The Adventures of Talyynn Wulfgar
Day 1: The Grotto
She woke on a beach wondering just exactly where she was. She heard a voice asking if she was alive and not undead. Of course she was alive, she was walking toward him wasn't she? (Undead? What is he talking about, undead? Just what nightmare have I landed in, anyway? And where the hell am I?)
The little man at the other end of the voice introduced himself as Jeets Shimis, and he had a roguish look about him. She searched her memory. (What *is* my name?) She wasn't really sure, but said the first thing that came into her head that sounded like a familiar name.
"Talyn. Talyn Wulfgar," she said. (I think. It sounds good, anyway.)
She followed Jeets to a make-shift camp a few hundred yards above the beach where he actually offered to put a weapon in her hands if she would help him and someone named Cellimas. Talyn took him up on his offer of a long sword. (I seriously doubt I can take anyone on, especially that automaton-looking thing that's blocking the only other path off this freaking beach.) She checked the balance on the sword and found it acceptable. It wasn't great, but it would do. She asked Jeets where to find this Cellimas and started up the path. The automaton-looking thing introduced himself as Talbron. (At least I think it's a 'he', the voice is deep enough.) At her questioning look, he told her he was Warforged. (Whatever *that* is.)
Talbron led her to the grotto and waited at the entrance for Jeets. Inside the grotto, Talyn introduced herself to Cellimas and helped the cleric open a gate that lead deeper into the grotto. Talyn's tree climbing skills were sure helpful, even in a dungeon she thought as she scaled the rock wall before her. Yeah, she didn't think the cleric would have been able to make the climb. The rogue maybe, but not the cleric and certainly not the Warforged.
Talyn quietly dropped to the other side of the gate through a small crevice and heard the wheeze of something breathing in he passageway ahead. She tiptoed to the far wall, moving in a slow crouch toward the sound. As she peeked around the corner, she saw the ugliest creature she had ever seen in her life. It looked like it was half fish and half man. (What the hell? One of the Sahuagin that Cellimas mentioned?) It took her a minute to get over the shock, but when she did, she again moved quietly forward. She did her best to sneak up on the thing, but it must have sensed her just before she struck because it spat a curse and turned to attack. Somehow she managed to land a hit, but thought it lacked the power to do much harm. She must have hit it harder than she thought, because two swings later, it was down and not moving. (And I knew how to fight like that, how exactly?) Talyn pulled the handle that the fish-thing was guarding and in a few moments heard the others move up the passageway to meet her.
She followed the rest of the party through the cave until they came to another gate and another lever. Talyn pulled the lever when Cellimas gave her the signal. They rushed into the room and it was empty! (What the?!?) Suddenly, the door rolled shut behind them and several Sahuagin dropped from a ledge that circled the cavern. The creatures attacked as soon as they landed on the floor. The battle, while fierce, ended with a victory for the companions. Jeets checked both doors leading out of the cavern, but found the mechanisms beyond his capable skills.
As the party searched the cavern for a way out, Talbron stumbled on a latch that exposed a deep well. At the bottom of the well, they could see a faint glint of metal. Talyn looked around at the others. They all looked at her -- expectantly. Jeets mumbled something about hydrophobia, Celllimas groused about not being able to swim in her armor, and Talbron said nothing. (Great. It's a good thing I like to swim. At least *I'll* be less stinky. That dead fish smell is making my stomach turn!) She dove to the bottom of the well and grabbed the key. Back on the surface, she took some time to wipe at her arms and legs, trying to get some of the ichor off of her skin before she got out of the water. She felt better, but was a bit self-conscious in the few -- now wet -- rags that still managed to cover her body -- and which were somewhat more tattered after the battle she had just fought.
She unlocked the door opposite the one they had entered. Before the group moved on, Cellimas called a rest. She and Talbron rested and recovered their spells while Jeets and Talyn scouted the passages ahead. As the group moved through the cavern, they triggered a knife trap that barred their way. Jeets disabled the trap and the group moved deeper into the caverns. After a while, they came to another door with a lever. The spellcasters readied their spells while the rest readied weapons. Cellimas gave the signal, Talbron opened the gate, and the party charged the Sahuagin priestess and her two guards. A few minutes later, the fish creatures lay dead on the floor and Cellimas was cleansing the grotto of the Sahuagin's evil magic.
At the back of the grotto, Jeets found a locked chest. He picked the lock and found nothing inside that he could use. He did, however, find a battleworn chainmail shirt that fit Talyn perfectly, and a bow, some arrows, and a pretty ring with blue stones that fit her index finger. After putting on the armor, she explored the grotto. Toward the back, she noticed how the dirt near a certain portion of the floor looked different. She stepped closer to the wall and felt the air stir in a way that it hadn't in other parts of the grotto. As she searched the area, she found a hidden passage that lead into a basement.
