Most of the developers working on enhancements have at least one TR. At least one is on life six or seven, if I recall. I don't think we have any completionists.
We don't cheat when playing for real on live servers. We never use a "kill everything" command, at least none that you guys don't have access to. (We do cheat like mad when testing our work on private internal servers, but that's because we want to work faster. Most days you couldn't even call it "playing".)
I'm more of an altaholic. I have a TR and some epic characters, but then there's this other build I want to try out...
Also, most of my game time is pugging.
It is for certain that they play. My question is what are their "main" toons. I will bet that none have a ranged ranger as their main... just a wild guess.
A kill all command would let you test if a door opens when a mob dies for example, but it doesn't really allow for you to get the feel for how fast the quest can move with a good or bad group, how tough the fight is, if the saves are set appropriately, etc.
Part of the problem in dev conversations is it feels like all you guys play is your "dev time" accounts on testing builds because of some of the (what seems to us) nonsensical decisions you've made. There have been a lot of examples of this lately:
Wiping ED xp on heroic tr
Secret Door changes
Parts of the XP pass (don't want to say more because of nda)
Alpha versions of pally and ranger not getting devotion, I'd add to this animal form druids still haven't gotten any last I've seen
and finally eegh saves.
You put the eegh saves to the point where taking a non shiradi arcane is always a worse choice than another melee blitzer or fotw. There are people that put a lot of work into their dc casters to run them at the highest level and now dc casting is basically a gimp build at the highest levels.
All of this leads to the impression that the dev's don't play the game at all except on killall dev accounts. It may be that it's just your bosses that don't play and you don't really have any say in the matter about any of it. But that is the impression you've given to the playerbase the last six months ish especially.
Dang it...both dev responses have me befuddled. I could of swore they didn't play by the content being released sense U15.
Well, I can take solace in knowing there are probably more than 2 dev's at Turbine and 2/100 is a horrible percentage. Before you know it, all 100 developers (janitors included) will be posting to this forum.
I am crawling back under my rock :D
p.s. Thanks for the feedback dev's. I do appreciate the forum posting in General and New Player as well as the other sub-groups you monitor.
Hey Turbine staff, seeming (at least some of) you play, do you play at an epic elite level?
EE is tough as mobs have a ton of HPs and hit like a truck (as they should) the problem however is the mobs saves are insane, leading to the mantra "that if it has a DC, it won't work in EE".
Can we please reduce the saves of EE mobs to reasonable values?
Just a moment of pause... not only did a dev respond, but two devs have responded. To me, that at least means they are listening to us. What they can do is limited to what they can do. They are devs. They do not own, nor do they run to company. They do what they can do, I believe, to make this a better game for all of us. No, they most likely do not have capped toons on every server. They have lives beyond this game. The sad fact is that the vets who log into this forum DEMAND that every dev have at least one capped toon with every capped ED with all twists on every server out there.
Ladies and gentle folk... this is a very large game. It is convoluted mess of code that, in all reality, probably shouldn't function at all. The games funding is probably nil, since we are not much of a revenue source... I mean seriously, Warner Brothers owns the game. We aren't even a blip on their monthly charts. We're a fringe group of folks who they lose money on. No, I can not back up that statement with facts or numbers... but good lord, get a grip of yourself. It's Warner Brothers. We're D&D (sort of). We are not enough of a revenue source to even put the gas into one of these devs tanks. They keep the game around because it has a strong fan base that is willing to pay money with the potential to someday reap some benefit.
I'm a VIP player. I pay my monthly dues, every single month for one reason, and one reason only. I love this game. I don't give a rats ass about what perks I might get. That is icing on the awesome cake I already have, and that is this game. The cold hard truth is that this game can be gone in an instant. The very moment that those on high decide that we are more of a loss than they can bear, the game will be gone.
We have two ways to communicate with those who decide to hear us. The devs, who obviously hear, but are limited to what they can do, and our wallets. Griping to devs can help, if worded like a civil human being. Closing our wallets ends the game.
Just a moment of pause. The griping and bickering can now continue.
Also, don't let the dev responses that contradict your assumptions dissuade you from continuing to try to make your point. Keep at it.
DDO community, you are a never-ending source of facepalm worthy material.