The only "new" augment that is worth having is Master's Gift. I use the old guild augments every single day of every single TR up to level 20.
While we're on the subject... I was looking through my bank and TR cache only to find that all of my items with guild augment slots seem to be BTC. I don't recall it always being this way and am wondering when this happened and why it was done?
It's a shame because I have far more of them than I can ever use and now can never transfer or sell any. :(
Make it a high level Cannith Crafting option that you can add to any non-named item, like Masterful.
I'd much rather see them make the new augment system more low level friendly - including removing the arbitrary level increase that comes with cannith crafting a slotted item.
I've noticed in this thread that people are saying they don't like how the new system removes some extra flexibility, when what they mean is "it removes some extra power"
As similar as the two systems look, I think they serve very different purposes. I really like named loot with the new augment slots. It adds a level of customization that allows players some flexibility in gear. I've yet to find a single lootgen item that I would use that has one of the new slots except for cannith crafting. Even then, I'm really only using colorless slots on accessories. Red slots on loot gen weapons are terribly disappointing. Blue slots on loot gen armor don't seem to add enough bang for the buck.
The old guild slots were and still are amazing with cannith crafting and the potential to find a great item with a guild slot was a real possibility as it didn't have +2 or +4 levels attached to it (or up to -4 levels worth of enhancements depending how you look at it)
With a few minor adjustments, they really could have kept both systems in the game. To completely abandon one for the other when they both serve different functions seems a bit hasty.
I agree that they didnt need to remove the guild augment items from the loot table when they released the new color coded augment system. The one glaringly obvious reason why that happened is they sell the new augments in the store while the guild versions simply were bought with in game money.
The other issue(s) would seem to be:
1) The current round of devs seem to dislike every system they didn't invent
2) The old system needed some work (basically just permanent augments instead of timed and/or allowing replacement slotting before the old augment expired) and they may not have thought it was worth the work when they felt their system was so much better than the old system (see #1)
The true "ultimate" shared tr swap item, the holy grail, is something I have yet to loot despite ransacking bookbinder's rescue: BTA lootgen boots with a colorless. People have assured me that new augment slots can drop on BTA lootgen, so I'm really hoping to find this. Anyway, if I ever do, I will immediately craft BTA feather falling boots w/Master's Gift, ML1. heh.
Hear us, devs. Bring this system back full on.
Instead of bringing back separate guild augments slots why not have one augment slot that can take both types. the guild augments still expire after a certain amount of time, but you can slap a none guild augment gem straight over it if you so wish without having to wait for it to expire.
We <3 guild augments. http://www.freesmileys.org/emoticons...n-cute-004.gif