As they left the grotto and stepped into the basement, Cellimas offered Talyn a beautiful long sword for helping clear the Sahuagin out of the caverns. When Talyn left the building, she stepped out into -- snow.
How odd. The island should have been more tropical, judging by the vegetation she had seen so far. Then she remembered Talbron had said something about a dragon but couldn't remember exactly what he had said. As she stepped into an alleyway in the village of Korthos, she met a local named Randall who told her the sad story of Korthos and the dragon, and gave her directions to the local inn -- The Wavecrest Tavern. With the few coins that she had found on the beach before she reached the grotto, she was able to get a hot bath, a hotter meal, and rent a room for a couple of nights, but she knew she would have to find work soon.
Talyn decided to wait until morning to tackle the issue of coin and work and dragons. She had a place to sleep for the night. But that night she was exhausted and confused. (Where am I? Who am I? Why can't I remember?)
Introducing: Talyn Wulfgar
Talyn Wulfgar is my attempt to play DDO using rules that limit the use of magic and available related goods that can make this game so very easy; that is, I want to try to play in a PnP-style, sitting-around-the-table manner.
I have been reading the forums to see how others play and have been adapting some of my rules using the research and experimentation of others. If I step on any toes in the process of relating the adventures of Talyn Wulfgar, I humbly apologize (it does however, go along with my true neutral nature ;)). I am simply trying to play a game I love (D&D) in an environment (DDO) that has changed tremendously over the past few years.
IMO, DDO has turned into a zerg-fest, and quite honestly if I wanted to zerg around the countryside not paying any attention to practically infinite story lines, I would still be playing WoW. Instead, I want to live the adventure that a group can create, complete with different stories, different goals, and different points of view.
If anyone would care to join this character and help her discover who she really is and would like to participate in her story, please join her on Thelanis, Tuesday evenings (look for Talyynn, her preferred spelling was taken) from 4:30 PM to 6:00 PM MST. Her puppetmaster lives in the foothills of Northern Colorado so relates most especially to the Mountain time zone.
And now, I introduce you to ..
Talyn Wulfgar, Half-elven Ranger
Dilletante Feat: Rogue
Favored Enemy: Orc
Selected Feat: Stealth
Rules to Live By:
Talyn is a D&D 3.5 Ed. character, and uses a limited amount of the magical items available inside DDO. The first question I should ask myself is: What would I do if this were a PnP game instead of a video game?
- Limited shrine use, only under certain conditions. (Long quests? Very long quests? Wilderness quests? Ever? Need guidelines.)
- Daily rolls? (Probably not.)
- Only use potions found in quests. (Limit to a certain number per quest? How many?)
- No AH use.
- Can use Pawn Brokers to sell, but not buy. (But what would a PnP character do in a city the size of Stormreach? Really?)
- Use only weapons and armor found in quests.
- Limited magic use, in accordance with the 3.5 DMG Treasure Table 3-5.
- When a chest is found, roll 1d10, on a 1, get magic items, otherwise, just take regular items.
- Breakables are allowed to simulate searching a room.
- End reward is always taken, but magic use is limited so a magical end reward might not be usable.
- Alchemical items (potions, elixirs)
- Masterwork weapons, armor, tools
Level 1: 1 Mundane, 1 Minor
Level 2: 1 Mundane, 1 Minor
Level 3: 1d3 Mundane, 1 Minor
Level 4: 1d4 Mundane, 1 Minor
Level 5: 1d4 Mundane, 1d3 Minor
Level 6: 1d4 Mundane, 1d3 Minor, 1 Medium
Level 7: 1d3 Minor, 1 Medium
Level 8: 1d4 Minor, 1 Medium
Level 9: 1d4 Minor, 1 Medium
Level 10: 1d4 Minor, 1 Medium, 1 Major
Level 11: 1d4 Minor, 1 Medium, 1 Major
Level 12: 1d6 Minor, 1 Medium, 1 Major
Level 13: 1d6 Minor, 1 Medium, 1 Major
Level 14: 1d6 Minor, 1 Medium, 1 Major
Level 15: 1d6 Minor, 1 Medium, 1 Major
Level 16: 1d10 Minor, 1d3 Medium, 1 Major
Level 17: 1d3 Medium, 1 Major
Level 18: 1d4 Medium, 1 Major
Level 19: 1d4 Medium, 1 Major
Level 20: 1d4 Medium, 1d3 Major
Level 1: 1d6 x 1K cp, 1d8 x 100 sp, 2d8 x 10 gp, 1d4 x 10 pp, 1 gem
Level 2: 1d10 x 1K cp, 2d10 x 100 sp, 4d10 x 10 gp, 2d8 x 10 pp, 1d3 gems
Level 3: 2d10 x 1K cp, 4d8 x 100 sp, 1d4 x 100 gp, 1d10 x 10 pp, 1d3 gems
