As previously hinted at, LD and Fury is teh melee shiznazzles.
Cleave + momentum swing makes for good melee AOE, primal avatar cleave spamming, cleave twitching and fast charging of blitz.
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Type: Posts; User: zealous; Keyword(s):
As previously hinted at, LD and Fury is teh melee shiznazzles.
Cleave + momentum swing makes for good melee AOE, primal avatar cleave spamming, cleave twitching and fast charging of blitz.
...
Maybe not from scratch. Maybe it keeps the effects it is originally generated with and generates an additional set of effects every time it is equiped, i.e. after every throw.
At least that's what...
"Known" for quite a while.
http://forums.ddo.com/showpost.php?p=4654191&postcount=44
LRing does fix it, it might have some unforeseen side effects though...
Due to the changed position of the coins, incidently making instance switching mid-coin substantially easier, this is no longer possible.
Amusingly, the distance between the upper ramp-most corner...
Another option, working more close in line with existing systems would be:
1-3rd Class X PL: Determines maximum tier twist possible to take from that class
Total number of PL, maximum 3 per class:...
You tell me =)
I just figure that if you move faster, you can cover a larger distance in the alotted time and thus grab more nearly every snowflake than a slower character.
Can't comment on fun bit but "last time" did not require a specific character, just pure player control.
I would intuitively assume that a timed event where you have to travel and collect stuff...
Spell points item. Regular item or slot it in a guild slot.
The ability to twist cocoon would likely warrant this for many melee for many party compositions.
It works with melee and despite...
Agreed on all points.
I'd like to add that I can't see the point healing amplification only affecting positive healing instead of having it affect repair spells too. Sure, it wouldn't be as...
Summer smoke might possibly be bugged.
I noticed the dog loosing weapon procs and traced it back to summer smoke. This is similar to the bug for tunnel vision where suffixes will be lost.
In...
Adding my 50:
57 25 35 92 59 53 54 98 81 24 46 31 87 60 89 92 92 37 86 18 65 12 71 53 45
43 13 89 20 92 82 11 62 71 49 45 39 40 22 72 68 66 20 40 79 94 89 35 26 92
Most certainly not.
Well it's at least sufficient to say that the proc rate likely is above 0% and below 3.5% =)
Bugged if you do, bugged if you don't =/
Let's apply the good ol occam's razor.
Let's assume that the specs for the destinies was in the works some time before the motu release, a quite reasonable assumption I would argue.
Now if we...
You can more or less.
What you do is that you and 4 buddies grab a couple of extra accounts.
You roll a sorc each, grab a quest, run one instance each, pause before finishing, 1 person finishes...
DAB (Described as bugged)
There was a bug with unarmed momentum swing resulting in loosing [W], the ability was changed to not work with unarmed.
Fred is bugged since some time ago.
Seen some additional 3ish reports that I didn't add to the post due to laziness/lack of response to the issue.
LRing fixes it afaik.
And it's not a "must" to ever equip a single item, not a "must" spend stat points on con, it's not a "must" to ever enter a quest even! Heck, you can run quests with your char affected by blindness,...
I would view that as preferable to the current system.
Imo the power gain through TRs is currently too great for casters and while lesser for melee, still leads to a increase of absolute power...
Tunnel vision from fury of the wild will replace weapon suffixes for unarmed(wraps/animal form).
I.e. if you have tunnel vision and use a rage pot/primal scream/adrenaline, you won't get suffix...
My haste less, self cast DD less, low burst DPS gimp can achieve 7.4k/min effective time, i.e. close to 10k/min quest time.
A specialized character could likely reach 15K+, solo.
Dunnoe,...
Not if you have the same defenition of absolute power levels as I do.
My defenition revolves around: what is the absolute maximum level of X you can achieve.
Where X is damage/DC/etc.
Current...
Because they're make for a massive increase in character potency?
Because when they threw together the TR mechanic they didn't stop to think about wether +1 DC is of the same relative benefit as +1...
I'm so very sorry, I assumed that my previous post was quite explicit and easy to figure out.
Here, let me spell it out clearer.
If one AA does 75k in 20s, then 6 AAs will do 450k in 20s and 12...
How many mobs in regular quests have hp above 450k?
How many raid bosses have a hp above 900k?
;)