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  1. Replies
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    Depending on race you might be able to build a...

    Depending on race you might be able to build a pretty decent one. They got slightly buffed by recent changes.
  2. Replies
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    4,341

    Are you using cleaves to hold aggro? The way they...

    Are you using cleaves to hold aggro? The way they changed things, cleaves are now the large AoE choice if you want that. Holding aggro sounds more like a tank thing than a THF DPS though. Melee...
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    4,341

    Let's take the drama down a notch shall we. Why...

    Let's take the drama down a notch shall we. Why don't you try them out and come with suggestions yourself instead of just complaining without even touching the game. If you stack double strike you...
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    2,296

    Good points. Melee tactics really needs a think...

    Good points. Melee tactics really needs a think through. Dire Charge is amazing at cap, but before that the options aren't great. The AoE CC situation was helped a bit by the strikethrough change,...
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    You associated having to click the buff with a...

    You associated having to click the buff with a more strategic gameplay. However, there is no strategy since it's always optimal to click the buff, and I even showed you the game theory justification...
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    Sorry, but always clicking a buff every 30s...

    Sorry, but always clicking a buff every 30s doesn't give DDO deeper gameplay or increase the skill ceiling, it's just annoying.

    If you want the scientific explanation of why this is bad design,...
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    1,799

    SiliconScout: I think as a general rule just...

    SiliconScout: I think as a general rule just looking at the math, in epics, if you are attacking at least 5 +/-1 enemies (depending on ST% and DS%) it's probably an overall DPS loss for ST vs. ...
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    Agree. Although guard breaking only works on...

    Agree. Although guard breaking only works on fleshies, right?
  9. Replies
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    I tried it again and it's actually faster than I...

    I tried it again and it's actually faster than I initially thought. I guess it can stay the way it is in terms of mechanics, but question the feat requirements and viability for non-monks/fighter...
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    2,296

    The animation is awesome (unarmed), and it's a...

    The animation is awesome (unarmed), and it's a step in the right direction with more active tactical abilities, but the actual use seems rather niche.

    Besides the CD, my main concern is that the...
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    Didn't they change some UMD items recently? Tried...

    Didn't they change some UMD items recently? Tried looking through patch notes but couldn't find it. Golden Cartouche? Maybe one of the hats? Which reminds me, some like Bunny Hat have to be activated...
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    I agree that melee survivability in reaper is a...

    I agree that melee survivability in reaper is a big problem, but they never claimed the THF changes would fix that. It's also a wider problem. Yes, melee should have more mitigation than ranged (not...
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    4,886

    Is the difference between hitting 3 targets (200%...

    Is the difference between hitting 3 targets (200% ST) or 4 targets (300% ST) really that significant with the hitboxes not being that large to begin with, and ST not applying to cleaves? Seems to me...
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    240

    Didn't do the math to figure out what you think...

    Didn't do the math to figure out what you think is wrong, so perhaps unrelated, but there is (or was) a display bug where Artificer Knowledge shows +2 UMD higher success rate than the actual rate:...
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    I think a case could be made for diminishing...

    I think a case could be made for diminishing returns on CC like in other games. This has nothing to do with HC, it's not a fun mechanic on regular servers either.

    While stunned/tripped/whatever,...
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    928

    Except that legally its of course very different....

    Except that legally its of course very different.

    As an aside, I find it amusing that some of the same people complaining about hc draining servers of players have been against server mergers. You...
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    Just avoid glass cannon melee builds and let them...

    Just avoid glass cannon melee builds and let them play what they like. Avoid complicated builds, sit back and grab a beer.

    Also, get an evasion trapper, e.g. Mech.
  18. If you don't think Inq's were overperforming I...

    If you don't think Inq's were overperforming I don't know what to tell you. That tree had pretty much all the good aspects of all ranged trees combined, in a universal tree.

    Also, two wrongs do...
  19. Chai: Yes, nerfing ranged does make melee better,...

    Chai: Yes, nerfing ranged does make melee better, because "good" is relative. This is basic game balance. Even if just nerfing ranged DPS doesn't fix all problems with melee.

    I don't really have...
  20. Just to be clear, you are seriously implying...

    Just to be clear, you are seriously implying melee classes would be better off if they just stayed away from mobs and let others handle them?

    Yet you didn't think ranged classes needed a nerf....
  21. Replies
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    4,886

    The way I interpret Steelstar's reply, it seems...

    The way I interpret Steelstar's reply, it seems there is no separate hitbox for STs or GBs, so what you can hit with ST is what you can hit normally. This is testable, so if that is not the case then...
  22. It's definitely easier with some classes than...

    It's definitely easier with some classes than others. E.g. Inq/AoV FvS builds. Also, Mech Rogue, PM, wf sorc, maybe (new) Paladin and Ravager melee.

    Assassin rogue? Maybe not. A first lifer...
  23. I don't think melee users are content to just mop...

    I don't think melee users are content to just mop up the dregs from ranged/casters anyway. That's why there's been an uproar on the forums lately.

    People compare a) kill counts and b) quest...
  24. It's not about being lazy. Gap closers are good...

    It's not about being lazy. Gap closers are good for game balance, they make it much easier to balance melee vs. ranged. Otherwise ranged needs to do half the DPS to offset the long travel time for...
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    I wonder if the smaller hitbox is intentional due...

    I wonder if the smaller hitbox is intentional due to ST affecting fewer targets. This way you can aim it better in a crowd, but will miss mobs not directly in front of you. The main problem I see is...
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