At the price of being able to deal infinite damage to a select amount of enemies, the DC caster does near 0 to bosses (and to the large list of enemies immune to instakills)
Meanwhile, nowadays,...
Type: Posts; User: Xgya; Keyword(s):
At the price of being able to deal infinite damage to a select amount of enemies, the DC caster does near 0 to bosses (and to the large list of enemies immune to instakills)
Meanwhile, nowadays,...
You can test your hypothesis yourself easily.
Remove any DC gear and compare your damage in LE to your damage in an adventure zone or even heroic quest with your gear on.
You should be able to go...
I'm very happy you chose to make the bow pass and new bow-using enhancement tree to be released separately.
New stuff is always welcome.
I do hope there's some major work done on lag still, but I...
Classes, enhancements and races wouldn't really fit under the quote you gave for "Virtual Items"
("[...]armor, weapons, adornments, furniture, pets, mounts, potions, etc.")
Unless the "etc."...
I was in awe, in UTTER. SHOCK. when I first encountered someone using a Nicked Greatsword within the Waterworks.
I failed at the Search check to find various traps on Elite as a first-life,...
While I'd love to bring Runearms to more builds, as I absolutely love those, I also think they're part of what makes Artificers unique and interesting, and taking that from them would make the class...
It's mostly counted as a pre-quest, a preamble to the actual one, and as such got treated like an explorer's zone.
Probably shouldn't, but it's not gamebreaking by any stretch, so pretty low...
I just wanted to quote this part and then subtly, *very subtly* invoke the supposed "bow tree" and the fact its release should NOT coincide with the "bow pass".
Make the bow pass, verify actual...
Nail on the head.
Sorcs and Alchs are GREAT at clearing trash, and only decent at bosskilling.
Quests with too much trash WILL lead to AoE dominating, with the classes that sacrifice everything...
If they make silverthread insight+quality, they'd have to remove one of the two elements.
Or are you suggesting removing the crit chance entirely, to keep the duality of the belts intact? (that'd...
Your argument stands, at least as far as your own numbers go, but your numbers are off by a bit.
567 spell power is 667% (you get the base spell damage, + spell power as a percentage-based bonus...
I agree giving them access to Sorcerers' highest damage spells might be a bit much.
Maybe we could grant druids Polar Ray (even as a 9th level spell)? It's nowhere near as good as Iceberg...
Needs to be zoomed in further.
Somehow I think it hasn't been noticed by the powers that be yet.
Beyond all things, my love for DDO came from my love of the PnP Artificer class.
DDO's version is a bit further away, but I became enamored with the caster Arti lifestyle.
It's not a powerful...
Tiniest question: Will this also change wands using those spells?
More specifically, will my Cacophonic Verge come with some more oomph for those lower level Wizard lives?
With all the grunts about the Ravenloft belts getting nerfed, I want to be among the voices that congratulate you on a change that we all knew was going to come.
Sonic/Force casters just couldn't...
Portable Hamstorms everywhere!
The Lords of Dust are also imprisoned in Khyber, but aren't Daelkyr, though cults of the Dragon Below have been found to worship both.
Compare this to abyssal worshippers, that might or might not...
I can second that.
It was easier for me to teach someone to get to 340 and hand them 50K essences than it would have been getting myself from 340 to 400.
No, that's merely a suggestion. Noisemakers are normal traps you have to set and then wait until they make noise.
Being able to throw them further away and actually lure mobs away from your initial...
If all you're changing is AP, the tree is already updated on your character and all you need is to reset AP once to fix anything you think needs fixing.
Just let people toss noisemakers and have those trigger traps.
Noisemaker multipurpose. Trapmaking given more spotlight. Win.
Rogue and Druid have a single uniting point, that DOES work with your tactic of having pets take the hits for you, but that's not fighting from range, but melee.
More specifically, Druid wolves and...
It's a pretty uncommon mix to say the least, but I can see the fun in doing it.
The biggest power for your own character, especially if you want to keep going the crossbow route, will probably be...
Frankly, if there was an argument for adding tokens to older quests, it'd have to be high level HEROIC quests, not higher Epic ones.
The token system is built to have characters that have reached...