Hi there :)
I've been playing DDO for several years now, I absolutely love the game, but I've never posted on the forums before, so here goes...
Since there was a brief mention earlier of a new race (gnomes), I just wanted to add my own thoughts about what I would love to see introduced into the game.
They are my favourite race in D&D, I think they would be great fun to play and incredibly versatile with different class/enhancement combos, and they would just look awesome too! I know they are specific to Eberron, but that shouldn't be a problem as we already have warforged, and Shifters would be easy to add in after the success of the druid shape-changing forms. I really think they would bring a lot of character and variety to the game.
And as for visual design, please keep this image in mind ;) (That is if the picture works, I'm new at this lol)
Who could not want to play this guy?
Also, I would love to see a great deal of new visual customisations when building characters, different sizes, heights, weights, hairstyles and face shapes. There is just not enough at the moment to make your character feel unique in my opinion. Some of the hairstyles from the FR drow would be cool... :D
If you can ask NPC and get a meaningfull answer that really would be great.
You want an example of why people are going to be so negative with your changes, go look at the Bixby's box threads on your forums.
You had a product people wanted, they asked for it again so they could give you more money, yet your company tried to give them another product which is inferior to the one they asked for. Why not just sell us the product the way it was and make money?
It is very basic business, if people are asking for a product, give it to them. Don't change (try to nerf it) it just collect the cash and move on, if it stops selling, then you look at making a change.
The general belief among your player base is that any change made will be bad, the above is a prime example why.
People are afraid of the enhancement pass as the track record of making the game experience better is very poor. The ill will continues to grow. It is very hard to change negative attitudes and it will take a lot of work to do so. The above sure did not help.
As for the new players and trying to keep them, it looks very poorly on the game when new players join a party and the veteran players are bashing management and turbine, like when a quest bugs out and we say "oh that happens all the time, this game is full of bugs, they only fix what benefits the players"
As for me, I was enjoying using the boxes and working on some toons I never played much as you get 10 slots from being a VIP, now I am looking at dropping my VIP membership and maybe just going premium as I have turbine points I bought with the ShadowFell Conspiracy that I am not using now.
Maybe it is time just to move over to the "I am not spending another $ on this game crowd".
Good luck to you. I would be nice to see some changes for the better. This game needs it.
I think the "Bigby experiment" tells a lot, what we should expect from the new franchise producer. Good work!!
Korthos is story driven, through a lock-step fashion. Do X quests first, then Y quests. It promotes reading the dialogue boxes and following along. And it really works. Each time I TR, I enjoy running through the Korthos story line.
Yet the Harbor is more like a group of random quests. It was disconcerting for me the first time, too. I felt quite lost and just sort of tagged along with others.
So I recommend, if possible, somehow linking core quests together in a storyline format. As it stands, many of the quests are linked thematically (oh, those nasty, nasty koboldses!), but they could certainly use a story-arch and a director explaining the story-arch to the new players.
Will DDO be doing another advertisement campaign anytime soon? Last one I remember was 2009-2011 ish. With all the new changes to questing, raiding, expansions and ED/EP, I would think one is over due.
Welcome onboard sir,
Much as what a lot of people have requested it is important to address game bugs, the memory leak issue and other technical issues that DDO is suffering from. As the updates roll unfortunately I bump into a lot of issues. It would be wise to at least ask the players what bothers them most and try to prioritise things. As I have seen Producer Glinn has promised some quality of life updates last year but I have seen no improvement unfortunately. And please fix lag or at least issue a guide or some suggested tips - it is really annoying and sad to receive the repeating message "we are currently investigating" from game moderators. If the game requires additional funds to improve with actual numbers its performance I am pretty sure that there is a bunch of people willing to look into it as long as our experience with the game is enjoyable. It is really sad to commonly experience running through a tough raid and wipe because of a server hickup.
I hope you regard this as a constructive criticism and not just flaming.
Other than that I really enjoy the game to this day and I am really looking forward to the new things - no matter the drawbacks - and I continue to support it as many of my friends, guildmates and quite a lot of others but please try to make our life a bit better :)
I have capped all ED's on only one character, but it is my regular TR character... I still feel this is great.
Now we have someone on the dev team who seems to actually *LIKE* Dungeons & Dragons, perhaps things will start to look up for DDO.
I'm still waiting for my healing-based Favoured Soul prestige and Cleric Domains.
It's only been half a dozen years already...
As primarily a soloer who plays Artificers I run through all the low end content, both for the favor and to collect Runearms, but new players won't know the benefits of coinlord favor (packspace) or Hous K favor (bankspace) let alone how to play the basic game.
Perhaps add a favor component to the available starting level on a server basis to get newer players to start where the newer players gain the most knowledge of the game?
Back in the early days we were discussing a "Mentoring" program, where experienced players were given some type of reward for helping new players learn the game by grouping with them and running the first quests. We couldn't come up with a decent idea at the time... Bonus xp didn't seem to be easily doable, and special gear just seemed to be more for bragging rights.
Here are some new thoughts...
Make an option on creation, similar to Vet 1&2, except your Alt becomes a permanent level 4. This "Mentor" Alt has no power level effects on trainees' quest xp. This allows you to help groups up to say level 7... You train basic play to level 4 or so and at levels 5-7 the group learns to help weaker members? This could result in new players learning to be decent group players. Perhaps the Alt is a kind of "super multiclass" build with Melee, Caster, Healer and Specialist skills so it can teach all classes by example?
Since the "Mentor" class Alt does not earn xp, give it a new account-wide book, similar to the Monster Manual and call it something like a Training Log. This keeps track of new players trained and awards "plat" rewards (for supplies) at first and TP the longer the training continues.
Just some thoughts.
I'm still hoping for a Tomb of Horrors pack.. YOU GET TPK, AND YOU GET TPK, EVERYONE GETS TPK!!1
I'm a 2nd Edition Fan myself! But give me that multi-class rogue any day of the week...
I thoroughly enjoy the game! And keep reaching out to the fans - the absence of feedback is the absence of interest which would be a "bad thing"...
Good Luck! See you in the game!
"A splendid campaign can begin here. Adventurers in an ongoing campaign can stop by for a memorable visit. Those looking for an underground stronghold may even find a home in the Haunted Halls of Eveningstar."
Does this mean we can get our own player homes?
This class needs your help, badly. We need an overhaul in the damage department and the KotC enhancements aren't cutting it.
Quick Question: Why is Divine Might's Charisma modifier to Strength type as an Insight bonus? That doesn't stack with Insight Strength items.