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  1. DOES THAT MEAN you're making UN-perceivable...

    DOES THAT MEAN you're making UN-perceivable differences to that class I like?
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    Sorry for the length between updates; while we've...

    Sorry for the length between updates; while we've read everything in every ED Pass thread, we're also working on other unrelated features while this feedback cycle is going on.

    There's been a lot...
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    Present rough timeline is: That's all we...

    Present rough timeline is:


    That's all we have for you right now. I wouldn't hold my breath on it if you TR quite a bit.
  4. Even in a "downgrade-only" scenario, things can...

    Even in a "downgrade-only" scenario, things can get fairly subjective, and we want to avoid (among other things) scenarios where only the Raid of Least Resistance gets run - The shortest, fastest,...
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    We talk unique playstyles literally constantly....

    We talk unique playstyles literally constantly. This ED pass expands the number of possible viable archetypes considerably; I'm looking forward to the point where many of the newly-viable builds get...
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    Whatever you feel yours fits best in.

    Whatever you feel yours fits best in.
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    That is not the stated goal. This is the...

    That is not the stated goal.

    This is the stated goal:


    The goal is not to make it so "any build can work in any destiny", it's to make it that "every destiny has builds that can work well...
  8. The chances of pulling a Named Item in the Mines...

    The chances of pulling a Named Item in the Mines of Tethyamar dungeons are the same as they are in Sharn, Ravenloft, and every other content pack we've put out for the last several years.
  9. Thread: Dual Xbows

    by Steelstar
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    Yes, both shots when using Dual Crossbow are...

    Yes, both shots when using Dual Crossbow are considered to be from your equipped crossbow, so procs should show up on either/both.
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    I'll point you to my opening paragraphs from all...

    I'll point you to my opening paragraphs from all the Destiny Pass threads, emphasis mine:


    We haven't ignored anything, but we have pushed some fixing that didn't require player feedback to after...
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    Thanks for the complement! It is appreciated....

    Thanks for the complement! It is appreciated. There are a lot of moving parts in this pass, & we're working on a whole separate feature while the feedback for this pass comes in.

    But yeah;...
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    Like we've already said more than once in these...

    Like we've already said more than once in these threads, we'll have more info about THF down the line.
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    There's no hate. We're fixing things that need to...

    There's no hate. We're fixing things that need to be fixed. Monks were objectively overtuned for years. This unfortunately means in the course of balancing the game, we've had to do more to them than...
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    It's really more "The fact that A is black is not...

    It's really more "The fact that A is black is not diminished by the fact that B is also black".

    It's in specific regard to arguments like "You can't possibly be thinking of fixing Warpriest bugs...
  15. Thread: nerf train

    by Steelstar
    Replies
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    947

    Truth be told, our plans for changes of that...

    Truth be told, our plans for changes of that magnitude rarely have anything to do with anyone being vocal about anything.

    We have no current plans for any changes to Mass Frog.

    We have no...
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    That's really specifically not our balance goal...

    That's really specifically not our balance goal here.



    I mean...

    Shiradi already has plenty of things that work for ranged characters but not for barbs or wolf druid, because they're...
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    We've been talking about knockdown immunity...

    We've been talking about knockdown immunity internally during this pass; it's intended that some very powerful creatures can bypass it (like Spawn Screen does with summoning undead). At some point...
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    I think we'd be fine changing the damage from...

    I think we'd be fine changing the damage from (2d6 per CL) to ((1d6+6) per CL). Same cap, averages higher.


    Hmm. Will take a look.


    I don't know that this will fit into the timeframe we have,...
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    Thanks for the feedback so far! Time to tackle a...

    Thanks for the feedback so far! Time to tackle a few replies:


    We can take a quick look at this.


    Hrm. I'll take a look at the targeting numbers, see if I can find anything off.


    Can you...
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    Thanks for the feedback so far! To tackle some...

    Thanks for the feedback so far! To tackle some replies:


    We're considering pulling the cooldown down slightly; need to run a few numbers first.

    Also, blrgh. I forgot we used that name in...
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    Thanks for all the responses so far. Let me dive...

    Thanks for all the responses so far. Let me dive into a few things:


    Yep. General quick-hit skill.


    Like I said in the OP, we didn't get to make all the changes we would've liked to, and...
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    Yes. We really specifically ran the numbers on...

    Yes. We really specifically ran the numbers on this one.
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    Edited the main post to add a few adjustments to...

    Edited the main post to add a few adjustments to existing Fatesinger abilities that are also going into this update.
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    I'll point you to this post from Cordovan earlier...

    I'll point you to this post from Cordovan earlier today:
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    Currently considering adding something to the...

    Currently considering adding something to the tree where your Vorpal range is doubled with Two Handers; this would mean you Vorpal twice as often, and recover charges significantly more quickly than...
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