Level 4: 3d10 x 1K cp, 4d12 x 1K sp, 1d6 x 100 gp, 2d8 x 10 pp, 1d4 gems
Level 5: 1d4 x 10K cp, 1d6 x 1K sp, 1d8 x 100 gp, 1d10 x 10 pp, 1d4 gems
Level 6: 1d6 x 10K cp, 1d8 x 1K sp, 1d10 x 100 gp, 1d12 x 10 pp, 1d4 gems
Level 7: 1d10 x 10K cp, 1d12 x 1K sp, 2d6 x 100 gp, 3d4 x 10 pp, 1d4 gems
Level 8: 1d12 x 10K cp, 1d6 x 1K sp, 2d8 x 100 gp, 3d6 x 10 pp, 1d6 gems
Level 9: 2d6 x 10K cp, 2d8 x 1K sp, 2d8 x 100 gp, 2d12 x 10 pp, 1d8 gems
Level 10: 2d10 x 1K sp, 5d4 x 100 gp, 2d12 x 10 pp, 1d8 gems
Level 11: 3d10 x 1K sp, 4d8 x 100 gp, 4d10 x 10 pp, 1d10 gems
Level 12: 3d12 x 1K sp, 1d4 x 1K gp, 1d4 x 100 pp, 1d10 gems
Level 13: 1d4 x 1K gp, 1d10 x 100 pp, 1d12 gems
Level 14: 1d6 x 1K gp, 1d12 x 100 pp, 2d8 gems
Level 15: 1d8 x 1K gp, 3d4 x 100 pp, 2d10 gems
Level 16: 1d12 x 1K gp, 3d4 x 100 pp, 4d6 gems
Level 17: 3d4 x 1K gp, 2d10 x 100 pp, 4d8 gems
Level 18: 3d6 x 1K gp, 5d4 x 100 pp, 3d10 gems
Level 19: 3d8 x 1K gp, 3d10 x 100 pp, 6d6 gems
Level 20: 4d8 x 1K gp, 4d10 x 100 pp, 4d10 gems
Preparing to Leave Korthos Island
Sigmund finally called a halt to the many speeches and toasts. He told the adventurers that their baths were ready and to take their time coming back to the common room. He had a special meal for them that he promised would help make the evening more enjoyable. With that, he glanced at Brother Malden and winked at Talyn.
They trudged up to their rooms, grabbed fresh clothing, and headed for the baths. True to his word, Sigmund had the baths hot and infused with Ingrid's special herbs. The herb mixture relaxed Talyn's muscles and soothed the aches. After a while, Merla knocked on the door and asked if they wanted warm ups on their baths. Talyn accepted the offer and soaked a little while longer. On the other side of the curtain, she heard Skrie first, then Beiryn politely decline, and lift themselves out of the cooling water. A quarter turn later, she pulled herself out of the water and dried her bruised and scarred skin. She dressed and went down to the common room.
There Talyn joined Skrie and Beiryn, already tucking into the meal that Sigmund had promised. The stew was delicious and the bread hot, fresh from the oven. Ingrid herself brought a crock of butter to the table for the companions. She thanked them for saving her cousins from the cult.
That night, between the thanks and the congratulations, the three discussed their respective futures. Skrie was looking for a new life. She had apparently burned a lot of bridges in her old life. Beiryn was looking for a new start too, but wouldn't say why. Talyn suspected it had to do with the rage she felt boiling below his surface.
Talyn wanted to discover what had happened to her and why. She hoped that she would be able to find answers in Stormreach, but wasn't sure if any would -- or even could -- be found there. The memory remained burned in her brain. Try as she might, she could not grasp more of the fragment than she had already seen.
The companions stayed and listened to the music for a couple of hours before Talyn wandered up to her room to pack for the journey to Stormreach. She had more items to consider than when she had first arrived. That day, almost a fortnight ago, she had landed on the island with just the clothes on her back, and very few clothes at that. Through a series of fortuitous events, she was able to improve her status and reputation. She pondered the events of the last days, the memories that were beginning to surface.
Talyn was ready to get off this island and move on to the next step of her life. Maybe she would be able to find clues to her past in this "Stormreach" that everyone kept talking about. She had no idea what to expect of a city in this medieval setting.
She spent about a quarter turn sorting and packing the few items she wanted to keep. She returned the sword that Sigmund and the council had given her to fight the sahuagin on the island, even though they had urged her to keep it. Talyn had no desire to deprive the village of such a valuable weapon, especially if they should ever need it again. She doubted the sahuagin were gone from the island for good.
She packed her meager belongings and crawled into bed. Tomorrow would be a long day. She looked forward to the voyage. It had been a long time since she had been out to sea. Her eyes flew open. (Wait! What? Out to sea? When was I ever out to sea?)
Talyn stared at the dark for a long time before her eyes finally drooped shut. She fell asleep pondering the many questions that swirled through her mind.