Rogue Mechanic: Looking for some advice/builds
Lately I've noticed my 20/5 Rogue Assassin just isn't as effective at what I want to do. I have a standing 50 or so Assassinate DC without sacrificing much, but it's getting a bit tiresome. I can handle assassinations throughout Menace of the Underdark on EN or EH, and do decent enough on EE, but EE Gianthold really owned me.
I don't plan on TRing for a while, and tend to run EE and/or raids. In those situations, Assassinate is rarely needed. I may take out a troublesome spellcaster or two, but most groups don't bring a rogue to a raid to assassinate trash. I'm generally there for DPS and/or trapping needs.
I was considering doing a simple feat/enhancement swap for a melee focused yet ranged capable rogue. Mechanic for Xbow proficiency, and swapping my Lv.6 rogue past life(which I rarely use nowadays) for Point Blank Shot. I'd still have all the great TWF/melee feats, but be capable of ranged if melee wasn't an option(though less than comparable DPS without rapid and precise feats).
So any opinions on how well a mechanic currently performs and if/how I should go about this? Suggested builds? Or maybe an intense hatred of Mechanics coupled with the suggestion that I shouldn't do it? Looking for any input, really.