and complain about needing...
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    Because it is about progression. No carrot to...

    Because it is about progression. No carrot to chase, no reason to run. That is the point of a character progression game. Now there are a lot of reasons why WoW had problems and I honestly don't want...
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    Well, they could develop the progression to...

    Well, they could develop the progression to provide rewards that are required for continued progression in later reaper content. If they do it right, the last "hardest" dungeon in the progression...
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    You realize you just made an argument that all...

    You realize you just made an argument that all progressive development systems are a waste of resources?

    Yes, people expect proper risk/reward. Yes, people expect the game to continue progressive...
  10. Yep, that is the dreaded "daily" design focus...

    Yep, that is the dreaded "daily" design focus common in mainstream games. One of the worst design mechanics in MMOs.
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    It is the last MMO I played before I gave up on...

    It is the last MMO I played before I gave up on them all. I read about the Reaper difficulty issue and just entered discussions on it and of course while here, dabble in other related conversations.
  12. Fair point. Though how long it takes to reach...

    Fair point. Though how long it takes to reach that watered down point might be reason enough to do it. I mean, every game I have played has been severely watered down to appeal to that same audience,...
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    Are you implying I still play this game? I came...

    Are you implying I still play this game? I came back, played a bit, realized it was as such and stopped playing. I am just having a discussion here.
  14. Can't solo it if you design it for groups. If a...

    Can't solo it if you design it for groups. If a healer is needed, tank is needed, crowd control is needed, scouting/trapping classes are needed, support and hybrid utility classes are needed, and...
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    That is because you dismiss the balance of...

    That is because you dismiss the balance of risk/reward that many people play for. It is not merely "challenge" that is the issue here, it is meaningful play and in character development games,...
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    I don't think that was the point. I think the...

    I don't think that was the point. I think the point was someone being accused of ego and elitism because they wanted more difficulty.

    People play the games for different reasons, sure... but the...
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    Player B is a hyperbole. While some may act as...

    Player B is a hyperbole. While some may act as such, that is not the general position of those who want more difficult content.
  18. It changes numerous things. For instance, if you...

    It changes numerous things. For instance, if you can't DPS that mob caster down before he casts his spells, you now have to deal with the repercussions of those spells on your party. Which means you...
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    There is a saying I for the life of me can't...

    There is a saying I for the life of me can't remember where I heard it, but it goes like this. "You can not use reason to talk someone out of a position they did not use reason to get into". This is...
  20. As much as it is trying to be one, this isn't an...

    As much as it is trying to be one, this isn't an arcade game though. Applying console arcade solutions to this game is what is causing issues with its system in the first place. Difficulty in games...
  21. Difficulty isn't just about consequence, it is...

    Difficulty isn't just about consequence, it is about the effort and application of intellect to succeed. It is not the win, it is the fight itself. That is the difference between an arcade game and a...
  22. I have said this before, but I think the best...

    I have said this before, but I think the best solution for increasing difficulty is to increase the HP of both NPCs and PCs in Reaper difficulty to the point where spell points become precious, all...
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    How are they going to ruin the game for other...

    How are they going to ruin the game for other people? For the love of sanity, there are multiple difficulty levels already. If you are playing elite now and that is the difficulty you like, it won't...
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    They have had to have adjusted the dungeons or...

    They have had to have adjusted the dungeons or maybe it is a result of mechanics changes they made because I have played completely fresh new characters with zero advantage and the game is far easier...
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    I have done that. In fact, when I came back...

    I have done that. In fact, when I came back recently, we had some friends join us who never played the game before. I made a new toon, no vendor or hand me downs, no tomes, no special anything, just...
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