Frustration Setting in, DCs and EE
Im getting really frustrated right now. After a long time of TRing i piled up 28 lifes on my main, a wizard.
I took every PL that provided any sort of bonus for my PM build to be able to cast efficiently in EE content.
All that i need right now, to max out my dc (currently at 66) is a blue helmet and the nether orb, which would be effectively 2 dcs (carrying a +4 nec focus item right now).
EH is working easily with this dc, on EE on the other hand i cant do **** with it, discos, beeing saved (+4 focus, no feats though) webs get ripped appart and landing insta death spells on anything but casters (which is also saved regulary) is rather senseless, given the fact they need several neg lvls before they work. Kiting through a SOD may help, but then again they hit like a truck, piling up to 200-400 per hit, which leaves me with my 800 hp kind of vulnable.
My overall conclusion: dcs for EE need an adjustment, or the wizard (PM) is technicly dead and useless in there.
This is what i would call a flawed and bad design, as it forces me to pick Schiradi over Magister and leaves me a mm monkey.
Next to that, the elemental dmg of wizards (PM) arent that great, compared to a possible AM/Sorc. The insanly high hps of the mobs is therefore another grain of salt in the wound. Even the SLAs, which recieved a long needed boost get totally countered by a simple deathward spell, which seems to be undispellable, even with mordekins, leaving me with the simple option to waste a lot of sp on medicore dmg or to have a time out when facing dw rednamed.
The arcane Spellsurge is helping, but a) also not always, b) 20 secs can be a rather short time, given the ammount of mobs appearing, spreading appeart, casting times and cooldowns (not to forget the 3 min cooldown on spellsurge ).
I start wondering if the last 2 dcs will make the difference, but in general im disappointed, as i hoped that high work would result into high gain.
Then again, im not counting me as a casual player, and im wondering what will they do once they get the desire to try EE and try to find the items, instead of buying them for tons of A$. If i, as a lvl28 Completionist Drow PM with a nearly maxed out gear and maxed out ED (one of the mystical 8) cant get onto them, anything more casual than me will just be a stone on in the inventory, or an afk till q is finished.
I am not voting for an IWIN and all dies button here, but im concerned this will drive a lot of players away, either killing thier fun or thier ambition to play at all. A friend of mine, currently playing a midllvl PM alreraddy stated he will drop the idea to play a wizard, as he wouldnt be able to get even close to the stuff i have. I recognize EE isnt for evryone, and its meant to be challenging, but i think right now it is over the top and needs adjusment.
For my Setup: (~800hp/3.6k sp)
Drow: max int, max con +4 tomes to all, +5 tome for int, all lvlups into Int
Featlist: Max, Emp, Hight, Quick, Mental Toughness, Imp Mental Toughness, Completionist, PL Wiz, Necrofocus I,II,III, Spellpen, gretaer Spellpen, Epic Spellpen, Insightfull ref, /Ebonus: spellpower neg, efocus spellcraft
Pastlives: each 3 times exept 1 times only: Fgt, Mnk, Paly, Rng, Rog, Bard.
Twists: Endless faith, echoes Magister, 1lvl3 slot for adjusting to current q/1 int to even out if uneven
Master Illusionist gloves EE, Sage's Cuffs, Boots open for adjustmnent (erock, FOM, Propulsion)
Tablecloth T2, con10 dodge 10 belt, litany, conc opp sp googs, eblue robe, torc, minII hp helm, Abbot quiver, tod ring +6int exept1 int exept 2 int, Tod ring +6 str exept 1 con exept2 con
Weapons: En nether orb +4 enchant, scepter +4 necro
Int ring gonna be swapped for 50hp ring once i get blue helm +3 int, torc will move for conc opp hp necky, bracers prob gonna be edq
Current augments: 200 sp, 35hp, impr Mental toughness, + necro focus will be swapped for 2x greater int feat.
Using Yugo pots INT
Any advice, besides cookies and store potions and having a bard at swordpoint, how to make things work for me (and evenly important for people that cant pile up what i have)?
Dev answer appreciated
Time invested should be rewarded
Totally agree with OP.
Not really agree here:
Correct in the first part: It's boring if one toon can do all of the work without help of others
Originally Posted by Forzah
Thats what Shiradi do/are at the moment, no matter if first lifer or completionist, reasonably geared they outdo nearly anything.
False on this statement though: Therefore I would like enchantment DCs to be effective, while instakills should require significantly more effort to work.
Insta-kill means exactly that and not prep w a few SoD/ED, and if you look at his post closely he put quite a lot of work into his DCs and still they don't count.
I feel there is a misbalance, since mostly the "veterans" keep this game runing and its a leaves a bad taste when you can just level your first toon to 25 and outdo one with long hours of dedication in the past.