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  1. Replies
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    Right. People skip 2-3 iterations of tomes...

    Right.

    People skip 2-3 iterations of tomes rather than buy in each time.

    With all of the stat consolidation how many people are putting the favor reward +5 on their con and buying a +8 for...
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    Things like this happen from time to time but its...

    Things like this happen from time to time but its not usually the caretakers who currently own the IP heading up the project. Before EQ began rolling put TLPs and before P99 happened, there were a...
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    When the time versus money argument was used to...

    When the time versus money argument was used to justify this monetization method by dismissing how players differed in what they deemed "reasonable time investment" this opened the door to turn up...
  4. EVERY... SINGLE... THING... ...before the...

    EVERY...
    SINGLE...
    THING...
    ...before the multi-class build, got nerfed at some point after its revamp.
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    The issue is hybrids fall beyond the D20, where...

    The issue is hybrids fall beyond the D20, where they used to not fall that far.

    A focused DC caster could get "no-fail" DCs, however a hybrid melee bard once could get to ~50% success rate. ...
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    DC is in the area AC was in when they revamped...

    DC is in the area AC was in when they revamped it.

    Its in the all or nothing stage now. People investing to get 80% of the way there are experiencing 0 change in success, same as someone who...
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    This is a microcosm of a macro-issue DDO has - in...

    This is a microcosm of a macro-issue DDO has - in that new updates/expansions add power to the top using vertical progression rather than bring second tier/third tier builds up to first tier using...
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    Previous support should never be penalized.

    Previous support should never be penalized.
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    DC has been "all or nothing" for builds for quite...

    DC has been "all or nothing" for builds for quite some time now. With stats and DCs over 100, a 20 increment range is still building through ~80 points of "always fail" DC before getting to the...
  10. Replies
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    Its pretty widely accepted in video game...

    Its pretty widely accepted in video game communities that the practice of paywalling+grindwalling items = p2w. There are a number of videos now exposing this even in single player games with zero...
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    Which companies were those, specifically?

    Which companies were those, specifically?
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    What your research is pertaining to is likely...

    What your research is pertaining to is likely consumer level VM-ware/player apps.

    Converged systems go back as far as the mid 80s.

    We began writing an MMO in '94 and the "servers" you could...
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    "Servers" arent literally tethered to hardware...

    "Servers" arent literally tethered to hardware and havent been so for 25 years, give or take. No hardware consolidation is required. The same population load can be distributed over the same...
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    The "nerf fury-shotters" mantra was recited...

    The "nerf fury-shotters" mantra was recited ritualistically, and eventually the nerf gods answered their prayers.

    The formula over the years has been:

    -Introduce new power creep behind a...
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    Pretty much this. Folks who believe the game...

    Pretty much this.

    Folks who believe the game lost players due to merged servers are getting the chicken and the egg backwards.

    We see ALOT of feedback regarding closing the gap between new...
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    Yes, we are aware of the strong bias against the...

    Yes, we are aware of the strong bias against the poster, rather than interest in the discussion topic, is what motivates some chronic-last-worders.

    This is easily confirmed btw. All we have to...
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    This was explained. Your bias here is not...

    This was explained. Your bias here is not regarding the topic, but those discussing it.



    The history confirms this. We have had this conversation before.
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    MMO Data has DDO at 45K active subs in 2007 at...

    MMO Data has DDO at 45K active subs in 2007 at the low point of 2007. Anyone think concurrency is near that now?
    http://users.telenet.be/mmodata/Charts/Subs-3.png

    Keep in mind that is active...
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    There were more people logged in per server...

    There were more people logged in per server between those dates, than there are now.

    If we are so against server merges here, perhaps someone can elaborate on how this issue will get resolved.
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    Another contradiction. If you are going to agree...

    Another contradiction. If you are going to agree with the guy who says "you really dont have any idea what causes the lag" then you also dont get to predict that higher headcount per "server" causes...
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    You just contradicted yourself once again. ...

    You just contradicted yourself once again.

    If what you state is true here, your attempts to predict how the merged system would react to the previous system load, are invalid.
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    Yeah pretty much this. There are a mess of...

    Yeah pretty much this.

    There are a mess of issues that need to be dealt with but those are game feature consolidation issues for the most part, most pointed out earlier in this thread, and in...
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    There are several contradictions in the quoted...

    There are several contradictions in the quoted post that I do not have the time or crayons to explain any more simply that I already have.

    I have however, highlighted the most obvious one.
    ...
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    The DBs look slightly different but these consume...

    The DBs look slightly different but these consume similar resources. Not literally exact, but similar to the point where merging to fewer "servers" is not going to cause lag that didnt already exist...
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    While I agree those are issues that need to be...

    While I agree those are issues that need to be solved....

    ...and that they kind of dug their own hole on this topic...but...

    They have had years to figure this out. Its not like we are in year...
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