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  1. Replies
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    Agreed

    At the very least should be 5%--they're blinded when you vorp them and you're blinded when they vorp you. Fair's fair.

    In a game where visibility and mobility are some of the highest commodities,...
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    Best nonsequitor

    Of the week
  3. Ugh

    We're going to need all t he crits we can get, and I'm really not looking forward to having to fit these useless feats in. Way to go Turbine.
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    Immune to positive energy

    Well, I once ran with a warforged that had the Improved Fortification feat. That's a trump card.
  5. Replies
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    The forums have become a desert

    Once teeming with life and activity, I barely see these forums budge when scanning them daily.

    Thoughts:

    Forum migration and old threads lost/not easily accessible
    Hard to read
    People locked...
  6. Thanks Geoff

    First, agree with your OP, though repair amp gear and other positive energy perks probably need to ramp up pretty quickly for it to affect end game much.

    Second, I'd like to thank you for putting...
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    I'd also like these

    Great point.
  8. >>

    ^^
  9. Replies
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    Hilarious

    Assessment: mostly overpowered. Also, maybe a tiny Confederate flag flanks your character's name on hover.
  10. Paladin Even going single completionist

    doing pure ranged builds that aren't monk/ranger/fighter sounds extraordinarily painful. If you want pain, okay.

    But like others said above, it really behooves you to reconsider pureclassing and...
  11. Replies
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    Money or no money

    Iconics are best treated as a new type of race/class locked combo (i.e. must start off as paladin 1, inherent 32 point character like drow, etc) rather than never allowed to reincarnate.

    Not...
  12. Mental Toughness and crit changes

    Just to clarify--

    Do all sorcerers need to take all three mental toughness feats to maximize their spell critical chances?

    I was doing some feat planning for one of my sorcerers and realized...
  13. So many personal reasons to desire iconic TR

    that it'd be hard to summarize them. I'll cite the top reason for me:
    a 'completionist' attitude towards the game. I'm not talking about having a completionist feat somewhere in your stable of...
  14. Replies
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    Storm procs

    Stormy procs

    Per hit
    Shocking
    Power of the Storm (Shocking assumed to function like Velah red scale effect which simply adds flaming burst to weapon attacks)

    On Vorpal
    Shocking Blow (10d6...
  15. Replies
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    13,807

    Locked out of editing because of forum migration.

    Cool, thanks Turbine. Not like any bugs had to be fixed, or delayed enhancement passes released with promised results or anything.

    Revision notes:

    Adamance: air,
    blue dragonscale docent, +6...
  16. Replies
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    All good cosmetic changes

    Dejafu, thanks for reporting this.

    I think these will all be very good things for the Turbine economy.

    I especially appreciate the flavor considerations.
  17. Replies
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    Ranger Reorganized

    Stormy procs

    Per hit
    Shocking
    Power of the Storm (Shocking assumed to function like Velah red scale effect which simply adds flaming burst to weapon attacks)

    On Vorpal
    Shocking Blow (10d6...
  18. Less

    WAY less.

    Far harder to read, old posts not showing up, getting signed out all the time.

    Oh, and STILL CAN'T LOG INTO MY OLD FORUM ACCOUNT.

    Not to mention how disheartening the garbage pile...
  19. Replies
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    Ranger Very fun idea

    I must wonder how Power of the Storm will interact with all the strikes. I really hope that there aren't any negating interactions between Greater Shocking Blow, Thunderstruck, Power of the Storm,...
  20. These are some great ideas

    Most of them don't seem very tough to implement on account of you thinking about reimplementing existing mechanics. That's great.

    From the effort we've seen on the enhancements alpha, however, I'm...
  21. Replies
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    I like your ideas, OP. I'd prefer a...

    I like your ideas, OP.

    I'd prefer a prioritization on individual housing and bug fixing, but nice work :]
  22. Fatal Harrier nerf

    Solid theme but the duration of Fatal Harrier makes it seem like a mostly untenable system.

    Unless you're playing with very considerate party members or gimps with no DPS, most quests where a...
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    +1 op

    It's never been a good idea and it never will be (except in damage mitigation cases like Defensive Roll as OP cited).

    Thoroughly unsurprised that the devs have added more useless junk in the...
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    All I want to do

    Is play my characters without the certitude that they're being meganerfed after the enhancement pass

    and sign into my old forum username.

    I can do neither...
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    It's not very good, unfortunately

    The CC effect lands very rarely and the DPS is, well, a long sword.

    Epic Telekinetic Effect:
    Targets that suffer a critical hit from a Telekinetic weapon must make a DC 35 Strength or Dexterity...
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