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    Server bounce will hopefully solve this problem going forward

    We found an issue with several korthos npcs that only occurs when population is very high.... which it is ;) This should be fixed once the serve comes up.

    -T
  2. Thread: New Raid Issue

    by Torc
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    We will figure something out soon

    I suspect we'll be adding resurrection shrines to those rooms after the raid is beaten.

    -T
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    Important Note on Raid Preview

    Gonna talk about a minor dialogue bug here that effects "clarity" on some of the mechanics

    MINOR SPOILERS AHEAD

    -----
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    Brain Fart

    Nope! My head has been in the oven to long. You are correct. Reapers spawn in most raids.

    -T
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    Elite has been where we've put the curve balls for years

    Just doing what we usually do.

    Over the history of game we've periodically put in an extra curve ball on elite in raids or capstone content, or sometimes in epic as supposed to heroic. Many of...
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    To Hot To Handle Difficulty

    So … that raid… Too Hot to Handle.... kinda living up to its name.

    After watching you fight the good fight for a couple of weeks, and going over the data, we’ve concluded that the raid is...
  7. It works against part of their attacks

    So forge wraith spells/AOEs do a combination of fire and evil damage. The fire damage is the majority, about 85%, which is a reflex save and evasion works on that. The remain 15% is evil damage...
  8. Thread: 2nd Sharn raid

    by Torc
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    Yeah, sorry, it's an error.

    The next raid will be at level 32, not sure where those numbers are coming from.

    -T
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    Yes

    Yes!
  10. We are chasing the lag monster and server health in general.

    We have recently made efforts on the back end to try to get better logging of server problems. They've born some fruit in terms allowing us to discover certain crashes that may account for some lag...
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    We are looking at this but it's not an easy problem to solve.

    No apologies necessary. This is rather aggravating issue, and it's been very difficult for us to reproduce on our test servers which is largely why it hasn't gotten traction yet.

    We have a few...
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    Battle axes will be massaged up in cases of improved crit

    For the battle axe when the player has both knight's training and improved crit we will give an additional bonus to equalize it. We do something similar with swashbuckler, I'll update the post.
    ...
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    New Feat: Knight' s Training

    Hey guys, just wanted to give you a quick heads up on a new martial feat that we’re introducing in the upcoming anniversary patch. It’s called…

    …………

    Knight’s Training:

    Description: You have...
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    Update on Progress of Falconry Bugs

    Things found and fixed....

    So we've verified and are testing a fix for death from above hitting the player if you have no target (hey, that bird was just trying to follow orders! Technically...)
    ...
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    We are investigating

    We are looking into the issues posted here.

    For Issues with LOS, giving us the location of problematic areas via the /loc command would be very helpful.

    I'll post a follow up when we know...
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    Killing Time Failure Race Condition. It is Avoidable. See below....

    We've identified a race condition between the victory flow and the failure flow of the Killing Time Raid.

    Until we fix this we recommend anyone failing the raid during the later part of Lord of...
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    This was unintended, future more, Falconry Attacks are being worked on to go faster

    The change appears to be part of a fix for duel wield strikes causing your bird to "double up". Slowing the flow of the attack so significantly was unintended.

    Falconry attacks in general are...
  18. Better Feedback Coming on the "timer". VERY MINOR SPOILER ALERT

    We're putting in better feedback and quest direction for this so I don't mind giving it a way, but the timer for the raid proceeds much more slowly if you keep Kor-Kaza busy. This wasn't probably...
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    Alright, so after digesting a bit....

    Great feedback guys!

    Here are some of our thoughts and what we think we’re hearing.

    -Get some caffeine, it’s another wall of text :P

    1. The part of our community who plays high reaper is...
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    Poll: Mmmmmm, donuts

    I was going to vote maybe needs change, but someone put donuts on the poll :p
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    Yeah we don't expect you to toggle it off general (with exceptions)

    In "many" cases we don't expect or encourage you to toggle this feat on and off on the fly. Not in it's current form. The previous statement was a semi miscommunication on our part internally, or...
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    Good Questions!

    Answers to questions....

    1> What about Class HD? Very few classes are restricted to melee by class. Fighter/Rangers/Monks/Rogues can all be very good archers. Class in DDO doesn't really define if...
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    Good Suggestion

    I agree the feat could have more "scalers" on it to make it fit more snugly to the level of play, but it's pretty complex in it's current form. Still, some tweaks like this may happen as play testing...
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    Reaper difficulty discussions are on going.

    I can't say how soon we'll be presenting reaper changes, (yet), but we see the desire for spicing it up a bit as more and more players have mastered the content.

    -T
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    It's going to be a bit tricky.... ;)

    Dare I say that it started with some folks complaining? :)

    Though it was probably more like three things...


    - We have periodically seen traffic on the forums from melee players complaining...
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